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	<id>https://thecometreturns.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=130.44.163.15</id>
	<title>Bitnami MediaWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://thecometreturns.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=130.44.163.15"/>
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	<updated>2026-07-20T20:30:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=8792</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=8792"/>
		<updated>2025-06-21T21:11:48Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# [[Life of the Party]] (in Yellow), 2024-12-07&lt;br /&gt;
# [[A Maharani Calls]] (in Yellow), 2024-12-21&lt;br /&gt;
# [[Nor Any Drop to Drink]] (in Yellow), 2025-01-18&lt;br /&gt;
# [[Talking to Trees]] (in Yellow), 2025-02-15&lt;br /&gt;
# [[Climbing the Bird Gradient]] (in Yellow), 2025-03-01&lt;br /&gt;
# Chapter End: [[In the Court of His Majesty of the Forest]] (in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: [title of chapter]===&lt;br /&gt;
# [[Mushroom Mushroom]] (in Green), 2025-04-12&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-05-24 (4.3), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 322 EPs&lt;br /&gt;
* 443 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=8790</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=8790"/>
		<updated>2025-06-21T21:11:04Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# [[Life of the Party]] (in Yellow), 2024-12-07&lt;br /&gt;
# [[A Maharani Calls]] (in Yellow), 2024-12-21&lt;br /&gt;
# [[Nor Any Drop to Drink]] (in Yellow), 2025-01-18&lt;br /&gt;
# [[Talking to Trees]] (in Yellow), 2025-02-15&lt;br /&gt;
# [[Climbing the Bird Gradient]] (in Yellow), 2025-03-01&lt;br /&gt;
# Chapter End: [[In the Court of His Majesty of the Forest]] (in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: [title of chapter]===&lt;br /&gt;
# [[Mushroom Mushroom]] (in Green), 2025-04-12&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-05-24 (4.2), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 322 EPs&lt;br /&gt;
* 443 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Middlesea_Free_Rangers&amp;diff=456</id>
		<title>Middlesea Free Rangers</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Middlesea_Free_Rangers&amp;diff=456"/>
		<updated>2024-11-16T20:09:47Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: Created page with &amp;quot;The party is all still on the Middlesea battlemap.  Consequences of this include 1) you detect as having a broken miracle on you (and a fivest one and a twinsy one, although people check for those less frequently); and 2) you can't get 'too far' apart.  Having done a ritual to make yourself a Formal Entity at the end of Chapter 1, you can: 1) target spells at &amp;quot;the rangers&amp;quot; as a group for +1 difficulty; 2) buy group shticks.    Group shticks are generally bought with char...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The party is all still on the Middlesea battlemap.  Consequences of this include 1) you detect as having a broken miracle on you (and a fivest one and a twinsy one, although people check for those less frequently); and 2) you can't get 'too far' apart.&lt;br /&gt;
&lt;br /&gt;
Having done a ritual to make yourself a Formal Entity at the end of Chapter 1, you can:&lt;br /&gt;
1) target spells at &amp;quot;the rangers&amp;quot; as a group for +1 difficulty;&lt;br /&gt;
2) buy group shticks.  &lt;br /&gt;
&lt;br /&gt;
Group shticks are generally bought with character XP.  Group shticks do not have a concept cost.  There is a limit of 100 XP of group shticks at present.  That might go up on its own if the PC limit goes up, or might be raisable in game with more rituals.&lt;br /&gt;
&lt;br /&gt;
At least 4 people have to contribute XP to a schtick's cost, which means they have a minimum cost of four.&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=455</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=455"/>
		<updated>2024-11-16T20:06:38Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Various Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-11-09 (Run 3.4), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 224 EPs&lt;br /&gt;
* 343 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=454</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=454"/>
		<updated>2024-11-16T20:04:36Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Various Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middle Sea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-11-09 (Run 3.4), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 224 EPs&lt;br /&gt;
* 343 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Caravan&amp;diff=449</id>
		<title>Caravan</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Caravan&amp;diff=449"/>
		<updated>2024-09-16T13:06:58Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Recap==&lt;br /&gt;
To summarize our to-do list, as it's been a while:&lt;br /&gt;
&lt;br /&gt;
* ''Diomarche's Quest'': Diomarche encounters Ekarna, a fellow centaur from his Herd, who is in town to sell leatherwork due to poor crop yields caused by a drought. The Maharani hasn’t been helping with the drought, and Diomarche is advised to visit his mother back at the Herd.&lt;br /&gt;
* ''Gale's Quest'': Gale is approached by Dubrek, who seeks assistance in flying through the mountains to find the Phoenix’s Nest to obtain feathers. Dubrek consulted a Mage in the Golden Tower, known for her scrying abilities, for guidance on this quest.&lt;br /&gt;
* ''Scout's Quest'': Scout is approached by Messalani, a high elf merchant, who requests his shamanic skills to help fix the Tree Network, a transportation network run by elves that is not functioning properly. The network, which has a divine component, is crucial for maintaining trade and communication.&lt;br /&gt;
* ''Nesh's Quest'': Nesh is confronted by Virga, an officer of the law, who is investigating why a group of cataurs had a magic item pointing to Nesh. Nesh speculates that the Oasis might want him. Virga casts investigative spells on Nesh, suggesting there’s more to Nesh’s connection to the Oasis.&lt;br /&gt;
* ''Stella's Quest'': Stella meets Hama Aliki, a priest of the Goddess, who discusses the organization of the Merchant Varna. Hama suggests that Stella should consider aligning more closely with the religious practices of the land, as the Lady of Lore is interested in developing the Merchant Varna.&lt;br /&gt;
* ''Managaratha's Quest'': Managaratha discusses with Vikarna Vesta about disturbances in Feelings magic, indicating something is off with how emotions are being affected by magic. The disturbances are subtle but noticeable, suggesting a potential larger issue.&lt;br /&gt;
* ''Vidan's Quest'': Vidan is informed by Suvatra about an imminent attempt to remove the Maharani from power, possibly involving violence. Suvatra suspects the Life faction might be involved, though she lacks definitive proof. Vidan is tasked with investigating and preventing this potential coup.&lt;br /&gt;
&lt;br /&gt;
==A Day in Habani==&lt;br /&gt;
&lt;br /&gt;
Loric Assan introduces Alasfal, who will &amp;quot;help us with packing&amp;quot;.  We will be leaving (tomorrow morning) at dawn.   Alasfal starts packing our stuff.  &lt;br /&gt;
&lt;br /&gt;
Nesh checks with Virga - is there anything else he needs to do?   Well, he does still want to investigate why the cataurs are hunting him, but he can't bring Nesh in for questioning now that the Maharani has summoned him. &lt;br /&gt;
&lt;br /&gt;
Diomarche checks with Ekarna about details about the drought.  It's mostly north of the Queen's River, and mostly in the east.  No Blue Mage hired to fix it. &lt;br /&gt;
&lt;br /&gt;
Gale uses her pirate tael to get everyone (including Managaratha and Scout) court clothes, with advice from Alasfal, who seems to be a generally skillful Servant.  (Gale thinks she can add one of the Lady Necklaces for her costume.)   We also arrange to sell the other spare boat for 1.5 loot.&lt;br /&gt;
&lt;br /&gt;
She also meets up with Dubrek again to say we won't be here in a week but will come back. &lt;br /&gt;
&lt;br /&gt;
Nobody gets kidnapped before morning.&lt;br /&gt;
&lt;br /&gt;
==Day One==&lt;br /&gt;
&lt;br /&gt;
We join the caravan in the morning.  Lissa Terra and Suvatra are both in the caravan.  (Loric Assan is in charge of it.)  It looks like it's two army units - infantry and centaurs.  Technically, the army unit is the Maharani's guards, and the merchant caravan has joined up with it to travel, as long as they can keep up. &lt;br /&gt;
&lt;br /&gt;
Hama speaks in Stella's head.  That matter she had told Stella about - there are a number of merchants traveling with the group.  The four going to make presentations and support to Her Majesty:&lt;br /&gt;
&lt;br /&gt;
* Marindal Lamon - jeweler&lt;br /&gt;
* Dalin Jaseer - horse merchant&lt;br /&gt;
* Quartz  (a dwarf) - weaponsmith&lt;br /&gt;
* Fasanta Dimar - selling papers and ink&lt;br /&gt;
&lt;br /&gt;
If Stella can help and make sure they go well, that would be appreciated. &lt;br /&gt;
&lt;br /&gt;
There are also some other named people, mostly in the merchant group: &lt;br /&gt;
* Mingdar is the supply sergeant&lt;br /&gt;
* Talinda, a seller of hunting birds (hawks and falcons) &lt;br /&gt;
* Jabril, a cloth merchant&lt;br /&gt;
* Lissa Terra&lt;br /&gt;
* Suvatra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stella starts chatting with the merchants, and gets a better sense of the Merchant Varna.  There are no guilds here - it's not '''legal''' to have groups of merchants operating together in that way. &lt;br /&gt;
&lt;br /&gt;
Gale also chats with people - there are monsters out here too, not just bandits.   The Roc is the scariest of the monsters.  Also unreality effects.  The random Yellow effects seem more frequent here than in the other countries so far. &lt;br /&gt;
&lt;br /&gt;
Vidan talks to Lissa Terra and Suvatra.&lt;br /&gt;
&lt;br /&gt;
Stella casts Camp, which is super comfy.  Alasfal is a little fretful that she isn't doing her job. &lt;br /&gt;
&lt;br /&gt;
(That night, Nesh spots Talinda sneaking into someone else's tent. (Dalin Jaseer)&lt;br /&gt;
&lt;br /&gt;
==Day Two==&lt;br /&gt;
&lt;br /&gt;
Day two, Stella talks more to the four merchants she should be helping.  Quartz is glad to talk to someone who knows about forges.  Fasanta is the most interested in the political ramifications of the change that Hama wants.  Quartz is on personal business.  Dalin just seems too young to be talking to the Maharani.  Marindal is taking advantage of the Varna structure and restructuring if need be. &lt;br /&gt;
&lt;br /&gt;
Talinda and Jabril also have things to present - Jabril has cloth, Talinda has birds - hawks, falcons. &lt;br /&gt;
&lt;br /&gt;
Diomarche talks to Mingdar. &lt;br /&gt;
&lt;br /&gt;
Nesh looks for people paying particular attention to him - there don't seem to be any.  He thinks there's probably some illusions here and there, but not the way the city was. &lt;br /&gt;
&lt;br /&gt;
Gale puts together a card game - most of the merchants are interested.   The game is Gale, Nesh, Marindal, Dalin, Fasanta, Talinda, and Jabril. &lt;br /&gt;
&lt;br /&gt;
Nesh does best.  Dalin is close behind.  Marindal, Fasanta, and Jabril are even, Gale loses a little, and Talinda gets crushed. &lt;br /&gt;
&lt;br /&gt;
Gale notes that both Dalin and Jabril are up for flirting - Jabril is older and would know it for a pleasant game.   She flirts with Dalin, on the theory that he has more of a plot she might learn about, but not enough to learn his secrets.&lt;br /&gt;
&lt;br /&gt;
(Fasanta is Night Two's sneak)&lt;br /&gt;
&lt;br /&gt;
==Day Three==&lt;br /&gt;
&lt;br /&gt;
We are starting to realize that we are missing the plot.  Stella asks the Goddess what needs fixing, and gets seventeen successes.  Good heavens. &lt;br /&gt;
&lt;br /&gt;
Stella was ''asked'' to fix: &amp;quot;Make sure they have solid presentations to give to Her Majesty.&amp;quot;  With the exception of Marindal, they mostly don't. &lt;br /&gt;
&lt;br /&gt;
* Dalin is just going to get nervous and flub it.&lt;br /&gt;
* Quartz will give her good weapons but will not move the agenda. &lt;br /&gt;
* Fasanta has the right skills but the Queen doesn't care about stationery.   (Needs to spin it in the war-relevant way.)&lt;br /&gt;
&lt;br /&gt;
In addition - it's not that DI is specifically shielding something, but something that Stella would think needs fixing is something another priest of the Goddess is actively working on.  So her successes have crushed any actual resistance, but not the general NDA that it's a Goddess priest's plan.   The Goddess gives Stella a hint, though: &lt;br /&gt;
* Vidan has been presented with a thing that he's supposed to be fixing...&lt;br /&gt;
&lt;br /&gt;
Wait, the assassin is coming with us?  Nesh is the only one who's noticed anyone, and reminds us Talinda has been sneaking around. &lt;br /&gt;
&lt;br /&gt;
Vidan asks Alasfal to get him a cloak suitable for sneaking around the desert. &lt;br /&gt;
&lt;br /&gt;
Stella and Diomarche talk to the supply sergeant.   He hasn't even heard of a supply chain, so they can see how the ability to order 200 swords at once rather than knowing twenty smiths in different cities would be useful.  He thinks durable high quality paper is good, not fancy ink.  Stella realizes that &amp;quot;have a supply chain&amp;quot; is the change Hama is talking about and it would actually be helpful in the war against the Slith, not just politically useful for merchants.  So now maybe we have an opinion on the plot.  (Perhaps we should also figure out the reasons against it to be fully informed.)&lt;br /&gt;
&lt;br /&gt;
Vidan watches Talinda.  She invisibly sneaks into Quartz's tent and then back into her own.   Oh - the reason Nesh noticed her is because she's invisible, and he didn't realize that. &lt;br /&gt;
&lt;br /&gt;
Perhaps we will give up for the moment and have Scout follow her tomorrow.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* 1.5 loot for selling the other spare ship&lt;br /&gt;
* 8 EPS&lt;br /&gt;
* 10 Skill Points&lt;br /&gt;
* Court Clothes for Everyone&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Caravan&amp;diff=448</id>
		<title>Caravan</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Caravan&amp;diff=448"/>
		<updated>2024-09-16T13:05:40Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* A Day in Habani */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Recap==&lt;br /&gt;
To summarize our to-do list, as it's been a while:&lt;br /&gt;
&lt;br /&gt;
* ''Diomarche's Quest'': Diomarche encounters Ekarna, a fellow centaur from his Herd, who is in town to sell leatherwork due to poor crop yields caused by a drought. The Maharani hasn’t been helping with the drought, and Diomarche is advised to visit his mother back at the Herd.&lt;br /&gt;
* ''Gale's Quest'': Gale is approached by Dubrek, who seeks assistance in flying through the mountains to find the Phoenix’s Nest to obtain feathers. Dubrek consulted a Mage in the Golden Tower, known for her scrying abilities, for guidance on this quest.&lt;br /&gt;
* ''Scout's Quest'': Scout is approached by Messalani, a high elf merchant, who requests his shamanic skills to help fix the Tree Network, a transportation network run by elves that is not functioning properly. The network, which has a divine component, is crucial for maintaining trade and communication.&lt;br /&gt;
* ''Nesh's Quest'': Nesh is confronted by Virga, an officer of the law, who is investigating why a group of cataurs had a magic item pointing to Nesh. Nesh speculates that the Oasis might want him. Virga casts investigative spells on Nesh, suggesting there’s more to Nesh’s connection to the Oasis.&lt;br /&gt;
* ''Stella's Quest'': Stella meets Hama Aliki, a priest of the Goddess, who discusses the organization of the Merchant Varna. Hama suggests that Stella should consider aligning more closely with the religious practices of the land, as the Lady of Lore is interested in developing the Merchant Varna.&lt;br /&gt;
* ''Managaratha's Quest'': Managaratha discusses with Vikarna Vesta about disturbances in Feelings magic, indicating something is off with how emotions are being affected by magic. The disturbances are subtle but noticeable, suggesting a potential larger issue.&lt;br /&gt;
* ''Vidan's Quest'': Vidan is informed by Suvatra about an imminent attempt to remove the Maharani from power, possibly involving violence. Suvatra suspects the Life faction might be involved, though she lacks definitive proof. Vidan is tasked with investigating and preventing this potential coup.&lt;br /&gt;
&lt;br /&gt;
==A Day in Habani==&lt;br /&gt;
&lt;br /&gt;
Loric Assan introduces Alasfel, who will &amp;quot;help us with packing&amp;quot;.  We will be leaving (tomorrow morning) at dawn.   Alasfel starts packing our stuff.  &lt;br /&gt;
&lt;br /&gt;
Nesh checks with Virga - is there anything else he needs to do?   Well, he does still want to investigate why the cataurs are hunting him, but he can't bring Nesh in for questioning now that the Maharani has summoned him. &lt;br /&gt;
&lt;br /&gt;
Diomarche checks with Ekarna about details about the drought.  It's mostly north of the Queen's River, and mostly in the east.  No Blue Mage hired to fix it. &lt;br /&gt;
&lt;br /&gt;
Gale uses her pirate tael to get everyone (including Managaratha and Scout) court clothes, with advice from Alasfel, who seems to be a generally skillful Servant.  (Gale thinks she can add one of the Lady Necklaces for her costume.)   We also arrange to sell the other spare boat for 1.5 loot.&lt;br /&gt;
&lt;br /&gt;
She also meets up with Dubrek again to say we won't be here in a week but will come back. &lt;br /&gt;
&lt;br /&gt;
Nobody gets kidnapped before morning.&lt;br /&gt;
&lt;br /&gt;
==Day One==&lt;br /&gt;
&lt;br /&gt;
We join the caravan in the morning.  Lissa Terra and Suvatra are both in the caravan.  (Loric Assan is in charge of it.)  It looks like it's two army units - infantry and centaurs.  Technically, the army unit is the Maharani's guards, and the merchant caravan has joined up with it to travel, as long as they can keep up. &lt;br /&gt;
&lt;br /&gt;
Hama speaks in Stella's head.  That matter she had told Stella about - there are a number of merchants traveling with the group.  The four going to make presentations and support to Her Majesty:&lt;br /&gt;
&lt;br /&gt;
* Marindal Lamon - jeweler&lt;br /&gt;
* Dalin Jaseer - horse merchant&lt;br /&gt;
* Quartz  (a dwarf) - weaponsmith&lt;br /&gt;
* Fasanta Dimar - selling papers and ink&lt;br /&gt;
&lt;br /&gt;
If Stella can help and make sure they go well, that would be appreciated. &lt;br /&gt;
&lt;br /&gt;
There are also some other named people, mostly in the merchant group: &lt;br /&gt;
* Mingdar is the supply sergeant&lt;br /&gt;
* Talinda, a seller of hunting birds (hawks and falcons) &lt;br /&gt;
* Jabril, a cloth merchant&lt;br /&gt;
* Lissa Terra&lt;br /&gt;
* Suvatra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stella starts chatting with the merchants, and gets a better sense of the Merchant Varna.  There are no guilds here - it's not '''legal''' to have groups of merchants operating together in that way. &lt;br /&gt;
&lt;br /&gt;
Gale also chats with people - there are monsters out here too, not just bandits.   The Roc is the scariest of the monsters.  Also unreality effects.  The random Yellow effects seem more frequent here than in the other countries so far. &lt;br /&gt;
&lt;br /&gt;
Vidan talks to Lissa Terra and Suvatra.&lt;br /&gt;
&lt;br /&gt;
Stella casts Camp, which is super comfy.  Alasfel is a little fretful that she isn't doing her job. &lt;br /&gt;
&lt;br /&gt;
(That night, Nesh spots Talinda sneaking into someone else's tent. (Dalin Jaseer)&lt;br /&gt;
&lt;br /&gt;
==Day Two==&lt;br /&gt;
&lt;br /&gt;
Day two, Stella talks more to the four merchants she should be helping.  Quartz is glad to talk to someone who knows about forges.  Fasanta is the most interested in the political ramifications of the change that Hama wants.  Quartz is on personal business.  Dalin just seems too young to be talking to the Maharani.  Marindal is taking advantage of the Varna structure and restructuring if need be. &lt;br /&gt;
&lt;br /&gt;
Talinda and Jabril also have things to present - Jabril has cloth, Talinda has birds - hawks, falcons. &lt;br /&gt;
&lt;br /&gt;
Diomarche talks to Mingdar. &lt;br /&gt;
&lt;br /&gt;
Nesh looks for people paying particular attention to him - there don't seem to be any.  He thinks there's probably some illusions here and there, but not the way the city was. &lt;br /&gt;
&lt;br /&gt;
Gale puts together a card game - most of the merchants are interested.   The game is Gale, Nesh, Marindal, Dalin, Fasanta, Talinda, and Jabril. &lt;br /&gt;
&lt;br /&gt;
Nesh does best.  Dalin is close behind.  Marindal, Fasanta, and Jabril are even, Gale loses a little, and Talinda gets crushed. &lt;br /&gt;
&lt;br /&gt;
Gale notes that both Dalin and Jabril are up for flirting - Jabril is older and would know it for a pleasant game.   She flirts with Dalin, on the theory that he has more of a plot she might learn about, but not enough to learn his secrets.&lt;br /&gt;
&lt;br /&gt;
(Fasanta is Night Two's sneak)&lt;br /&gt;
&lt;br /&gt;
==Day Three==&lt;br /&gt;
&lt;br /&gt;
We are starting to realize that we are missing the plot.  Stella asks the Goddess what needs fixing, and gets seventeen successes.  Good heavens. &lt;br /&gt;
&lt;br /&gt;
Stella was ''asked'' to fix: &amp;quot;Make sure they have solid presentations to give to Her Majesty.&amp;quot;  With the exception of Marindal, they mostly don't. &lt;br /&gt;
&lt;br /&gt;
* Dalin is just going to get nervous and flub it.&lt;br /&gt;
* Quartz will give her good weapons but will not move the agenda. &lt;br /&gt;
* Fasanta has the right skills but the Queen doesn't care about stationery.   (Needs to spin it in the war-relevant way.)&lt;br /&gt;
&lt;br /&gt;
In addition - it's not that DI is specifically shielding something, but something that Stella would think needs fixing is something another priest of the Goddess is actively working on.  So her successes have crushed any actual resistance, but not the general NDA that it's a Goddess priest's plan.   The Goddess gives Stella a hint, though: &lt;br /&gt;
* Vidan has been presented with a thing that he's supposed to be fixing...&lt;br /&gt;
&lt;br /&gt;
Wait, the assassin is coming with us?  Nesh is the only one who's noticed anyone, and reminds us Talinda has been sneaking around. &lt;br /&gt;
&lt;br /&gt;
Vidan asks Alasfel to get him a cloak. &lt;br /&gt;
&lt;br /&gt;
Stella and Diomarche talk to the supply sergeant.   He hasn't even heard of a supply chain, so they can see how the ability to order 200 swords at once rather than knowing twenty smiths in different cities would be useful.  He thinks durable high quality paper is good, not fancy ink.  Stella realizes that &amp;quot;have a supply chain&amp;quot; is the change Hama is talking about and it would actually be helpful in the war against the Slith, not just politically useful for merchants.  So now maybe we have an opinion on the plot.  (Perhaps we should also figure out the reasons against it to be fully informed.)&lt;br /&gt;
&lt;br /&gt;
Vidan watches Talinda.  She invisibly sneaks into Quartz's tent and then back into her own.   Oh - the reason Nesh noticed her is because she's invisible, and he didn't realize that. &lt;br /&gt;
&lt;br /&gt;
Perhaps we will give up for the moment and have Scout follow her tomorrow.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* 1.5 loot for selling the other spare ship&lt;br /&gt;
* 8 EPS&lt;br /&gt;
* 10 Skill Points&lt;br /&gt;
* Court Clothes for Everyone&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Caravan&amp;diff=442</id>
		<title>Caravan</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Caravan&amp;diff=442"/>
		<updated>2024-08-17T22:59:25Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Day Three */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Recap==&lt;br /&gt;
To summarize our to-do list, as it's been a while:&lt;br /&gt;
&lt;br /&gt;
* ''Diomarche's Quest'': Diomarche encounters Ekarna, a fellow centaur from his Herd, who is in town to sell leatherwork due to poor crop yields caused by a drought. The Maharani hasn’t been helping with the drought, and Diomarche is advised to visit his mother back at the Herd.&lt;br /&gt;
* ''Gale's Quest'': Gale is approached by Dubrek, who seeks assistance in flying through the mountains to find the Phoenix’s Nest to obtain feathers. Dubrek consulted a Mage in the Golden Tower, known for her scrying abilities, for guidance on this quest.&lt;br /&gt;
* ''Scout's Quest'': Scout is approached by Messalani, a high elf merchant, who requests his shamanic skills to help fix the Tree Network, a transportation network run by elves that is not functioning properly. The network, which has a divine component, is crucial for maintaining trade and communication.&lt;br /&gt;
* ''Nesh's Quest'': Nesh is confronted by Virga, an officer of the law, who is investigating why a group of centaurs had a magic item pointing to Nesh. Nesh speculates that the Oasis might want him. Virga casts investigative spells on Nesh, suggesting there’s more to Nesh’s connection to the Oasis.&lt;br /&gt;
* ''Stella's Quest'': Stella meets Hama Aliki, a priest of the Goddess, who discusses the organization of the Merchant Varna. Hama suggests that Stella should consider aligning more closely with the religious practices of the land, as the Lady of Lore is interested in developing the Merchant Varna.&lt;br /&gt;
* ''Managaratha's Quest'': Managaratha discusses with Vikarna Vesta about disturbances in Feelings magic, indicating something is off with how emotions are being affected by magic. The disturbances are subtle but noticeable, suggesting a potential larger issue.&lt;br /&gt;
* ''Vidan's Quest'': Vidan is informed by Suvatra about an imminent attempt to remove the Maharani from power, possibly involving violence. Suvatra suspects the Life faction might be involved, though she lacks definitive proof. Vidan is tasked with investigating and preventing this potential coup.&lt;br /&gt;
&lt;br /&gt;
==A Day in Habani==&lt;br /&gt;
&lt;br /&gt;
Loric Assan introduces Alasfal, who will help us with packing.  We will be leaving (tomorrow morning) at dawn.   Alasfal starts packing our stuff.  &lt;br /&gt;
&lt;br /&gt;
Nesh checks with Virga - is there anything else he needs to do?   Well, he does still want to investigate why the cataurs are hunting him, but he can't bring Nesh in for questioning now that the Maharani has summoned him. &lt;br /&gt;
&lt;br /&gt;
Diomarche checks with Ekarna about details about the drought.  It's mostly north of the Queen's River, and mostly in the east.  No Blue Mage hired to fix it. &lt;br /&gt;
&lt;br /&gt;
Gale uses her pirate tael to get everyone (including Managaratha and Scout) court clothes, with advice from Alasfal.  (Gale thinks she can add one of the Lady Necklaces for her costume.)   We also arrange to sell the other spare boat for 1.5 loot.&lt;br /&gt;
&lt;br /&gt;
She also meets up with Dubrek again to say we won't be here in a week but will come back. &lt;br /&gt;
&lt;br /&gt;
Nobody gets kidnapped before morning.  &lt;br /&gt;
&lt;br /&gt;
==Day One==&lt;br /&gt;
&lt;br /&gt;
We join the caravan in the morning.  Lissa Terra and Suvatra are both in the caravan.  (Loric Assan is in charge of it.)  It looks like it's two army units - infantry and centaurs.  Technically, the army unit is the Maharani's guards, and the merchant caravan has joined up with it to travel, as long as they can keep up. &lt;br /&gt;
&lt;br /&gt;
Hama speaks in Stella's head.  That matter she had told Stella about - there are a number of merchants traveling with the group.  The four going to make presentations and support to Her Majesty:&lt;br /&gt;
&lt;br /&gt;
* Marindal Lamon - jeweler&lt;br /&gt;
* Dalin Jaseer - horse merchant&lt;br /&gt;
* Quartz  (a dwarf) - weaponsmith&lt;br /&gt;
* Fasanta Dimar - selling papers and ink&lt;br /&gt;
&lt;br /&gt;
If Stella can help and make sure they go well, that would be appreciated. &lt;br /&gt;
&lt;br /&gt;
There are also some other named people, mostly in the merchant group: &lt;br /&gt;
* Mingdar is the supply sergeant&lt;br /&gt;
* Talinda, a seller of hunting birds (hawks and falcons) &lt;br /&gt;
* Jabril, a cloth merchant&lt;br /&gt;
* Lissa Terra&lt;br /&gt;
* Suvatra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stella starts chatting with the merchants, and gets a better sense of the Merchant Varna.  There are no guilds here - it's not '''legal''' to have groups of merchants operating together in that way. &lt;br /&gt;
&lt;br /&gt;
Gale also chats with people - there are monsters out here too, not just bandits.   The Roc is the scariest of the monsters.  Also unreality effects.  The random Yellow effects seem more frequent here than in the other countries so far. &lt;br /&gt;
&lt;br /&gt;
Vidan talks to Lissa Terra and Suvatra.&lt;br /&gt;
&lt;br /&gt;
Stella casts Camp, which is super comfy.  Alasfel is a little fretful that she isn't doing her job. &lt;br /&gt;
&lt;br /&gt;
(That night, Nesh spots Talinda sneaking into someone else's tent.)&lt;br /&gt;
&lt;br /&gt;
==Day Two==&lt;br /&gt;
&lt;br /&gt;
Day two, Stella talks more to the four merchants she should be helping.  Quartz is glad to talk to someone who knows about forges.  Fasanta is the most interested in the political ramifications of the change that Hama wants.  Quartz is on personal business.  Dalin just seems too young to be talking to the Maharani.  Marindal is taking advantage of the Varna structure and restructuring if need be. &lt;br /&gt;
&lt;br /&gt;
Talinda and Jabril also have things to present - Jabril has cloth, Talinda has birds - hawks, falcons. &lt;br /&gt;
&lt;br /&gt;
Diomarche talks to Mingdar. &lt;br /&gt;
&lt;br /&gt;
Nesh looks for people paying particular attention to him - there don't seem to be any.  He thinks there's probably some illusions here and there, but not the way the city was. &lt;br /&gt;
&lt;br /&gt;
Gale puts together a card game - most of the merchants are interested.   The game is Gale, Nesh, Marindal, Dalin, Fasanta, Talinda, and Jabril. &lt;br /&gt;
&lt;br /&gt;
Nesh does best.  Dalin is close behind.  Marindal, Fasanta, and Jabril are even, Gale loses a little, and Talinda gets crushed. &lt;br /&gt;
&lt;br /&gt;
Gale notes that both Dalin and Jabril are up for flirting - Jabril is older and would know it for a pleasant game.   She flirts with Dalin, on the theory that he has more of a plot she might learn about, but not enough to learn his secrets.&lt;br /&gt;
&lt;br /&gt;
==Day Three==&lt;br /&gt;
&lt;br /&gt;
We are starting to realize that we are missing the plot.  Stella asks the Goddess what needs fixing, and gets seventeen successes.  Good heavens. &lt;br /&gt;
&lt;br /&gt;
Stella was ''asked'' to fix: &amp;quot;Make sure they have solid presentations to give to Her Majesty.&amp;quot;  With the exception of Marindal, they mostly don't. &lt;br /&gt;
&lt;br /&gt;
* Dalin is just going to get nervous and flub it.&lt;br /&gt;
* Quartz will give her good weapons but will not move the agenda. &lt;br /&gt;
* Fasanta has the right skills but the Queen doesn't care about stationery.   (Needs to spin it in the war-relevant way.)&lt;br /&gt;
&lt;br /&gt;
In addition - it's not that DI is specifically shielding something, but something that Stella would think needs fixing is something another priest of the Goddess is actively working on.  So her successes have crushed any actual resistance, but not the general NDA that it's a Goddess priest's plan.   The Goddess gives Stella a hint, though: &lt;br /&gt;
* Vidan has been presented with a thing that he's supposed to be fixing...&lt;br /&gt;
&lt;br /&gt;
Wait, the assassin is coming with us?  Nesh is the only one who's noticed anyone, and reminds us Talinda has been sneaking around. &lt;br /&gt;
&lt;br /&gt;
Vidan asks Alasfel to get him a cloak. &lt;br /&gt;
&lt;br /&gt;
Stella and Diomarche talk to the supply sergeant.   He hasn't even heard of a supply chain, so they can see how the ability to order 200 swords at once rather than knowing twenty smiths in different cities would be useful.  He thinks durable high quality paper is good, not fancy ink.  Stella realizes that &amp;quot;have a supply chain&amp;quot; is the change Hama is talking about and it would actually be helpful in the war against the Slith, not just politically useful for merchants.  So now maybe we have an opinion on the plot.  (Perhaps we should also figure out the reasons against it to be fully informed.)&lt;br /&gt;
&lt;br /&gt;
Vidan watches Talinda.  She invisibly sneaks into Quartz's tent and then back into her own.   Oh - the reason Nesh noticed her is because she's invisible, and he didn't realize that. &lt;br /&gt;
&lt;br /&gt;
Perhaps we will give up for the moment and have Scout follow her tomorrow.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* 1.5 loot for selling the other spare ship&lt;br /&gt;
* 8 EPS&lt;br /&gt;
* 10 Skill Points&lt;br /&gt;
* Court Clothes for Everyone&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Caravan&amp;diff=441</id>
		<title>Caravan</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Caravan&amp;diff=441"/>
		<updated>2024-08-17T22:58:22Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: Created page with &amp;quot;==Recap== To summarize our to-do list, as it's been a while:  * ''Diomarche's Quest'': Diomarche encounters Ekarna, a fellow centaur from his Herd, who is in town to sell leatherwork due to poor crop yields caused by a drought. The Maharani hasn’t been helping with the drought, and Diomarche is advised to visit his mother back at the Herd. * ''Gale's Quest'': Gale is approached by Dubrek, who seeks assistance in flying through the mountains to find the Phoenix’s Nest...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Recap==&lt;br /&gt;
To summarize our to-do list, as it's been a while:&lt;br /&gt;
&lt;br /&gt;
* ''Diomarche's Quest'': Diomarche encounters Ekarna, a fellow centaur from his Herd, who is in town to sell leatherwork due to poor crop yields caused by a drought. The Maharani hasn’t been helping with the drought, and Diomarche is advised to visit his mother back at the Herd.&lt;br /&gt;
* ''Gale's Quest'': Gale is approached by Dubrek, who seeks assistance in flying through the mountains to find the Phoenix’s Nest to obtain feathers. Dubrek consulted a Mage in the Golden Tower, known for her scrying abilities, for guidance on this quest.&lt;br /&gt;
* ''Scout's Quest'': Scout is approached by Messalani, a high elf merchant, who requests his shamanic skills to help fix the Tree Network, a transportation network run by elves that is not functioning properly. The network, which has a divine component, is crucial for maintaining trade and communication.&lt;br /&gt;
* ''Nesh's Quest'': Nesh is confronted by Virga, an officer of the law, who is investigating why a group of centaurs had a magic item pointing to Nesh. Nesh speculates that the Oasis might want him. Virga casts investigative spells on Nesh, suggesting there’s more to Nesh’s connection to the Oasis.&lt;br /&gt;
* ''Stella's Quest'': Stella meets Hama Aliki, a priest of the Goddess, who discusses the organization of the Merchant Varna. Hama suggests that Stella should consider aligning more closely with the religious practices of the land, as the Lady of Lore is interested in developing the Merchant Varna.&lt;br /&gt;
* ''Managaratha's Quest'': Managaratha discusses with Vikarna Vesta about disturbances in Feelings magic, indicating something is off with how emotions are being affected by magic. The disturbances are subtle but noticeable, suggesting a potential larger issue.&lt;br /&gt;
* ''Vidan's Quest'': Vidan is informed by Suvatra about an imminent attempt to remove the Maharani from power, possibly involving violence. Suvatra suspects the Life faction might be involved, though she lacks definitive proof. Vidan is tasked with investigating and preventing this potential coup.&lt;br /&gt;
&lt;br /&gt;
==A Day in Habani==&lt;br /&gt;
&lt;br /&gt;
Loric Assan introduces Alasfal, who will help us with packing.  We will be leaving (tomorrow morning) at dawn.   Alasfal starts packing our stuff.  &lt;br /&gt;
&lt;br /&gt;
Nesh checks with Virga - is there anything else he needs to do?   Well, he does still want to investigate why the cataurs are hunting him, but he can't bring Nesh in for questioning now that the Maharani has summoned him. &lt;br /&gt;
&lt;br /&gt;
Diomarche checks with Ekarna about details about the drought.  It's mostly north of the Queen's River, and mostly in the east.  No Blue Mage hired to fix it. &lt;br /&gt;
&lt;br /&gt;
Gale uses her pirate tael to get everyone (including Managaratha and Scout) court clothes, with advice from Alasfal.  (Gale thinks she can add one of the Lady Necklaces for her costume.)   We also arrange to sell the other spare boat for 1.5 loot.&lt;br /&gt;
&lt;br /&gt;
She also meets up with Dubrek again to say we won't be here in a week but will come back. &lt;br /&gt;
&lt;br /&gt;
Nobody gets kidnapped before morning.  &lt;br /&gt;
&lt;br /&gt;
==Day One==&lt;br /&gt;
&lt;br /&gt;
We join the caravan in the morning.  Lissa Terra and Suvatra are both in the caravan.  (Loric Assan is in charge of it.)  It looks like it's two army units - infantry and centaurs.  Technically, the army unit is the Maharani's guards, and the merchant caravan has joined up with it to travel, as long as they can keep up. &lt;br /&gt;
&lt;br /&gt;
Hama speaks in Stella's head.  That matter she had told Stella about - there are a number of merchants traveling with the group.  The four going to make presentations and support to Her Majesty:&lt;br /&gt;
&lt;br /&gt;
* Marindal Lamon - jeweler&lt;br /&gt;
* Dalin Jaseer - horse merchant&lt;br /&gt;
* Quartz  (a dwarf) - weaponsmith&lt;br /&gt;
* Fasanta Dimar - selling papers and ink&lt;br /&gt;
&lt;br /&gt;
If Stella can help and make sure they go well, that would be appreciated. &lt;br /&gt;
&lt;br /&gt;
There are also some other named people, mostly in the merchant group: &lt;br /&gt;
* Mingdar is the supply sergeant&lt;br /&gt;
* Talinda, a seller of hunting birds (hawks and falcons) &lt;br /&gt;
* Jabril, a cloth merchant&lt;br /&gt;
* Lissa Terra&lt;br /&gt;
* Suvatra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stella starts chatting with the merchants, and gets a better sense of the Merchant Varna.  There are no guilds here - it's not '''legal''' to have groups of merchants operating together in that way. &lt;br /&gt;
&lt;br /&gt;
Gale also chats with people - there are monsters out here too, not just bandits.   The Roc is the scariest of the monsters.  Also unreality effects.  The random Yellow effects seem more frequent here than in the other countries so far. &lt;br /&gt;
&lt;br /&gt;
Vidan talks to Lissa Terra and Suvatra.&lt;br /&gt;
&lt;br /&gt;
Stella casts Camp, which is super comfy.  Alasfel is a little fretful that she isn't doing her job. &lt;br /&gt;
&lt;br /&gt;
(That night, Nesh spots Talinda sneaking into someone else's tent.)&lt;br /&gt;
&lt;br /&gt;
==Day Two==&lt;br /&gt;
&lt;br /&gt;
Day two, Stella talks more to the four merchants she should be helping.  Quartz is glad to talk to someone who knows about forges.  Fasanta is the most interested in the political ramifications of the change that Hama wants.  Quartz is on personal business.  Dalin just seems too young to be talking to the Maharani.  Marindal is taking advantage of the Varna structure and restructuring if need be. &lt;br /&gt;
&lt;br /&gt;
Talinda and Jabril also have things to present - Jabril has cloth, Talinda has birds - hawks, falcons. &lt;br /&gt;
&lt;br /&gt;
Diomarche talks to Mingdar. &lt;br /&gt;
&lt;br /&gt;
Nesh looks for people paying particular attention to him - there don't seem to be any.  He thinks there's probably some illusions here and there, but not the way the city was. &lt;br /&gt;
&lt;br /&gt;
Gale puts together a card game - most of the merchants are interested.   The game is Gale, Nesh, Marindal, Dalin, Fasanta, Talinda, and Jabril. &lt;br /&gt;
&lt;br /&gt;
Nesh does best.  Dalin is close behind.  Marindal, Fasanta, and Jabril are even, Gale loses a little, and Talinda gets crushed. &lt;br /&gt;
&lt;br /&gt;
Gale notes that both Dalin and Jabril are up for flirting - Jabril is older and would know it for a pleasant game.   She flirts with Dalin, on the theory that he has more of a plot she might learn about, but not enough to learn his secrets.&lt;br /&gt;
&lt;br /&gt;
==Day Three==&lt;br /&gt;
&lt;br /&gt;
We are starting to realize that we are missing the plot.  Stella asks the Goddess what needs fixing, and gets seventeen successes.  Good heavens. &lt;br /&gt;
&lt;br /&gt;
Stella was ''asked'' to fix: &amp;quot;Make sure they have solid presentations to give to Her Majesty.&amp;quot;  With the exception of Marindal, they mostly don't. &lt;br /&gt;
&lt;br /&gt;
* Dalin is just going to get nervous and flub it.&lt;br /&gt;
* Quartz will give her good weapons but will not move the agenda. &lt;br /&gt;
* Fasanta has the right skills but the Queen doesn't care about stationery.   (Needs to spin it in the war-relevant way.)&lt;br /&gt;
&lt;br /&gt;
In addition - it's not that DI is specifically shielding something, but something that Stella would think needs fixing is something another priest of the Goddess is actively working on.  So her successes have crushed any actual resistance, but not the general NDA that it's a Goddess priest's plan.   The Goddess gives Stella a hint, though: &lt;br /&gt;
* Vidan has been presented with a thing that he's supposed to be fixing...&lt;br /&gt;
&lt;br /&gt;
Wait, the assassin is coming with us?  Nesh is the only one who's noticed anyone, and reminds us Talinda has been sneaking around. &lt;br /&gt;
&lt;br /&gt;
Vidan asks Alasfel to get him a cloak. &lt;br /&gt;
&lt;br /&gt;
Stella and Diomarche talk to the supply sergeant.   He hasn't even heard of a supply chain, so they can see how the ability to order 200 swords at once rather than knowing twenty smiths in different cities would be useful.  He thinks durable high quality paper is good, not fancy ink.  Stella realizes that &amp;quot;have a supply chain&amp;quot; is the change Hama is talking about and it would actually be helpful in the war against the Slith, not just politically useful for merchants.  So now maybe we have an opinion on the plot.  (Perhaps we should also figure out the reasons against it to be fully informed.)&lt;br /&gt;
&lt;br /&gt;
Vidan watches Talinda.  She invisibly sneaks into Quartz's tent and then back into her own.   Oh - the reason Nesh noticed her is because she's invisible, and he didn't realize that. &lt;br /&gt;
&lt;br /&gt;
Perhaps we will give up for the moment and have Scout follow her tomorrow.&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=440</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=440"/>
		<updated>2024-08-17T22:46:18Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-06-08, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 189 EPs&lt;br /&gt;
* 308 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=439</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=439"/>
		<updated>2024-08-17T22:46:02Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]]&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-06-08, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 189 EPs&lt;br /&gt;
* 308 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=438</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=438"/>
		<updated>2024-08-17T22:45:26Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Chapter 2: Across the Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-06-08, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 189 EPs&lt;br /&gt;
* 308 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Welcome_to_Jabar&amp;diff=437</id>
		<title>Welcome to Jabar</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Welcome_to_Jabar&amp;diff=437"/>
		<updated>2024-08-17T22:44:46Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: Created page with &amp;quot;==Entirely Without Incident==  We head off towards Jabar!  With the protection of Lissa Tera, we have a smooth (and fairly boring, according to Gale and Scout) two weeks across the ocean, until we are a few   We get a briefing on Yellow from Lissa Tera. There are four Varna.  Nobility Priest Merchant, Farmer (everyone else).  Ranked in vaguely that order; there’s some overlap at the edges.  All Priests (well all the Priests of the Goddess…) are in the Priest caste, p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Entirely Without Incident==&lt;br /&gt;
&lt;br /&gt;
We head off towards Jabar!&lt;br /&gt;
&lt;br /&gt;
With the protection of Lissa Tera, we have a smooth (and fairly boring, according to Gale and Scout) two weeks across the ocean, until we are a few &lt;br /&gt;
&lt;br /&gt;
We get a briefing on Yellow from Lissa Tera.&lt;br /&gt;
There are four Varna.  Nobility Priest Merchant, Farmer (everyone else).  Ranked in vaguely that order; there’s some overlap at the edges.  All Priests (well all the Priests of the Goddess…) are in the Priest caste, plus mages, scholars, philosophers… things like that.  Kids can move between Varna; it’s hard for adults in the three major Varna to move, although Farmer’s can be promoted.&lt;br /&gt;
&lt;br /&gt;
There are 5 Major Rivers. The Queen’s, the Great River,  The New River, sometimes called the Fifth River (the Lady made it).  The Masahanalta, and the Merani.  Major ports where the rivers meet the sea.  Three High priests (Love’s Servant, etc.) have three cities near the mountains.  Diomarche’s Herd is in the northeast.  There are not many major passes– just one far to the South, though it’s possible to get across elsewhere.&lt;br /&gt;
&lt;br /&gt;
Lots of Illusions, lots of people will pretend to know more than they do.  Don’t be rude.  People speak Jabaran!   She offers to teach some Jabaran.&lt;br /&gt;
&lt;br /&gt;
We’ll want to get to the Maharani’s city eventually, but she hears it’s under attack by slith, so better to go by land than by boat.&lt;br /&gt;
&lt;br /&gt;
Managaratha wakes up, and Vidan and Stella hear something thump the bottom of the boat.&lt;br /&gt;
Lissa Tera thinks probably slith, since she can’t see anything under the boat.&lt;br /&gt;
&lt;br /&gt;
Gale gives everyone water breathing and underwater action.&lt;br /&gt;
&lt;br /&gt;
The slith come over the side.   &lt;br /&gt;
&lt;br /&gt;
Vidan and Stella put a lot of them in timeout, but a named slith decloaks and starts waking them up.  &lt;br /&gt;
It’s a tough fight, since they all have dodge pools, but we end up killing about half the mook slith.  The named slith takes several sets of death checks but escapes over the side, and we can’t defeat his stealth rolls.  (Lissa Terra says there is an invasion going up the Queen's River and they are fighting in the northern waters, so it was a little surprising this far south but not super surprising.)&lt;br /&gt;
&lt;br /&gt;
==In Jabar==&lt;br /&gt;
&lt;br /&gt;
The cataurs go out into the night.  Er, day.  Diomarche does the Leaving Ritual of their herds with Rashar and the other two. &lt;br /&gt;
&lt;br /&gt;
Scout nudges Gale to look at the Magic Map.  The X in Yellow is just north of the source of the Fifth River.&lt;br /&gt;
&lt;br /&gt;
We sail north, and reach Habani by the end of the day.  We get rooms at an inn and Lissa Terra goes to check in. &lt;br /&gt;
&lt;br /&gt;
Vidan needs to put the three Markers from the Empire in Queen’s City, Love’s Citadel, Life’s Palace, Lore’s Towers.   &lt;br /&gt;
&lt;br /&gt;
Scout notes that our party battlemap has shrunk to not larger than the boat, probably because we spent so long in an Unreality bubble on the boat.  No wandering a neighborhood away now. &lt;br /&gt;
&lt;br /&gt;
The area is kind of savannah-like.  Scout does some ecology analysis, and thinks there are some irrigation canals from the river, but the general area is dry.  There aren’t any forests or jungles in the area.  There is farming of olives and grapes and vines and that sort of thing.&lt;br /&gt;
&lt;br /&gt;
Scout notices that there are more elves here than in most of the other Zones except for Green.&lt;br /&gt;
&lt;br /&gt;
Stella gets a nudge from the Goddess; there is a List of Things to fix:&lt;br /&gt;
* The list coming in tomorrow is in about the proper order, least to most.&lt;br /&gt;
* Yours is not necessarily something that needs fixing, it is something that you should know about, and should think about whether it needs fixing.  There are arguments both ways.&lt;br /&gt;
* You suppose Scout’s should be fixed.&lt;br /&gt;
* Gale’s is less something that needs fixing, but an Opportunity.&lt;br /&gt;
* Managaratha’s is definitely a problem; it’s really in some ways the biggest, except maybe for Vidan’s.  But what fixing them means is not necessarily clear.  They’re definitely divine resistance to looking into either of those (or yours for that matter).  It’s not Defended, per se, but you’re getting less than you should.&lt;br /&gt;
* Nesh is probably getting something, but who knows.&lt;br /&gt;
* Diomarche’s should be fixed, but is probably the least major of them.  But he should do it.&lt;br /&gt;
* The stuff Vidan remembered should be dealt with, but it doesn’t have to be today.&lt;br /&gt;
&lt;br /&gt;
==The Next Morning: Diomarche's Quest==&lt;br /&gt;
&lt;br /&gt;
We are shown to a table set for eight.  Hmm, that’s suspicious.  The eighth setting is appropriate for a centaur (as is Diomarche’s).  Diomarche recognizes her as Ekarna, from his Herd.  She is not high status; her job is a… crafter, more or less.  This is far away from her usual area, so that’s unusual.&lt;br /&gt;
&lt;br /&gt;
Diomarche goes to talk to her as she is inquiring about getting a room.  She seems happy to see him.  He tells her a bit about Middlesea, and that he and his companions are spreading the word; she assumes that we must be paladins, which Scout thinks is hilarious.  Diomarche introduces her to Stella as a Priest of the Goddess, at which she becomes more polite.&lt;br /&gt;
&lt;br /&gt;
She’s in town to sell some of her leatherwork, because the crops haven’t been doing well. (His mom is still back at the herd, so Diomarche should go see her).  The Maharani hasn't been helping because of the drought.&lt;br /&gt;
&lt;br /&gt;
Stella thinks she’s putting a better face on things than is warranted.&lt;br /&gt;
&lt;br /&gt;
==Gale’s Quest==&lt;br /&gt;
&lt;br /&gt;
A gentleman comes in.  He spots Gale, and comes to the table.  He’s moderately nicely dressed (at least compared to Ekarna…)  He looks at Ekarna and says “If I might…”  She lets him take her place.&lt;br /&gt;
&lt;br /&gt;
“Would it be Captain Gale?”&lt;br /&gt;
&lt;br /&gt;
“Yes.”&lt;br /&gt;
&lt;br /&gt;
“Yes.  I am Dubrek; I am looking for assistance in flying through the mountains (not past the mountains, around the mountains) and I hope you would be able to help me on your quest.”&lt;br /&gt;
&lt;br /&gt;
“I think that is doable.”&lt;br /&gt;
&lt;br /&gt;
“Oh good.”&lt;br /&gt;
&lt;br /&gt;
“When are you going?”&lt;br /&gt;
&lt;br /&gt;
“I need some time, but in the next month?”&lt;br /&gt;
&lt;br /&gt;
“What is your quest?”&lt;br /&gt;
&lt;br /&gt;
“I’m looking for the Phoenix’s Nest, so that I can get a few feathers.”&lt;br /&gt;
&lt;br /&gt;
Vidan asks whether finding the Nest is the quest, or if the Feathers are the quest.  &lt;br /&gt;
&lt;br /&gt;
Scout asks what he needs them for.  “For my quest!”  For whom?  “For me!”  Scout looks at him.  Definitely a half-Pooka.  Aha.  That explains it.  Scout becomes much more interested in helping him.&lt;br /&gt;
&lt;br /&gt;
Who did Dubrek consult with about his Quest?  The Mage in the Golden Tower.  She’s well-respected for that sort of thing, she’s certainly expensive enough.  It’s hard to scry for the Phoenix.&lt;br /&gt;
&lt;br /&gt;
We make arrangements to meet with him in a week.&lt;br /&gt;
&lt;br /&gt;
==Scout’s Quest==&lt;br /&gt;
A high elf lady comes in, and glares at him, and he smiles and bows and leaves.&lt;br /&gt;
&lt;br /&gt;
“Scout, yes?”&lt;br /&gt;
&lt;br /&gt;
“Yes.”&lt;br /&gt;
&lt;br /&gt;
“I understand you are a shaman of some skill?”&lt;br /&gt;
&lt;br /&gt;
“Yes.”&lt;br /&gt;
&lt;br /&gt;
“Messalani.  I am one of the more important merchants in town.  None of the Rulers in Green are responding to my requests for help.  The Tree network is having troubles; it will need some Shamanism, as well as Green magic, which I can provide.  With the tree network down (not down, that’s strong) it would have taken some time.  ”&lt;br /&gt;
&lt;br /&gt;
“I’m not aware of the Tree Network and what it does, so I’ll need to see it.”&lt;br /&gt;
&lt;br /&gt;
“It’s a transportation network run by elves, that we take advantage of.  It’s been here since before the last Comet (which is when I got here), so it’s quite well established.  It has mostly functioned well, which it is not working well at present.”&lt;br /&gt;
&lt;br /&gt;
“Is it just in Yellow?”&lt;br /&gt;
&lt;br /&gt;
“There are three to the Melmane ports, there’s a different network from Melmane to the other continent.”&lt;br /&gt;
&lt;br /&gt;
Managaratha is pretty sure it was established two Comets ago.&lt;br /&gt;
&lt;br /&gt;
“Is it Alchemy, Nature, Essence…?”&lt;br /&gt;
&lt;br /&gt;
“All three, but at root it is Nature.  But it has a Divine component, but I’m not familiar with that and it’s difficult to find anyone to deal with it.  Priests here are more likely to try to destroy it; that’s happened to trees on occasion.”&lt;br /&gt;
&lt;br /&gt;
Messalina is Merchant Varna, she trades, both inside and overseas to keep the economy of the country running.  The Great River is where the merchant Varna is most respected, so she tends to travel there.  The Tree Network is throughout the lands, but less so in the Priests’ cities.&lt;br /&gt;
&lt;br /&gt;
As she is finishing describing that…&lt;br /&gt;
&lt;br /&gt;
==Nesh’s Quest==&lt;br /&gt;
A man comes in.  Messalina looks up and there’s a level of assessment.  Possibly he’s low level Priest Varna.  Nesh is about to escort Nesh out&lt;br /&gt;
&lt;br /&gt;
“I am Virga.”&lt;br /&gt;
&lt;br /&gt;
He pulls out a Nesh-finding compass, and puts it on the table.  It’s spinning, but then he says something and it points at Nesh.&lt;br /&gt;
&lt;br /&gt;
“Can you explain why a group of cataurs, coming through our territory, had a magic item that points at you?”&lt;br /&gt;
&lt;br /&gt;
“Not particularly.  I think the Oasis wants me?”&lt;br /&gt;
&lt;br /&gt;
“The OASIS wants you?”&lt;br /&gt;
&lt;br /&gt;
“I mean, I don’t know why…”&lt;br /&gt;
&lt;br /&gt;
Scout says “sorry, who are you?”&lt;br /&gt;
&lt;br /&gt;
“I am Virga, I am an officer of the law.”&lt;br /&gt;
&lt;br /&gt;
With whom?&lt;br /&gt;
&lt;br /&gt;
“For the city.”&lt;br /&gt;
&lt;br /&gt;
“I don’t suppose we could see the Ruler of the city?  We have important missives from the West.”&lt;br /&gt;
&lt;br /&gt;
We give him a Tarn evidence packet; he casts a Yellow spell to translate it and reads it quickly.  There are teams of cataurs searching for Nesh, they attacked Middlesea, are they connected?&lt;br /&gt;
&lt;br /&gt;
Well, not that we know of.  Nesh says they might be hunting the Buccaneer?  Hmm.  He thinks that’s unlikely.  The Inspector asks if he’ll drop his defenses to allow some investigative spells.  Nesh agrees.&lt;br /&gt;
&lt;br /&gt;
He casts a Yellow spell; Managaratha thinks it’s a Detect Broken of some kind.&lt;br /&gt;
&lt;br /&gt;
As he’s casting a second Yellow spell, someone taps his shoulder…&lt;br /&gt;
==Stella’s Quest==&lt;br /&gt;
He gets up and bows to the woman who is sitting down, and says he will speak with Nesh later.  She appears to be a priest of the Goddess, wearing a Holy symbol.  She sits down and says “Good morning, my name is Hama Aliki, I am Lore’s Servant, and I was hoping I could speak with Stella about certain matters.”&lt;br /&gt;
&lt;br /&gt;
“I understand you have connections with Red and Orange merchant Guilds.”&lt;br /&gt;
&lt;br /&gt;
“Some.  I am not a member of any Guild.  I serve the Goddess, but I know many in the Guilds.”&lt;br /&gt;
&lt;br /&gt;
She considers that a minute or two, and says “The Lady of Lore is… interested… in developing the Merchant Varna.  And hopes to speak with someone who can provide information about how the Priest Varna can assist them in being better organized.  Our understanding is that the Guild is quite well organized.  It sounds like you perhaps have less understanding of it…?”&lt;br /&gt;
&lt;br /&gt;
“I have knowledge, but I am not a member, of the Guild.”&lt;br /&gt;
&lt;br /&gt;
Ah, then she is happy to discuss further if she has the requisite knowledge.&lt;br /&gt;
&lt;br /&gt;
“I understand priests in your land do not pursue one of the Three Faces specifically.”&lt;br /&gt;
&lt;br /&gt;
“Not generally.”&lt;br /&gt;
&lt;br /&gt;
“That is something you should consider if you are going to be here long; the Lady of Lore would be happy to speak with you about that.”&lt;br /&gt;
&lt;br /&gt;
She is the most aware of any of the people who have come in yet that she is in a mechanic, and that she had intended to speak to YOU, and perhaps had more to say, and is not convinced she wants to say more to the group because of the mechanic.&lt;br /&gt;
&lt;br /&gt;
Talking generally, it seems the Merchant Varna is not organized the way the Guild is organized.  The country is organized, but the Merchants are not.  The Nobles are in charge; the Church is next, and could potentially… they can hold their own against the Nobles most of the time.  Although the fact that they’re divided into three makes it harder.  The three Ladies are bigger than any of the Nobles besides the Maharani.  It’s almost feudalish in terms of descending down levels of nobles out.  The priests are less organized.  Love, Lore, Life; under the three Ladies are other priests.  They’re not technically hierarchical, but it’s implied.  Non-actual-priests of the Priest Varna are less important than most of the priests (according to her).  Merchants are flat at the bottom.  Then there are the regular people.&lt;br /&gt;
==Managaratha’s Quest==&lt;br /&gt;
She looks up as someone else comes into the room and heads in her direction, and she says “I believe my time is up”.&lt;br /&gt;
&lt;br /&gt;
“Oh have we met?”&lt;br /&gt;
&lt;br /&gt;
“No.”  And &lt;br /&gt;
&lt;br /&gt;
“But I have.”&lt;br /&gt;
&lt;br /&gt;
“Of course you are.  Did I not tell you that Purple is dangerous, Did I not tell you that Yellow was safer?  Purple might be more accurate, but even so!”&lt;br /&gt;
&lt;br /&gt;
“Vicarana Vesta.  Do you remember having met me before?”&lt;br /&gt;
&lt;br /&gt;
“No.  It’s a big one.  I think I’m about half burned out.”&lt;br /&gt;
&lt;br /&gt;
“Then maybe you are less useful than I had hoped.”&lt;br /&gt;
&lt;br /&gt;
“Nonetheless, I have been monitoring the use of Magics, as you had suggested, and you are correct that Something is Off with Feelings magic.  It is not major; I would not have noticed had I not been looking out for it.  Spells are not yet going awry more often, but it is enough to notice if you are watching.  Which I have been, since  you asked me to.&lt;br /&gt;
&lt;br /&gt;
I have found the thing that you asked me to look for, and what should I do about it?”&lt;br /&gt;
&lt;br /&gt;
“Well, we have received a prophecy that we should deal with this, so it’s good that you have come to us.”&lt;br /&gt;
&lt;br /&gt;
“How is your Yellow theory?”&lt;br /&gt;
&lt;br /&gt;
“At the moment I’m pretty good at Yellow.”&lt;br /&gt;
&lt;br /&gt;
“You mean Illusion, you can’t do Feelings, right?”&lt;br /&gt;
&lt;br /&gt;
“Yes.”&lt;br /&gt;
&lt;br /&gt;
“How to put this in Illusion terms, or non-magic terms.  Hmm.  The best analogy I have at present.  Think that you are living in a house, and you know the house, but suddenly at night there are new noises.  That is about all I have at present.  There are tremors through Feelings magic, which make the Feelings different.  Different is not right.  Flavor the Feelings perhaps.”&lt;br /&gt;
&lt;br /&gt;
“Is this worldwide, or just in Jabar?”&lt;br /&gt;
&lt;br /&gt;
I have not looked elsewhere; that is an interesting question.  I could attempt to investigate that if you think that is a matter that would be useful to know to resolve the problem.&lt;br /&gt;
&lt;br /&gt;
“I’m not sure it’s urgent, but it could tell the difference between a local ritual, or the Breaker trying to change the nature of Magic.”&lt;br /&gt;
&lt;br /&gt;
“It’s everywhere in jabar I have been.  It’s not something I would expect anyone to notice without looking.  I have mentioned it to a few other Mages that, well, in one case she said she had noticed it but thought it was because she was sick.  The others claimed it was not changing.”&lt;br /&gt;
&lt;br /&gt;
I could get to Melmane, &lt;br /&gt;
==Vidan’s Quest==&lt;br /&gt;
As he is finishing that up, Suvatra shows up.&lt;br /&gt;
&lt;br /&gt;
“Vikarna, I was not expecting to see you here.”&lt;br /&gt;
&lt;br /&gt;
“My apologies, Lady, I will make way for you of course.”&lt;br /&gt;
&lt;br /&gt;
She sits.&lt;br /&gt;
&lt;br /&gt;
“Vidan, yes.  I am pleased you have arrived.”  She looks at the line of people, and puts us in a Cone of Silence.&lt;br /&gt;
&lt;br /&gt;
“So.  I believe the first pass will be coming to a head shortly.”&lt;br /&gt;
&lt;br /&gt;
“First pass?”&lt;br /&gt;
&lt;br /&gt;
“At attempting to remove the Maharani.  The war is going poorly.  I believe that is at least in part due to the lack of support that Her Majesty is getting from other sources.  She’s getting the brunt.  I believe there will be a move within the next month, possibly the next few weeks, to remove her.  I expect that will be violent rather than political, and I expect the Church will be heavily involved.  There was a time I thought you had better connections in the Church than I did; I’m not convinced of that now, but you are the one I find most plausible to assist me in this matter.  Possibly simply because you are not local and therefore are more trustable.  Possibly because you are not invested in any particular Maharani.”&lt;br /&gt;
&lt;br /&gt;
“Is there any evidence of the Broken in the Conspiracy?”&lt;br /&gt;
&lt;br /&gt;
“Not that I know of; there could be instigators or associates who are Bent, but I believe it is more an internal fight.  I am not willing at this time to point at any one person as definitely in the conspiracy.  They are sufficiently well guarded against scrying and other investigations that I do not have proof with which to charge any one of significant political import.  The easiest way to get proof would be to find an assassin who survived their attempt, but I do not intend to endanger the Maharani in order to catch such an assassin.  We will try to discover what we can if that happens, but I would prefer no attempt will be made.”&lt;br /&gt;
&lt;br /&gt;
“From your message, it sounds like the first attempt will come from Lore?”&lt;br /&gt;
&lt;br /&gt;
“I don’t believe Lore wants to remove the Maharani; Lore wants to weaken the Maharani because Lore wants to weaken the Nobility.  And I believe Lore has begun those moves.”&lt;br /&gt;
&lt;br /&gt;
Vidan frowns.&lt;br /&gt;
&lt;br /&gt;
“But the directed attack on the Maharani does not come from Lore.”&lt;br /&gt;
&lt;br /&gt;
“Where then is most likely?”&lt;br /&gt;
&lt;br /&gt;
“I believe it is Life, but do not repeat that; I will disavow any such accusation.  She is certainly working with others in the Nobility if she is organizing this; she was Noble of birth, and her family is close in line should the Maharani’s family fall.  So given the combination of power involved and possible beneficiaries, she is my most plausible candidate.  But whether she is assisting others or the motivator, that I don’t have a good feel for.”&lt;br /&gt;
&lt;br /&gt;
Vidan thinks about whether there’s an obvious heir.  (The prince in Middlesea is a nephew.)  She has two heirs, a daughter.  Passage of rulership is more flexible.  KS: Succession Law tells him that the Maharani could name an heir.  If an heir has not been named, then the Council of Nobles will discuss what the Maharani’s choice would likely have been.  With political shenanigans likely.&lt;br /&gt;
&lt;br /&gt;
==And then...==&lt;br /&gt;
A gentleman comes in, and bows to Suvatra.&lt;br /&gt;
&lt;br /&gt;
“I am Captain Loric Assan.  I am a member of the Maharani’s personal guard.  I understand you are the Middlesea Free Rangers?”&lt;br /&gt;
&lt;br /&gt;
“We are.”&lt;br /&gt;
&lt;br /&gt;
“The Maharani commands your presence in the capital at once.  I will accompany you there.  Welcome to Jabar.”&lt;br /&gt;
&lt;br /&gt;
===Loot:===&lt;br /&gt;
* +1 Racial Schtick&lt;br /&gt;
* +20 SPs&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Recapturing_the_Cataurs&amp;diff=436</id>
		<title>Recapturing the Cataurs</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Recapturing_the_Cataurs&amp;diff=436"/>
		<updated>2024-08-17T22:42:20Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: Created page with &amp;quot;==The Empty Ship==  We fly towards Eastport and land in the port.  We check out the other boat.   It's still there.   A dockworker chases us off.     Lissa Tera is staying at the Maharani's embassy, which is an interesting Jabaran style.     She says there are a bunch of others with them, including yellow mages.   OK, we're going to go and ambush them first.  We get a Lissa Terra copy, and head north for an hour until she can't tell where exactly to go.   She makes the f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Empty Ship==&lt;br /&gt;
&lt;br /&gt;
We fly towards Eastport and land in the port.  We check out the other boat.   It's still there.   A dockworker chases us off.     Lissa Tera is staying at the Maharani's embassy, which is an interesting Jabaran style.   &lt;br /&gt;
&lt;br /&gt;
She says there are a bunch of others with them, including yellow mages. &lt;br /&gt;
&lt;br /&gt;
OK, we're going to go and ambush them first.  We get a Lissa Terra copy, and head north for an hour until she can't tell where exactly to go.   She makes the flying boat invisible, and we disguise Nesh in yards of blue fabric as a strange sort of blue mage, and head up.     Vidan says that there's something worth witnessing over there, but Nesh can't see it. &lt;br /&gt;
&lt;br /&gt;
There's something over there that's on the battlemap (the Middlesea one), but Vidan still can't see it after 5x7witnessing. &lt;br /&gt;
&lt;br /&gt;
Scout appears!  Yay!    He puts a seeing miracle on us - now we can see a mirage of an oasis with a bunch (maybe 15) cataurs lazing about.  Like the Oasis branch office.   The edge is a wall that needs punching through. &lt;br /&gt;
&lt;br /&gt;
Scout goes to scout.  He can find the overlap space, and they don't notice him; the footprints go to a tent inside, so that's probably the &amp;quot;door&amp;quot; to break down. &lt;br /&gt;
&lt;br /&gt;
We sneak up to the tent.  (some not very sneaky, but they don't seem to care). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A Battle Bubble==&lt;br /&gt;
Diomarche Breaks us in – 9 DI 11 successes.&lt;br /&gt;
&lt;br /&gt;
To the Battlemap!  We have broken down the Wall, so the cataurs are all now grumpy.&lt;br /&gt;
&lt;br /&gt;
In 10, Scout shoots two of the Named cataurs in the Reflexes somewhere, annoying them.  The Yellow Mage and shaman decide to flee.  Nesh can still see the Yellow Mage so chops him, which is enough to give some targeting.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh I must claw him.&amp;quot;  Rashkar attacks Diomarche, but “shockingly”  misses. &lt;br /&gt;
&lt;br /&gt;
Scout drops the Yellow Mage.  Nesh attacks the Red Mage but it bounces, probably/mostly.&amp;lt;br&amp;gt;&lt;br /&gt;
Gayle drops the shaman despite the shaman having gone into a pocket dimension.&amp;lt;br&amp;gt;&lt;br /&gt;
The Red mage is terrible, and takes us many concerted actions to drop, especially since he Drains everyone’s Strength by 6.&lt;br /&gt;
&lt;br /&gt;
In fourth action, the cataurs in time-out come out, and decide they’re still on Team Get ‘Em.&lt;br /&gt;
&lt;br /&gt;
Stella is captured and the cataurs say “Us for them!”, with claws at her throat.&lt;br /&gt;
&lt;br /&gt;
Vidan invokes his once a book schtick!  He’s asked “Twins or Goddess?”  He says “Goddess”.&lt;br /&gt;
Fortune drops to 1, and those dice go to Magic and DI, and his schticks become Goddess-flavored.  His name is something like Nivad.&lt;br /&gt;
&lt;br /&gt;
Scout scouts for Loot&lt;br /&gt;
&lt;br /&gt;
* Red mage has a bracelet that you can hang Red spells on, up to 15 successes.  (Yoinked by Diomarche.)  The spells will last for weeks, but can’t be higher than difficulty 10.&lt;br /&gt;
* Yellow mage has a Compass of Detect Nesh, spinning uselessly, and a mirror that looks like the Yellow Mirror, that has some kind of magic in; we’ll want to talk to Lisatera.  Turns out it’s a -2 difficulty for Scrying spells, which she thinks is solidly nice.  &lt;br /&gt;
* The shaman is still in the other space, but when it pops with the dawn, he has a Store DI ring, that can store up to 5 DI that is currently tuned to Demon, but it could be tuned to Shaman fairly easily.  Scout thinks it would need a few days to do so; Stella could probably Forge it into being holy to the Goddess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He whammies them into surrendering.   We now have our original three, and the six new ones, all of whom will swear the Purple Vows about not hunting Nesh. &lt;br /&gt;
&lt;br /&gt;
Rashkar says there’s a second cataur boat, so we add it to our armada!  We decide to sell one for 2 Loot., and keep the better of the two.&lt;br /&gt;
&lt;br /&gt;
Valda shows up the next morning, with a message for Vidan? Nivad? from the Ministry of Lions.  Vidan should send them a report of why you needed to activate Emergency Plan Beta.  While he’s here, he has some things that the Foreign Minister wants him to bring, that will make it easier to teleport out of Yellow.  We’re to put them in the capital and the three cities of the Goddess.  &lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* +10 EPs&lt;br /&gt;
* +6 SPs&lt;br /&gt;
* +2 Loot&lt;br /&gt;
* +6 Cataur &amp;lt;s&amp;gt;slaves&amp;lt;/s&amp;gt; prisoners&lt;br /&gt;
* +1 Red Bracelet of spell-storing (Diomarche)&lt;br /&gt;
* +1 Yellow Mirror of -2 Difficulty of Scrying&lt;br /&gt;
* +1 Ring of Store 5 DI, Demon-flavored&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=435</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=435"/>
		<updated>2024-08-17T22:38:07Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Chapter 2: Across the Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-06-08, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 189 EPs&lt;br /&gt;
* 308 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Hunting_Slith_Spies&amp;diff=434</id>
		<title>Hunting Slith Spies</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Hunting_Slith_Spies&amp;diff=434"/>
		<updated>2024-08-17T22:36:31Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Next Day */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Finding a Plan==&lt;br /&gt;
Gale fades out; Diomarche fades in.  Managaratha seems to be asleep.&lt;br /&gt;
&lt;br /&gt;
Scout brings Diomarche up to speed.&lt;br /&gt;
&lt;br /&gt;
We look at Nesh’s map of Melmane, to figure out what the plan is.  We could go to Indaton, and take the road to EastPort, or we could go south to the coast and find a village and try to get a boat to EastPort.  We decide to go to Indaton.  (“Indaton?  These people are terrible at naming things,” says Scout.)&lt;br /&gt;
&lt;br /&gt;
We think about marching to get to the road or Indaton, but Managaratha thinks he can teleport us there, or at least close.  He clairvoys around a bit, to get targeting.  We teleport there, which is apparently tiring.&lt;br /&gt;
&lt;br /&gt;
Stella looks for an inn.  Nesh asks around for the Mage, and finds out where he lives, although people think talking to a Mage is kind of crazy.&lt;br /&gt;
&lt;br /&gt;
We split the party!  Nesh, Diomarche, and Scout look around for the Mage; Managaratha and Vidan and Stella find the inn.  Nesh knocks on the house with the storm cloud hanging around over it; the butler answers.  We convey all the information; the Butler can’t read Saurien, so Nesh thinks he’s probably not the cause of the Terrible Betrayal or anything.  We try to give him the background, he takes the notes, etc.  The butler doesn’t seem to think 10 anti-magic/DI will be a trouble.&lt;br /&gt;
&lt;br /&gt;
Stella finds us a perfectly competent inn with decent food.  We spend the evening quietly, and decide to set watches in case of Slith assassins.&lt;br /&gt;
&lt;br /&gt;
We sleep.  Diomarche, sleeping in the yard, is awoken by a tap on his front haunch.  It’s Thistle!&lt;br /&gt;
“I hear the Saurien kid is asking around about a Mage?  What the heck are you people doing here?”&lt;br /&gt;
&lt;br /&gt;
Diomarche tells her about the Slith assassin, and asks when she got here.  A few days ago.  Interesting.  She doesn’t seem to want any help with whatever she’s doing here, whatever that is, which she doesn’t seem very interested in telling anyone, which isn’t really surprising, but even so, one would think she might be interested in our help, given that we’ve been helpful before.&lt;br /&gt;
&lt;br /&gt;
We putter a bit, wondering what to do about Thistle.  But Stella decides to bring the hammer, figuring out what Thistle is here to fix– 15 successes with 10 DI is enough to tell her that Thistle is here to find the Slith spy (spy for the Slith, not necessarily spy who is a Slith) in the city, and probably blow the spy’s cover, rather than deal with it personally.  The assassin is probably on the way to contact the spy; the assassin is probably too big for Thistle to handle.&lt;br /&gt;
&lt;br /&gt;
Managaratha calls Thistle, who is sleeping.  He tells her about the slith spy, she mentions that’s probably what Rustic  is here for.  SHe says let’s talk at lunch.&lt;br /&gt;
&lt;br /&gt;
Scout scouts around for slith (and spirits), but doesn’t see any signs of them.  Vidan spends a DI, and heads out for a walk around 10am.  He sees a guy talking to a couple of shopkeepers, and he’s definitely an interesting guy that Vidan should be Witnessing.  He’s talking to the shopkeepers about the complaints about the rats, and they should keep their places cleaner so there aren’t so many rats.  “Yes Mister Mayor, yes Mister Mayor”, they reply.  Vidan wonders what kind of clothes he’s wearing; it’s mostly a fancier version of what people in town wear.  He does have a badge on one side that’s probably the Mayor’s seal of office; on the other side he has a holy symbol to all Five of the Five, or something like that. &lt;br /&gt;
&lt;br /&gt;
Vidan goes up and says Hey.  The Mayor is pleased to meet him.  Vidan talks about the Middlesea Free Rangers and trying to help against the slith; the Mayor seems to think that’s good, although he hadn’t heard a lot about Middlesea.  Vidan asks him about the area to the south; the Mayor says don’t go there.  He clearly knows more about the Blue Nexus, but doesn’t seem to give away anything about knowing about a slith encampment, say.  The Mayor invites him to services that evening; he’s a Priest.&lt;br /&gt;
&lt;br /&gt;
At lunch, Thistle says she thinks she’s most likely to be here to figure out what’s going on with all the random crap that Rustic keeps stealing.  He’s one of the Sauriens in the Guild.  Normally when she shows up somewhere (of the 5-6 times that it’s happened so far), either there’s something she’s supposed to steal, or there’s a problem in the Thieves’ Guild.  She hasn’t noticed anything to steal here, but there’s a moderately important thief here that’s been like… hitting grocery stores?  It’s a bit weird.&lt;br /&gt;
&lt;br /&gt;
Was he hired to steal from the groceries? asks Scout.  Not that she knows of; it’s not like anyone else has really noticed.  It’s like every few days he’s been stealing groceries, but why is he doing that rather than doing a big hit and then buying stuff?  The Guild hasn’t really noticed.  It’s been going on at least a couple of weeks.&lt;br /&gt;
&lt;br /&gt;
Nesh thinks Scout and he should tail Mage Farius.  The notes probably covered a week or so, mostly on Gather Information rolls.&lt;br /&gt;
&lt;br /&gt;
==An Unexpected Interruption==&lt;br /&gt;
Vidan notes that, just a minute ago, the Vow that the cataurs took not to hunt Nesh has been dispelled.  (Not just that they were broken.)   Huh.  Maybe Lisatera got bored and told them to find us?  Managaratha calls Lisatera.  Did she do this?  No, she’s in the city, the cataurs are on the boat in the harbor.  Hmm.  She can go take a look and see what’s happened, and call Managaratha.&lt;br /&gt;
&lt;br /&gt;
Huh.  Maybe we should call Rashkar and see what happens?&lt;br /&gt;
&lt;br /&gt;
Lisatera walks in.  Nesh doesn’t notice.  Three people came onto the boat, that she noticed.  They spoke to the cataurs, in Cataur, so this is a rough translation: “What the hell are you fools doing?”  “We’re… we failed.  They beat us up and killed everybody, and we’re the only ones left.”  “You idiots.  Tell us who beat you up so we can go deal with them.”  “We really can’t help you with that.”  Then they dispelled the Purple spell.  Then they turned them into people, not with Yellow, so probably Red, and the cataurs said they should leave the boat first, and then they left.  Whatever briefing they got about us happened off the boat, where Lisatera couldn’t follow quite so easily.&lt;br /&gt;
&lt;br /&gt;
The three were a Red mage and a Yellow mage and someone else– a shaman, or an information basher, or something.  Probably not just a talker.  I can keep working on finding them, but they’ve probably left the city.  &lt;br /&gt;
&lt;br /&gt;
==Back to the Slith==&lt;br /&gt;
Thistle wanders in around dinner time.  Our list appears to be half of Rustic’s list.  There are a few things on our list that aren’t on his, but she might have missed a few things.  So, yes, he seems to be providing supplies at least one group of slith, and probably to another group of people somewhere.&lt;br /&gt;
&lt;br /&gt;
Has she talked to Rustic?  Is it worth sitting down and talking to him?  It’s not clear.  Maybe he would care about who he’s doing it for?  If he’s in on it, talking to him will just tip him off.&lt;br /&gt;
&lt;br /&gt;
Nesh wonders about a more… forceful conversation.  Well, we’d have to be willing to deal with the consequences.   if he’s a spy, then that’s one thing.  If he’s just doing a job, that’s another thing.&lt;br /&gt;
&lt;br /&gt;
We could take it to Theo; something would probably happen.  There are enough Priests of Jord high in the Guild, that if we showed someone was a servant of the Breaker, they’d take care of it.  But they’d have to be pretty clearly a servant of the Breaker, not just a patsy.  If he’s just a patsy, the Guild will have problems.&lt;br /&gt;
&lt;br /&gt;
Either he’s the spy, or he’s working for the spy.  If we can prove he’s the spy, we don’t have any problems.&lt;br /&gt;
&lt;br /&gt;
He’s been around, so he’s probably not out doing deliveries right now.  Thistle suspects he hasn’t actually been out overnight after the thefts on a regular basis, or she’d have heard.&lt;br /&gt;
&lt;br /&gt;
There is some discussion about what the best plan is.&lt;br /&gt;
&lt;br /&gt;
Vidan goes to services– it’s an older chapel, to the Five.  Mayor Flynn leads the services.  He is definitely leading them as a Priest of the Five.  That… is not a mechanic that is easily supported.  Vidan would expect a Priest of the Five had gone out of their way to make this happen, in a way that, he just seems to treat it casually.  There’s some political spin, too.  He’s the Mayor, which does seem to be an elected position, which is somewhat unusual.  He doesn’t seem to have anyone above him– he doesn’t answer to the Admiralty, he doesn’t answer to the Mages (except in how everyone answers to the Mages).  But still, that’s odd for the highest political authority in inland Melmane.  (The Priest of the Five thing is Weird; the election is Unusual.)&lt;br /&gt;
&lt;br /&gt;
Vidan is super tempted to check if he’s the Rightful King of Melmane.  (There is a chorus of “Mayors are always suspect!  Remember your history!” from the other players.)  Vidan chats with him after the services; there are elections every three years, he’s been mayor for 12 years.   Looking around, Vidan thinks this is an Old church.  It’s been a church longer than this building has been here, and this building is old.&lt;br /&gt;
&lt;br /&gt;
Vidan chats with him after the parishioners clear out.  Vidan mentions the slith we’re tracking are being supplied by a thief in town.  “Talked to Theo yet?”  “That was our next stop.”  Flynn is the only one who performs services here; there’s another church with the individual Gods.  Saying that, Vidan notices that the altar is in fact blessed to the Five, which is Not Normal.  Vidan uses the Unblinking Eye of Navere to take a look at Flynn’s family and lineage.&lt;br /&gt;
&lt;br /&gt;
He’s not a king, he’s descended from the King of the Church of the Five.  (“Oh!  Him!” say Drew and Tom.)  Vidan didn’t know that was the thing.&lt;br /&gt;
&lt;br /&gt;
Vidan talks to him about Rush, etc.  Is he trying to do anything about that?  (Vidan spends his last DI, and knows that it’s your job, but he’ll help.)&lt;br /&gt;
&lt;br /&gt;
==Back to hunting Slith spies==&lt;br /&gt;
We go to talk to Theo.  We don’t go in, because, Broken miracle.&lt;br /&gt;
&lt;br /&gt;
Nesh uses his role as Party Urchin to summon an urchin to go into the church and get Theo on behalf of the Middlesea Free Rangers.  &lt;br /&gt;
&lt;br /&gt;
“Sorry, we’re under a curse, so we didn’t want to go into the Church.”&amp;lt;br&amp;gt;&lt;br /&gt;
“So you want that removed?”&amp;lt;br&amp;gt;&lt;br /&gt;
“NO!”&amp;lt;br&amp;gt;&lt;br /&gt;
That gives him pause.&amp;lt;br&amp;gt;&lt;br /&gt;
“We’re told it’s not yet time for that.”, says Stella.&lt;br /&gt;
&lt;br /&gt;
Theo notices the group of us, and decides it’s not his plot.&lt;br /&gt;
&lt;br /&gt;
We tell him about the slith plot.  Nesh is reasonably persuasive.  Theo wants to see the notes; he looks them over.  “Well,” he nods.  “I can certainly look into that.”  Nesh goes on about the lists of groceries stolen.  He says he will look into it.&lt;br /&gt;
&lt;br /&gt;
We go back to the inn, and set watches.  The night passes.&lt;br /&gt;
&lt;br /&gt;
We decide to check in with Thistle.  &lt;br /&gt;
&lt;br /&gt;
Someone comes to find Vidan– Cindy of Navere.  She says that Theo says the problem in town has been taken care of.  The out of town problem, Theo does not know.  (Cindy and Theo are both priests with more than 10 DI.)  &lt;br /&gt;
==Next Day==&lt;br /&gt;
&lt;br /&gt;
Late morning, Lisatera checks in.&lt;br /&gt;
They’re north of town, maybe on a boat.  They don’t seem to be heading out immediately, they’ve probably mostly debriefed the cataurs on what they can do by now.  Their Yellow Mage isn't’ as good as she is, but they’re good enough that they’re running interference, so the info is less reliable than she’d like.&lt;br /&gt;
&lt;br /&gt;
Early afternoon, Vidan has finished his ritual to create a teleport beacon in Indaton.&lt;br /&gt;
&lt;br /&gt;
We call Thistle, we say we hear Rustic has been dealt with?  Ah, that’s probably why she’s in Rinyan.&lt;br /&gt;
Should we call to check in occasionally?  Don’t call very often.&lt;br /&gt;
&lt;br /&gt;
We talk to Theo in the late afternoon.  “Yes, thank you for the information, that was helpful.  What can I help you with?”  We wonder about whether there’s a second camp.&lt;br /&gt;
&lt;br /&gt;
Theo says he asked Xavier to take care of that; he might not be able to find them.  They set out in the morning, going down into Blue side, further to the East of the camp we had seen.&lt;br /&gt;
&lt;br /&gt;
After a bit of debate, we decide we’re going to go help; Vidan asks for help from Navere, that we arrive in time to Witness the battle being fought by Xavier against the slith.  Managaratha tries to figure out the right coordinates from the map, and then realizes that of course he knows the coordinates, Vidan just told him.  We teleport to the slith camp in Blue side.&lt;br /&gt;
==Witnessing the Battle==&lt;br /&gt;
We arrive as the Paladins are mid-charge.  The slith mooks mostly fall, but the two decloaked assassins hit Xavier pretty hard.  Diomarche brings Nesh into range, who attacks the assassin that we fought last run!  He takes some damage, and then Scout hits him to drop his Agility.  He starts to flee and tries to re-cloak, but Diomarche and Nesh keep him visible enough to be targeted.  Scout tags him once, and then makes him dodge once, which lets two of the Paladins drop him.  Xavier takes care of the other assassin, and glory is heaped upon us (or at least the Paladins).&lt;br /&gt;
&lt;br /&gt;
The slith camp had the remainder of the supplies that had been stolen, and another set of similar notes about Mage Farius.&lt;br /&gt;
&lt;br /&gt;
We teleport back to Indaton&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* +9 EPs&lt;br /&gt;
* + 7 SPs&lt;br /&gt;
* another set of notes on Saurien&lt;br /&gt;
* -2 slith assassins and 1 slith spy&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Hunting_Slith_Spies&amp;diff=433</id>
		<title>Hunting Slith Spies</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Hunting_Slith_Spies&amp;diff=433"/>
		<updated>2024-08-17T22:36:02Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Finding a Plan==&lt;br /&gt;
Gale fades out; Diomarche fades in.  Managaratha seems to be asleep.&lt;br /&gt;
&lt;br /&gt;
Scout brings Diomarche up to speed.&lt;br /&gt;
&lt;br /&gt;
We look at Nesh’s map of Melmane, to figure out what the plan is.  We could go to Indaton, and take the road to EastPort, or we could go south to the coast and find a village and try to get a boat to EastPort.  We decide to go to Indaton.  (“Indaton?  These people are terrible at naming things,” says Scout.)&lt;br /&gt;
&lt;br /&gt;
We think about marching to get to the road or Indaton, but Managaratha thinks he can teleport us there, or at least close.  He clairvoys around a bit, to get targeting.  We teleport there, which is apparently tiring.&lt;br /&gt;
&lt;br /&gt;
Stella looks for an inn.  Nesh asks around for the Mage, and finds out where he lives, although people think talking to a Mage is kind of crazy.&lt;br /&gt;
&lt;br /&gt;
We split the party!  Nesh, Diomarche, and Scout look around for the Mage; Managaratha and Vidan and Stella find the inn.  Nesh knocks on the house with the storm cloud hanging around over it; the butler answers.  We convey all the information; the Butler can’t read Saurien, so Nesh thinks he’s probably not the cause of the Terrible Betrayal or anything.  We try to give him the background, he takes the notes, etc.  The butler doesn’t seem to think 10 anti-magic/DI will be a trouble.&lt;br /&gt;
&lt;br /&gt;
Stella finds us a perfectly competent inn with decent food.  We spend the evening quietly, and decide to set watches in case of Slith assassins.&lt;br /&gt;
&lt;br /&gt;
We sleep.  Diomarche, sleeping in the yard, is awoken by a tap on his front haunch.  It’s Thistle!&lt;br /&gt;
“I hear the Saurien kid is asking around about a Mage?  What the heck are you people doing here?”&lt;br /&gt;
&lt;br /&gt;
Diomarche tells her about the Slith assassin, and asks when she got here.  A few days ago.  Interesting.  She doesn’t seem to want any help with whatever she’s doing here, whatever that is, which she doesn’t seem very interested in telling anyone, which isn’t really surprising, but even so, one would think she might be interested in our help, given that we’ve been helpful before.&lt;br /&gt;
&lt;br /&gt;
We putter a bit, wondering what to do about Thistle.  But Stella decides to bring the hammer, figuring out what Thistle is here to fix– 15 successes with 10 DI is enough to tell her that Thistle is here to find the Slith spy (spy for the Slith, not necessarily spy who is a Slith) in the city, and probably blow the spy’s cover, rather than deal with it personally.  The assassin is probably on the way to contact the spy; the assassin is probably too big for Thistle to handle.&lt;br /&gt;
&lt;br /&gt;
Managaratha calls Thistle, who is sleeping.  He tells her about the slith spy, she mentions that’s probably what Rustic  is here for.  SHe says let’s talk at lunch.&lt;br /&gt;
&lt;br /&gt;
Scout scouts around for slith (and spirits), but doesn’t see any signs of them.  Vidan spends a DI, and heads out for a walk around 10am.  He sees a guy talking to a couple of shopkeepers, and he’s definitely an interesting guy that Vidan should be Witnessing.  He’s talking to the shopkeepers about the complaints about the rats, and they should keep their places cleaner so there aren’t so many rats.  “Yes Mister Mayor, yes Mister Mayor”, they reply.  Vidan wonders what kind of clothes he’s wearing; it’s mostly a fancier version of what people in town wear.  He does have a badge on one side that’s probably the Mayor’s seal of office; on the other side he has a holy symbol to all Five of the Five, or something like that. &lt;br /&gt;
&lt;br /&gt;
Vidan goes up and says Hey.  The Mayor is pleased to meet him.  Vidan talks about the Middlesea Free Rangers and trying to help against the slith; the Mayor seems to think that’s good, although he hadn’t heard a lot about Middlesea.  Vidan asks him about the area to the south; the Mayor says don’t go there.  He clearly knows more about the Blue Nexus, but doesn’t seem to give away anything about knowing about a slith encampment, say.  The Mayor invites him to services that evening; he’s a Priest.&lt;br /&gt;
&lt;br /&gt;
At lunch, Thistle says she thinks she’s most likely to be here to figure out what’s going on with all the random crap that Rustic keeps stealing.  He’s one of the Sauriens in the Guild.  Normally when she shows up somewhere (of the 5-6 times that it’s happened so far), either there’s something she’s supposed to steal, or there’s a problem in the Thieves’ Guild.  She hasn’t noticed anything to steal here, but there’s a moderately important thief here that’s been like… hitting grocery stores?  It’s a bit weird.&lt;br /&gt;
&lt;br /&gt;
Was he hired to steal from the groceries? asks Scout.  Not that she knows of; it’s not like anyone else has really noticed.  It’s like every few days he’s been stealing groceries, but why is he doing that rather than doing a big hit and then buying stuff?  The Guild hasn’t really noticed.  It’s been going on at least a couple of weeks.&lt;br /&gt;
&lt;br /&gt;
Nesh thinks Scout and he should tail Mage Farius.  The notes probably covered a week or so, mostly on Gather Information rolls.&lt;br /&gt;
&lt;br /&gt;
==An Unexpected Interruption==&lt;br /&gt;
Vidan notes that, just a minute ago, the Vow that the cataurs took not to hunt Nesh has been dispelled.  (Not just that they were broken.)   Huh.  Maybe Lisatera got bored and told them to find us?  Managaratha calls Lisatera.  Did she do this?  No, she’s in the city, the cataurs are on the boat in the harbor.  Hmm.  She can go take a look and see what’s happened, and call Managaratha.&lt;br /&gt;
&lt;br /&gt;
Huh.  Maybe we should call Rashkar and see what happens?&lt;br /&gt;
&lt;br /&gt;
Lisatera walks in.  Nesh doesn’t notice.  Three people came onto the boat, that she noticed.  They spoke to the cataurs, in Cataur, so this is a rough translation: “What the hell are you fools doing?”  “We’re… we failed.  They beat us up and killed everybody, and we’re the only ones left.”  “You idiots.  Tell us who beat you up so we can go deal with them.”  “We really can’t help you with that.”  Then they dispelled the Purple spell.  Then they turned them into people, not with Yellow, so probably Red, and the cataurs said they should leave the boat first, and then they left.  Whatever briefing they got about us happened off the boat, where Lisatera couldn’t follow quite so easily.&lt;br /&gt;
&lt;br /&gt;
The three were a Red mage and a Yellow mage and someone else– a shaman, or an information basher, or something.  Probably not just a talker.  I can keep working on finding them, but they’ve probably left the city.  &lt;br /&gt;
&lt;br /&gt;
==Back to the Slith==&lt;br /&gt;
Thistle wanders in around dinner time.  Our list appears to be half of Rustic’s list.  There are a few things on our list that aren’t on his, but she might have missed a few things.  So, yes, he seems to be providing supplies at least one group of slith, and probably to another group of people somewhere.&lt;br /&gt;
&lt;br /&gt;
Has she talked to Rustic?  Is it worth sitting down and talking to him?  It’s not clear.  Maybe he would care about who he’s doing it for?  If he’s in on it, talking to him will just tip him off.&lt;br /&gt;
&lt;br /&gt;
Nesh wonders about a more… forceful conversation.  Well, we’d have to be willing to deal with the consequences.   if he’s a spy, then that’s one thing.  If he’s just doing a job, that’s another thing.&lt;br /&gt;
&lt;br /&gt;
We could take it to Theo; something would probably happen.  There are enough Priests of Jord high in the Guild, that if we showed someone was a servant of the Breaker, they’d take care of it.  But they’d have to be pretty clearly a servant of the Breaker, not just a patsy.  If he’s just a patsy, the Guild will have problems.&lt;br /&gt;
&lt;br /&gt;
Either he’s the spy, or he’s working for the spy.  If we can prove he’s the spy, we don’t have any problems.&lt;br /&gt;
&lt;br /&gt;
He’s been around, so he’s probably not out doing deliveries right now.  Thistle suspects he hasn’t actually been out overnight after the thefts on a regular basis, or she’d have heard.&lt;br /&gt;
&lt;br /&gt;
There is some discussion about what the best plan is.&lt;br /&gt;
&lt;br /&gt;
Vidan goes to services– it’s an older chapel, to the Five.  Mayor Flynn leads the services.  He is definitely leading them as a Priest of the Five.  That… is not a mechanic that is easily supported.  Vidan would expect a Priest of the Five had gone out of their way to make this happen, in a way that, he just seems to treat it casually.  There’s some political spin, too.  He’s the Mayor, which does seem to be an elected position, which is somewhat unusual.  He doesn’t seem to have anyone above him– he doesn’t answer to the Admiralty, he doesn’t answer to the Mages (except in how everyone answers to the Mages).  But still, that’s odd for the highest political authority in inland Melmane.  (The Priest of the Five thing is Weird; the election is Unusual.)&lt;br /&gt;
&lt;br /&gt;
Vidan is super tempted to check if he’s the Rightful King of Melmane.  (There is a chorus of “Mayors are always suspect!  Remember your history!” from the other players.)  Vidan chats with him after the services; there are elections every three years, he’s been mayor for 12 years.   Looking around, Vidan thinks this is an Old church.  It’s been a church longer than this building has been here, and this building is old.&lt;br /&gt;
&lt;br /&gt;
Vidan chats with him after the parishioners clear out.  Vidan mentions the slith we’re tracking are being supplied by a thief in town.  “Talked to Theo yet?”  “That was our next stop.”  Flynn is the only one who performs services here; there’s another church with the individual Gods.  Saying that, Vidan notices that the altar is in fact blessed to the Five, which is Not Normal.  Vidan uses the Unblinking Eye of Navere to take a look at Flynn’s family and lineage.&lt;br /&gt;
&lt;br /&gt;
He’s not a king, he’s descended from the King of the Church of the Five.  (“Oh!  Him!” say Drew and Tom.)  Vidan didn’t know that was the thing.&lt;br /&gt;
&lt;br /&gt;
Vidan talks to him about Rush, etc.  Is he trying to do anything about that?  (Vidan spends his last DI, and knows that it’s your job, but he’ll help.)&lt;br /&gt;
&lt;br /&gt;
==Back to hunting Slith spies==&lt;br /&gt;
We go to talk to Theo.  We don’t go in, because, Broken miracle.&lt;br /&gt;
&lt;br /&gt;
Nesh uses his role as Party Urchin to summon an urchin to go into the church and get Theo on behalf of the Middlesea Free Rangers.  &lt;br /&gt;
&lt;br /&gt;
“Sorry, we’re under a curse, so we didn’t want to go into the Church.”&amp;lt;br&amp;gt;&lt;br /&gt;
“So you want that removed?”&amp;lt;br&amp;gt;&lt;br /&gt;
“NO!”&amp;lt;br&amp;gt;&lt;br /&gt;
That gives him pause.&amp;lt;br&amp;gt;&lt;br /&gt;
“We’re told it’s not yet time for that.”, says Stella.&lt;br /&gt;
&lt;br /&gt;
Theo notices the group of us, and decides it’s not his plot.&lt;br /&gt;
&lt;br /&gt;
We tell him about the slith plot.  Nesh is reasonably persuasive.  Theo wants to see the notes; he looks them over.  “Well,” he nods.  “I can certainly look into that.”  Nesh goes on about the lists of groceries stolen.  He says he will look into it.&lt;br /&gt;
&lt;br /&gt;
We go back to the inn, and set watches.  The night passes.&lt;br /&gt;
&lt;br /&gt;
We decide to check in with Thistle.  &lt;br /&gt;
&lt;br /&gt;
Someone comes to find Vidan– Cindy of Navere.  She says that Theo says the problem in town has been taken care of.  The out of town problem, Theo does not know.  (Cindy and Theo are both priests with more than 10 DI.)  &lt;br /&gt;
==Next Day==&lt;br /&gt;
&lt;br /&gt;
Late morning, Lisatera checks in.&lt;br /&gt;
They’re north of town, maybe on a boat.  They don’t seem to be heading out immediately, they’ve probably mostly debriefed the cataurs on what they can do by now.  Their Yellow Mage isn't’ as good as she is, but they’re good enough that they’re running interference, so the info is less reliable than she’d like.&lt;br /&gt;
&lt;br /&gt;
Early afternoon, Vidan has finished his ritual to create a teleport beacon in Indaton.&lt;br /&gt;
&lt;br /&gt;
We call Thistle, we say we hear Rustic has been dealt with?  Ah, that’s probably why she’s in Rinyan.&lt;br /&gt;
Should we call to check in occasionally?  Don’t call very often.&lt;br /&gt;
&lt;br /&gt;
We talk to Theo in the late afternoon.  “Yes, thank you for the information, that was helpful.  What can I help you with?”  We wonder about whether there’s a second camp.&lt;br /&gt;
&lt;br /&gt;
Theo says he asked Xavier to take care of that; he might not be able to find them.  They set out in the morning, going down into Blue side, further to the East of the camp we had seen.&lt;br /&gt;
&lt;br /&gt;
After a bit of debate, we decide we’re going to go help; Vidan asks for help from Navere, that we arrive in time to Witness the battle being fought by Xavier against the slith.  Managaratha tries to figure out the right coordinates from the map, and then realizes that of course he knows the coordinates, Vidan just told him.  We teleport to the slith camp in Blue side.&lt;br /&gt;
Witnessing the Battle&lt;br /&gt;
We arrive as the Paladins are mid-charge.  The slith mooks mostly fall, but the two decloaked assassins hit Xavier pretty hard.  Diomarche brings Nesh into range, who attacks the assassin that we fought last run!  He takes some damage, and then Scout hits him to drop his Agility.  He starts to flee and tries to re-cloak, but Diomarche and Nesh keep him visible enough to be targeted.  Scout tags him once, and then makes him dodge once, which lets two of the Paladins drop him.  Xavier takes care of the other assassin, and glory is heaped upon us (or at least the Paladins).&lt;br /&gt;
&lt;br /&gt;
The slith camp had the remainder of the supplies that had been stolen, and another set of similar notes about Mage Farius.&lt;br /&gt;
&lt;br /&gt;
We teleport back to Indaton&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* +9 EPs&lt;br /&gt;
* + 7 SPs&lt;br /&gt;
* another set of notes on Saurien&lt;br /&gt;
* -2 slith assassins and 1 slith spy&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Hunting_Slith_Spies&amp;diff=432</id>
		<title>Hunting Slith Spies</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Hunting_Slith_Spies&amp;diff=432"/>
		<updated>2024-08-17T22:35:41Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: Created page with &amp;quot;Gale fades out; Diomarche fades in.  Managaratha seems to be asleep.  Scout brings Diomarche up to speed.  We look at Nesh’s map of Melmane, to figure out what the plan is.  We could go to Indaton, and take the road to EastPort, or we could go south to the coast and find a village and try to get a boat to EastPort.  We decide to go to Indaton.  (“Indaton?  These people are terrible at naming things,” says Scout.)  We think about marching to get to the road or Indat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gale fades out; Diomarche fades in.  Managaratha seems to be asleep.&lt;br /&gt;
&lt;br /&gt;
Scout brings Diomarche up to speed.&lt;br /&gt;
&lt;br /&gt;
We look at Nesh’s map of Melmane, to figure out what the plan is.  We could go to Indaton, and take the road to EastPort, or we could go south to the coast and find a village and try to get a boat to EastPort.  We decide to go to Indaton.  (“Indaton?  These people are terrible at naming things,” says Scout.)&lt;br /&gt;
&lt;br /&gt;
We think about marching to get to the road or Indaton, but Managaratha thinks he can teleport us there, or at least close.  He clairvoys around a bit, to get targeting.  We teleport there, which is apparently tiring.&lt;br /&gt;
&lt;br /&gt;
Stella looks for an inn.  Nesh asks around for the Mage, and finds out where he lives, although people think talking to a Mage is kind of crazy.&lt;br /&gt;
&lt;br /&gt;
We split the party!  Nesh, Diomarche, and Scout look around for the Mage; Managaratha and Vidan and Stella find the inn.  Nesh knocks on the house with the storm cloud hanging around over it; the butler answers.  We convey all the information; the Butler can’t read Saurien, so Nesh thinks he’s probably not the cause of the Terrible Betrayal or anything.  We try to give him the background, he takes the notes, etc.  The butler doesn’t seem to think 10 anti-magic/DI will be a trouble.&lt;br /&gt;
&lt;br /&gt;
Stella finds us a perfectly competent inn with decent food.  We spend the evening quietly, and decide to set watches in case of Slith assassins.&lt;br /&gt;
&lt;br /&gt;
We sleep.  Diomarche, sleeping in the yard, is awoken by a tap on his front haunch.  It’s Thistle!&lt;br /&gt;
“I hear the Saurien kid is asking around about a Mage?  What the heck are you people doing here?”&lt;br /&gt;
&lt;br /&gt;
Diomarche tells her about the Slith assassin, and asks when she got here.  A few days ago.  Interesting.  She doesn’t seem to want any help with whatever she’s doing here, whatever that is, which she doesn’t seem very interested in telling anyone, which isn’t really surprising, but even so, one would think she might be interested in our help, given that we’ve been helpful before.&lt;br /&gt;
&lt;br /&gt;
We putter a bit, wondering what to do about Thistle.  But Stella decides to bring the hammer, figuring out what Thistle is here to fix– 15 successes with 10 DI is enough to tell her that Thistle is here to find the Slith spy (spy for the Slith, not necessarily spy who is a Slith) in the city, and probably blow the spy’s cover, rather than deal with it personally.  The assassin is probably on the way to contact the spy; the assassin is probably too big for Thistle to handle.&lt;br /&gt;
&lt;br /&gt;
Managaratha calls Thistle, who is sleeping.  He tells her about the slith spy, she mentions that’s probably what Rustic  is here for.  SHe says let’s talk at lunch.&lt;br /&gt;
&lt;br /&gt;
Scout scouts around for slith (and spirits), but doesn’t see any signs of them.  Vidan spends a DI, and heads out for a walk around 10am.  He sees a guy talking to a couple of shopkeepers, and he’s definitely an interesting guy that Vidan should be Witnessing.  He’s talking to the shopkeepers about the complaints about the rats, and they should keep their places cleaner so there aren’t so many rats.  “Yes Mister Mayor, yes Mister Mayor”, they reply.  Vidan wonders what kind of clothes he’s wearing; it’s mostly a fancier version of what people in town wear.  He does have a badge on one side that’s probably the Mayor’s seal of office; on the other side he has a holy symbol to all Five of the Five, or something like that. &lt;br /&gt;
&lt;br /&gt;
Vidan goes up and says Hey.  The Mayor is pleased to meet him.  Vidan talks about the Middlesea Free Rangers and trying to help against the slith; the Mayor seems to think that’s good, although he hadn’t heard a lot about Middlesea.  Vidan asks him about the area to the south; the Mayor says don’t go there.  He clearly knows more about the Blue Nexus, but doesn’t seem to give away anything about knowing about a slith encampment, say.  The Mayor invites him to services that evening; he’s a Priest.&lt;br /&gt;
&lt;br /&gt;
At lunch, Thistle says she thinks she’s most likely to be here to figure out what’s going on with all the random crap that Rustic keeps stealing.  He’s one of the Sauriens in the Guild.  Normally when she shows up somewhere (of the 5-6 times that it’s happened so far), either there’s something she’s supposed to steal, or there’s a problem in the Thieves’ Guild.  She hasn’t noticed anything to steal here, but there’s a moderately important thief here that’s been like… hitting grocery stores?  It’s a bit weird.&lt;br /&gt;
&lt;br /&gt;
Was he hired to steal from the groceries? asks Scout.  Not that she knows of; it’s not like anyone else has really noticed.  It’s like every few days he’s been stealing groceries, but why is he doing that rather than doing a big hit and then buying stuff?  The Guild hasn’t really noticed.  It’s been going on at least a couple of weeks.&lt;br /&gt;
&lt;br /&gt;
Nesh thinks Scout and he should tail Mage Farius.  The notes probably covered a week or so, mostly on Gather Information rolls.&lt;br /&gt;
&lt;br /&gt;
==An Unexpected Interruption==&lt;br /&gt;
Vidan notes that, just a minute ago, the Vow that the cataurs took not to hunt Nesh has been dispelled.  (Not just that they were broken.)   Huh.  Maybe Lisatera got bored and told them to find us?  Managaratha calls Lisatera.  Did she do this?  No, she’s in the city, the cataurs are on the boat in the harbor.  Hmm.  She can go take a look and see what’s happened, and call Managaratha.&lt;br /&gt;
&lt;br /&gt;
Huh.  Maybe we should call Rashkar and see what happens?&lt;br /&gt;
&lt;br /&gt;
Lisatera walks in.  Nesh doesn’t notice.  Three people came onto the boat, that she noticed.  They spoke to the cataurs, in Cataur, so this is a rough translation: “What the hell are you fools doing?”  “We’re… we failed.  They beat us up and killed everybody, and we’re the only ones left.”  “You idiots.  Tell us who beat you up so we can go deal with them.”  “We really can’t help you with that.”  Then they dispelled the Purple spell.  Then they turned them into people, not with Yellow, so probably Red, and the cataurs said they should leave the boat first, and then they left.  Whatever briefing they got about us happened off the boat, where Lisatera couldn’t follow quite so easily.&lt;br /&gt;
&lt;br /&gt;
The three were a Red mage and a Yellow mage and someone else– a shaman, or an information basher, or something.  Probably not just a talker.  I can keep working on finding them, but they’ve probably left the city.  &lt;br /&gt;
&lt;br /&gt;
==Back to the Slith==&lt;br /&gt;
Thistle wanders in around dinner time.  Our list appears to be half of Rustic’s list.  There are a few things on our list that aren’t on his, but she might have missed a few things.  So, yes, he seems to be providing supplies at least one group of slith, and probably to another group of people somewhere.&lt;br /&gt;
&lt;br /&gt;
Has she talked to Rustic?  Is it worth sitting down and talking to him?  It’s not clear.  Maybe he would care about who he’s doing it for?  If he’s in on it, talking to him will just tip him off.&lt;br /&gt;
&lt;br /&gt;
Nesh wonders about a more… forceful conversation.  Well, we’d have to be willing to deal with the consequences.   if he’s a spy, then that’s one thing.  If he’s just doing a job, that’s another thing.&lt;br /&gt;
&lt;br /&gt;
We could take it to Theo; something would probably happen.  There are enough Priests of Jord high in the Guild, that if we showed someone was a servant of the Breaker, they’d take care of it.  But they’d have to be pretty clearly a servant of the Breaker, not just a patsy.  If he’s just a patsy, the Guild will have problems.&lt;br /&gt;
&lt;br /&gt;
Either he’s the spy, or he’s working for the spy.  If we can prove he’s the spy, we don’t have any problems.&lt;br /&gt;
&lt;br /&gt;
He’s been around, so he’s probably not out doing deliveries right now.  Thistle suspects he hasn’t actually been out overnight after the thefts on a regular basis, or she’d have heard.&lt;br /&gt;
&lt;br /&gt;
There is some discussion about what the best plan is.&lt;br /&gt;
&lt;br /&gt;
Vidan goes to services– it’s an older chapel, to the Five.  Mayor Flynn leads the services.  He is definitely leading them as a Priest of the Five.  That… is not a mechanic that is easily supported.  Vidan would expect a Priest of the Five had gone out of their way to make this happen, in a way that, he just seems to treat it casually.  There’s some political spin, too.  He’s the Mayor, which does seem to be an elected position, which is somewhat unusual.  He doesn’t seem to have anyone above him– he doesn’t answer to the Admiralty, he doesn’t answer to the Mages (except in how everyone answers to the Mages).  But still, that’s odd for the highest political authority in inland Melmane.  (The Priest of the Five thing is Weird; the election is Unusual.)&lt;br /&gt;
&lt;br /&gt;
Vidan is super tempted to check if he’s the Rightful King of Melmane.  (There is a chorus of “Mayors are always suspect!  Remember your history!” from the other players.)  Vidan chats with him after the services; there are elections every three years, he’s been mayor for 12 years.   Looking around, Vidan thinks this is an Old church.  It’s been a church longer than this building has been here, and this building is old.&lt;br /&gt;
&lt;br /&gt;
Vidan chats with him after the parishioners clear out.  Vidan mentions the slith we’re tracking are being supplied by a thief in town.  “Talked to Theo yet?”  “That was our next stop.”  Flynn is the only one who performs services here; there’s another church with the individual Gods.  Saying that, Vidan notices that the altar is in fact blessed to the Five, which is Not Normal.  Vidan uses the Unblinking Eye of Navere to take a look at Flynn’s family and lineage.&lt;br /&gt;
&lt;br /&gt;
He’s not a king, he’s descended from the King of the Church of the Five.  (“Oh!  Him!” say Drew and Tom.)  Vidan didn’t know that was the thing.&lt;br /&gt;
&lt;br /&gt;
Vidan talks to him about Rush, etc.  Is he trying to do anything about that?  (Vidan spends his last DI, and knows that it’s your job, but he’ll help.)&lt;br /&gt;
&lt;br /&gt;
==Back to hunting Slith spies==&lt;br /&gt;
We go to talk to Theo.  We don’t go in, because, Broken miracle.&lt;br /&gt;
&lt;br /&gt;
Nesh uses his role as Party Urchin to summon an urchin to go into the church and get Theo on behalf of the Middlesea Free Rangers.  &lt;br /&gt;
&lt;br /&gt;
“Sorry, we’re under a curse, so we didn’t want to go into the Church.”&amp;lt;br&amp;gt;&lt;br /&gt;
“So you want that removed?”&amp;lt;br&amp;gt;&lt;br /&gt;
“NO!”&amp;lt;br&amp;gt;&lt;br /&gt;
That gives him pause.&amp;lt;br&amp;gt;&lt;br /&gt;
“We’re told it’s not yet time for that.”, says Stella.&lt;br /&gt;
&lt;br /&gt;
Theo notices the group of us, and decides it’s not his plot.&lt;br /&gt;
&lt;br /&gt;
We tell him about the slith plot.  Nesh is reasonably persuasive.  Theo wants to see the notes; he looks them over.  “Well,” he nods.  “I can certainly look into that.”  Nesh goes on about the lists of groceries stolen.  He says he will look into it.&lt;br /&gt;
&lt;br /&gt;
We go back to the inn, and set watches.  The night passes.&lt;br /&gt;
&lt;br /&gt;
We decide to check in with Thistle.  &lt;br /&gt;
&lt;br /&gt;
Someone comes to find Vidan– Cindy of Navere.  She says that Theo says the problem in town has been taken care of.  The out of town problem, Theo does not know.  (Cindy and Theo are both priests with more than 10 DI.)  &lt;br /&gt;
==Next Day==&lt;br /&gt;
&lt;br /&gt;
Late morning, Lisatera checks in.&lt;br /&gt;
They’re north of town, maybe on a boat.  They don’t seem to be heading out immediately, they’ve probably mostly debriefed the cataurs on what they can do by now.  Their Yellow Mage isn't’ as good as she is, but they’re good enough that they’re running interference, so the info is less reliable than she’d like.&lt;br /&gt;
&lt;br /&gt;
Early afternoon, Vidan has finished his ritual to create a teleport beacon in Indaton.&lt;br /&gt;
&lt;br /&gt;
We call Thistle, we say we hear Rustic has been dealt with?  Ah, that’s probably why she’s in Rinyan.&lt;br /&gt;
Should we call to check in occasionally?  Don’t call very often.&lt;br /&gt;
&lt;br /&gt;
We talk to Theo in the late afternoon.  “Yes, thank you for the information, that was helpful.  What can I help you with?”  We wonder about whether there’s a second camp.&lt;br /&gt;
&lt;br /&gt;
Theo says he asked Xavier to take care of that; he might not be able to find them.  They set out in the morning, going down into Blue side, further to the East of the camp we had seen.&lt;br /&gt;
&lt;br /&gt;
After a bit of debate, we decide we’re going to go help; Vidan asks for help from Navere, that we arrive in time to Witness the battle being fought by Xavier against the slith.  Managaratha tries to figure out the right coordinates from the map, and then realizes that of course he knows the coordinates, Vidan just told him.  We teleport to the slith camp in Blue side.&lt;br /&gt;
Witnessing the Battle&lt;br /&gt;
We arrive as the Paladins are mid-charge.  The slith mooks mostly fall, but the two decloaked assassins hit Xavier pretty hard.  Diomarche brings Nesh into range, who attacks the assassin that we fought last run!  He takes some damage, and then Scout hits him to drop his Agility.  He starts to flee and tries to re-cloak, but Diomarche and Nesh keep him visible enough to be targeted.  Scout tags him once, and then makes him dodge once, which lets two of the Paladins drop him.  Xavier takes care of the other assassin, and glory is heaped upon us (or at least the Paladins).&lt;br /&gt;
&lt;br /&gt;
The slith camp had the remainder of the supplies that had been stolen, and another set of similar notes about Mage Farius.&lt;br /&gt;
&lt;br /&gt;
We teleport back to Indaton&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* +9 EPs&lt;br /&gt;
* + 7 SPs&lt;br /&gt;
* another set of notes on Saurien&lt;br /&gt;
* -2 slith assassins and 1 slith spy&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=431</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=431"/>
		<updated>2024-08-17T22:34:01Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Chapter 2: Across the Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# Recapturing the Cataurs (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-06-08, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 189 EPs&lt;br /&gt;
* 308 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Heart_of_Blue&amp;diff=430</id>
		<title>Heart of Blue</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Heart_of_Blue&amp;diff=430"/>
		<updated>2024-08-17T22:32:53Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: Created page with &amp;quot;Gale's map looks like the X is about half a day south of Indaton.   Managaratha recalls that Harana was going to be assassinated by a Jabaran assassin at Middlesea.  He remembers that he warned Mage Marek about the slith assassins, but he didn't warn Harana about the assassins.   She is the unreality mage and de facto leader of the Yellow delegation (the Prince is under age).  Lisatera is not surprised about the assassin.    Lisatera suggests she and the cataurs take the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gale's map looks like the X is about half a day south of Indaton. &lt;br /&gt;
&lt;br /&gt;
Managaratha recalls that Harana was going to be assassinated by a Jabaran assassin at Middlesea.  He remembers that he warned Mage Marek about the slith assassins, but he didn't warn Harana about the assassins.   She is the unreality mage and de facto leader of the Yellow delegation (the Prince is under age).  Lisatera is not surprised about the assassin.  &lt;br /&gt;
&lt;br /&gt;
Lisatera suggests she and the cataurs take the boat around to Eastport to meet us when we have done our treasure errand.   We camp for the night.  On the second shift, a wild Blue surge starts to float Vidan away.  Scout jumps on him, waking him up; Managaratha suppresses it, and then Stella Fixes it, so he drops to the ground.&lt;br /&gt;
&lt;br /&gt;
[Dragon 20]&lt;br /&gt;
&lt;br /&gt;
A note in Managaratha's pocket: &amp;quot;If you run into undead (ghosts) run.  If you don't run into undead, maybe don't run, but remember you don't have to get there this time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As we get closer to the X, Gale vaguely recalls that this is somewhere said to be dangerous, though she can't remember why.  &lt;br /&gt;
&lt;br /&gt;
[Dragon 22]&lt;br /&gt;
&lt;br /&gt;
Orange magic starts getting harder on the third day.   Is there a &amp;quot;center of the zone&amp;quot; thing going on?  Managaratha doesn't recognize this with magic theory, but in past comets, &amp;quot;you can get to Blue Side [of the river] if you go in far enough&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We keep going - Scout's friend points out a non-magic zone off that way. &lt;br /&gt;
&lt;br /&gt;
When we investigate, it turns out to be slith assassins!   Managaratha apologizes in slith and makes to go; Scout also backs off so he can see; Gale charges but is backstabbed by the hidden commander.    &lt;br /&gt;
&lt;br /&gt;
Stella gets two successes through the anti-magic and puts the mooks in timeout; Nesh and Vidan drive off the assassin while Scout burns his dodge pools and cleans up the mooks from range. &lt;br /&gt;
&lt;br /&gt;
Gale is healed, sad to have missed the combat and Vidan's amazing &amp;quot;Death Wave&amp;quot; (duping) to burn the assassin's dodge pool. &lt;br /&gt;
&lt;br /&gt;
Searching their camp: they have been here for at least a week, including a bunch of supplies.   They have been resupplied by someone above the water.  There's a set of notes in Saurian - reports on the behavior of Mage Pharius in Indeton.   He seems like a random guy who is a mage, but he always has a dark cloud over his head.  &lt;br /&gt;
&lt;br /&gt;
On that night, Stella gets zapped with lightning (“That wasn’t me!”, said Gale.) and then a Surge takes away Stella’s tent, and Gale gets attacked by a water bubble, taking some damage until Managaratha casts a Water Breathing spell.  Gale thinks she should have a goldfish for her water bubble.  Then Vidan gets attacked by a sword, and is in ice shackles.  Nesh fights the sword. &lt;br /&gt;
&lt;br /&gt;
[Dragon 23]&lt;br /&gt;
&lt;br /&gt;
About three hours of traveling in the morning - the X seems to be a building or tomb or something. &lt;br /&gt;
&lt;br /&gt;
After we trigger a lightning trap and find a hurricane, Vidan witnesses the map, and points out there are two locations with loot - a Managaratha note past a blademaster and a room full of vials past four mages.  &lt;br /&gt;
&lt;br /&gt;
Scout sneaks past the blademaster to the note - there's a bunch of sections in different languages.   Trying to teleport him out triggers the blademaster, though. &lt;br /&gt;
&lt;br /&gt;
Managaratha's Note: &lt;br /&gt;
* Swimming in the pool will turn you Blue, wherever you were born.&lt;br /&gt;
* Drinking it is only standard levels of stupid.&lt;br /&gt;
* If it's time to move it back, you will need to get to all of them before you move any of them. &lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* Slith bows, helmets, random supplies (several days of food), a little cash.&lt;br /&gt;
* Notes in Saurien on Mage Pharius..&lt;br /&gt;
* A Letter from Managaratha, in many languages.&lt;br /&gt;
* +10 EPs, +6 SPs&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Water_Alliance&amp;diff=429</id>
		<title>Water Alliance</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Water_Alliance&amp;diff=429"/>
		<updated>2024-08-17T22:31:54Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: Created page with &amp;quot;Scout vanishes, and Managaratha reappears.  Has he met us?  Yes!  Has he met Lisatera?  Yes, probably.    Nesh takes the first perfect pearl so as to keep it out of future divinations.      [Dragon 14]  The next perfect pearl location is the oyster bed, which is in the sleeping king's lands.   That kind of makes it his, so Gale yoinks it and gives it to Nesh.   The next nearest is off to the west, which puts us back in Queen Mab's lands.    [Dragon 15]   Things start get...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scout vanishes, and Managaratha reappears.  Has he met us?  Yes!  Has he met Lisatera?  Yes, probably.   &lt;br /&gt;
Nesh takes the first perfect pearl so as to keep it out of future divinations.    &lt;br /&gt;
&lt;br /&gt;
[Dragon 14]&lt;br /&gt;
&lt;br /&gt;
The next perfect pearl location is the oyster bed, which is in the sleeping king's lands.   That kind of makes it his, so Gale yoinks it and gives it to Nesh. &lt;br /&gt;
&lt;br /&gt;
The next nearest is off to the west, which puts us back in Queen Mab's lands.  &lt;br /&gt;
&lt;br /&gt;
[Dragon 15] &lt;br /&gt;
&lt;br /&gt;
Things start getting stormy.   The pearl is in some sort of large grotto in a larger coral reef.  Nesh, accompanied by Managaratha's glowing light, goes exploring.   The light gets lost.   Stella has some ability to make tools and fires, so puts together an ever-burning candle that Nesh can put in a lantern.   He goes exploring again, and finally gets to somewhere in the maze where he thinks something else (just around the corner) is moving.  It's a giant anglerfish sort of thing!    The glowing ball could be the perfect pearl!     Nesh decides this isn't where he wants to be adventuring, and squeezes through some more coral, taking some damage.   Now he finds some seaweed.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the storm is getting worse. &lt;br /&gt;
&lt;br /&gt;
Nesh ends up in a fight with the seaweed, and then retreats.  We flee the storm, let Managaratha take a nap, and then he can teleport us back.   But bringing Lisatera with us is harder.  She's happy to let us go .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back we go to the cave.  Managaratha squishes down Diomarche.   Stella has a trail of yarn to go back to the beginning, and Nesh will go first, as he doesn't get lost due to magical lostness.   Heading back to the anglerfish (not that real anglerfish have pearls but that seems likely)&lt;br /&gt;
&lt;br /&gt;
We fight the anglerfish, but that bulb was not a perfect pearl.   On we go.  &lt;br /&gt;
&lt;br /&gt;
Diomarche and Gale get grabbed.  The crab starts to submerge in the sand; Gale freaks out (claustrophobia) and casts a wild &amp;quot;water body&amp;quot; spell and dissolves in the ocean.  (2 successes 7 awryage). &lt;br /&gt;
&lt;br /&gt;
Vidan rescues Gale from the water, and Nesh finds the pearl.  &lt;br /&gt;
Time to go! &lt;br /&gt;
&lt;br /&gt;
(We bring out some crab and anglerfish steaks)&lt;br /&gt;
&lt;br /&gt;
[Dragon 16]&lt;br /&gt;
&lt;br /&gt;
Then we go to the sleeping king's castle.   Stella puts the potion together and feeds it to the king.  Yay!  &lt;br /&gt;
Vidan introduces us and convinces him to be on board with the fighting plan. &lt;br /&gt;
&lt;br /&gt;
We head back towards Melmane.    Gale thinks here &lt;br /&gt;
&lt;br /&gt;
[Dragon 17]&lt;br /&gt;
&lt;br /&gt;
Meeting with the captain on behalf of the Admiralty.    (People seem to notice Nesh more than they used to, though no one says anything.  The Captain is baffled that he didn't notice before.)&lt;br /&gt;
&lt;br /&gt;
We brief him on the mer.  We have secured alliance with three out of four - King Lani, we've suggested that Berana deal with that because they can provide buffs for red sharks.   Mag has a contractual marriage contract, Fal we uncursed, and Tabe we dealt with his mephits. &lt;br /&gt;
&lt;br /&gt;
He notes that as the Buccaneer has returned - what is his plan for working with the Admiralty and the Saurians.   The Buccaneer has traditionally been an Asset of the Country, not answerable to anyone in specific but they tend to be allied with the Admiralty or the Saurian city or both (both is possible but inconvenient).  &lt;br /&gt;
&lt;br /&gt;
We head to the north coast to talk to Philippa, after the captain arranges for a meeting.   How did you come by the blade?  Nesh says he has always had it.  He assumes it was given to him by his parents, but he does not remember his parents.  In Middlesea, he spoke with Petrov, who implied he had known his father.  &lt;br /&gt;
&lt;br /&gt;
She also asks &amp;quot;Captain Gale&amp;quot; about her plans, which surprises Gale - she says she still serves Middlesea under the Pirate Queen.  Philippa asks that she make herself known to the Admiralty while she is here and when she returns. &lt;br /&gt;
&lt;br /&gt;
Philippa duels with Nesh/the Buccaneer to take his measure.  &lt;br /&gt;
&lt;br /&gt;
We will be heading to Jabar - she thinks that they are fighting a different slith country and so coordination is not as important, and they are good at communication, so we don't really need to help on that front. &lt;br /&gt;
&lt;br /&gt;
[Dragon 18]&lt;br /&gt;
&lt;br /&gt;
Next - back to Northport to talk to Saurians., Nesh to talk to the librarian about cities.   He has learned he is the Buccaneer, and should check in with someone?  He also asks about general Saurian culture - they are pretty military, even not during the conflict. &lt;br /&gt;
&lt;br /&gt;
If his goal is to maintain neutrality between the Admiralty and the Saurian forces here, talking to them is good but should make sure he can leave when he wants to leave.   He's pretty sure he can just skip a run and be out. :) &lt;br /&gt;
&lt;br /&gt;
Nesh and Diomarche go to check in with the Saurian military.  They talk to a major.  If we're going to Jabar, they are interested in hiring an illusionist against the Breaker's forces. &lt;br /&gt;
&lt;br /&gt;
[Dragon 19]&lt;br /&gt;
&lt;br /&gt;
Back to Alexa.    She is absolutely not delighted to be introduced to a mage friend of Managaratha's.   But they chat.   Lisatera is interested in the interaction of magic and DI in defending Middlesea, and how did Alexa get around that - the answer she gets is that we have already punched a hole in those DI defenses, so when we are involved it is easier.   She collects a yellow favor from Lisatera in exchange for the consultation, and gets a precog of when the next challenge Alexa is likely to face as a mage is.  Lisatera thinks it's a couple of years away. &lt;br /&gt;
&lt;br /&gt;
Lisatera can figure out a bit of what happened with the first ritual that we got amnesia-gassed for, and that we were able to act a few times without the Avatar acting, but then we were near him and he started acting.  So it should be possible to sneak in without setting him off.  Once he noticed this method, it won't surprise him again.  But another method would be better, it might work to try the Alexa thing again in a while.   He's resisting the divine part of the timestop more than the purple part.   Letting him break the timestop enough times will just let him break it.  Unclear what &amp;quot;enough&amp;quot; is.  But he is also affected by the purple part, so harder for him to do anything farther than anything away.  So safer (not safe) to do things farther away.  &lt;br /&gt;
&lt;br /&gt;
It's a permanent miracle probably because it was a death miracle. &lt;br /&gt;
&lt;br /&gt;
Some of it could probably be taken down with big hammers or chipping - Lisatera thinks a warning might be possible for that.   (Those of us who make our memory rolls remember that it was a half-orc who killed the person who had the key to unlock it.  So the Breaker doesn't want it to go away?  The Oasis could probably make it go away,)&lt;br /&gt;
&lt;br /&gt;
Lisatera's report on the current people hanging out there: and who is trying to break things. &lt;br /&gt;
&lt;br /&gt;
Orange is motivated but doesn't have a lot of ability to dispel purple.  Purple isn't paying attention.  Bits of Red are paying a little attention but not as a whole.&lt;br /&gt;
&lt;br /&gt;
The other two green countries probably sent investigators too.  There's a red force from Darstan still there.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* +8 EPs&lt;br /&gt;
* +8 SPs&lt;br /&gt;
* +Merfolk Allies&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=428</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=428"/>
		<updated>2024-08-17T22:31:15Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Chapter 2: Across the Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# Hunting Slith Spies (in [[Blue]]), 2024-04-13&lt;br /&gt;
# Recapturing the Cataurs (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-06-08, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 189 EPs&lt;br /&gt;
* 308 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=392</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=392"/>
		<updated>2024-02-18T21:56:57Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
Chapter 1:&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
Chapter 2:&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-02-17, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 152 EPs&lt;br /&gt;
* 261 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=391</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=391"/>
		<updated>2024-02-18T21:47:22Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
Chapter 1:&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
Chapter 2:&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-02-17, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 152 EPs&lt;br /&gt;
* 261 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=On_His_Majesty%E2%80%99s_Secret_Surface&amp;diff=390</id>
		<title>On His Majesty’s Secret Surface</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=On_His_Majesty%E2%80%99s_Secret_Surface&amp;diff=390"/>
		<updated>2024-02-18T21:45:38Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: Created page with &amp;quot;==Splashing Around==  Vidan is still faded out.  We decide we will go look for other Merfolk kings. There is some discussion about cataurs and centaurs, and Diomarche tells the tale of how the cataurs in the boat could be considered his cousin, because back in the Comets of yore, the cataurs came over the mountains into Jabar and they un-Broke.  Were Repaired?  The terminology is perhaps confusing.  Managaratha thinks there might be a few more castles to the west, so we...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Splashing Around==&lt;br /&gt;
&lt;br /&gt;
Vidan is still faded out.  We decide we will go look for other Merfolk kings.&lt;br /&gt;
There is some discussion about cataurs and centaurs, and Diomarche tells the tale of how the cataurs in the boat could be considered his cousin, because back in the Comets of yore, the cataurs came over the mountains into Jabar and they un-Broke.  Were Repaired?  The terminology is perhaps confusing.&lt;br /&gt;
&lt;br /&gt;
Managaratha thinks there might be a few more castles to the west, so we head off that way.&lt;br /&gt;
We sail for a day or so, and then Managaratha sends up a clairvoy point to see what he can see, but he’s not very successful.  He drives around the clairvoy point and finds a more populated area, so we decide it’s a good place to go see if we can find a castle nearby.&lt;br /&gt;
&lt;br /&gt;
Gayle gives us some Free Action and Breathe Water, and we swim down and find a house with some merfolk.  One comes out and points a trident at us, asking us what we want.&lt;br /&gt;
&lt;br /&gt;
We say we’re hoping to go to the court, to help fight the slith.  Unless they want to fight the slith?  No, we should go talk to the king.&lt;br /&gt;
&lt;br /&gt;
The fast way is &amp;quot;swim that way&amp;quot;, but we’ll probably run into the mephits (which Managaratha explains are water elementals).&lt;br /&gt;
The slow way is go that way until you find the giant clam, and then switch to north for three leagues, and then come back this way.&lt;br /&gt;
&lt;br /&gt;
How many mephits?  A lot, they’re a problem.&lt;br /&gt;
&lt;br /&gt;
We swim to the giant clam, while Managaratha steers clairvoy around until he finds the water is boiling.  So maybe they’re steam mephits.  There also seem to be lava mephits.&lt;br /&gt;
&lt;br /&gt;
Gayle recalls that mephits are Broken elementals, they tend to be pairs of elements.&lt;br /&gt;
&lt;br /&gt;
The clam is about the size of room, although flatter.  Managaratha determines it has a quite large pearl, so we try to think about how to get the loot.  Lacking a better plan, Scout casts a Speak to Animals spell, and chats with the clam, but it doesn’t seem to want much, and he’s not very persuasive.  Nesh thinks it’s rude to attack the clam now that we’ve talked to it, so we wander off, with Gayle grumbling about failing at being a pirate.&lt;br /&gt;
&lt;br /&gt;
We travel a while to the castle, passing more habitations on the way.  The castle is quite large, and Managaratha casts Rangers Talk Polite Mer.  Nesh talks to the guards about wanting to see the King to fight the slith, but once they’re told it’s Managaratha, they say oh sure come on in.&lt;br /&gt;
&lt;br /&gt;
There are lots of fish swimming around; we get to the Throne Room.  There is a Mer with a crown on the throne.  There seems to be a line of fish waiting to talk to the King.  Huh.  There is no obvious organization.&lt;br /&gt;
&lt;br /&gt;
Scout looks around— everything here is Magical, but not spells, and not even Blue.  It’s more coordinated than miscellaneous elf magic.  It’s like the Queen under the Mountain with her Dwarves around her, and it would probably look like Magic for the room to be Hers.&lt;br /&gt;
&lt;br /&gt;
The King talks to the fish, sometimes in schools, but not in Mer– except for one.  That fish wants to know how long it will be before the seaweed won’t be destroyed by the mephits.  “Soon”, says the King.&lt;br /&gt;
&lt;br /&gt;
King Tabe greets Managaratha, welcoming him.  Managaratha says we’re here to fight the slith.  Oh good, the slith are a problem.  His forces are tied up elsewhere.  We offer to scout the mephits, which the King thinks would be helpful.&lt;br /&gt;
&lt;br /&gt;
King Fahl is asleep.  “Oh yes, he’s tied up.”  “Well, I don’t know about tied up, but he’s asleep.”&lt;br /&gt;
He’s the one the witch got.&lt;br /&gt;
&lt;br /&gt;
King Lani is busy with his shark breeding, Queen Mag they talk to occasionally, but the King doesn’t have a daughter, and she mostly seems to be looking for a marriage alliance.&lt;br /&gt;
&lt;br /&gt;
Is there something we can help with?  Scouting the mephits would help.  If there’s a way in that doesn’t require going through air, that would be useful.&lt;br /&gt;
&lt;br /&gt;
We get a map; the mephits are mostly south of the castle, with a big X for “don’t go here”.  The map also has the Giant Clam, a coral bed to the NE, there are arrows to Queen Mag’s lands, Lani’s lands NW, and Queen Fahl’s land to the east.&lt;br /&gt;
&lt;br /&gt;
In the castle, there's a guy who is planning to go and wrestle an octopus tomorrow. &lt;br /&gt;
He doesn’t need help, but if we wanted to watch and tell people how awesome he is, that would be good.&lt;br /&gt;
&lt;br /&gt;
Managaratha thinks about Elemental Planes and Elementals.&lt;br /&gt;
&lt;br /&gt;
We take Gayle’s boat back to the other boat.  Managartha clairvoys down, it looks like there’s a place that is not water, mostly steam.  No merfolk, no fish, no plants.  The ground under that area is mostly lava rather than earth.  There don’t seem to be obvious mephits.  There do seem to be some kind of caves? if that’s what they’re called in the lava.&lt;br /&gt;
&lt;br /&gt;
More clairvoy, looks like in the steam there’s a largeish cavern with air in it.  Managaratha contemplates how this happens, it’s probably some kind of magic, to keep the ocean out?  If it was just natural the King could probably deal with it if it’s in his realm.&lt;br /&gt;
&lt;br /&gt;
Stella asks the Goddess what needs fixing here.  There’s some defenses, but 13 successes 9 DI is enough to get past the 5 successes defense.&lt;br /&gt;
&lt;br /&gt;
The underwater Broken lands (where the Slith live) are not as Broken as the Broken Lands.  Underwater doesn’t have so coherent a Broken area.  The cavern is an attempt to make a Broken underwater Kingdom; that should be stopped.  There is something at the center of it that is making that happen.  The thing at the center is probably not sentient, but is something that a Broken priest or a powerful goblin made.  It needs to be sanctified away, preferably; physical destruction would make it easier to sanctify.  It would take most of Stella’s DI for a day to sanctify it, it’s a powerful miracle.  It might explode if we physically blow it up, though.  The mephits are more like guardians.&lt;br /&gt;
&lt;br /&gt;
Poking around via clairvoy during the night, Managaratha and Nesh find a glowing ruby in the center of a cavern with a squad of lava mephits standing around it.  There doesn’t seem to be smoke, so there may not be air there.&lt;br /&gt;
&lt;br /&gt;
Gayle thinks a bubble of clean air is probably good for breathing, but we might want cold air, to prevent heat issues.&lt;br /&gt;
&lt;br /&gt;
Thinking of spells that could help:&lt;br /&gt;
A generic Resist Environmental Heat is probably easier than Resist Fire Damage, unless it’s a Vast amount of heat.  That’s probably difficulty 8.&lt;br /&gt;
Walking on Lava would probably help.&lt;br /&gt;
&lt;br /&gt;
Nesh puts everything together into a plan.&lt;br /&gt;
* 6 successes Resist Environmental Heat.&lt;br /&gt;
* 3 successes 1 awryage Walk on Lava.&lt;br /&gt;
* Weapons are iced for 5 hits.&lt;br /&gt;
* Sotto Voce.&lt;br /&gt;
* 4 hours of Flying through Air.&lt;br /&gt;
&lt;br /&gt;
We teleport!  But it doesn’t get us all the way there.  Huh.  That’s weird.  Managaratha thinks that maybe the Broken Landedness is in a different coordinate system.  Thinking more, it seems like there are more hexes in each hex?  Hmm.  Managaratha thinks more.&lt;br /&gt;
Scout thinks there is definitely Magic fighting the DI, in a realm-fighting-realm way that Middlesea thinks is familiar.  Managaratha clairvoys more, and thinks his clairvoy points are also bigger than usual.  Huh.  Well, we go down below the steam and into the hole.&lt;br /&gt;
&lt;br /&gt;
We enter a big cavern filled with lava and mephits, with a gem in the center, with four mephits around the ruby in the center.&lt;br /&gt;
&lt;br /&gt;
Gayle casts Battle Diagnostics, which starts the combat.  Diomarche picks up Nesh and charges into the center of the room.  Nesh chops a mephit, which takes 5 hits, and he ignores the “melt the weapon” schtick.&lt;br /&gt;
&lt;br /&gt;
Managaratha teleports Stella to Diomarche, and she Sanctifies the gem.   It works!  The gem dissipates and the lava starts to vanish again.   We flee again (courtesy Managaratha) and clairvoy as the steam bubble collapses. &lt;br /&gt;
&lt;br /&gt;
We return to the castle, where there is a party in the throne room.   A cute merman dances with Gayle.  Even the fish are dancing!  There is some concern about eating what’s offered– are fish friends or food?  Apparently fish on the table are food.  Okay then.&lt;br /&gt;
&lt;br /&gt;
What other mer kings might be interested in coordination against the slith?    Don't ask Fahl, because he's asleep.  Mag is plausibly interestable.  Lani would need convincing that it was not going to get all his sharks killed. &lt;br /&gt;
&lt;br /&gt;
Scout asks after the Sea Witch; he’ll trade spells to do things like give you legs, or the voice of an angel, for weird prices.  Sounds kind of like a sluagh to Scout.&lt;br /&gt;
&lt;br /&gt;
Other things we learn:&lt;br /&gt;
* Clams don’t really want anything&lt;br /&gt;
* Managaratha helped move the Mer from the ancient homelands to the West of the main continent, two comets ago, to help fight the slith.&lt;br /&gt;
* The Tridents are good fighting weapons, but they also mostly seem to be part of the Armory, rather than items?  Creation says they stop existing if you went too far away from the castle.&lt;br /&gt;
* The merfolk use the tridents as thrown weapons.  They also use nets, and electric eels.&lt;br /&gt;
&lt;br /&gt;
==Other Kingdoms==&lt;br /&gt;
We decide to go talk to Queen Lani.  There are definitely more sharks here, if not lots of merfolk.  As we get close, however, Managaratha finds a note in his pocket, saying “Maybe do this one last.”  Huh.  Well, we decide to go talk to Queen Mag, and look for perfect pearls on the way.&lt;br /&gt;
&lt;br /&gt;
We do some pearl harvesting.  We collect about 5 pearls that are large and round.  One of them might qualify as perfect.  Throwing some Essence or some Red at it would help, but it’s plausible.  &lt;br /&gt;
&lt;br /&gt;
We get to Queen Mag’s court, and Managaratha goes in to talk to her, casting Sotto Voce.  She has heard of him, and he is hoping to get the Kingdoms to work together to fight the slith.&lt;br /&gt;
&lt;br /&gt;
The Queen frowns.  “That is a… subject which is unlikely to receive a warm reception at this time.”  And one of the guys’ swimming around faces lights up a bit.  Managaratha says that the war with the Slith is coming, albeit perhaps not to this particular kingdom.  She appreciates the information, but does not have immediate interest in his proposal.&lt;br /&gt;
&lt;br /&gt;
Managaratha is dismissed, so goes to take a nap.  The mer who looked interested finds him.  “Are you from Berana?”  “Oh.  Um… I have been through Berana, yes.  Have they been in touch?”  “Yes!  Perhaps you can convince Mother to let Prince Quentin out of the dungeon for allying with Berana.  I would appreciate Prince Quentin being freed.”&lt;br /&gt;
&lt;br /&gt;
He clarifies - Tia doesn’t want to be married either.  Venin is Mag’s son.  Quentin was prince of the old king of Berana!  Oh.  Right, him! Tia is the daughter of King Lani.&lt;br /&gt;
&lt;br /&gt;
Okay, that’s probably why we want to deal with Lani last.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* +5 Pearls, one Plausibly Perfect&lt;br /&gt;
* +8 EPs&lt;br /&gt;
* +8 SPs&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=389</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=389"/>
		<updated>2024-02-18T21:43:47Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
Chapter 1:&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
Chapter 2:&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 202&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-02-17, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 152 EPs&lt;br /&gt;
* 261 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=The_Once_and_Future_Queens&amp;diff=371</id>
		<title>The Once and Future Queens</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=The_Once_and_Future_Queens&amp;diff=371"/>
		<updated>2024-02-17T03:31:48Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* The Slith Meeting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Still Phoenix 23]&lt;br /&gt;
&lt;br /&gt;
==Heirs to Beran==&lt;br /&gt;
&lt;br /&gt;
The run begins with Scout vanishing and Managaratha reappearing, but the latter is severely injured with all the broken bones from before he vanished. Stella, with ecumenical help from Vidan to avoid the issues with Rush's holy ground, calls on the Mother to heal him. The funeral is still going on inside the church, and it ends without any surprises.&lt;br /&gt;
&lt;br /&gt;
The night passes peacefully, and the next day [Phoenix 24], the group  heads to the temple of Navere, (protected again by Vidan's ecumenical miracles from thwackback).&lt;br /&gt;
&lt;br /&gt;
[[Violet]], the high priest of Navere in Berana, tells Vidan that the first round of accusations of assassination by the contenders has been settled due to the Slith prisoner, but the kingdom still needs an heir within the next 4-5 days to prevent it from falling apart into factions.&lt;br /&gt;
&lt;br /&gt;
There are six factions, two of which support the same candidate. The contenders and their supporters are as follows:&lt;br /&gt;
* Prince Varen: The oldest child but illegitimate, supported by both the Rushites and hotheaded. He clashed a lot with Olason, as they were both hotheads.&lt;br /&gt;
* Princesse Anne: The oldest legitimate child.&lt;br /&gt;
* Prince Quentin: The only surviving descendant of the lord of the northern half of Berana, with a claim on their support.&lt;br /&gt;
* Prince Morgan: He was previously named heir by King Olason, but was removed again after a significant military loss. Olason married Morgan's mother before he was born, so there is a tiny argument that he is not legitimate.&lt;br /&gt;
* Princess Wendy: Not of age yet, but her mother, Queen Mary, is the current queen and has her own support.&lt;br /&gt;
&lt;br /&gt;
We also learn that there is an engagement party for Princess Bolga (King Olason had about thirty kids) tomorrow, and that People Of Note will be meeting to discuss the slith the following day.&lt;br /&gt;
&lt;br /&gt;
Violet continues the briefing: Franklin, the steward, is the one most likely to be listened to by everyone, although he remains apolitical between the contenders as a matter of policy.  Violet says that Naverre doesn't have a &amp;quot;preferred&amp;quot; candidate, but does think that the candidate should be &amp;quot;proper&amp;quot;.  However, as Olason was the first king, there is no succession history, so there isn't a clearly defined &amp;quot;proper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We briefly discuss the candidates and Vidan proposes that everyone infiltrate a different faction, but this plan does not survive contact with the mechanic.  Diomarche asks about Princess Friga (who is at Middlesea).  Her mother is Nessa - Olason divorced her twenty-five years ago, and she's still on her lands.  Prince Marek, her younger brother, was at the funeral.&lt;br /&gt;
&lt;br /&gt;
The group goes to the castle to talk to Franklin and brief him on what they know about the slith assassin. Franklin seems less fond of Varen and Quentin but maintains his apolitical stance.&lt;br /&gt;
&lt;br /&gt;
Diomarche goes to the Temple of Rush, to get their opinion on the slate of heirs.  Varen and Morgan are known for their military expertise, though it is unclear which ones will be more anti-slith and less focused on conquering their neighbors.&lt;br /&gt;
&lt;br /&gt;
Through the later gatherings, we will get a better idea about the heirs and their factions:&lt;br /&gt;
Prince Varen: Crosses (Rush) and Fists (hawks)&lt;br /&gt;
Princesse Anne: Top Hats (nobles)&lt;br /&gt;
Prince Quentin: Leafs (magic / weird / shamany / Orellian-favored)&lt;br /&gt;
Prince Morgan: Lemons (the disaffected)&lt;br /&gt;
Wendy / Mary: Roses (alliance-building)&lt;br /&gt;
&lt;br /&gt;
==The Wake==&lt;br /&gt;
&lt;br /&gt;
The group attends the wake for King Olason.  Some of the better-informed are familiar with us as the slith-catchers, while others aren't sure who we are. Vidan pays his condolences to Queen Mary (King Olason's marriages were all political except for this one, which was a love match), who is interested in relations between the Empire and Victoria, that Vidan is more informed about.   Vidan discovers that Queen Mary is the doubler for the Roses faction, and she seems willing to listen to his advice - no one playing the mechanic has a briefing, so they will all be playing fairly randomly.   &lt;br /&gt;
&lt;br /&gt;
Vidan's miracle of witnessing gives him his Koalition instincts, including that the wake - the card Germany - is the largest one available.   So whoever takes it will have a starting advantage.   &lt;br /&gt;
&lt;br /&gt;
The party investigates the mechanics - we can uncover specific cards by talking about things they care about, and then can decide whether to play them or put them back.   This lets us add more cards (at a cost of using them up) for the teams we are interested in, or pull more cards on small countries for the factions that we're trying to spike.&lt;br /&gt;
&lt;br /&gt;
Between the fact that Vidan has started by talking to Queen Mary and the fact that we are strongly in favor of alliance-building, we kind of fall in behind Roses, though not without a lot of wavering about &amp;quot;should we figure out who is best?&amp;quot; and &amp;quot;but the most important thing is to make ''someone'' win&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roses come out on top of Germany; the points are divided, and Vidan gets another insight: the lose condition is clearly &amp;quot;nobody has enough points at the end&amp;quot;.  We can tell that the points are apportioned based on who had the most card points, but not exactly how: Roses and Lemons did the best; Fists and Crosses did the worst.   &lt;br /&gt;
&lt;br /&gt;
Someone sneezes when Gale and her half-orc perfume comes near them - their card is the two of acorns, which is a surprise because they weren't in the mechanic.  Clearly the Acorns are the bad guy faction.   Vidan does recall &amp;quot;thwart the broken priest&amp;quot; as another option for Adventures.     Nesh checks the half-orc's pockets - he seems to be from the Empire, but doesn't have anything obviously incriminating.  However, being a half-orc is suspicious enough, so we surreptitiously surround him. &lt;br /&gt;
&lt;br /&gt;
Not surreptitiously enough, as it turns out.   He puts his hand in his pocket.   Vidan calls on Naverre, and declares that Minions of the Breakers shall not interfere.    Everyone paying attention can tell he's a half orc.   The guy says &amp;quot;Sorry to bother you...&amp;quot; and vanishes, using the thing in his pocket.  Oh well. &lt;br /&gt;
&lt;br /&gt;
Vidan gets the steward to get Lord Henry to invite Gale and Diomarche and Nesh to the hunt tomorrow.&lt;br /&gt;
&lt;br /&gt;
==The Hunt and the Engagement Party==&lt;br /&gt;
[Phoenix 25]&lt;br /&gt;
&lt;br /&gt;
The Hunt is Italy, and Portugal is the engagement party. &lt;br /&gt;
&lt;br /&gt;
Our general strategy is to pull roses at the hunt, and  pull top hats / leafs at the party, because it's small and the high cards will be wasted.   We can also tell the Queen to play low roses at the party.  &lt;br /&gt;
&lt;br /&gt;
Managaratha talks about magic at the party and pulls a midlarge Leaf.   Vidan remarks to the Queen that Navere suggests the party isn't the most important gathering, so she will play a low rose.  The groom is from Orange, and his family is at the party, with guests from Orange with presents.  People eye the gifts, wondering about weird horrible daggers.  Stella spots a concerning sword, and thinks she's seen something like it, since she got to Red.   (On thinking about this later, that the guy who wanted to arrest Gale for sparring had one.)&lt;br /&gt;
&lt;br /&gt;
At the Hunt, Gale tries to get a rose card by talking about battle magic and coordinating attacks, but this also pulls a Leaf.   So it's much more about the overt text than the subtext.  &lt;br /&gt;
&lt;br /&gt;
As we seem to be useful, the Queen arranges for invitations to Admiral Jefferson's retirement party, and a Rushian tournament, both to take place on the day after tomorrow. &lt;br /&gt;
&lt;br /&gt;
==The Slith Meeting==&lt;br /&gt;
[Phoenix 26]&lt;br /&gt;
&lt;br /&gt;
There are people talking inside and outside.   Inside is Great Britain (big); outside is Luxembourg (little).    Vidan tells the Queen the meeting is important.   Gale pushes for alliances and flips another rose.   Nesh convinces a cross card to support roses. &lt;br /&gt;
The current score is: &lt;br /&gt;
&lt;br /&gt;
Roses: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Fists+Crosses: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Hats: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Lemons: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Leaves: 7&lt;br /&gt;
&lt;br /&gt;
Can we talk Varen into dropping, in exchanging for being appointed a high military position  under Wendy?  Vidan talks to Violet about this idea, and she advises not talking to Varen until later.  You can switch individual supporters in the mechanic, but shouldn't change the teams until after. &lt;br /&gt;
&lt;br /&gt;
The lemons take Luxembourg!   That is ideal in that they have burned a lot of their high cards on a small score.&lt;br /&gt;
&lt;br /&gt;
==Retirement Party and Rush's Tournament==&lt;br /&gt;
[Phoenix 27]&lt;br /&gt;
&lt;br /&gt;
At the tournament of Rush, Nesh and Stella try to locate any more Acorns - they think that the person in the mechanic who isn't doing something is the high priest of the Nameless.    Does that mean they're Bent?  Or do we not understand the mechanic well enough? &lt;br /&gt;
&lt;br /&gt;
Gale gets on well with the retiring admiral, being natural nemeses.  &lt;br /&gt;
&lt;br /&gt;
Fists/crosses win the tournament (as makes sense), but that puts Roses comfortably in the lead with everyone else tied, at &lt;br /&gt;
&lt;br /&gt;
25 to 8 / 8 / 8 / 7&lt;br /&gt;
&lt;br /&gt;
Violet declares that Berana's Rule of Succession now includes:  If you die without an heir while married, your spouse gets to name the heir.   That is now the Rule of Succession.  &lt;br /&gt;
&lt;br /&gt;
Next up: the Coronation&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
* 5 eps &lt;br /&gt;
* 8 skill points&lt;br /&gt;
&lt;br /&gt;
===Things that we are still worrying about===&lt;br /&gt;
* the potential broken priest (Greg)&lt;br /&gt;
* the weird sword.&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=History&amp;diff=344</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=History&amp;diff=344"/>
		<updated>2023-11-18T02:19:36Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* The Merfolk War (C-2) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=World History=&lt;br /&gt;
Notes on what happened when, as we discover it.  For now, this will mostly be notes from things we discovered in the last run.  Information on events more recent than that will be added as we stumble upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;By convention, Comets will be referred to by the number of Comets ago they happened; e.g., &amp;quot;three Comets ago&amp;quot;, or C-3.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
Things that have happened since the last Comet / during this Comet.&lt;br /&gt;
&lt;br /&gt;
==The War of the Lord and Lady (C-1)==&lt;br /&gt;
&lt;br /&gt;
* The Land Bridge between Kor and Kern is created, sealing the Inland Sea.&lt;br /&gt;
* Melmaine becomes a single large island, instead of an archipelago.&lt;br /&gt;
* (??) The [[Plains of Geddon]] appear in [[Red]], making it Holy ground to [[Rush]].&lt;br /&gt;
&lt;br /&gt;
==The Merfolk War (C-2)==&lt;br /&gt;
&lt;br /&gt;
Not so much happened on the mainland (as Comets go - there are a few things that happened), but the Merfolk moved from the Western Ocean to the Eastern one and started fighting the Slith.&lt;br /&gt;
&lt;br /&gt;
==Rainbow River Disappears (C-3)==&lt;br /&gt;
The [[Oasis]] takes over the desert east of 'al Jabar.&lt;br /&gt;
&lt;br /&gt;
About half of the cataurs are Unbroken in 'al Jabar and become centaurs.  (This may have happened in the interstitial time.)&lt;br /&gt;
&lt;br /&gt;
==[https://stuff.mit.edu/~boojum/CometWeb/  Previous Run] (C-4)==&lt;br /&gt;
Lots happens:&lt;br /&gt;
* Centaurs and cataurs come back into the world; the Valley moves from VaKels to ShuMash, the Oasis moves from Avan to 'al Jabar.&lt;br /&gt;
* Slith reappear, invading everywhere from under the sea.&lt;br /&gt;
* Sauriens reappear, start to have children again.&lt;br /&gt;
* Male priests of the Goddess come into the world.&lt;br /&gt;
* 'al Jabar becomes a place where beings are Unbroken.&lt;br /&gt;
* Avan becomes a homeland of the Twins; ShuMash becomes a homeland for Spirits; the whole eastern subcontinent becomes a homeland for the Nameless.&lt;br /&gt;
* Possibly: Ratha becomes a homeland for the Goddess; Trelmane becomes holy to the Five.&lt;br /&gt;
* The Orcslayer becomes the first King of the West, where he is Overlord of the five countries, each of which is somewhat weakened.&lt;br /&gt;
* In Elfheim, the Arba-Sol is defeated and the Tree is destroyed, freeing many many elf souls from having been bound to it.&lt;br /&gt;
&lt;br /&gt;
==Rebellion Against Avan (C-5)==&lt;br /&gt;
About 700 years before C-4.&lt;br /&gt;
&lt;br /&gt;
Tureen and her band of heroes rise up against the oppressive Avani Empire, and it fractures into many countries.&lt;br /&gt;
&lt;br /&gt;
==Founding of Avan (C-6)==&lt;br /&gt;
&lt;br /&gt;
The Avani empire was founded 1683 years before C-4, uniting the east and west subcontinents of the mainland.&lt;br /&gt;
&lt;br /&gt;
==Marriage Comet (C-7)==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1aDO7r-bCrrL40JuJIQW7FuY76qzRUqeVj8Q1CNTLNLg/ Heroes of Kern] happens a few hundred years after this Comet.&lt;br /&gt;
&lt;br /&gt;
==Centaur/Cataur War (C-8)==&lt;br /&gt;
&lt;br /&gt;
==Neverending Winter (C-9)==&lt;br /&gt;
The Last Warlock sheds his tears, converts to the Five, and men stop being able to learn witchcraft.&lt;br /&gt;
&lt;br /&gt;
==The Great War (C-10)==&lt;br /&gt;
The orcs are unified under a Chieftan and march south; Kor and Kern lead the defense against them, and come to political dominance for several comets.&lt;br /&gt;
&lt;br /&gt;
==Magic Goes Haywire (C-11)==&lt;br /&gt;
&lt;br /&gt;
==Ancient History==&lt;br /&gt;
* There have been about 40 comets total (maybe 45 now).&lt;br /&gt;
* Many comets ago, the Inland Sea is created when the mainland sinks.&lt;br /&gt;
* Poisoning of the air causes Sauriens and slith to become &amp;quot;extinct&amp;quot;; Sauriens lose the ability to produce young, slith are driven under the sea to escape the poison.  The Goddess and the Nameless provide a miracle giving some Sauriens incredibly long life, against the day they are able to have children again.&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=History&amp;diff=343</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=History&amp;diff=343"/>
		<updated>2023-11-18T02:16:46Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* ??? (C-2) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=World History=&lt;br /&gt;
Notes on what happened when, as we discover it.  For now, this will mostly be notes from things we discovered in the last run.  Information on events more recent than that will be added as we stumble upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;By convention, Comets will be referred to by the number of Comets ago they happened; e.g., &amp;quot;three Comets ago&amp;quot;, or C-3.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
Things that have happened since the last Comet / during this Comet.&lt;br /&gt;
&lt;br /&gt;
==The War of the Lord and Lady (C-1)==&lt;br /&gt;
&lt;br /&gt;
* The Land Bridge between Kor and Kern is created, sealing the Inland Sea.&lt;br /&gt;
* Melmaine becomes a single large island, instead of an archipelago.&lt;br /&gt;
* (??) The [[Plains of Geddon]] appear in [[Red]], making it Holy ground to [[Rush]].&lt;br /&gt;
&lt;br /&gt;
==The Merfolk War (C-2)==&lt;br /&gt;
&lt;br /&gt;
Not so much happened on the mainland, but the Merfolk moved from the Western Ocean to the Eastern one and started fighting the Slith.&lt;br /&gt;
&lt;br /&gt;
==Rainbow River Disappears (C-3)==&lt;br /&gt;
The [[Oasis]] takes over the desert east of 'al Jabar.&lt;br /&gt;
&lt;br /&gt;
About half of the cataurs are Unbroken in 'al Jabar and become centaurs.  (This may have happened in the interstitial time.)&lt;br /&gt;
&lt;br /&gt;
==[https://stuff.mit.edu/~boojum/CometWeb/  Previous Run] (C-4)==&lt;br /&gt;
Lots happens:&lt;br /&gt;
* Centaurs and cataurs come back into the world; the Valley moves from VaKels to ShuMash, the Oasis moves from Avan to 'al Jabar.&lt;br /&gt;
* Slith reappear, invading everywhere from under the sea.&lt;br /&gt;
* Sauriens reappear, start to have children again.&lt;br /&gt;
* Male priests of the Goddess come into the world.&lt;br /&gt;
* 'al Jabar becomes a place where beings are Unbroken.&lt;br /&gt;
* Avan becomes a homeland of the Twins; ShuMash becomes a homeland for Spirits; the whole eastern subcontinent becomes a homeland for the Nameless.&lt;br /&gt;
* Possibly: Ratha becomes a homeland for the Goddess; Trelmane becomes holy to the Five.&lt;br /&gt;
* The Orcslayer becomes the first King of the West, where he is Overlord of the five countries, each of which is somewhat weakened.&lt;br /&gt;
* In Elfheim, the Arba-Sol is defeated and the Tree is destroyed, freeing many many elf souls from having been bound to it.&lt;br /&gt;
&lt;br /&gt;
==Rebellion Against Avan (C-5)==&lt;br /&gt;
About 700 years before C-4.&lt;br /&gt;
&lt;br /&gt;
Tureen and her band of heroes rise up against the oppressive Avani Empire, and it fractures into many countries.&lt;br /&gt;
&lt;br /&gt;
==Founding of Avan (C-6)==&lt;br /&gt;
&lt;br /&gt;
The Avani empire was founded 1683 years before C-4, uniting the east and west subcontinents of the mainland.&lt;br /&gt;
&lt;br /&gt;
==Marriage Comet (C-7)==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1aDO7r-bCrrL40JuJIQW7FuY76qzRUqeVj8Q1CNTLNLg/ Heroes of Kern] happens a few hundred years after this Comet.&lt;br /&gt;
&lt;br /&gt;
==Centaur/Cataur War (C-8)==&lt;br /&gt;
&lt;br /&gt;
==Neverending Winter (C-9)==&lt;br /&gt;
The Last Warlock sheds his tears, converts to the Five, and men stop being able to learn witchcraft.&lt;br /&gt;
&lt;br /&gt;
==The Great War (C-10)==&lt;br /&gt;
The orcs are unified under a Chieftan and march south; Kor and Kern lead the defense against them, and come to political dominance for several comets.&lt;br /&gt;
&lt;br /&gt;
==Magic Goes Haywire (C-11)==&lt;br /&gt;
&lt;br /&gt;
==Ancient History==&lt;br /&gt;
* There have been about 40 comets total (maybe 45 now).&lt;br /&gt;
* Many comets ago, the Inland Sea is created when the mainland sinks.&lt;br /&gt;
* Poisoning of the air causes Sauriens and slith to become &amp;quot;extinct&amp;quot;; Sauriens lose the ability to produce young, slith are driven under the sea to escape the poison.  The Goddess and the Nameless provide a miracle giving some Sauriens incredibly long life, against the day they are able to have children again.&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=322</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=322"/>
		<updated>2023-10-14T14:25:22Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2023-09-02, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 100 EPs&lt;br /&gt;
* 200 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=To_Catch_A_Thief&amp;diff=241</id>
		<title>To Catch A Thief</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=To_Catch_A_Thief&amp;diff=241"/>
		<updated>2023-06-17T14:22:37Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: Created page with &amp;quot;Nesh and Managaratha reappear and Scout vanishes.   We want to wait to hear about the interrogation and get our promised share of the loot, and then go to Red to catch up with Thistle.   Around breakfast, Volda shows up, but we say we're waiting at the moment.   Managaratha wonders if there are records of who he visited in the past six months.  That would be difficult.    We lounge about until lunch-ish, when a messenger shows up and delivers a note and a bag to Volda....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nesh and Managaratha reappear and Scout vanishes. &lt;br /&gt;
&lt;br /&gt;
We want to wait to hear about the interrogation and get our promised share of the loot, and then go to Red to catch up with Thistle. &lt;br /&gt;
&lt;br /&gt;
Around breakfast, Volda shows up, but we say we're waiting at the moment.   Managaratha wonders if there are records of who he visited in the past six months.  That would be difficult.    We lounge about until lunch-ish, when a messenger shows up and delivers a note and a bag to Volda.   We go up to one of the rooms. &lt;br /&gt;
&lt;br /&gt;
The information that was recovered from the assassin, to date, is that she was sent after us because her master discovered that we are the best key to getting Slayer out of Middlesea, and her master does not want Slayer released from the trap.    (An orc, Slayer).    We wonder if this is the same orc who Sergeant Susie would not want let out. &lt;br /&gt;
&lt;br /&gt;
There is a bag of loot: a small amount of cash, four poisons of unknown poison-ness. &lt;br /&gt;
&lt;br /&gt;
Managaratha yellow-calls Thistle.  We will be heading towards Red.  She's in Darstan still.  &lt;br /&gt;
&lt;br /&gt;
Volda arranges a teleport for us to Darstan, for the cost of our bag of coins.  &lt;br /&gt;
&lt;br /&gt;
We're now in a square in Darstan.  Gale rescued a kidnapped librarian (Rosalind) here from an annoying relative of Baron Volstak. &lt;br /&gt;
&lt;br /&gt;
Diomarch hails the duty paladin.  He needs to see a senior priest, but stay out here, because it's complicated.  The priest comes out.    Diomarch gives him a reasonably detailed up to date report, and also says he wants to talk to Duchess Zerbina about the link.  The priest thinks that she will probably not be willing to change her strategy - a lot of her forces are there.  The Duchess is not doing as well breaking up the forming alliance between King Richard's lands and Berana (King Olanson).   Also, Diomarche should not come into the temple of Rush himself. &lt;br /&gt;
&lt;br /&gt;
Gale looks up Rosalind and regales her with the story over tea. &lt;br /&gt;
&lt;br /&gt;
Managaratha finds a horse that looks kind of gilled and scaly on the common, and asks if he can sit on it.  He sells his fancy rock and does so, noting that it bends oddly, more like a snake than a horse.  &lt;br /&gt;
&lt;br /&gt;
Dinner where Thistle is supposed to show up.  Some people notice that there's a lady keeping an eye on us from another table, and Vidan thinks it's Thistle in disguise.    Managaratha waves, and she rolls her eyes and leaves.    Nesh follows stealthily.   She eventually stops. &amp;quot;Nesh, right?&amp;quot;   He apologizes for his friends.   There's at least one person in town she doesn't want to spot her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you all want?&amp;quot;&lt;br /&gt;
&amp;quot;Uh... that much I wasn't told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They arrange to meet later on the commons.   Can we help?   Do we know a good fence?  Nesh wonders why she hasn't gone home where she is in the thieves guild.   She'd get a better price for it here... she'll go talk to Nesh. &lt;br /&gt;
&lt;br /&gt;
She got teleported here, and tried to make contact with the local guild.  Got in an argument with this &amp;quot;bitch named Marsha&amp;quot; who didn't think she was competent.  Stole some of her stuff.  In her stuff is what looks like the Duchess's signet ring.   Nesh offers to handle returning it for a reward and the reward is hers.   We can probably deal with probing in a way that doesn't implicate her, for example. &lt;br /&gt;
&lt;br /&gt;
Vidan gets us an audience, and gives her a packet.  There's something else that might be more sensitive - she takes us to a tower where a red mage takes away the guards' ears.  O_o   Lots of us have various investigatory abilities - we came upon a lifelink, is she aware of that?  Yes.  We thought it might be in an unfortunate state.   Her husband's absence is day to day inconvenient.  The lifebond is not day to day inconvenient...but she is concerned about what will happen when the timestop is ended.   Her husband had taken a great deal of damage right before the timestop went into effect.  She has recovered from her share of that damage - and is concerned that people get to him quickly. &lt;br /&gt;
&lt;br /&gt;
Vidan also notes that the enemy has been pushing instability, in case there is anything we could help with.   Since Middlesea closed and her husband went missing, there have been pressures on Darstan that have increased from neighbors in Red. It seems likely that one of Berana and King Richard's Lands were responsible for a recent intrusion into the castle.  If you were to learn which of them that might have been, that would be appreciated.   Berana has an envoy here publicly, Prince Sven.  King Richard doesn't have anyone official. &lt;br /&gt;
&lt;br /&gt;
Nesh goes to find the thieves guild.   They tell him to go to the Temple of Jord and talk to Joseph.  He slouches in and to the shrine of Jord,   Joseph notes that he has a lot of DI resistance, but quizzes him on streetwise and some other skills he doesn't have.   Before making plans, he should talk to either Alex at the Dragon's Claw or Marsha at the Stone Table.  &lt;br /&gt;
&lt;br /&gt;
Nesh and Gale talk to Marsha.  Ex-pirates.  Red guard dogs are something we won't be used to.  Don't do too large a hit too often.    Don't get too ambitious or claim we're Jord's left hand.    She thinks there might be some jobs in the next week or so in case we're interested.  If we're on a sanctioned job, we can run to a safehouse, but don't run to them on random jobs.  &lt;br /&gt;
&lt;br /&gt;
Nobody sneezes, though.  Very disappointing.&lt;br /&gt;
&lt;br /&gt;
We also recall that the Duchess actually asked that we figure out which of two people was responsible, not to investigate the theft.  So we need to find the people and investigate them. &lt;br /&gt;
&lt;br /&gt;
General gossip: Victoria is not all that interesting, she's always fighting Purple.   Prince Sven is in town from Berana, everyone knows where.   (The king of Berana has 25+ kids).  Everyone assumes King Richard has someone here but nobody knows who offhand.   Everyone is clear that the Duchess is the war leader, and Volstack is the ruler.  &lt;br /&gt;
&lt;br /&gt;
We visit Sven and give him a packet.  He assures us that's very interesting.  But he doesn't care about stuff outside of Red.  (He is familiar with the Blue Mage, the most interested in outside Melmayne).   Does he know who Richard's guy is?  Well, give me two, I can get one to Richard.   Vidan thinks that he is in communication with Richard about what to do about Darstan.  Nesh thinks that he has moved here for the long term, not just for a bit. &lt;br /&gt;
&lt;br /&gt;
Back to the common to talk to Thistle.   Is Marsha a fence?  No.  So she stole it probably on someone else's behalf.   She can show us.   &amp;quot;What needs fixing?&amp;quot;  (11 successes, 7 DI). &lt;br /&gt;
&lt;br /&gt;
Get the ring back to the Duchess, &lt;br /&gt;
Clearing Marsha out would be good. &lt;br /&gt;
Stopping the war between Darstan / King Richard's lands / Berana from starting.  Getting that back to the Duchess will help with that (getting it back to where Marsha was sending it would do best.).   Marsha was sending it to George, King Richard's spy.  Don't let George get it, that would start the war.   Letting Sven get it would start the war more slowly. &lt;br /&gt;
&lt;br /&gt;
We split up - Diomarch, Stella go up the stairs. Nesh (with Thistle) on the roof,  Gale, Vadim, Managaratha, in the Kittiwake lurking in the alley on the second floor. &lt;br /&gt;
&lt;br /&gt;
She goes out the window and we give chase.   We fritter her down until she explodes, which Vadim confirms is Broken.    (Gale loses her party clothes and Managaratha loses his ingredients).&lt;br /&gt;
&lt;br /&gt;
Thistle and Nesh, tossing her place, finds them.    (Nesh gives Thistle all the money).&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=240</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=240"/>
		<updated>2023-06-17T14:22:17Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Ministries_of_Empire]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
* [[First Run]] (2023-01-07)&lt;br /&gt;
* [[Second Run]] (2023-02-18)&lt;br /&gt;
* [[To The Heart]] (Third Run, 2023-03-04)&lt;br /&gt;
* [[Adventures are Everywhere]] (Fourth Run, 2023-03-18)&lt;br /&gt;
* [[Promises Promises]] (Fifth Run, 2023-04-01)&lt;br /&gt;
* [[A Lilac Kind Of Purple]] (Sixth Run, 2023-05-13)&lt;br /&gt;
* [[To Catch A Thief]] (Seventh Run, 2023-05-27)&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=A_Lilac_Kind_Of_Purple&amp;diff=225</id>
		<title>A Lilac Kind Of Purple</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=A_Lilac_Kind_Of_Purple&amp;diff=225"/>
		<updated>2023-05-27T16:42:23Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shift Change==&lt;br /&gt;
Vidan and Stella re-appear.  Nesh and Managaratha disappear. &lt;br /&gt;
&lt;br /&gt;
We brief Vidan and Stella, at least a bit.&lt;br /&gt;
&lt;br /&gt;
Scout talks to Rakta– did he notice the orc attack?  He dreamed about them.  Did he see them plotting?  No, he just saw that they were attacking the people he was watching, and was told to wake up.  Scout gives him an evidence packet and says that’s what the orcs are after.&lt;br /&gt;
&lt;br /&gt;
Vidan says he just spent a few hours at the Citadel– wait, what!?  The Citadel!?  Yes.  The Breaker’s Citadel?  Oh, no, the keep at Middlesea.  Phew.&lt;br /&gt;
&lt;br /&gt;
Volda shows up in the morning.  He drily notes the re-appearance of Vidan and Stella, and says he should bring them to the Minister of War.  He drily inquires as to whether the others are… having breakfast down the street?  No, they poofed/castled.&lt;br /&gt;
&lt;br /&gt;
We are brought back to the Ministry of War.  The Minister gets Vidan and Stella’s assurance to agree to the Oath, etc.  Vidan makes sure there are no Sixth-level bureaucrats who would out-rank the Minister.  Also that if Gods request or require the information, it is permissible to tell them.&lt;br /&gt;
&lt;br /&gt;
The Minister briefs Stella and Vidan about the murder of the Minister of Redaction and the time-stop effect that occurred on his death.  The Minister is more concerned that the bad guys have internal information on the Ministry of Redactions than on the ninja per se.  The fact that there was an orc incursion trying to get the Evidence Packet implies that there are factions which aren’t talking to each other, which is… interesting.  Given that one of us is going to have to apply the key to undo the time-stop, he wanted to make sure we know.&lt;br /&gt;
&lt;br /&gt;
Redactions doesn’t work for a Fifth level ministry, though they work with Interior frequently.&lt;br /&gt;
==The Ministry of Lilacs==&lt;br /&gt;
Volda is waiting for us– have there been any new Ministries activated since yesterday?  Not that he is aware of.  “See?  He’s careful.” –Vidan&lt;br /&gt;
&lt;br /&gt;
Gale prevails upon the party to journey to the Ministry of Lilacs.  Why do we care, Vidan wonders?  The timing is suspicious– they were founded when Middlesea was attacked (which Vidan thinks should be called D-Day, but Scout thinks should be Orcs-Invade Day, or OI-Day for short.)  Volda takes the party there, they are slightly out of town.&lt;br /&gt;
&lt;br /&gt;
Gale interrogates the Ministry– what is their remit?  Creating?  Selling?&lt;br /&gt;
Not so much selling, but regulating the sale of perfumes.  They are doing some selling at the moment, while they are getting the &lt;br /&gt;
“How does the Ministry reactivate?”&lt;br /&gt;
&lt;br /&gt;
“A Bureaucrat of sufficient rank decides it is the thing they are meant to do.”&lt;br /&gt;
“Is that you?”&lt;br /&gt;
“Oh, no.  I am flattered, but I am not of the Third Rank.”&lt;br /&gt;
&lt;br /&gt;
The Minister’s name is Xi.&lt;br /&gt;
&lt;br /&gt;
Gale asks for an adventuring perfume!  Something, you know, dashing and sexy. &amp;lt;br&amp;gt;&lt;br /&gt;
“Certainly, certainly.”&amp;lt;br&amp;gt;&lt;br /&gt;
Gale is brought to the back room.  There is a whole procedure involved.  Washing and a robe, and some trial and error.  Gale asks if she can buy some for personal use.  It is expensive but not unbuyable.  Come back in an hour.  Gale does some flirty interrogation, but doesn’t find out where the Bureaucrat was before Lilacs was instantiated.&lt;br /&gt;
&lt;br /&gt;
Vidan asks Volda what is happening with the Ministries whose leaders were on Middlesea.&lt;br /&gt;
Lions is mostly working as normal, as the Minister often was absent for lengths of time; others are struggling a bit.  Fortune is probably doing whatever Fortune does; he doesn’t know.  Redactions and Repercussions are having differences of opinion as to who’s in charge; those differences are opaque, and the loss of the Subminister of Redactions isn’t helping.&lt;br /&gt;
&lt;br /&gt;
(In general Subministers are two levels below their Minister.)&lt;br /&gt;
&lt;br /&gt;
While Gale is inside, we are approached!&lt;br /&gt;
&lt;br /&gt;
“Good morning, I am Inspector Vok, I understand you were involved with the unfortunate incident with orcs, and also that you were one of the last people to speak with the Minister of Redactions.  Could we speak later today, maybe over lunch?”  Vidan admits as to how we would be pleased.  He will meet us at our inn.&lt;br /&gt;
&lt;br /&gt;
Scout goes to ask the Ministry of Lilacs about Green magic.  A different person answers the door.  They regulate some uses of Green magic, though they are not the Ministry of Magic.  Many of the preparations of perfumes and scents include a use of plants which overlaps with Green.    How about growing reagents?   If it's for personal use, that would be the Ministry of Magic.   The guy suggests that if he is planning to settle here, he get a license. There are licenses?  Of… course…&lt;br /&gt;
&lt;br /&gt;
Volda drily suggests we sit at a tea shop while we wait.  He tries to ignore us, but Gale continues to pester him a bit about his past Ministerial experience.  &lt;br /&gt;
&lt;br /&gt;
As it turns out, Vidan was not contracted to a specific Ministry, but to the Delegation as a whole.&lt;br /&gt;
&lt;br /&gt;
Vidan asserts that wild magic is illegal in the capital, which seems Mad to Scout.&lt;br /&gt;
&lt;br /&gt;
==Lunch with Inspector Vok==&lt;br /&gt;
He has not reviewed the Tarn Evidence packet, so he does so.  The Inspectors are cops and auditors; they work with the Ministry of Interior, but they pride themselves on their independence.  There’s some debate about whether they’re technically a Ministry (though Vidan is unclear what it would mean to not be a Ministry…)&lt;br /&gt;
&lt;br /&gt;
Vok appreciates the information, but was interested in talking about the incursion. &lt;br /&gt;
&lt;br /&gt;
How can we help?  He’s used post-cog to watch the ninja kill the Sub-minister, but he couldn’t follow him in or out.  Human, or maybe a half-elf.  Could have been an elf.  Not a centaur or a Saurien.  Not a goblin; he probably could have told the difference between &lt;br /&gt;
&lt;br /&gt;
Vok takes us to the scene of the Crime!  It’s been about two weeks; it’s a nice house, if dusty.&lt;br /&gt;
Vidan detectives– blood on the bed, no signs of a struggle.  No signs of any thwackback, which… second level minister might have had some.  Hard to know.  The room has been pretty thoroughly searched, any other obvious clues have been removed.  Whoever broke in and out was better than 6 successes– couldn’t have told that the door was picked or the window had been forced.&lt;br /&gt;
&lt;br /&gt;
It’s hard to tell if there was an attempt to search the space by the ninja.  Nothing is obviously missing.  Vok knows the weapon was a dagger, seemingly unpoisoned.&lt;br /&gt;
&lt;br /&gt;
Vidan asks Navere for True Sight of what needs to be seen, 6 DI 5 successes.&lt;br /&gt;
&lt;br /&gt;
The ninja dodges a bunch of Vidan's miracle, but not all of it.  &lt;br /&gt;
&lt;br /&gt;
This causes Vok to cast the post-cog again and share it with Vidan.  He sees the ninja attack, and is fairly confident that it’s a half-orc.&lt;br /&gt;
&lt;br /&gt;
Stella also looks around, to see what needs fixing.&lt;br /&gt;
There are two problems here, neither of which can be fixed here.&lt;br /&gt;
The half-orc spy network in the Bureaucracy&lt;br /&gt;
Finding the key to opening the time-stop.&lt;br /&gt;
There is potentially information in the room that could be helpful for the second, but it’s being concealed by Twins-y things.&lt;br /&gt;
&lt;br /&gt;
It’s probably better to avoid fixing the half-orc spy network too fast– the problems are both keeping a third problem in check.  Solving either of those two problems will bring a third problem closer.&lt;br /&gt;
&lt;br /&gt;
Scout takes a look around to see what the magic/miracular landscape looks like.&lt;br /&gt;
The house has some protections, both magical and miracular.  It doesn’t look like those have been triggered yet.  They’re not physical, they’re informational, and they don’t seem to be protecting the ninja, rather than the Minister.  Which is probably what the Goddess meant by saying “I’m not going to tell you the information right now”.&lt;br /&gt;
&lt;br /&gt;
Scout mentions that the house is protecting the Minister’s secrets– “More paperwork”, sighs the Inspector.  He mostly leaves us be in the House.  The party pokes around a bit more.&lt;br /&gt;
Stella asks if the half-orc was male or female– probably male.&lt;br /&gt;
&lt;br /&gt;
Vadim files some paperwork to find out where the Lilac Ministers came from. &lt;br /&gt;
&lt;br /&gt;
The Ministry of Repercussions might be able to tell us if we should expect a half orc ninja visit tonight.   Also what might happen if Gale keeps investigating the Ministry of Lilacs.   IT HAS A RAINBOW ENDING AT IT. &lt;br /&gt;
&lt;br /&gt;
The door opens as we approach– “come in, you’re late”.  Huh.  Vidan thinks they often say that.  They lead us to a room that is clearly set up for us.&lt;br /&gt;
&lt;br /&gt;
“I am Sub-minister Tran– you would be the Middlesea… emissaries, let’s say.”&lt;br /&gt;
“What’s left of them, anyway.  Or what’s free of them.”  – Diomarch&lt;br /&gt;
“What’s free of them, yes.  I don’t suppose you have any information from the Minister?”&lt;br /&gt;
“Not yet, no.”&lt;br /&gt;
“It is highly likely you will, though you all are hard to predict, due to the Miracles on you– Miracles making predictions harder.&lt;br /&gt;
&lt;br /&gt;
 So.  What do you need.”&lt;br /&gt;
&lt;br /&gt;
Diomarch asks about the orc attack(s).&lt;br /&gt;
&lt;br /&gt;
“There are odds above 80% of a ninja attack on you all this evening.  I cannot see the details, but it seems to be an assault rather than a theft.”&lt;br /&gt;
&lt;br /&gt;
Well that’s disheartening for everyone except Diomarch, who thinks he’s done his job here.&lt;br /&gt;
&lt;br /&gt;
Gale asks about ramifications of investigating the Ministry of Lilacs.&lt;br /&gt;
&lt;br /&gt;
“No ramifications in the next several days, but there is an encounter with a young lady on most of the paths but the details are lost in the noise.”&lt;br /&gt;
&lt;br /&gt;
How about going to Green v. Red next? &lt;br /&gt;
&lt;br /&gt;
The immediate consequences were already triggered in Green yesterday evening.  We could learn about that by going to Her Majesty's court, but there is no immediate necessity. &lt;br /&gt;
&lt;br /&gt;
Thistle's actions in Darstan are not completely resolved - if we travel there quickly we could have an impact on that, and we could have an effect on the possible conflicts between Darstan and the other red nations.  If we wait until the Saurian returns he might want to go to Blue. &lt;br /&gt;
&lt;br /&gt;
Vadim notes: their advice is not always right, but if you go and get their advice and then ignore it, you will absolutely be fired if they were right.  &lt;br /&gt;
==Preparing for Ninja==&lt;br /&gt;
We go to the Ministry of Lilacs, looking for perfumes that would be good irritants for half-orc assassins who are liable to come and get us.&lt;br /&gt;
&lt;br /&gt;
A young woman comes in and delivers the perfume - it's the same person who opened the door but looks young now.    Gale invites her to stay for dinner.  She introduces herself as [[Li Za]]. &lt;br /&gt;
&lt;br /&gt;
A centaur comes in.   Checking which herds Diomarch is with.   &amp;quot;I'm with Eschetos.  Look at the end.&amp;quot;    (I'm not with a ministry, I'm with the Head Stallion.)&lt;br /&gt;
As it turns out, the centaur’s name is Luc.  He asks many questions, and will report to headquarters.  He expects we will hear back from him or another centaur, soon.  He gallops off.&lt;br /&gt;
&lt;br /&gt;
Li Za is put out by Scout’s doubts about the perfume’s efficacy, and Gale flirts a bit more to try to reassure her.   We give her a Tarn Evidence Packet too. &lt;br /&gt;
&lt;br /&gt;
Clomp clomp clomp - there are some centaurs milling around around casual in the middle of the street.  Do they have any plans on second-story combat?  One of them is a Purple mage who can walk up; they all have bows.  The Purple mage could shrink them, although that’s not really subtle per se.  Luc and two of the centaurs go to the stables; one of the centaurs goes up.&lt;br /&gt;
&lt;br /&gt;
Rakta gives four of us a miracle of Noticing Things While Asleep– +24 Per.&lt;br /&gt;
==The Ninja Strikes!==&lt;br /&gt;
Scout notices the ninja coming through the window, and shouts and shoots him in the surprise round.   He takes a thrown knife for his pains, and also starts taking poison damage. &lt;br /&gt;
&lt;br /&gt;
Diomarch charges into the fray, bowling over the assassin and keeping him pinned for a round.  Stella manages to heal Scout enough that the poison is a slow drip, rather than a torrent.&lt;br /&gt;
&lt;br /&gt;
Gale casts coordinate on the next attack - that clears the deck for the mooks to pincushion the assassin, though he is still standing at the end of round 2, when he drops his ninja smoke and bounces off of Vidam's anti-teleport shield.  He runs down the stairs instead.   The ninja has a schtick in hard-to-see that caps attacker’s dice at their Per; Scout gives everyone a miracle of extra Per dice.&lt;br /&gt;
&lt;br /&gt;
Scout sends his Per spirit to blind the ninja, which leaves him actually blind– although he still has targeting on where the spirit is, which helps.&lt;br /&gt;
&lt;br /&gt;
The centaurs keep chasing him and Luc manages to knock him down.  Scout falls over from poison.&lt;br /&gt;
&lt;br /&gt;
The slow two-legs get rides from the nearby centaurs.   Stella keeps everyone (including the ninja) from dying of poison. &lt;br /&gt;
&lt;br /&gt;
Vadim pushes for &amp;quot;Give him to the centaurs, and we get (some of) the loot.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A terrible, terrible combat in which we barely eke out a victory.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
+5 EPs&lt;br /&gt;
+5 SPs&lt;br /&gt;
+1 captured half-orc assassin&lt;br /&gt;
+some loot&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
Gale returns to the Ministry of Lilacs, to flirt with Li Za (and tell her that the perfume worked well)..&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=A_Lilac_Kind_Of_Purple&amp;diff=224</id>
		<title>A Lilac Kind Of Purple</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=A_Lilac_Kind_Of_Purple&amp;diff=224"/>
		<updated>2023-05-27T16:42:09Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: Created page with &amp;quot;==Shift Change== Vidan and Stella re-appear.  Nesh and Managaratha disappear.   We brief Vidan and Stella, at least a bit.  Scout talks to Rakta– did he notice the orc attack?  He dreamed about them.  Did he see them plotting?  No, he just saw that they were attacking the people he was watching, and was told to wake up.  Scout gives him an evidence packet and says that’s what the orcs are after.  Vidan says he just spent a few hours at the Citadel– wait, what!?  Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shift Change==&lt;br /&gt;
Vidan and Stella re-appear.  Nesh and Managaratha disappear. &lt;br /&gt;
&lt;br /&gt;
We brief Vidan and Stella, at least a bit.&lt;br /&gt;
&lt;br /&gt;
Scout talks to Rakta– did he notice the orc attack?  He dreamed about them.  Did he see them plotting?  No, he just saw that they were attacking the people he was watching, and was told to wake up.  Scout gives him an evidence packet and says that’s what the orcs are after.&lt;br /&gt;
&lt;br /&gt;
Vidan says he just spent a few hours at the Citadel– wait, what!?  The Citadel!?  Yes.  The Breaker’s Citadel?  Oh, no, the keep at Middlesea.  Phew.&lt;br /&gt;
&lt;br /&gt;
Volda shows up in the morning.  He drily notes the re-appearance of Vidan and Stella, and says he should bring them to the Minister of War.  He drily inquires as to whether the others are… having breakfast down the street?  No, they poofed/castled.&lt;br /&gt;
&lt;br /&gt;
We are brought back to the Ministry of War.  The Minister gets Vidan and Stella’s assurance to agree to the Oath, etc.  Vidan makes sure there are no Sixth-level bureaucrats who would out-rank the Minister.  Also that if Gods request or require the information, it is permissible to tell them.&lt;br /&gt;
&lt;br /&gt;
The Minister briefs Stella and Vidan about the murder of the Minister of Redaction and the time-stop effect that occurred on his death.  The Minister is more concerned that the bad guys have internal information on the Ministry of Redactions than on the ninja per se.  The fact that there was an orc incursion trying to get the Evidence Packet implies that there are factions which aren’t talking to each other, which is… interesting.  Given that one of us is going to have to apply the key to undo the time-stop, he wanted to make sure we know.&lt;br /&gt;
&lt;br /&gt;
Redactions doesn’t work for a Fifth level ministry, though they work with Interior frequently.&lt;br /&gt;
==The Ministry of Lilacs==&lt;br /&gt;
Volda is waiting for us– have there been any new Ministries activated since yesterday?  Not that he is aware of.  “See?  He’s careful.” –Vidan&lt;br /&gt;
&lt;br /&gt;
Gale prevails upon the party to journey to the Ministry of Lilacs.  Why do we care, Vidan wonders?  The timing is suspicious– they were founded when Middlesea was attacked (which Vidan thinks should be called D-Day, but Scout thinks should be Orcs-Invade Day, or OI-Day for short.)  Volda takes the party there, they are slightly out of town.&lt;br /&gt;
&lt;br /&gt;
Gale interrogates the Ministry– what is their remit?  Creating?  Selling?&lt;br /&gt;
Not so much selling, but regulating the sale of perfumes.  They are doing some selling at the moment, while they are getting the &lt;br /&gt;
“How does the Ministry reactivate?”&lt;br /&gt;
&lt;br /&gt;
“A Bureaucrat of sufficient rank decides it is the thing they are meant to do.”&lt;br /&gt;
“Is that you?”&lt;br /&gt;
“Oh, no.  I am flattered, but I am not of the Third Rank.”&lt;br /&gt;
&lt;br /&gt;
The Minister’s name is Xi.&lt;br /&gt;
&lt;br /&gt;
Gale asks for an adventuring perfume!  Something, you know, dashing and sexy. &amp;lt;br&amp;gt;&lt;br /&gt;
“Certainly, certainly.”&amp;lt;br&amp;gt;&lt;br /&gt;
Gale is brought to the back room.  There is a whole procedure involved.  Washing and a robe, and some trial and error.  Gale asks if she can buy some for personal use.  It is expensive but not unbuyable.  Come back in an hour.  Gale does some flirty interrogation, but doesn’t find out where the Bureaucrat was before Lilacs was instantiated.&lt;br /&gt;
&lt;br /&gt;
Vidan asks Volda what is happening with the Ministries whose leaders were on Middlesea.&lt;br /&gt;
Lions is mostly working as normal, as the Minister often was absent for lengths of time; others are struggling a bit.  Fortune is probably doing whatever Fortune does; he doesn’t know.  Redactions and Repercussions are having differences of opinion as to who’s in charge; those differences are opaque, and the loss of the Subminister of Redactions isn’t helping.&lt;br /&gt;
&lt;br /&gt;
(In general Subministers are two levels below their Minister.)&lt;br /&gt;
&lt;br /&gt;
While Gale is inside, we are approached!&lt;br /&gt;
&lt;br /&gt;
“Good morning, I am Inspector Vok, I understand you were involved with the unfortunate incident with orcs, and also that you were one of the last people to speak with the Minister of Redactions.  Could we speak later today, maybe over lunch?”  Vidan admits as to how we would be pleased.  He will meet us at our inn.&lt;br /&gt;
&lt;br /&gt;
Scout goes to ask the Ministry of Lilacs about Green magic.  A different person answers the door.  They regulate some uses of Green magic, though they are not the Ministry of Magic.  Many of the preparations of perfumes and scents include a use of plants which overlaps with Green.    How about growing reagents?   If it's for personal use, that would be the Ministry of Magic.   The guy suggests that if he is planning to settle here, he get a license. There are licenses?  Of… course…&lt;br /&gt;
&lt;br /&gt;
Volda drily suggests we sit at a tea shop while we wait.  He tries to ignore us, but Gale continues to pester him a bit about his past Ministerial experience.  &lt;br /&gt;
&lt;br /&gt;
As it turns out, Vidan was not contracted to a specific Ministry, but to the Delegation as a whole.&lt;br /&gt;
&lt;br /&gt;
Vidan asserts that wild magic is illegal in the capital, which seems Mad to Scout.&lt;br /&gt;
&lt;br /&gt;
==Lunch with Inspector Vok==&lt;br /&gt;
He has not reviewed the Tarn Evidence packet, so he does so.  The Inspectors are cops and auditors; they work with the Ministry of Interior, but they pride themselves on their independence.  There’s some debate about whether they’re technically a Ministry (though Vidan is unclear what it would mean to not be a Ministry…)&lt;br /&gt;
&lt;br /&gt;
Vok appreciates the information, but was interested in talking about the incursion. &lt;br /&gt;
&lt;br /&gt;
How can we help?  He’s used post-cog to watch the ninja kill the Sub-minister, but he couldn’t follow him in or out.  Human, or maybe a half-elf.  Could have been an elf.  Not a centaur or a Saurien.  Not a goblin; he probably could have told the difference between &lt;br /&gt;
&lt;br /&gt;
Vok takes us to the scene of the Crime!  It’s been about two weeks; it’s a nice house, if dusty.&lt;br /&gt;
Vidan detectives– blood on the bed, no signs of a struggle.  No signs of any thwackback, which… second level minister might have had some.  Hard to know.  The room has been pretty thoroughly searched, any other obvious clues have been removed.  Whoever broke in and out was better than 6 successes– couldn’t have told that the door was picked or the window had been forced.&lt;br /&gt;
&lt;br /&gt;
It’s hard to tell if there was an attempt to search the space by the ninja.  Nothing is obviously missing.  Vok knows the weapon was a dagger, seemingly unpoisoned.&lt;br /&gt;
&lt;br /&gt;
Vidan asks Navere for True Sight of what needs to be seen, 6 DI 5 successes.&lt;br /&gt;
&lt;br /&gt;
The ninja dodges a bunch of Vidan's miracle, but not all of it.  &lt;br /&gt;
&lt;br /&gt;
This causes Vok to cast the post-cog again and share it with Vidan.  He sees the ninja attack, and is fairly confident that it’s a half-orc.&lt;br /&gt;
&lt;br /&gt;
Stella also looks around, to see what needs fixing.&lt;br /&gt;
There are two problems here, neither of which can be fixed here.&lt;br /&gt;
The half-orc spy network in the Bureaucracy&lt;br /&gt;
Finding the key to opening the time-stop.&lt;br /&gt;
There is potentially information in the room that could be helpful for the second, but it’s being concealed by Twins-y things.&lt;br /&gt;
&lt;br /&gt;
It’s probably better to avoid fixing the half-orc spy network too fast– the problems are both keeping a third problem in check.  Solving either of those two problems will bring a third problem closer.&lt;br /&gt;
&lt;br /&gt;
Scout takes a look around to see what the magic/miracular landscape looks like.&lt;br /&gt;
The house has some protections, both magical and miracular.  It doesn’t look like those have been triggered yet.  They’re not physical, they’re informational, and they don’t seem to be protecting the ninja, rather than the Minister.  Which is probably what the Goddess meant by saying “I’m not going to tell you the information right now”.&lt;br /&gt;
&lt;br /&gt;
Scout mentions that the house is protecting the Minister’s secrets– “More paperwork”, sighs the Inspector.  He mostly leaves us be in the House.  The party pokes around a bit more.&lt;br /&gt;
Stella asks if the half-orc was male or female– probably male.&lt;br /&gt;
&lt;br /&gt;
Vadim files some paperwork to find out where the Lilac Ministers came from. &lt;br /&gt;
&lt;br /&gt;
The Ministry of Repercussions might be able to tell us if we should expect a half orc ninja visit tonight.   Also what might happen if Gale keeps investigating the Ministry of Lilacs.   IT HAS A RAINBOW ENDING AT IT. &lt;br /&gt;
&lt;br /&gt;
The door opens as we approach– “come in, you’re late”.  Huh.  Vidan thinks they often say that.  They lead us to a room that is clearly set up for us.&lt;br /&gt;
&lt;br /&gt;
“I am Sub-minister Tran– you would be the Middlesea… emissaries, let’s say.”&lt;br /&gt;
“What’s left of them, anyway.  Or what’s free of them.”  – Diomarch&lt;br /&gt;
“What’s free of them, yes.  I don’t suppose you have any information from the Minister?”&lt;br /&gt;
“Not yet, no.”&lt;br /&gt;
“It is highly likely you will, though you all are hard to predict, due to the Miracles on you– Miracles making predictions harder.&lt;br /&gt;
&lt;br /&gt;
 So.  What do you need.”&lt;br /&gt;
&lt;br /&gt;
Diomarch asks about the orc attack(s).&lt;br /&gt;
&lt;br /&gt;
“There are odds above 80% of a ninja attack on you all this evening.  I cannot see the details, but it seems to be an assault rather than a theft.”&lt;br /&gt;
&lt;br /&gt;
Well that’s disheartening for everyone except Diomarch, who thinks he’s done his job here.&lt;br /&gt;
&lt;br /&gt;
Gale asks about ramifications of investigating the Ministry of Lilacs.&lt;br /&gt;
&lt;br /&gt;
“No ramifications in the next several days, but there is an encounter with a young lady on most of the paths but the details are lost in the noise.”&lt;br /&gt;
&lt;br /&gt;
How about going to Green v. Red next? &lt;br /&gt;
&lt;br /&gt;
The immediate consequences were already triggered in Green yesterday evening.  We could learn about that by going to Her Majesty's court, but there is no immediate necessity. &lt;br /&gt;
&lt;br /&gt;
Thistle's actions in Darstan are not completely resolved - if we travel there quickly we could have an impact on that, and we could have an effect on the possible conflicts between Darstan and the other red nations.  If we wait until the Saurian returns he might want to go to Blue. &lt;br /&gt;
&lt;br /&gt;
Vadim notes: their advice is not always right, but if you go and get their advice and then ignore it, you will absolutely be fired if they were right.  &lt;br /&gt;
==Preparing for Ninja==&lt;br /&gt;
We go to the Ministry of Lilacs, looking for perfumes that would be good irritants for half-orc assassins who are liable to come and get us.&lt;br /&gt;
&lt;br /&gt;
A young woman comes in and delivers the perfume - it's the same person who opened the door but looks young now.    Gale invites her to stay for dinner.  She introduces herself as [[Li Za]]. &lt;br /&gt;
&lt;br /&gt;
A centaur comes in.   Checking which herds Diomarch is with.   &amp;quot;I'm with Eschetos.  Look at the end.&amp;quot;    (I'm not with a ministry, I'm with the Head Stallion.)&lt;br /&gt;
As it turns out, the centaur’s name is Luc.  He asks many questions, and will report to headquarters.  He expects we will hear back from him or another centaur, soon.  He gallops off.&lt;br /&gt;
&lt;br /&gt;
Li Za is put out by Scout’s doubts about the perfume’s efficacy, and Gale flirts a bit more to try to reassure her.   We give her a Tarn Evidence Packet too. &lt;br /&gt;
&lt;br /&gt;
Clomp clomp clomp - there are some centaurs milling around around casual in the middle of the street.  Do they have any plans on second-story combat?  One of them is a Purple mage who can walk up; they all have bows.  The Purple mage could shrink them, although that’s not really subtle per se.  Luc and two of the centaurs go to the stables; one of the centaurs goes up.&lt;br /&gt;
&lt;br /&gt;
Rakta gives four of us a miracle of Noticing Things While Asleep– +24 Per.&lt;br /&gt;
==The Ninja Strikes!==&lt;br /&gt;
Scout notices the ninja coming through the window, and shouts and shoots him in the surprise round.   He takes a thrown knife for his pains, and also starts taking poison damage. &lt;br /&gt;
&lt;br /&gt;
Diomarch charges into the fray, bowling over the assassin and keeping him pinned for a round.  Stella manages to heal Scout enough that the poison is a slow drip, rather than a torrent.&lt;br /&gt;
&lt;br /&gt;
Gale casts coordinate on the next attack - that clears the deck for the mooks to pincushion the assassin, though he is still standing at the end of round 2, when he drops his ninja smoke and bounces off of Vidam's anti-teleport shield.  He runs down the stairs instead.   The ninja has a schtick in hard-to-see that caps attacker’s dice at their Per; Scout gives everyone a miracle of extra Per dice.&lt;br /&gt;
&lt;br /&gt;
Scout sends his Per spirit to blind the ninja, which leaves him actually blind– although he still has targeting on where the spirit is, which helps.&lt;br /&gt;
&lt;br /&gt;
The centaurs keep chasing him and Luc manages to knock him down.  Scout falls over from poison.&lt;br /&gt;
&lt;br /&gt;
The slow two-legs get rides from the nearby centaurs.   Stella keeps everyone (including the ninja) from dying of poison. &lt;br /&gt;
&lt;br /&gt;
 Vadim pushes for &amp;quot;Give him to the centaurs, and we get (some of) the loot.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A terrible, terrible combat in which we barely eke out a victory.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
+5 EPs&lt;br /&gt;
+5 SPs&lt;br /&gt;
+1 captured half-orc assassin&lt;br /&gt;
+some loot&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
Gale returns to the Ministry of Lilacs, to flirt with Li Za (and tell her that the perfume worked well)..&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=223</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=223"/>
		<updated>2023-05-27T16:40:40Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Ministries_of_Empire]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
* [[First Run]] (2023-01-07)&lt;br /&gt;
* [[Second Run]] (2023-02-18)&lt;br /&gt;
* [[To The Heart]] (Third Run, 2023-03-04)&lt;br /&gt;
* [[Adventures are Everywhere]] (Fourth Run, 2023-03-18)&lt;br /&gt;
* [[Promises Promises]] (Fifth Run, 2023-04-01)&lt;br /&gt;
* [[A Lilac Kind Of Purple]] (Sixth Run, 2023-05-13)&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=222</id>
		<title>Party Loot</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=222"/>
		<updated>2023-05-27T15:20:44Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Blackjack, non-lethal, +10 damage (Scout)&lt;br /&gt;
* A necklace with a bottle of Holding 3 DI, shaman/demon flavored (Scout)&lt;br /&gt;
* +1 Charisma clothes, for everyone except Vidan.  (Several have lost their buffs by the end of [[To The Heart]].)&lt;br /&gt;
* Dagger of Destruction (Gale): x4 damage, seems to have some way of compelling people to Stab Stab Stab&lt;br /&gt;
* A pair of Absconded Tongs (Gale): Stolen from poor normal people in Rin'yan.&lt;br /&gt;
* Adventuring Perfume (Gale): Dashing, sexy.  From the Ministry of Lilacs.  &lt;br /&gt;
* Orc Allergen Perfume: Makes orcs (half-orcs?) sneeze around us.  From the Ministry of Lilacs.&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Promises_Promises&amp;diff=196</id>
		<title>Promises Promises</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Promises_Promises&amp;diff=196"/>
		<updated>2023-05-13T16:31:45Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Ministry of War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ministry of War==&lt;br /&gt;
[All Gazelle 30]&lt;br /&gt;
Vidan and Stella vanish, and Nesh reappears.  He still has tons of effects, but happily while the reverse gravity is still in effect, so is Gale's fly spell. &lt;br /&gt;
&lt;br /&gt;
The bureaucrat thinks this whole vanishing thing is very annoying.  &lt;br /&gt;
&lt;br /&gt;
Zheldat  is due south of the tower, in line with the rivers hitting the coasts.   It's the capital of the Empire of the Orcslayer  (Purple)&lt;br /&gt;
&lt;br /&gt;
We go to the ministry of War.  It is set up for centaur, and there are centaur walking through the halls.  Fewer other races.  (Other buildings have not been set up for centaurs, but this one has.)&lt;br /&gt;
&lt;br /&gt;
Managaratha remembers– Zheldat was founded when the centaurs came back into the world; this building is not that old.&lt;br /&gt;
&lt;br /&gt;
“I was hoping to speak with Vidan, but apparently I am speaking with you all.”&amp;lt;br&amp;gt;&lt;br /&gt;
“I have read Vidan’s report.  It appears that you all are the only ones that can get into this… whatever this Oasis miracle is.  I will have to treat you as… we will not say ‘agents’, but we will have to work together to determine how to undo the time effect.  There are some things I will need to share with you, but I will require a promise of secrecy first.  (An Oath.  It will make it difficult to share the secrets but not impossible, so it won't be accidental, and he will know.)   For Vidan and Stella, he'll have to bind them when they return, and by tomorrow will have something to provide for them.    &lt;br /&gt;
&lt;br /&gt;
The minister wonders if the kid is one of us?  &lt;br /&gt;
He says enough of this floating Saurian nonsense, and Nesh comes to the ground for now.  He emphasizes the importance of this secret-keeping, as if Nesh is a child.&lt;br /&gt;
&lt;br /&gt;
He puts together the purple Oath and we all agree.  &lt;br /&gt;
&lt;br /&gt;
He thinks the timestop effect is the result of the death of Foran Zakar, Minister of Redaction.  He was a priest of the Twins as well as a mage, and was one of the leaders of their delegation; he had an effect of that sort prepared on his death.   The key to open the time stop was in the knowledge of Tier Lo (subminister of the second rank), who was assassinated in Zhaldat the night that Middlesea happened.   The fact that they want the effect to stay up and we want the effect to stay up, he finds interesting.   But he can't force it open anyway.   Who knew the internal affairs of the Ministry of Redactions, he is not sure.   The other fifth-level Bureaucrats were probably aware.  Other ministers of redaction probably. &lt;br /&gt;
&lt;br /&gt;
The Ministry of Redaction is not under the other fifth-level Bureaucrats; it keeps Secrets. &lt;br /&gt;
&lt;br /&gt;
It’s not clear to the Minister whether the weaponization was intended to be on a smaller degree or not.  The general purpose of the effect is to catch the assassin or whoever so that the Ministry of Redaction can put together a team and extract them.  Someone is of the opinion that the bubble should not be opened.&lt;br /&gt;
&lt;br /&gt;
Gale wonders if the key can be recovered magically?&lt;br /&gt;
It’s unlikely; possibly Yellow could do it.  He does not speak of the possibility of what Yellow can do.&lt;br /&gt;
&lt;br /&gt;
A Nameless priest could maybe do it?&lt;br /&gt;
That’s a plausible route to follow, if we have a Priest of the Nameless who could talk to a dead priest of the Twins.  Probably easier if we tried for Tier Lo.&lt;br /&gt;
&lt;br /&gt;
It’s possible the key could be deduced; Zakar is the sort that uses suspenders and a waistband.  The Ministry has not been able to perform a complete search, as they are not acknowledging Zakar’s death.&lt;br /&gt;
&lt;br /&gt;
Inspector Vok has been assigned to investigate Tier Lo’s death.  He likely is already running into issues with the Ministry of Redaction.  His reports thus far have not been very enlightening.  His post-cog has indicated that it was a single ninja that killed Tier Lo.  (Ninja are known to be a thing, but not culturally associated with anywhere specific.)&lt;br /&gt;
&lt;br /&gt;
There is not a new Minister of Redaction; the Ministry is pursuing the matter in some degree, but it has lost both its Minister and the Subminister that would have stepped in.  There are discussions going on internally.&lt;br /&gt;
&lt;br /&gt;
Managaratha “That sounds exciting.”&lt;br /&gt;
“Exciting.  Indeed.”&lt;br /&gt;
&lt;br /&gt;
One assumes a post in a Ministry by proving one’s self, so there are Rules about how the next Minister is chosen.&lt;br /&gt;
&lt;br /&gt;
Ministry of Lions deals with unusual threats and is also in the Middlesea miracle.   There is a subminister of war there.  &lt;br /&gt;
&lt;br /&gt;
He is Tan Kato, the Minister of War.  &lt;br /&gt;
&lt;br /&gt;
Does he have any advice for us?   His focus is on the orcs invading - he does not expect us to join that fight.  &lt;br /&gt;
&lt;br /&gt;
We are outside the scope of Ministry politics, which should give us some flexibility.&lt;br /&gt;
We are welcome to investigate the assassination.&lt;br /&gt;
&lt;br /&gt;
He assigns us Volda (the bureaucrat we’ve been running into, as it turns out) to point us around and help us with contact.&lt;br /&gt;
&lt;br /&gt;
Fifth Level is the highest rank of Bureaucrats.&lt;br /&gt;
&lt;br /&gt;
Volda gives us the list of the delegates from Purple.&lt;br /&gt;
We get a briefing on the orc invasion.&lt;br /&gt;
Strong push to get them a foothold in the north of the Empire; they’ve been less coordinated since then, and the Minister and Head Stallion have been holding them at bay.&lt;br /&gt;
They didn’t take any obvious strategic locations, but it was definitely an invasion, rather than a raid.&lt;br /&gt;
&lt;br /&gt;
Ministry of Repercussions is responsible for keeping the probabilities of outcomes updated.&lt;br /&gt;
Ministry of Fortune is small– probably not more than 5-10 bureaucrats total.  The current Minister is the first Minister of Fortune in a few decades.  Its role is primarily to take advantage of unusual opportunities.&lt;br /&gt;
&lt;br /&gt;
There are 88 ministries currently active; it changes moderately regularly..&lt;br /&gt;
323 Inactive ministries currently.  The most recently reactivated ministry is the Ministry of Lilacs, which regulates perfumes and herbal remedies and some Green mages.  (Why?  Gale is going to have to investigate.  That sounds like an adventure).   Volda later confirms that they reactivated *on* the Middlesea Day.&lt;br /&gt;
&lt;br /&gt;
==Ministry of Fortune==&lt;br /&gt;
&lt;br /&gt;
Ministry of Fortune&lt;br /&gt;
Volda takes out a book, which generates a map.&lt;br /&gt;
A small building.  This is not designed for centaurs.&lt;br /&gt;
&lt;br /&gt;
Seilin (she/her) greets us enthusiastically.  Welcome to the Ministry of Fortune!&lt;br /&gt;
She is a bureaucrat assigned to the Ministry, but not a subminister.&lt;br /&gt;
She takes the Tarn Evidence Packet and goes to read it while we have tea.&lt;br /&gt;
(Volda is unimpressed with the tea.)&lt;br /&gt;
&lt;br /&gt;
Managaratha tries to pump her for information, such as he can.&lt;br /&gt;
The Minister of Fortune didn’t report since arriving at Middlesea.&lt;br /&gt;
&lt;br /&gt;
The Ministry has pushed forward to see what can be done with the troubles in the country.&lt;br /&gt;
Displaced people in the north, for example.&lt;br /&gt;
&lt;br /&gt;
She gives us Tourist suggestions.  The Empty THrone can be viewed two days per week; there is a theater that has a new work showing.&lt;br /&gt;
&lt;br /&gt;
She will prepare a report for Opportunities When Taking Down The Bubble.&lt;br /&gt;
&lt;br /&gt;
==Ministry of Lions==&lt;br /&gt;
&lt;br /&gt;
To the Ministry of Lions next.  &lt;br /&gt;
It's larger than the Ministry of Fortune, located in an upmarket area of town, close to the Temple district; we see people in Twinsish regalia.&lt;br /&gt;
&lt;br /&gt;
They have a large antechamber, big enough for centaur.&lt;br /&gt;
“What do you need?”  He sees Nesh floating.  “Oh.”&lt;br /&gt;
He sends a messenger to get Tan Ri.&lt;br /&gt;
Gale asks about forms for being a Registered Pirate!&lt;br /&gt;
“Registered Pirate, or  Privateer, or Unregistered Naval Officer?&amp;quot;  The first, but it would be the Ministry of Naval Trade, which is missing its minister also. &lt;br /&gt;
&lt;br /&gt;
Lots of people are interested in talking to us, apparently.&lt;br /&gt;
We are about to go back in, but Scout notes that there’s a big Twins miracle back there.&lt;br /&gt;
We advise them that we have a Broken miracle on us, so please don’t get us.&lt;br /&gt;
Ah.  Let’s go talk in the park.&lt;br /&gt;
&lt;br /&gt;
We go to the park; the bureaucrats spend some time getting Nesh back on the ground, until dusk.  They ask us lots of questions about what’s in the packet, expanding and collapsing details.  They run Purple diagnostics.&lt;br /&gt;
&lt;br /&gt;
The thing that’s not in the packet, that they think is true.  We’re under a Broken miracle; a Blue spell; a Navere miracle; a Rushian miracle; a Twins miracle.  There are a lot of miracles on us people, and they’re not interacting perfectly.  If it was Magic (and some if it is Magic) it would probably have sorted itself out.  There would be an effect on us at this point.  It’s mostly miracles, and they continue to fight with each other more, so it’s more fluid effect, that they would not count on staying the same.  For instance, we’re missing two people now rather than one.  Some other sorts of miracles may have trouble affecting us.&lt;br /&gt;
&lt;br /&gt;
Gale wonders if the miracles are being directed by the Gods, in the “do what you think is best” way– is that happening in real time?&lt;br /&gt;
The ministry people disagree with each other, and start to geek out about theology.&lt;br /&gt;
&lt;br /&gt;
The Twins miracle is not actually big enough for the Twins to have a hand in specifically what it was doing when it was creating.  But the ongoing fight, some of them think the Twins are paying attention to.  It’s a Balance miracle.  The Rush and Navere miracles are both quite large, and could have had some “The God is stepping in to make it work this way”, they think.  The Oasis is huge, but they’re less familiar with spirits and demons.-- would the Oasis way over there have had to send a specific miracle.  They don’t identify anything Goddessy on us at present.&lt;br /&gt;
&lt;br /&gt;
Nesh pays attention to what they’re saying in the background– the ministry people are speaking another language with each other sometimes, and then seem to be translating back.  They don’t seem to be concealing anything particularly.  We are definitely getting looks from people in the park.&lt;br /&gt;
&lt;br /&gt;
Nesh notices there is a guy watching us from outside the park, and relays that to us.&lt;br /&gt;
&lt;br /&gt;
After an hour they start to move from diagnostic to thinking about Treatments.&lt;br /&gt;
Managaratha attempts to distract them with more theoretical questions!&lt;br /&gt;
&lt;br /&gt;
We’re supposed to all be trapped in the broken miracle, but the Rushian miracle was supposed to break us out, but the Blue spell says we’re all in the same place.  They expect that if we got too far apart we’d fall back into the Not Here miracle.&lt;br /&gt;
&lt;br /&gt;
Gale says she wants a full report on specific treatments!  Producing reports is one of their weaknesses…  though there are clearly some experimentalists in the group who would be willing to just Try It Right Now.&lt;br /&gt;
&lt;br /&gt;
Why Lions?  There’s an extent to which it’s tied to cataurs, they think.  The history geek says the Ministry of Lions is one of the oldest ministries, founded during the first comet during the founding of the Empire.  The issues at that point, they could have been Ministry of Fish, if we wanted to deal with the merfolk.  No one had a good evocative word for dealing with Orcs.  And there were a fair number of cataurs in the area at the time.  They’ve mostly retreated to the Oasis by this point.  At that time, as best the historian puts it together, there were not many cataurs anywhere, since they were just reappearing.  But there was a group causing trouble out of the Broken Lands, that seems to have been mostly dealt with.&lt;br /&gt;
&lt;br /&gt;
There are no cataurs within four miles, as we discover when Managaratha asks “how would we find a cataur?” and someone says “I could just cast summon cataur with purple.” and does so.&lt;br /&gt;
&lt;br /&gt;
Managaratha asks about other things that have happened– they seem to be quiet about the status of the Minister of Lions, which makes us think they do have some information.&lt;br /&gt;
&lt;br /&gt;
The sigil of the Purple stasis is the Hide-my-sigil Sigil, it’s about 150 years old.&lt;br /&gt;
&lt;br /&gt;
The guy who’s watching us has some kind of “In The Shadows” Tem-ish effect.&lt;br /&gt;
&lt;br /&gt;
Nesh springs the trap!&lt;br /&gt;
The guy is a follower of the Guiding Star (who is the head Priest of Tem)&lt;br /&gt;
&lt;br /&gt;
What are our dreams?  What do we dream of doing?  ('All of it!' -Gale)&lt;br /&gt;
He'll keep following us. &lt;br /&gt;
&lt;br /&gt;
We interrogate Rakta, the priest who’s following us.  He’s mostly here because the Guiding Star knows we’re in town and wants to keep an eye on us.  We ask if there were other strange happenings in the capital that they know about on the day of Middlesea; Yes, says Rakta.  Can he tell us more?  We’d want to ask the Guiding Star.  Can we do that?  He’ll let the Guiding Star know we want to talk to him.  He recommends we do not go in the Temple, where the Guiding Star is likely to be.&lt;br /&gt;
&lt;br /&gt;
==Ministry (sort of) of Foreign Affairs==&lt;br /&gt;
&lt;br /&gt;
There is an invitation to dinner with the Minister of Foreign Affairs.  We go!   Not to the Ministry, to the Minister's house.   (Dunang)  He has met Managaratha in the past, when he was younger. &lt;br /&gt;
&lt;br /&gt;
He treats us to a lovely dinner, and is a lovely host, and he casually gets lots of details about our backstories without us really noticing.  Hmm.&lt;br /&gt;
&lt;br /&gt;
Having chatted a while, Nesh notices that he seems to be disappointed that we actually are as clueless as we look.&lt;br /&gt;
&lt;br /&gt;
Scout lets slip that Futeau is the traitor - Dunang is surprised to hear that, and Scout asks him to get that to Her Majesty just in case. (Futeau, it turns out, is one of the Queen’s advisors.)  He seems to indicate that he can see to that.&lt;br /&gt;
&lt;br /&gt;
The Minister offers us his seats at the theater. &lt;br /&gt;
We’re in the diplomatic box; it has room for centaurs and the theater is clearly set up for at least some centaur population.&lt;br /&gt;
&lt;br /&gt;
The play is a reasonably interesting opera-y thing.  Not much plot, but the singers are quite talented.  The convention is that the audience is at a social event, and people walk in and out.  Nesh invites the priest of Tam into the box with us.&lt;br /&gt;
&lt;br /&gt;
About ¾ of the way through, there’s a knock on the door.  Nesh answers; there’s a glowing guy that asks if he can come in.  Sai Ko Ti, high priest of Tam, the Summer’s Warmth.  He asks for an evidence packet, since he has not been provided with a copy yet as he is not in the Ministry.  He is curious about what we remember about what happened to people in the Delegation, but it mostly seems to be a social call, rather than an Interrogation.&lt;br /&gt;
&lt;br /&gt;
Scout notes that if we were actively Broken, the Warmth effect would be actively painful, rather than just getting warm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does he do that a lot?&amp;quot;&lt;br /&gt;
&amp;quot;*Constantly*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gale develops a crush on a singer and sends them a lilac.  &lt;br /&gt;
&lt;br /&gt;
==No Evidence for Orcs==&lt;br /&gt;
&lt;br /&gt;
Some people wake when the screaming starts; Nesh wakes up the rest.  &lt;br /&gt;
&lt;br /&gt;
Orcs have surrounded the inn.  There are about 10 mooks; Scout notices one of them is a priest, but she is using some kind of mojo to look like a mook. &lt;br /&gt;
&lt;br /&gt;
The mooks charge upstairs, looting the rooms for the Tarn Evidence Packets, while half the party cuts them apart and the other half goes after the priest.  &lt;br /&gt;
&lt;br /&gt;
The priest spends her DI to bring 4 of the mooks back from the dead, resulting in more chopping.  Managaratha notes that the priest invokes Grumuush when doing the miracle to bring back the dead guys.&lt;br /&gt;
&lt;br /&gt;
The orcs (even the dead ones) disappear again at the bottom of 3rd action; luckily, the one orc who had found an evidence packet dropped it when Nesh killed them. &lt;br /&gt;
&lt;br /&gt;
The local forces appear at the top of 4th action, and are confused that there are no orcs.  The witnesses and post-cogs tell them that yes, there were orcs.  They are dismayed that the priest does not show up in post-cog.  &lt;br /&gt;
&lt;br /&gt;
Loot: &lt;br /&gt;
+5 EPs&lt;br /&gt;
+5 SPs&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Promises_Promises&amp;diff=195</id>
		<title>Promises Promises</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Promises_Promises&amp;diff=195"/>
		<updated>2023-05-13T16:31:34Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Ministry of War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ministry of War==&lt;br /&gt;
[All Gazelle 30]&lt;br /&gt;
Vidan and Stella vanish, and Nesh reappears.  He still has tons of effects, but happily while the reverse gravity is still in effect, so is Gale's fly spell. &lt;br /&gt;
&lt;br /&gt;
The bureaucrat thinks this whole vanishing thing is very annoying.  &lt;br /&gt;
&lt;br /&gt;
Zheldat  is due south of the tower, in line with the rivers hitting the coasts.   It's the capital of the Empire of the Orcslayer  (Purple)&lt;br /&gt;
&lt;br /&gt;
Ministry of War&lt;br /&gt;
&lt;br /&gt;
We go to the ministry of War.  It is set up for centaur, and there are centaur walking through the halls.  Fewer other races.  (Other buildings have not been set up for centaurs, but this one has.)&lt;br /&gt;
&lt;br /&gt;
Managaratha remembers– Zheldat was founded when the centaurs came back into the world; this building is not that old.&lt;br /&gt;
&lt;br /&gt;
“I was hoping to speak with Vidan, but apparently I am speaking with you all.”&amp;lt;br&amp;gt;&lt;br /&gt;
“I have read Vidan’s report.  It appears that you all are the only ones that can get into this… whatever this Oasis miracle is.  I will have to treat you as… we will not say ‘agents’, but we will have to work together to determine how to undo the time effect.  There are some things I will need to share with you, but I will require a promise of secrecy first.  (An Oath.  It will make it difficult to share the secrets but not impossible, so it won't be accidental, and he will know.)   For Vidan and Stella, he'll have to bind them when they return, and by tomorrow will have something to provide for them.    &lt;br /&gt;
&lt;br /&gt;
The minister wonders if the kid is one of us?  &lt;br /&gt;
He says enough of this floating Saurian nonsense, and Nesh comes to the ground for now.  He emphasizes the importance of this secret-keeping, as if Nesh is a child.&lt;br /&gt;
&lt;br /&gt;
He puts together the purple Oath and we all agree.  &lt;br /&gt;
&lt;br /&gt;
He thinks the timestop effect is the result of the death of Foran Zakar, Minister of Redaction.  He was a priest of the Twins as well as a mage, and was one of the leaders of their delegation; he had an effect of that sort prepared on his death.   The key to open the time stop was in the knowledge of Tier Lo (subminister of the second rank), who was assassinated in Zhaldat the night that Middlesea happened.   The fact that they want the effect to stay up and we want the effect to stay up, he finds interesting.   But he can't force it open anyway.   Who knew the internal affairs of the Ministry of Redactions, he is not sure.   The other fifth-level Bureaucrats were probably aware.  Other ministers of redaction probably. &lt;br /&gt;
&lt;br /&gt;
The Ministry of Redaction is not under the other fifth-level Bureaucrats; it keeps Secrets. &lt;br /&gt;
&lt;br /&gt;
It’s not clear to the Minister whether the weaponization was intended to be on a smaller degree or not.  The general purpose of the effect is to catch the assassin or whoever so that the Ministry of Redaction can put together a team and extract them.  Someone is of the opinion that the bubble should not be opened.&lt;br /&gt;
&lt;br /&gt;
Gale wonders if the key can be recovered magically?&lt;br /&gt;
It’s unlikely; possibly Yellow could do it.  He does not speak of the possibility of what Yellow can do.&lt;br /&gt;
&lt;br /&gt;
A Nameless priest could maybe do it?&lt;br /&gt;
That’s a plausible route to follow, if we have a Priest of the Nameless who could talk to a dead priest of the Twins.  Probably easier if we tried for Tier Lo.&lt;br /&gt;
&lt;br /&gt;
It’s possible the key could be deduced; Zakar is the sort that uses suspenders and a waistband.  The Ministry has not been able to perform a complete search, as they are not acknowledging Zakar’s death.&lt;br /&gt;
&lt;br /&gt;
Inspector Vok has been assigned to investigate Tier Lo’s death.  He likely is already running into issues with the Ministry of Redaction.  His reports thus far have not been very enlightening.  His post-cog has indicated that it was a single ninja that killed Tier Lo.  (Ninja are known to be a thing, but not culturally associated with anywhere specific.)&lt;br /&gt;
&lt;br /&gt;
There is not a new Minister of Redaction; the Ministry is pursuing the matter in some degree, but it has lost both its Minister and the Subminister that would have stepped in.  There are discussions going on internally.&lt;br /&gt;
&lt;br /&gt;
Managaratha “That sounds exciting.”&lt;br /&gt;
“Exciting.  Indeed.”&lt;br /&gt;
&lt;br /&gt;
One assumes a post in a Ministry by proving one’s self, so there are Rules about how the next Minister is chosen.&lt;br /&gt;
&lt;br /&gt;
Ministry of Lions deals with unusual threats and is also in the Middlesea miracle.   There is a subminister of war there.  &lt;br /&gt;
&lt;br /&gt;
He is Tan Kato, the Minister of War.  &lt;br /&gt;
&lt;br /&gt;
Does he have any advice for us?   His focus is on the orcs invading - he does not expect us to join that fight.  &lt;br /&gt;
&lt;br /&gt;
We are outside the scope of Ministry politics, which should give us some flexibility.&lt;br /&gt;
We are welcome to investigate the assassination.&lt;br /&gt;
&lt;br /&gt;
He assigns us Volda (the bureaucrat we’ve been running into, as it turns out) to point us around and help us with contact.&lt;br /&gt;
&lt;br /&gt;
Fifth Level is the highest rank of Bureaucrats.&lt;br /&gt;
&lt;br /&gt;
Volda gives us the list of the delegates from Purple.&lt;br /&gt;
We get a briefing on the orc invasion.&lt;br /&gt;
Strong push to get them a foothold in the north of the Empire; they’ve been less coordinated since then, and the Minister and Head Stallion have been holding them at bay.&lt;br /&gt;
They didn’t take any obvious strategic locations, but it was definitely an invasion, rather than a raid.&lt;br /&gt;
&lt;br /&gt;
Ministry of Repercussions is responsible for keeping the probabilities of outcomes updated.&lt;br /&gt;
Ministry of Fortune is small– probably not more than 5-10 bureaucrats total.  The current Minister is the first Minister of Fortune in a few decades.  Its role is primarily to take advantage of unusual opportunities.&lt;br /&gt;
&lt;br /&gt;
There are 88 ministries currently active; it changes moderately regularly..&lt;br /&gt;
323 Inactive ministries currently.  The most recently reactivated ministry is the Ministry of Lilacs, which regulates perfumes and herbal remedies and some Green mages.  (Why?  Gale is going to have to investigate.  That sounds like an adventure).   Volda later confirms that they reactivated *on* the Middlesea Day.&lt;br /&gt;
&lt;br /&gt;
==Ministry of Fortune==&lt;br /&gt;
&lt;br /&gt;
Ministry of Fortune&lt;br /&gt;
Volda takes out a book, which generates a map.&lt;br /&gt;
A small building.  This is not designed for centaurs.&lt;br /&gt;
&lt;br /&gt;
Seilin (she/her) greets us enthusiastically.  Welcome to the Ministry of Fortune!&lt;br /&gt;
She is a bureaucrat assigned to the Ministry, but not a subminister.&lt;br /&gt;
She takes the Tarn Evidence Packet and goes to read it while we have tea.&lt;br /&gt;
(Volda is unimpressed with the tea.)&lt;br /&gt;
&lt;br /&gt;
Managaratha tries to pump her for information, such as he can.&lt;br /&gt;
The Minister of Fortune didn’t report since arriving at Middlesea.&lt;br /&gt;
&lt;br /&gt;
The Ministry has pushed forward to see what can be done with the troubles in the country.&lt;br /&gt;
Displaced people in the north, for example.&lt;br /&gt;
&lt;br /&gt;
She gives us Tourist suggestions.  The Empty THrone can be viewed two days per week; there is a theater that has a new work showing.&lt;br /&gt;
&lt;br /&gt;
She will prepare a report for Opportunities When Taking Down The Bubble.&lt;br /&gt;
&lt;br /&gt;
==Ministry of Lions==&lt;br /&gt;
&lt;br /&gt;
To the Ministry of Lions next.  &lt;br /&gt;
It's larger than the Ministry of Fortune, located in an upmarket area of town, close to the Temple district; we see people in Twinsish regalia.&lt;br /&gt;
&lt;br /&gt;
They have a large antechamber, big enough for centaur.&lt;br /&gt;
“What do you need?”  He sees Nesh floating.  “Oh.”&lt;br /&gt;
He sends a messenger to get Tan Ri.&lt;br /&gt;
Gale asks about forms for being a Registered Pirate!&lt;br /&gt;
“Registered Pirate, or  Privateer, or Unregistered Naval Officer?&amp;quot;  The first, but it would be the Ministry of Naval Trade, which is missing its minister also. &lt;br /&gt;
&lt;br /&gt;
Lots of people are interested in talking to us, apparently.&lt;br /&gt;
We are about to go back in, but Scout notes that there’s a big Twins miracle back there.&lt;br /&gt;
We advise them that we have a Broken miracle on us, so please don’t get us.&lt;br /&gt;
Ah.  Let’s go talk in the park.&lt;br /&gt;
&lt;br /&gt;
We go to the park; the bureaucrats spend some time getting Nesh back on the ground, until dusk.  They ask us lots of questions about what’s in the packet, expanding and collapsing details.  They run Purple diagnostics.&lt;br /&gt;
&lt;br /&gt;
The thing that’s not in the packet, that they think is true.  We’re under a Broken miracle; a Blue spell; a Navere miracle; a Rushian miracle; a Twins miracle.  There are a lot of miracles on us people, and they’re not interacting perfectly.  If it was Magic (and some if it is Magic) it would probably have sorted itself out.  There would be an effect on us at this point.  It’s mostly miracles, and they continue to fight with each other more, so it’s more fluid effect, that they would not count on staying the same.  For instance, we’re missing two people now rather than one.  Some other sorts of miracles may have trouble affecting us.&lt;br /&gt;
&lt;br /&gt;
Gale wonders if the miracles are being directed by the Gods, in the “do what you think is best” way– is that happening in real time?&lt;br /&gt;
The ministry people disagree with each other, and start to geek out about theology.&lt;br /&gt;
&lt;br /&gt;
The Twins miracle is not actually big enough for the Twins to have a hand in specifically what it was doing when it was creating.  But the ongoing fight, some of them think the Twins are paying attention to.  It’s a Balance miracle.  The Rush and Navere miracles are both quite large, and could have had some “The God is stepping in to make it work this way”, they think.  The Oasis is huge, but they’re less familiar with spirits and demons.-- would the Oasis way over there have had to send a specific miracle.  They don’t identify anything Goddessy on us at present.&lt;br /&gt;
&lt;br /&gt;
Nesh pays attention to what they’re saying in the background– the ministry people are speaking another language with each other sometimes, and then seem to be translating back.  They don’t seem to be concealing anything particularly.  We are definitely getting looks from people in the park.&lt;br /&gt;
&lt;br /&gt;
Nesh notices there is a guy watching us from outside the park, and relays that to us.&lt;br /&gt;
&lt;br /&gt;
After an hour they start to move from diagnostic to thinking about Treatments.&lt;br /&gt;
Managaratha attempts to distract them with more theoretical questions!&lt;br /&gt;
&lt;br /&gt;
We’re supposed to all be trapped in the broken miracle, but the Rushian miracle was supposed to break us out, but the Blue spell says we’re all in the same place.  They expect that if we got too far apart we’d fall back into the Not Here miracle.&lt;br /&gt;
&lt;br /&gt;
Gale says she wants a full report on specific treatments!  Producing reports is one of their weaknesses…  though there are clearly some experimentalists in the group who would be willing to just Try It Right Now.&lt;br /&gt;
&lt;br /&gt;
Why Lions?  There’s an extent to which it’s tied to cataurs, they think.  The history geek says the Ministry of Lions is one of the oldest ministries, founded during the first comet during the founding of the Empire.  The issues at that point, they could have been Ministry of Fish, if we wanted to deal with the merfolk.  No one had a good evocative word for dealing with Orcs.  And there were a fair number of cataurs in the area at the time.  They’ve mostly retreated to the Oasis by this point.  At that time, as best the historian puts it together, there were not many cataurs anywhere, since they were just reappearing.  But there was a group causing trouble out of the Broken Lands, that seems to have been mostly dealt with.&lt;br /&gt;
&lt;br /&gt;
There are no cataurs within four miles, as we discover when Managaratha asks “how would we find a cataur?” and someone says “I could just cast summon cataur with purple.” and does so.&lt;br /&gt;
&lt;br /&gt;
Managaratha asks about other things that have happened– they seem to be quiet about the status of the Minister of Lions, which makes us think they do have some information.&lt;br /&gt;
&lt;br /&gt;
The sigil of the Purple stasis is the Hide-my-sigil Sigil, it’s about 150 years old.&lt;br /&gt;
&lt;br /&gt;
The guy who’s watching us has some kind of “In The Shadows” Tem-ish effect.&lt;br /&gt;
&lt;br /&gt;
Nesh springs the trap!&lt;br /&gt;
The guy is a follower of the Guiding Star (who is the head Priest of Tem)&lt;br /&gt;
&lt;br /&gt;
What are our dreams?  What do we dream of doing?  ('All of it!' -Gale)&lt;br /&gt;
He'll keep following us. &lt;br /&gt;
&lt;br /&gt;
We interrogate Rakta, the priest who’s following us.  He’s mostly here because the Guiding Star knows we’re in town and wants to keep an eye on us.  We ask if there were other strange happenings in the capital that they know about on the day of Middlesea; Yes, says Rakta.  Can he tell us more?  We’d want to ask the Guiding Star.  Can we do that?  He’ll let the Guiding Star know we want to talk to him.  He recommends we do not go in the Temple, where the Guiding Star is likely to be.&lt;br /&gt;
&lt;br /&gt;
==Ministry (sort of) of Foreign Affairs==&lt;br /&gt;
&lt;br /&gt;
There is an invitation to dinner with the Minister of Foreign Affairs.  We go!   Not to the Ministry, to the Minister's house.   (Dunang)  He has met Managaratha in the past, when he was younger. &lt;br /&gt;
&lt;br /&gt;
He treats us to a lovely dinner, and is a lovely host, and he casually gets lots of details about our backstories without us really noticing.  Hmm.&lt;br /&gt;
&lt;br /&gt;
Having chatted a while, Nesh notices that he seems to be disappointed that we actually are as clueless as we look.&lt;br /&gt;
&lt;br /&gt;
Scout lets slip that Futeau is the traitor - Dunang is surprised to hear that, and Scout asks him to get that to Her Majesty just in case. (Futeau, it turns out, is one of the Queen’s advisors.)  He seems to indicate that he can see to that.&lt;br /&gt;
&lt;br /&gt;
The Minister offers us his seats at the theater. &lt;br /&gt;
We’re in the diplomatic box; it has room for centaurs and the theater is clearly set up for at least some centaur population.&lt;br /&gt;
&lt;br /&gt;
The play is a reasonably interesting opera-y thing.  Not much plot, but the singers are quite talented.  The convention is that the audience is at a social event, and people walk in and out.  Nesh invites the priest of Tam into the box with us.&lt;br /&gt;
&lt;br /&gt;
About ¾ of the way through, there’s a knock on the door.  Nesh answers; there’s a glowing guy that asks if he can come in.  Sai Ko Ti, high priest of Tam, the Summer’s Warmth.  He asks for an evidence packet, since he has not been provided with a copy yet as he is not in the Ministry.  He is curious about what we remember about what happened to people in the Delegation, but it mostly seems to be a social call, rather than an Interrogation.&lt;br /&gt;
&lt;br /&gt;
Scout notes that if we were actively Broken, the Warmth effect would be actively painful, rather than just getting warm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does he do that a lot?&amp;quot;&lt;br /&gt;
&amp;quot;*Constantly*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gale develops a crush on a singer and sends them a lilac.  &lt;br /&gt;
&lt;br /&gt;
==No Evidence for Orcs==&lt;br /&gt;
&lt;br /&gt;
Some people wake when the screaming starts; Nesh wakes up the rest.  &lt;br /&gt;
&lt;br /&gt;
Orcs have surrounded the inn.  There are about 10 mooks; Scout notices one of them is a priest, but she is using some kind of mojo to look like a mook. &lt;br /&gt;
&lt;br /&gt;
The mooks charge upstairs, looting the rooms for the Tarn Evidence Packets, while half the party cuts them apart and the other half goes after the priest.  &lt;br /&gt;
&lt;br /&gt;
The priest spends her DI to bring 4 of the mooks back from the dead, resulting in more chopping.  Managaratha notes that the priest invokes Grumuush when doing the miracle to bring back the dead guys.&lt;br /&gt;
&lt;br /&gt;
The orcs (even the dead ones) disappear again at the bottom of 3rd action; luckily, the one orc who had found an evidence packet dropped it when Nesh killed them. &lt;br /&gt;
&lt;br /&gt;
The local forces appear at the top of 4th action, and are confused that there are no orcs.  The witnesses and post-cogs tell them that yes, there were orcs.  They are dismayed that the priest does not show up in post-cog.  &lt;br /&gt;
&lt;br /&gt;
Loot: &lt;br /&gt;
+5 EPs&lt;br /&gt;
+5 SPs&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Promises_Promises&amp;diff=194</id>
		<title>Promises Promises</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Promises_Promises&amp;diff=194"/>
		<updated>2023-05-13T16:30:55Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: Created page with &amp;quot;==Ministry of War== [All Gazelle 30] Vidan and Stella vanish, and Nesh reappears.  He still has tons of effects, but happily while the reverse gravity is still in effect, so is Gale's fly spell.   The bureaucrat thinks this whole vanishing thing is very annoying.    Zheldat  is due south of the tower, in line with the rivers hitting the coasts.   It's the capital of the Empire of the Orcslayer  (Purple)  Ministry of War  We go to the ministry of War.  It is set up for ce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ministry of War==&lt;br /&gt;
[All Gazelle 30]&lt;br /&gt;
Vidan and Stella vanish, and Nesh reappears.  He still has tons of effects, but happily while the reverse gravity is still in effect, so is Gale's fly spell. &lt;br /&gt;
&lt;br /&gt;
The bureaucrat thinks this whole vanishing thing is very annoying.  &lt;br /&gt;
&lt;br /&gt;
Zheldat  is due south of the tower, in line with the rivers hitting the coasts.   It's the capital of the Empire of the Orcslayer  (Purple)&lt;br /&gt;
&lt;br /&gt;
Ministry of War&lt;br /&gt;
&lt;br /&gt;
We go to the ministry of War.  It is set up for centaur, and there are centaur walking through the halls.  Fewer other races.  (Other buildings have not been set up for centaurs, but this one has.)&lt;br /&gt;
&lt;br /&gt;
Managaratha remembers– Zheldat was founded when the centaurs came back into the world; this building is not that old.&lt;br /&gt;
&lt;br /&gt;
“I was hoping to speak with Vidan, but apparently I am speaking with you all.”&lt;br /&gt;
“I have read Vidan’s report.  It appears that you all are the only ones that can get into this… whatever this Oasis miracle is.  I will have to treat you as… we will not say ‘agents’, but we will have to work together to determine how to undo the time effect.  There are some things I will need to share with you, but I will require a promise of secrecy first.  (An Oath.  It will make it difficult to share the secrets but not impossible, so it won't be accidental, and he will know.)   For Vidan and Stella, he'll have to bind them when they return, and by tomorrow will have something to provide for them.    &lt;br /&gt;
&lt;br /&gt;
The minister wonders if the kid is one of us?&lt;br /&gt;
He says enough of this floating Saurian nonsense, and Nesh comes to the ground for now.  He emphasizes the importance of this secret-keeping, as if Nesh is a child.&lt;br /&gt;
&lt;br /&gt;
He puts together the purple Oath and we all agree.  &lt;br /&gt;
&lt;br /&gt;
He thinks the timestop effect is the result of the death of Foran Zakar, Minister of Redaction.  He was a priest of the Twins as well as a mage, and was one of the leaders of their delegation; he had an effect of that sort prepared on his death.   The key to open the time stop was in the knowledge of Tier Lo (subminister of the second rank), who was assassinated in Zhaldat the night that Middlesea happened.   The fact that they want the effect to stay up and we want the effect to stay up, he finds interesting.   But he can't force it open anyway.   Who knew the internal affairs of the Ministry of Redactions, he is not sure.   The other fifth-level Bureaucrats were probably aware.  Other ministers of redaction probably. &lt;br /&gt;
&lt;br /&gt;
The Ministry of Redaction is not under the other fifth-level Bureaucrats; it keeps Secrets. &lt;br /&gt;
&lt;br /&gt;
It’s not clear to the Minister whether the weaponization was intended to be on a smaller degree or not.  The general purpose of the effect is to catch the assassin or whoever so that the Ministry of Redaction can put together a team and extract them.  Someone is of the opinion that the bubble should not be opened.&lt;br /&gt;
&lt;br /&gt;
Gale wonders if the key can be recovered magically?&lt;br /&gt;
It’s unlikely; possibly Yellow could do it.  He does not speak of the possibility of what Yellow can do.&lt;br /&gt;
&lt;br /&gt;
A Nameless priest could maybe do it?&lt;br /&gt;
That’s a plausible route to follow, if we have a Priest of the Nameless who could talk to a dead priest of the Twins.  Probably easier if we tried for Tier Lo.&lt;br /&gt;
&lt;br /&gt;
It’s possible the key could be deduced; Zakar is the sort that uses suspenders and a waistband.  The Ministry has not been able to perform a complete search, as they are not acknowledging Zakar’s death.&lt;br /&gt;
&lt;br /&gt;
Inspector Vok has been assigned to investigate Tier Lo’s death.  He likely is already running into issues with the Ministry of Redaction.  His reports thus far have not been very enlightening.  His post-cog has indicated that it was a single ninja that killed Tier Lo.  (Ninja are known to be a thing, but not culturally associated with anywhere specific.)&lt;br /&gt;
&lt;br /&gt;
There is not a new Minister of Redaction; the Ministry is pursuing the matter in some degree, but it has lost both its Minister and the Subminister that would have stepped in.  There are discussions going on internally.&lt;br /&gt;
&lt;br /&gt;
Managaratha “That sounds exciting.”&lt;br /&gt;
“Exciting.  Indeed.”&lt;br /&gt;
&lt;br /&gt;
One assumes a post in a Ministry by proving one’s self, so there are Rules about how the next Minister is chosen.&lt;br /&gt;
&lt;br /&gt;
Ministry of Lions deals with unusual threats and is also in the Middlesea miracle.   There is a subminister of war there.  &lt;br /&gt;
&lt;br /&gt;
He is Tan Kato, the Minister of War.  &lt;br /&gt;
&lt;br /&gt;
Does he have any advice for us?   His focus is on the orcs invading - he does not expect us to join that fight.  &lt;br /&gt;
&lt;br /&gt;
We are outside the scope of Ministry politics, which should give us some flexibility.&lt;br /&gt;
We are welcome to investigate the assassination.&lt;br /&gt;
&lt;br /&gt;
He assigns us Volda (the bureaucrat we’ve been running into, as it turns out) to point us around and help us with contact.&lt;br /&gt;
&lt;br /&gt;
Fifth Level is the highest rank of Bureaucrats.&lt;br /&gt;
&lt;br /&gt;
Volda gives us the list of the delegates from Purple.&lt;br /&gt;
We get a briefing on the orc invasion.&lt;br /&gt;
Strong push to get them a foothold in the north of the Empire; they’ve been less coordinated since then, and the Minister and Head Stallion have been holding them at bay.&lt;br /&gt;
They didn’t take any obvious strategic locations, but it was definitely an invasion, rather than a raid.&lt;br /&gt;
&lt;br /&gt;
Ministry of Repercussions is responsible for keeping the probabilities of outcomes updated.&lt;br /&gt;
Ministry of Fortune is small– probably not more than 5-10 bureaucrats total.  The current Minister is the first Minister of Fortune in a few decades.  Its role is primarily to take advantage of unusual opportunities.&lt;br /&gt;
&lt;br /&gt;
There are 88 ministries currently active; it changes moderately regularly..&lt;br /&gt;
323 Inactive ministries currently.  The most recently reactivated ministry is the Ministry of Lilacs, which regulates perfumes and herbal remedies and some Green mages.  (Why?  Gale is going to have to investigate.  That sounds like an adventure).   Volda later confirms that they reactivated *on* the Middlesea Day. &lt;br /&gt;
&lt;br /&gt;
==Ministry of Fortune==&lt;br /&gt;
&lt;br /&gt;
Ministry of Fortune&lt;br /&gt;
Volda takes out a book, which generates a map.&lt;br /&gt;
A small building.  This is not designed for centaurs.&lt;br /&gt;
&lt;br /&gt;
Seilin (she/her) greets us enthusiastically.  Welcome to the Ministry of Fortune!&lt;br /&gt;
She is a bureaucrat assigned to the Ministry, but not a subminister.&lt;br /&gt;
She takes the Tarn Evidence Packet and goes to read it while we have tea.&lt;br /&gt;
(Volda is unimpressed with the tea.)&lt;br /&gt;
&lt;br /&gt;
Managaratha tries to pump her for information, such as he can.&lt;br /&gt;
The Minister of Fortune didn’t report since arriving at Middlesea.&lt;br /&gt;
&lt;br /&gt;
The Ministry has pushed forward to see what can be done with the troubles in the country.&lt;br /&gt;
Displaced people in the north, for example.&lt;br /&gt;
&lt;br /&gt;
She gives us Tourist suggestions.  The Empty THrone can be viewed two days per week; there is a theater that has a new work showing.&lt;br /&gt;
&lt;br /&gt;
She will prepare a report for Opportunities When Taking Down The Bubble.&lt;br /&gt;
&lt;br /&gt;
==Ministry of Lions==&lt;br /&gt;
&lt;br /&gt;
To the Ministry of Lions next.  &lt;br /&gt;
It's larger than the Ministry of Fortune, located in an upmarket area of town, close to the Temple district; we see people in Twinsish regalia.&lt;br /&gt;
&lt;br /&gt;
They have a large antechamber, big enough for centaur.&lt;br /&gt;
“What do you need?”  He sees Nesh floating.  “Oh.”&lt;br /&gt;
He sends a messenger to get Tan Ri.&lt;br /&gt;
Gale asks about forms for being a Registered Pirate!&lt;br /&gt;
“Registered Pirate, or  Privateer, or Unregistered Naval Officer?&amp;quot;  The first, but it would be the Ministry of Naval Trade, which is missing its minister also. &lt;br /&gt;
&lt;br /&gt;
Lots of people are interested in talking to us, apparently.&lt;br /&gt;
We are about to go back in, but Scout notes that there’s a big Twins miracle back there.&lt;br /&gt;
We advise them that we have a Broken miracle on us, so please don’t get us.&lt;br /&gt;
Ah.  Let’s go talk in the park.&lt;br /&gt;
&lt;br /&gt;
We go to the park; the bureaucrats spend some time getting Nesh back on the ground, until dusk.  They ask us lots of questions about what’s in the packet, expanding and collapsing details.  They run Purple diagnostics.&lt;br /&gt;
&lt;br /&gt;
The thing that’s not in the packet, that they think is true.  We’re under a Broken miracle; a Blue spell; a Navere miracle; a Rushian miracle; a Twins miracle.  There are a lot of miracles on us people, and they’re not interacting perfectly.  If it was Magic (and some if it is Magic) it would probably have sorted itself out.  There would be an effect on us at this point.  It’s mostly miracles, and they continue to fight with each other more, so it’s more fluid effect, that they would not count on staying the same.  For instance, we’re missing two people now rather than one.  Some other sorts of miracles may have trouble affecting us.&lt;br /&gt;
&lt;br /&gt;
Gale wonders if the miracles are being directed by the Gods, in the “do what you think is best” way– is that happening in real time?&lt;br /&gt;
The ministry people disagree with each other, and start to geek out about theology.&lt;br /&gt;
&lt;br /&gt;
The Twins miracle is not actually big enough for the Twins to have a hand in specifically what it was doing when it was creating.  But the ongoing fight, some of them think the Twins are paying attention to.  It’s a Balance miracle.  The Rush and Navere miracles are both quite large, and could have had some “The God is stepping in to make it work this way”, they think.  The Oasis is huge, but they’re less familiar with spirits and demons.-- would the Oasis way over there have had to send a specific miracle.  They don’t identify anything Goddessy on us at present.&lt;br /&gt;
&lt;br /&gt;
Nesh pays attention to what they’re saying in the background– the ministry people are speaking another language with each other sometimes, and then seem to be translating back.  They don’t seem to be concealing anything particularly.  We are definitely getting looks from people in the park.&lt;br /&gt;
&lt;br /&gt;
Nesh notices there is a guy watching us from outside the park, and relays that to us.&lt;br /&gt;
&lt;br /&gt;
After an hour they start to move from diagnostic to thinking about Treatments.&lt;br /&gt;
Managaratha attempts to distract them with more theoretical questions!&lt;br /&gt;
&lt;br /&gt;
We’re supposed to all be trapped in the broken miracle, but the Rushian miracle was supposed to break us out, but the Blue spell says we’re all in the same place.  They expect that if we got too far apart we’d fall back into the Not Here miracle.&lt;br /&gt;
&lt;br /&gt;
Gale says she wants a full report on specific treatments!  Producing reports is one of their weaknesses…  though there are clearly some experimentalists in the group who would be willing to just Try It Right Now.&lt;br /&gt;
&lt;br /&gt;
Why Lions?  There’s an extent to which it’s tied to cataurs, they think.  The history geek says the Ministry of Lions is one of the oldest ministries, founded during the first comet during the founding of the Empire.  The issues at that point, they could have been Ministry of Fish, if we wanted to deal with the merfolk.  No one had a good evocative word for dealing with Orcs.  And there were a fair number of cataurs in the area at the time.  They’ve mostly retreated to the Oasis by this point.  At that time, as best the historian puts it together, there were not many cataurs anywhere, since they were just reappearing.  But there was a group causing trouble out of the Broken Lands, that seems to have been mostly dealt with.&lt;br /&gt;
&lt;br /&gt;
There are no cataurs within four miles, as we discover when Managaratha asks “how would we find a cataur?” and someone says “I could just cast summon cataur with purple.” and does so.&lt;br /&gt;
&lt;br /&gt;
Managaratha asks about other things that have happened– they seem to be quiet about the status of the Minister of Lions, which makes us think they do have some information.&lt;br /&gt;
&lt;br /&gt;
The sigil of the Purple stasis is the Hide-my-sigil Sigil, it’s about 150 years old.&lt;br /&gt;
&lt;br /&gt;
The guy who’s watching us has some kind of “In The Shadows” Tem-ish effect.&lt;br /&gt;
&lt;br /&gt;
Nesh springs the trap!&lt;br /&gt;
The guy is a follower of the Guiding Star (who is the head Priest of Tem)&lt;br /&gt;
&lt;br /&gt;
What are our dreams?  What do we dream of doing?  ('All of it!' -Gale)&lt;br /&gt;
He'll keep following us. &lt;br /&gt;
&lt;br /&gt;
We interrogate Rakta, the priest who’s following us.  He’s mostly here because the Guiding Star knows we’re in town and wants to keep an eye on us.  We ask if there were other strange happenings in the capital that they know about on the day of Middlesea; Yes, says Rakta.  Can he tell us more?  We’d want to ask the Guiding Star.  Can we do that?  He’ll let the Guiding Star know we want to talk to him.  He recommends we do not go in the Temple, where the Guiding Star is likely to be.&lt;br /&gt;
&lt;br /&gt;
==Ministry (sort of) of Foreign Affairs==&lt;br /&gt;
&lt;br /&gt;
There is an invitation to dinner with the Minister of Foreign Affairs.  We go!   Not to the Ministry, to the Minister's house.   (Dunang)  He has met Managaratha in the past, when he was younger. &lt;br /&gt;
&lt;br /&gt;
He treats us to a lovely dinner, and is a lovely host, and he casually gets lots of details about our backstories without us really noticing.  Hmm.&lt;br /&gt;
&lt;br /&gt;
Having chatted a while, Nesh notices that he seems to be disappointed that we actually are as clueless as we look.&lt;br /&gt;
&lt;br /&gt;
Scout lets slip that Futeau is the traitor - Dunang is surprised to hear that, and Scout asks him to get that to Her Majesty just in case. (Futeau, it turns out, is one of the Queen’s advisors.)  He seems to indicate that he can see to that.&lt;br /&gt;
&lt;br /&gt;
The Minister offers us his seats at the theater. &lt;br /&gt;
We’re in the diplomatic box; it has room for centaurs and the theater is clearly set up for at least some centaur population.&lt;br /&gt;
&lt;br /&gt;
The play is a reasonably interesting opera-y thing.  Not much plot, but the singers are quite talented.  The convention is that the audience is at a social event, and people walk in and out.  Nesh invites the priest of Tam into the box with us.&lt;br /&gt;
&lt;br /&gt;
About ¾ of the way through, there’s a knock on the door.  Nesh answers; there’s a glowing guy that asks if he can come in.  Sai Ko Ti, high priest of Tam, the Summer’s Warmth.  He asks for an evidence packet, since he has not been provided with a copy yet as he is not in the Ministry.  He is curious about what we remember about what happened to people in the Delegation, but it mostly seems to be a social call, rather than an Interrogation.&lt;br /&gt;
&lt;br /&gt;
Scout notes that if we were actively Broken, the Warmth effect would be actively painful, rather than just getting warm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does he do that a lot?&amp;quot;&lt;br /&gt;
&amp;quot;*Constantly*.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gale develops a crush on a singer and sends them a lilac.  &lt;br /&gt;
&lt;br /&gt;
==No Evidence for Orcs==&lt;br /&gt;
&lt;br /&gt;
Some people wake when the screaming starts; Nesh wakes up the rest.  &lt;br /&gt;
&lt;br /&gt;
Orcs have surrounded the inn.  There are about 10 mooks; Scout notices one of them is a priest, but she is using some kind of mojo to look like a mook. &lt;br /&gt;
&lt;br /&gt;
The mooks charge upstairs, looting the rooms for the Tarn Evidence Packets, while half the party cuts them apart and the other half goes after the priest.  &lt;br /&gt;
&lt;br /&gt;
The priest spends her DI to bring 4 of the mooks back from the dead, resulting in more chopping.  Managaratha notes that the priest invokes Grumuush when doing the miracle to bring back the dead guys.&lt;br /&gt;
&lt;br /&gt;
The orcs (even the dead ones) disappear again at the bottom of 3rd action; luckily, the one orc who had found an evidence packet dropped it when Nesh killed them. &lt;br /&gt;
&lt;br /&gt;
The local forces appear at the top of 4th action, and are confused that there are no orcs.  The witnesses and post-cogs tell them that yes, there were orcs.  They are dismayed that the priest does not show up in post-cog.  &lt;br /&gt;
&lt;br /&gt;
Loot: &lt;br /&gt;
+5 EPs&lt;br /&gt;
+5 SPs&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Skill_List_and_Costs&amp;diff=147</id>
		<title>Skill List and Costs</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Skill_List_and_Costs&amp;diff=147"/>
		<updated>2023-03-09T16:48:36Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Previous comet skills were taken from here: [https://stuff.mit.edu/~boojum/CometWeb/Rules/skill-list.html CometWeb ]&lt;br /&gt;
&lt;br /&gt;
Dragon skill list was taken from here: [https://boojum.scripts.mit.edu/Dragon/index.php?title=Skill_Costs Skill_Costs]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ People Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Dragon equivalents&lt;br /&gt;
|-&lt;br /&gt;
|Scamming || Cha || 5 || none&lt;br /&gt;
|-&lt;br /&gt;
|Persuade || Cha || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
|Fast Talk || Cha || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
|Psychology || Cha || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
|Storytelling (Performance) || Cha || 1 || storytelling is 2, performing is 1&lt;br /&gt;
|-&lt;br /&gt;
|Conversation || Cha || 4 || conversation is 5&lt;br /&gt;
|-&lt;br /&gt;
|Flirting || Cha || 3 || Seduction is 2, pillow talk is 1&lt;br /&gt;
|-&lt;br /&gt;
|Acting || Cha || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
|Etiquette || Int/Cha || 2 || etiquette is 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thief Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics (no dodge) || Agl || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Climbing || Agl || 2 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Disguise || Mind || 4 || disguise is 3&lt;br /&gt;
|-&lt;br /&gt;
| Gambling || Fortune || 2 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Grappling Hook (non-combat)|| Agl || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Hide in Shadows (while moving) || Agl || 4 || Hide and shadowing are both 3, stealth is 4, scuttling is 2&lt;br /&gt;
|-&lt;br /&gt;
| Holdout || Dex || 3 || holdout is 2&lt;br /&gt;
|-&lt;br /&gt;
| Lockpick || Dex || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Pickpocket || Dex || 3 || pick pocket is 2&lt;br /&gt;
|-&lt;br /&gt;
| Poisons || Int || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Sleight of Hand || Dex || 2 || Sleight of Hand is 3&lt;br /&gt;
|-&lt;br /&gt;
| Active Perception (spot hidden) || Per || 2 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Passive Perception (notice things)|| Per || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || Agl || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise || Int || 3 || parity, streetwise gossip is 2&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || Per || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Traps, outdoors || Per || 2 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Traps, all || Per || 4 || disarm traps is 3, traps is 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Skills (most weapon classes are 4)&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sword || Agl || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Sword, specific type || Agl || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Dagger, including throwing || Agl/Dex || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Blackjack || Agl || 3 || (specific mace, I guess)&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || Agl || 3 || (specific mace, I guess)&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || Agl || 5 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Brawling || Agl || 4 || brawling is 3, unarmed is 3&lt;br /&gt;
|-&lt;br /&gt;
| Melee || Agl || 5 || not listed, blades/blunt are both 5, as is close combat&lt;br /&gt;
|-&lt;br /&gt;
| Archery || Dex || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Shield || Agl || 3 || none&lt;br /&gt;
|-&lt;br /&gt;
| Jousting || Agl || 3 || none, combat riding is 4&lt;br /&gt;
|-&lt;br /&gt;
| Claw Attack || Agl || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts || Agl || 5 || martial arts is 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Healing Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| First Aid || Int || 2 || First Aid is 3&lt;br /&gt;
|-&lt;br /&gt;
| Healing Herbs || Int || 3 || none&lt;br /&gt;
|-&lt;br /&gt;
| Healing || Int || 5 || medicine is 5&lt;br /&gt;
|-&lt;br /&gt;
| Doctoring || Int || 3 || none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Riding (normal) || Agl || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Riding (combat) || Agl || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Desert Survival || Int || 1 || Forest Survival is 1&lt;br /&gt;
|-&lt;br /&gt;
| Survival (generic) || Int || 2 || General Survival is 3, extra broad is 5&lt;br /&gt;
|-&lt;br /&gt;
| Navigation || Int || 3 || Navigation is 5&lt;br /&gt;
|-&lt;br /&gt;
| Non-human Anatomy || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Research || Int || 1 || Research is 3&lt;br /&gt;
|-&lt;br /&gt;
| Appraisal || Int || 2 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Smith || Int? || 2 || Weapon/Armor/Black are 3, broad smith is 4&lt;br /&gt;
|-&lt;br /&gt;
| Cook || Int || 1 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Armorer || Int? || 2 || see above&lt;br /&gt;
|-&lt;br /&gt;
| Weaponsmith || Int? || 2 || see above&lt;br /&gt;
|-&lt;br /&gt;
| Art || ? || 3 || KS: Art is 1, Art appreciations, collector, criticism, and history are all also 1&lt;br /&gt;
|-&lt;br /&gt;
| Astronomy || Int || 1 || parity, astrology is 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment (Knowledge+Move) || Int/Move || 4 || forage (environment) is 2, scrounging (extra-broad) is 5, outdoorsman is 5&lt;br /&gt;
|-&lt;br /&gt;
| Hunt Small Animals || Agl || 2 || Hunting is 2&lt;br /&gt;
|-&lt;br /&gt;
| Mimic Thumbs || Dex || 3 || mimicry is 2, but I'm guessing that doesn't apply here&lt;br /&gt;
|-&lt;br /&gt;
| Suppress Schitck || ??? || 4 || none&lt;br /&gt;
|-&lt;br /&gt;
| Detective || Int/Per || 5 || parity, detect lie is 4&lt;br /&gt;
|-&lt;br /&gt;
| Merchant || Cha || 5 || KS: Merchanting is 3, shopping is 3&lt;br /&gt;
|-&lt;br /&gt;
| Servant || Int || 2/5 || none&lt;br /&gt;
|-&lt;br /&gt;
| Herbalism || Per || 2 || parity &lt;br /&gt;
|-&lt;br /&gt;
| Herbalism + Healing herbs || Per || 4 || none&lt;br /&gt;
|-&lt;br /&gt;
| Priest || DI || 5 || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Knowledge Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Well-Travelled || Int || 2 || Well-travelled is 4, world-walking is 5&lt;br /&gt;
|-&lt;br /&gt;
| KS: Languages || Int || 1 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Folklore || Int || 2 || none&lt;br /&gt;
|-&lt;br /&gt;
| History || Int || 2 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Ancient History || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Family History || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Houses || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Commerce/Finance || Int || 1 || KS: Merchanting is 3&lt;br /&gt;
|-&lt;br /&gt;
| Politics || Int || 1 || Big picture politics is 3, local politics is 3, all politics is 5&lt;br /&gt;
|-&lt;br /&gt;
| Breaker Lore || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| KS: Horses || Int || 1 || animal handling is 2&lt;br /&gt;
|-&lt;br /&gt;
| KS: Undead || Int || 1 || KS: undead is 2 (not applicable?)&lt;br /&gt;
|-&lt;br /&gt;
| Law || Int || 1 || local law is 1, 12 kingdoms law is 2&lt;br /&gt;
|-&lt;br /&gt;
| AK: Specific (Vakels, Orclands) || Int || 2 || I don't know this means&lt;br /&gt;
|-&lt;br /&gt;
| KS: Orc Tactics || Int || 2 || Tactics is 3, guerilla tactics is 2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Scholarship || Int || 4 || use magic device is 2, magic item analysis is 3, magic items, magic ritual, and weild magic item are 5&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Lore || Int || 2 || none&lt;br /&gt;
|-&lt;br /&gt;
| KS: Rainbow Magery || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| KS: Ritual Theory || Int || 1 || see magic scholarship&lt;br /&gt;
|-&lt;br /&gt;
| KS: 'Al Jabar || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| KS: Mages' College || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Court Life/High Society || Int || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Magic Theory || Int || 3 || see magic scholarship&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Skill_List_and_Costs&amp;diff=146</id>
		<title>Skill List and Costs</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Skill_List_and_Costs&amp;diff=146"/>
		<updated>2023-03-09T16:48:02Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Previous comet skills were taken from here: [https://stuff.mit.edu/~boojum/CometWeb/Rules/skill-list.html/ CometWeb ]&lt;br /&gt;
&lt;br /&gt;
Dragon skill list was taken from here: [https://boojum.scripts.mit.edu/Dragon/index.php?title=Skill_Costs Skill_Costs]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ People Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Dragon equivalents&lt;br /&gt;
|-&lt;br /&gt;
|Scamming || Cha || 5 || none&lt;br /&gt;
|-&lt;br /&gt;
|Persuade || Cha || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
|Fast Talk || Cha || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
|Psychology || Cha || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
|Storytelling (Performance) || Cha || 1 || storytelling is 2, performing is 1&lt;br /&gt;
|-&lt;br /&gt;
|Conversation || Cha || 4 || conversation is 5&lt;br /&gt;
|-&lt;br /&gt;
|Flirting || Cha || 3 || Seduction is 2, pillow talk is 1&lt;br /&gt;
|-&lt;br /&gt;
|Acting || Cha || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
|Etiquette || Int/Cha || 2 || etiquette is 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thief Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics (no dodge) || Agl || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Climbing || Agl || 2 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Disguise || Mind || 4 || disguise is 3&lt;br /&gt;
|-&lt;br /&gt;
| Gambling || Fortune || 2 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Grappling Hook (non-combat)|| Agl || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Hide in Shadows (while moving) || Agl || 4 || Hide and shadowing are both 3, stealth is 4, scuttling is 2&lt;br /&gt;
|-&lt;br /&gt;
| Holdout || Dex || 3 || holdout is 2&lt;br /&gt;
|-&lt;br /&gt;
| Lockpick || Dex || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Pickpocket || Dex || 3 || pick pocket is 2&lt;br /&gt;
|-&lt;br /&gt;
| Poisons || Int || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Sleight of Hand || Dex || 2 || Sleight of Hand is 3&lt;br /&gt;
|-&lt;br /&gt;
| Active Perception (spot hidden) || Per || 2 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Passive Perception (notice things)|| Per || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || Agl || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Streetwise || Int || 3 || parity, streetwise gossip is 2&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || Per || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Traps, outdoors || Per || 2 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Traps, all || Per || 4 || disarm traps is 3, traps is 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Skills (most weapon classes are 4)&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sword || Agl || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Sword, specific type || Agl || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Dagger, including throwing || Agl/Dex || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Blackjack || Agl || 3 || (specific mace, I guess)&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || Agl || 3 || (specific mace, I guess)&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || Agl || 5 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Brawling || Agl || 4 || brawling is 3, unarmed is 3&lt;br /&gt;
|-&lt;br /&gt;
| Melee || Agl || 5 || not listed, blades/blunt are both 5, as is close combat&lt;br /&gt;
|-&lt;br /&gt;
| Archery || Dex || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Shield || Agl || 3 || none&lt;br /&gt;
|-&lt;br /&gt;
| Jousting || Agl || 3 || none, combat riding is 4&lt;br /&gt;
|-&lt;br /&gt;
| Claw Attack || Agl || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Martial Arts || Agl || 5 || martial arts is 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Healing Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| First Aid || Int || 2 || First Aid is 3&lt;br /&gt;
|-&lt;br /&gt;
| Healing Herbs || Int || 3 || none&lt;br /&gt;
|-&lt;br /&gt;
| Healing || Int || 5 || medicine is 5&lt;br /&gt;
|-&lt;br /&gt;
| Doctoring || Int || 3 || none&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Riding (normal) || Agl || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Riding (combat) || Agl || 4 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Desert Survival || Int || 1 || Forest Survival is 1&lt;br /&gt;
|-&lt;br /&gt;
| Survival (generic) || Int || 2 || General Survival is 3, extra broad is 5&lt;br /&gt;
|-&lt;br /&gt;
| Navigation || Int || 3 || Navigation is 5&lt;br /&gt;
|-&lt;br /&gt;
| Non-human Anatomy || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Research || Int || 1 || Research is 3&lt;br /&gt;
|-&lt;br /&gt;
| Appraisal || Int || 2 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Smith || Int? || 2 || Weapon/Armor/Black are 3, broad smith is 4&lt;br /&gt;
|-&lt;br /&gt;
| Cook || Int || 1 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Armorer || Int? || 2 || see above&lt;br /&gt;
|-&lt;br /&gt;
| Weaponsmith || Int? || 2 || see above&lt;br /&gt;
|-&lt;br /&gt;
| Art || ? || 3 || KS: Art is 1, Art appreciations, collector, criticism, and history are all also 1&lt;br /&gt;
|-&lt;br /&gt;
| Astronomy || Int || 1 || parity, astrology is 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment (Knowledge+Move) || Int/Move || 4 || forage (environment) is 2, scrounging (extra-broad) is 5, outdoorsman is 5&lt;br /&gt;
|-&lt;br /&gt;
| Hunt Small Animals || Agl || 2 || Hunting is 2&lt;br /&gt;
|-&lt;br /&gt;
| Mimic Thumbs || Dex || 3 || mimicry is 2, but I'm guessing that doesn't apply here&lt;br /&gt;
|-&lt;br /&gt;
| Suppress Schitck || ??? || 4 || none&lt;br /&gt;
|-&lt;br /&gt;
| Detective || Int/Per || 5 || parity, detect lie is 4&lt;br /&gt;
|-&lt;br /&gt;
| Merchant || Cha || 5 || KS: Merchanting is 3, shopping is 3&lt;br /&gt;
|-&lt;br /&gt;
| Servant || Int || 2/5 || none&lt;br /&gt;
|-&lt;br /&gt;
| Herbalism || Per || 2 || parity &lt;br /&gt;
|-&lt;br /&gt;
| Herbalism + Healing herbs || Per || 4 || none&lt;br /&gt;
|-&lt;br /&gt;
| Priest || DI || 5 || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Knowledge Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name&lt;br /&gt;
! Typical Base Stat&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Well-Travelled || Int || 2 || Well-travelled is 4, world-walking is 5&lt;br /&gt;
|-&lt;br /&gt;
| KS: Languages || Int || 1 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Folklore || Int || 2 || none&lt;br /&gt;
|-&lt;br /&gt;
| History || Int || 2 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Ancient History || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Family History || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Houses || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Commerce/Finance || Int || 1 || KS: Merchanting is 3&lt;br /&gt;
|-&lt;br /&gt;
| Politics || Int || 1 || Big picture politics is 3, local politics is 3, all politics is 5&lt;br /&gt;
|-&lt;br /&gt;
| Breaker Lore || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| KS: Horses || Int || 1 || animal handling is 2&lt;br /&gt;
|-&lt;br /&gt;
| KS: Undead || Int || 1 || KS: undead is 2 (not applicable?)&lt;br /&gt;
|-&lt;br /&gt;
| Law || Int || 1 || local law is 1, 12 kingdoms law is 2&lt;br /&gt;
|-&lt;br /&gt;
| AK: Specific (Vakels, Orclands) || Int || 2 || I don't know this means&lt;br /&gt;
|-&lt;br /&gt;
| KS: Orc Tactics || Int || 2 || Tactics is 3, guerilla tactics is 2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Scholarship || Int || 4 || use magic device is 2, magic item analysis is 3, magic items, magic ritual, and weild magic item are 5&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Lore || Int || 2 || none&lt;br /&gt;
|-&lt;br /&gt;
| KS: Rainbow Magery || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| KS: Ritual Theory || Int || 1 || see magic scholarship&lt;br /&gt;
|-&lt;br /&gt;
| KS: 'Al Jabar || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| KS: Mages' College || Int || 1 || none&lt;br /&gt;
|-&lt;br /&gt;
| Court Life/High Society || Int || 3 || parity&lt;br /&gt;
|-&lt;br /&gt;
| Magic Theory || Int || 3 || see magic scholarship&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=113</id>
		<title>Muddle in Middlesea</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=113"/>
		<updated>2023-03-02T23:58:21Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Before It Went Awry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central location for the information we've collected on what happened at the Convocation, in the first run, and what the current status inside the time halt is.&lt;br /&gt;
&lt;br /&gt;
Things we know so far (with information source listed if possible):&lt;br /&gt;
&lt;br /&gt;
==Before It Went Awry==&lt;br /&gt;
* Pirate Queen Cara, her first mage Federico, William (maybe an organizer), other pirates like Gale, and servants like Nesh, showed up a few days early before the Conclave started.  (Nesh and other servants were there before Cara/Federico/Gale arrived)&lt;br /&gt;
* Managaratha was at the Blue table, and chatted with a diplomat named Rickard from Melmane, also General Petrov and Mage Marek.&lt;br /&gt;
* Dinner was:&lt;br /&gt;
**A ton of people from Red - they sent five delegations instead of one.&lt;br /&gt;
**30-40 from Orange including servants (and some Saurians)&lt;br /&gt;
**Similar from Purple and Yellow&lt;br /&gt;
**Only about 8 from Blue, including the Mage (and one Saurian)&lt;br /&gt;
**Green has multiple delegations, once from each of the three Kingdoms, but they are all small. All named Elves.&lt;br /&gt;
&lt;br /&gt;
== Current State ==&lt;br /&gt;
* The Pirate Queen is on the ground in (location), covered in blood.  (Noted by Gale.)&lt;br /&gt;
* Sergeant Susie is badly injured; she is fighting an orc who is uninjured, and several fallen paladins lay around her. (Noted by Diomarch)&lt;br /&gt;
* A dwarf is standing over a fallen redcap, and another redcap is running away. (Noted by Scout.)  &lt;br /&gt;
* Westly (fox pooka) is in the Yellow zone somewhere but is hard to see.  (Noted by Scout)&lt;br /&gt;
* Vrok (troll) and Astros (high elf) are together - Vrok is guarding Astros while Astros does some sort of green counterspell.&lt;br /&gt;
* There are several dead cataurs in a room with several dead saurians, and a couple more cataurs running through the keep. (noted by Nesh)&lt;br /&gt;
* Luigi is barricaded in a room with a wall blocking it; some other non-named Orange delegates are also there. (noted by Stella)&lt;br /&gt;
* There's a Yellow zone that's hard to see; speculation is there's an Unreality effect going on there.&lt;br /&gt;
* A Blue mage performed an extra-effort Blue spell to make all of Middlesea one battlemap.  They are probably/possibly in the midst of a Berserker rage, as a consequence.  (Discovered in [[Second Run]] but it's unclear who noted it.)&lt;br /&gt;
* An area of effect Green spell is spraying amnesia mist everywhere. (Noted by Lutenania, scout for Their Majesty of the Plains.)&lt;br /&gt;
* An Oasis miracle of isolation is in place. (Noted by Scout.)&lt;br /&gt;
* A Time miracle of some sort is in place.  (Noted by Bordan, priest of Rush.)&lt;br /&gt;
* There are a whole bunch of orcs (Noted by flyover in [[First Run]].)&lt;br /&gt;
* There are lion prints on the outer wall.  (Noted by Nesh.)&lt;br /&gt;
* There are slith tracks sneaking into the keep.  (Noted by Vidan.)&lt;br /&gt;
* There are more than ten &amp;quot;sides&amp;quot; involved, but that might include factions within delegations; e.g., there are five separate delegations from Red, one for each kingdom and one for the Paladins of Rush. It's not clear whether those count as five different &amp;quot;sides&amp;quot;.(From Bordan.)&lt;br /&gt;
&lt;br /&gt;
== Things Remembered ==&lt;br /&gt;
* Vidan was involved in a combat-time ritual of several people-- probably Fivist priests and mages, not priests of other religions-- to counteract the amnesia spell.&lt;br /&gt;
* Vidan recalls a dwarf named Flint looking up from a dead redcap, and saying that if something happens to him, someone should tell the Queen that Futeau is the traitor.&lt;br /&gt;
* [[Gyvail]], a priest of Orellian, is with Caitlyn and Westrack, and was holding. (Recalled by Vidan.)&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=112</id>
		<title>Muddle in Middlesea</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=112"/>
		<updated>2023-03-02T23:57:46Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Before It Went Awry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central location for the information we've collected on what happened at the Convocation, in the first run, and what the current status inside the time halt is.&lt;br /&gt;
&lt;br /&gt;
Things we know so far (with information source listed if possible):&lt;br /&gt;
&lt;br /&gt;
==Before It Went Awry==&lt;br /&gt;
* Pirate Queen Cara, her first mage Federico, William (maybe an organizer), other pirates like Gale, and servants like Nesh, showed up a few days early before the Conclave started.  (Nesh and other servants were there before Cara/Federico/Gale arrived)&lt;br /&gt;
* Managaratha was at the Blue table, and chatted with a diplomat named Rickard from Melmane&lt;br /&gt;
* Dinner was:&lt;br /&gt;
**A ton of people from Red - they sent five delegations instead of one.&lt;br /&gt;
**30-40 from Orange including servants (and some Saurians)&lt;br /&gt;
**Similar from Purple and Yellow&lt;br /&gt;
**Only about 8 from Blue, including the Mage (and one Saurian)&lt;br /&gt;
**Green has multiple delegations, once from each of the three Kingdoms, but they are all small. All named Elves.&lt;br /&gt;
&lt;br /&gt;
== Current State ==&lt;br /&gt;
* The Pirate Queen is on the ground in (location), covered in blood.  (Noted by Gale.)&lt;br /&gt;
* Sergeant Susie is badly injured; she is fighting an orc who is uninjured, and several fallen paladins lay around her. (Noted by Diomarch)&lt;br /&gt;
* A dwarf is standing over a fallen redcap, and another redcap is running away. (Noted by Scout.)  &lt;br /&gt;
* Westly (fox pooka) is in the Yellow zone somewhere but is hard to see.  (Noted by Scout)&lt;br /&gt;
* Vrok (troll) and Astros (high elf) are together - Vrok is guarding Astros while Astros does some sort of green counterspell.&lt;br /&gt;
* There are several dead cataurs in a room with several dead saurians, and a couple more cataurs running through the keep. (noted by Nesh)&lt;br /&gt;
* Luigi is barricaded in a room with a wall blocking it; some other non-named Orange delegates are also there. (noted by Stella)&lt;br /&gt;
* There's a Yellow zone that's hard to see; speculation is there's an Unreality effect going on there.&lt;br /&gt;
* A Blue mage performed an extra-effort Blue spell to make all of Middlesea one battlemap.  They are probably/possibly in the midst of a Berserker rage, as a consequence.  (Discovered in [[Second Run]] but it's unclear who noted it.)&lt;br /&gt;
* An area of effect Green spell is spraying amnesia mist everywhere. (Noted by Lutenania, scout for Their Majesty of the Plains.)&lt;br /&gt;
* An Oasis miracle of isolation is in place. (Noted by Scout.)&lt;br /&gt;
* A Time miracle of some sort is in place.  (Noted by Bordan, priest of Rush.)&lt;br /&gt;
* There are a whole bunch of orcs (Noted by flyover in [[First Run]].)&lt;br /&gt;
* There are lion prints on the outer wall.  (Noted by Nesh.)&lt;br /&gt;
* There are slith tracks sneaking into the keep.  (Noted by Vidan.)&lt;br /&gt;
* There are more than ten &amp;quot;sides&amp;quot; involved, but that might include factions within delegations; e.g., there are five separate delegations from Red, one for each kingdom and one for the Paladins of Rush. It's not clear whether those count as five different &amp;quot;sides&amp;quot;.(From Bordan.)&lt;br /&gt;
&lt;br /&gt;
== Things Remembered ==&lt;br /&gt;
* Vidan was involved in a combat-time ritual of several people-- probably Fivist priests and mages, not priests of other religions-- to counteract the amnesia spell.&lt;br /&gt;
* Vidan recalls a dwarf named Flint looking up from a dead redcap, and saying that if something happens to him, someone should tell the Queen that Futeau is the traitor.&lt;br /&gt;
* [[Gyvail]], a priest of Orellian, is with Caitlyn and Westrack, and was holding. (Recalled by Vidan.)&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=111</id>
		<title>Muddle in Middlesea</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=111"/>
		<updated>2023-03-02T23:57:30Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Before It Went Awry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central location for the information we've collected on what happened at the Convocation, in the first run, and what the current status inside the time halt is.&lt;br /&gt;
&lt;br /&gt;
Things we know so far (with information source listed if possible):&lt;br /&gt;
&lt;br /&gt;
==Before It Went Awry==&lt;br /&gt;
* Pirate Queen Cara, her first mage Federico, William (?), other pirates like Gale, and servants like Nesh, showed up a few days early before the Conclave started.  (Nesh and other servants were there before Cara/Federico/Gale arrived)&lt;br /&gt;
* Managaratha was at the Blue table, and chatted with a diplomat named Rickard from Melmane&lt;br /&gt;
* Dinner was:&lt;br /&gt;
**A ton of people from Red - they sent five delegations instead of one.&lt;br /&gt;
**30-40 from Orange including servants (and some Saurians)&lt;br /&gt;
**Similar from Purple and Yellow&lt;br /&gt;
**Only about 8 from Blue, including the Mage (and one Saurian)&lt;br /&gt;
**Green has multiple delegations, once from each of the three Kingdoms, but they are all small. All named Elves.&lt;br /&gt;
&lt;br /&gt;
== Current State ==&lt;br /&gt;
* The Pirate Queen is on the ground in (location), covered in blood.  (Noted by Gale.)&lt;br /&gt;
* Sergeant Susie is badly injured; she is fighting an orc who is uninjured, and several fallen paladins lay around her. (Noted by Diomarch)&lt;br /&gt;
* A dwarf is standing over a fallen redcap, and another redcap is running away. (Noted by Scout.)  &lt;br /&gt;
* Westly (fox pooka) is in the Yellow zone somewhere but is hard to see.  (Noted by Scout)&lt;br /&gt;
* Vrok (troll) and Astros (high elf) are together - Vrok is guarding Astros while Astros does some sort of green counterspell.&lt;br /&gt;
* There are several dead cataurs in a room with several dead saurians, and a couple more cataurs running through the keep. (noted by Nesh)&lt;br /&gt;
* Luigi is barricaded in a room with a wall blocking it; some other non-named Orange delegates are also there. (noted by Stella)&lt;br /&gt;
* There's a Yellow zone that's hard to see; speculation is there's an Unreality effect going on there.&lt;br /&gt;
* A Blue mage performed an extra-effort Blue spell to make all of Middlesea one battlemap.  They are probably/possibly in the midst of a Berserker rage, as a consequence.  (Discovered in [[Second Run]] but it's unclear who noted it.)&lt;br /&gt;
* An area of effect Green spell is spraying amnesia mist everywhere. (Noted by Lutenania, scout for Their Majesty of the Plains.)&lt;br /&gt;
* An Oasis miracle of isolation is in place. (Noted by Scout.)&lt;br /&gt;
* A Time miracle of some sort is in place.  (Noted by Bordan, priest of Rush.)&lt;br /&gt;
* There are a whole bunch of orcs (Noted by flyover in [[First Run]].)&lt;br /&gt;
* There are lion prints on the outer wall.  (Noted by Nesh.)&lt;br /&gt;
* There are slith tracks sneaking into the keep.  (Noted by Vidan.)&lt;br /&gt;
* There are more than ten &amp;quot;sides&amp;quot; involved, but that might include factions within delegations; e.g., there are five separate delegations from Red, one for each kingdom and one for the Paladins of Rush. It's not clear whether those count as five different &amp;quot;sides&amp;quot;.(From Bordan.)&lt;br /&gt;
&lt;br /&gt;
== Things Remembered ==&lt;br /&gt;
* Vidan was involved in a combat-time ritual of several people-- probably Fivist priests and mages, not priests of other religions-- to counteract the amnesia spell.&lt;br /&gt;
* Vidan recalls a dwarf named Flint looking up from a dead redcap, and saying that if something happens to him, someone should tell the Queen that Futeau is the traitor.&lt;br /&gt;
* [[Gyvail]], a priest of Orellian, is with Caitlyn and Westrack, and was holding. (Recalled by Vidan.)&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=110</id>
		<title>Muddle in Middlesea</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=110"/>
		<updated>2023-03-02T23:18:43Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Before It Went Awry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central location for the information we've collected on what happened at the Convocation, in the first run, and what the current status inside the time halt is.&lt;br /&gt;
&lt;br /&gt;
Things we know so far (with information source listed if possible):&lt;br /&gt;
&lt;br /&gt;
==Before It Went Awry==&lt;br /&gt;
* Pirate Queen Cara, her first mage Federico, other pirates like Gale, and servants like Nesh, showed up a few days early before the Conclave started.  (Nesh and other servants were there before Cara/Federico/Gale arrived)&lt;br /&gt;
* Managaratha was at the Blue table, and chatted with a diplomat named Rickard from Melmane&lt;br /&gt;
* Dinner was:&lt;br /&gt;
**A ton of people from Red - they sent five delegations instead of one.&lt;br /&gt;
**30-40 from Orange including servants (and some Saurians)&lt;br /&gt;
**Similar from Purple and Yellow&lt;br /&gt;
**Only about 8 from Blue, including the Mage (and one Saurian)&lt;br /&gt;
**Green has multiple delegations, once from each of the three Kingdoms, but they are all small. All named Elves.&lt;br /&gt;
&lt;br /&gt;
== Current State ==&lt;br /&gt;
* The Pirate Queen is on the ground in (location), covered in blood.  (Noted by Gale.)&lt;br /&gt;
* Sergeant Susie is badly injured; she is fighting an orc who is uninjured, and several fallen paladins lay around her. (Noted by Diomarch)&lt;br /&gt;
* A dwarf is standing over a fallen redcap, and another redcap is running away. (Noted by Scout.)  &lt;br /&gt;
* Westly (fox pooka) is in the Yellow zone somewhere but is hard to see.  (Noted by Scout)&lt;br /&gt;
* Vrok (troll) and Astros (high elf) are together - Vrok is guarding Astros while Astros does some sort of green counterspell.&lt;br /&gt;
* There are several dead cataurs in a room with several dead saurians, and a couple more cataurs running through the keep. (noted by Nesh)&lt;br /&gt;
* Luigi is barricaded in a room with a wall blocking it; some other non-named Orange delegates are also there. (noted by Stella)&lt;br /&gt;
* There's a Yellow zone that's hard to see; speculation is there's an Unreality effect going on there.&lt;br /&gt;
* A Blue mage performed an extra-effort Blue spell to make all of Middlesea one battlemap.  They are probably/possibly in the midst of a Berserker rage, as a consequence.  (Discovered in [[Second Run]] but it's unclear who noted it.)&lt;br /&gt;
* An area of effect Green spell is spraying amnesia mist everywhere. (Noted by Lutenania, scout for Their Majesty of the Plains.)&lt;br /&gt;
* An Oasis miracle of isolation is in place. (Noted by Scout.)&lt;br /&gt;
* A Time miracle of some sort is in place.  (Noted by Bordan, priest of Rush.)&lt;br /&gt;
* There are a whole bunch of orcs (Noted by flyover in [[First Run]].)&lt;br /&gt;
* There are lion prints on the outer wall.  (Noted by Nesh.)&lt;br /&gt;
* There are slith tracks sneaking into the keep.  (Noted by Vidan.)&lt;br /&gt;
* There are more than ten &amp;quot;sides&amp;quot; involved, but that might include factions within delegations; e.g., there are five separate delegations from Red, one for each kingdom and one for the Paladins of Rush. It's not clear whether those count as five different &amp;quot;sides&amp;quot;.(From Bordan.)&lt;br /&gt;
&lt;br /&gt;
== Things Remembered ==&lt;br /&gt;
* Vidan was involved in a combat-time ritual of several people-- probably Fivist priests and mages, not priests of other religions-- to counteract the amnesia spell.&lt;br /&gt;
* Vidan recalls a dwarf named Flint looking up from a dead redcap, and saying that if something happens to him, someone should tell the Queen that Futeau is the traitor.&lt;br /&gt;
* [[Gyvail]], a priest of Orellian, is with Caitlyn and Westrack, and was holding. (Recalled by Vidan.)&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=109</id>
		<title>Muddle in Middlesea</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=109"/>
		<updated>2023-03-02T23:17:33Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Before It Went Awry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central location for the information we've collected on what happened at the Convocation, in the first run, and what the current status inside the time halt is.&lt;br /&gt;
&lt;br /&gt;
Things we know so far (with information source listed if possible):&lt;br /&gt;
&lt;br /&gt;
==Before It Went Awry==&lt;br /&gt;
* Pirate Queen Cara, her first mage Federico, other pirates like Gale, and servants like Nesh, showed up a few days early before the Conclave started.  (Nesh and other servants were there before Cara/Federico/Gale arrived)&lt;br /&gt;
* Managaratha was at the Blue table, and chatted with a diplomat named Rickard from Melmane&lt;br /&gt;
&lt;br /&gt;
== Current State ==&lt;br /&gt;
* The Pirate Queen is on the ground in (location), covered in blood.  (Noted by Gale.)&lt;br /&gt;
* Sergeant Susie is badly injured; she is fighting an orc who is uninjured, and several fallen paladins lay around her. (Noted by Diomarch)&lt;br /&gt;
* A dwarf is standing over a fallen redcap, and another redcap is running away. (Noted by Scout.)  &lt;br /&gt;
* Westly (fox pooka) is in the Yellow zone somewhere but is hard to see.  (Noted by Scout)&lt;br /&gt;
* Vrok (troll) and Astros (high elf) are together - Vrok is guarding Astros while Astros does some sort of green counterspell.&lt;br /&gt;
* There are several dead cataurs in a room with several dead saurians, and a couple more cataurs running through the keep. (noted by Nesh)&lt;br /&gt;
* Luigi is barricaded in a room with a wall blocking it; some other non-named Orange delegates are also there. (noted by Stella)&lt;br /&gt;
* There's a Yellow zone that's hard to see; speculation is there's an Unreality effect going on there.&lt;br /&gt;
* A Blue mage performed an extra-effort Blue spell to make all of Middlesea one battlemap.  They are probably/possibly in the midst of a Berserker rage, as a consequence.  (Discovered in [[Second Run]] but it's unclear who noted it.)&lt;br /&gt;
* An area of effect Green spell is spraying amnesia mist everywhere. (Noted by Lutenania, scout for Their Majesty of the Plains.)&lt;br /&gt;
* An Oasis miracle of isolation is in place. (Noted by Scout.)&lt;br /&gt;
* A Time miracle of some sort is in place.  (Noted by Bordan, priest of Rush.)&lt;br /&gt;
* There are a whole bunch of orcs (Noted by flyover in [[First Run]].)&lt;br /&gt;
* There are lion prints on the outer wall.  (Noted by Nesh.)&lt;br /&gt;
* There are slith tracks sneaking into the keep.  (Noted by Vidan.)&lt;br /&gt;
* There are more than ten &amp;quot;sides&amp;quot; involved, but that might include factions within delegations; e.g., there are five separate delegations from Red, one for each kingdom and one for the Paladins of Rush. It's not clear whether those count as five different &amp;quot;sides&amp;quot;.(From Bordan.)&lt;br /&gt;
&lt;br /&gt;
== Things Remembered ==&lt;br /&gt;
* Vidan was involved in a combat-time ritual of several people-- probably Fivist priests and mages, not priests of other religions-- to counteract the amnesia spell.&lt;br /&gt;
* Vidan recalls a dwarf named Flint looking up from a dead redcap, and saying that if something happens to him, someone should tell the Queen that Futeau is the traitor.&lt;br /&gt;
* [[Gyvail]], a priest of Orellian, is with Caitlyn and Westrack, and was holding. (Recalled by Vidan.)&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=108</id>
		<title>Muddle in Middlesea</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=108"/>
		<updated>2023-03-02T23:15:51Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Before It Went Awry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central location for the information we've collected on what happened at the Convocation, in the first run, and what the current status inside the time halt is.&lt;br /&gt;
&lt;br /&gt;
Things we know so far (with information source listed if possible):&lt;br /&gt;
&lt;br /&gt;
==Before It Went Awry==&lt;br /&gt;
* Managaratha was at the Blue table, and chatted with a diplomat named Rickard from Melmane&lt;br /&gt;
&lt;br /&gt;
== Current State ==&lt;br /&gt;
* The Pirate Queen is on the ground in (location), covered in blood.  (Noted by Gale.)&lt;br /&gt;
* Sergeant Susie is badly injured; she is fighting an orc who is uninjured, and several fallen paladins lay around her. (Noted by Diomarch)&lt;br /&gt;
* A dwarf is standing over a fallen redcap, and another redcap is running away. (Noted by Scout.)  &lt;br /&gt;
* Westly (fox pooka) is in the Yellow zone somewhere but is hard to see.  (Noted by Scout)&lt;br /&gt;
* Vrok (troll) and Astros (high elf) are together - Vrok is guarding Astros while Astros does some sort of green counterspell.&lt;br /&gt;
* There are several dead cataurs in a room with several dead saurians, and a couple more cataurs running through the keep. (noted by Nesh)&lt;br /&gt;
* Luigi is barricaded in a room with a wall blocking it; some other non-named Orange delegates are also there. (noted by Stella)&lt;br /&gt;
* There's a Yellow zone that's hard to see; speculation is there's an Unreality effect going on there.&lt;br /&gt;
* A Blue mage performed an extra-effort Blue spell to make all of Middlesea one battlemap.  They are probably/possibly in the midst of a Berserker rage, as a consequence.  (Discovered in [[Second Run]] but it's unclear who noted it.)&lt;br /&gt;
* An area of effect Green spell is spraying amnesia mist everywhere. (Noted by Lutenania, scout for Their Majesty of the Plains.)&lt;br /&gt;
* An Oasis miracle of isolation is in place. (Noted by Scout.)&lt;br /&gt;
* A Time miracle of some sort is in place.  (Noted by Bordan, priest of Rush.)&lt;br /&gt;
* There are a whole bunch of orcs (Noted by flyover in [[First Run]].)&lt;br /&gt;
* There are lion prints on the outer wall.  (Noted by Nesh.)&lt;br /&gt;
* There are slith tracks sneaking into the keep.  (Noted by Vidan.)&lt;br /&gt;
* There are more than ten &amp;quot;sides&amp;quot; involved, but that might include factions within delegations; e.g., there are five separate delegations from Red, one for each kingdom and one for the Paladins of Rush. It's not clear whether those count as five different &amp;quot;sides&amp;quot;.(From Bordan.)&lt;br /&gt;
&lt;br /&gt;
== Things Remembered ==&lt;br /&gt;
* Vidan was involved in a combat-time ritual of several people-- probably Fivist priests and mages, not priests of other religions-- to counteract the amnesia spell.&lt;br /&gt;
* Vidan recalls a dwarf named Flint looking up from a dead redcap, and saying that if something happens to him, someone should tell the Queen that Futeau is the traitor.&lt;br /&gt;
* [[Gyvail]], a priest of Orellian, is with Caitlyn and Westrack, and was holding. (Recalled by Vidan.)&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=107</id>
		<title>Muddle in Middlesea</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=107"/>
		<updated>2023-03-02T23:14:14Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central location for the information we've collected on what happened at the Convocation, in the first run, and what the current status inside the time halt is.&lt;br /&gt;
&lt;br /&gt;
Things we know so far (with information source listed if possible):&lt;br /&gt;
&lt;br /&gt;
==Before It Went Awry==&lt;br /&gt;
&lt;br /&gt;
== Current State ==&lt;br /&gt;
* The Pirate Queen is on the ground in (location), covered in blood.  (Noted by Gale.)&lt;br /&gt;
* Sergeant Susie is badly injured; she is fighting an orc who is uninjured, and several fallen paladins lay around her. (Noted by Diomarch)&lt;br /&gt;
* A dwarf is standing over a fallen redcap, and another redcap is running away. (Noted by Scout.)  &lt;br /&gt;
* Westly (fox pooka) is in the Yellow zone somewhere but is hard to see.  (Noted by Scout)&lt;br /&gt;
* Vrok (troll) and Astros (high elf) are together - Vrok is guarding Astros while Astros does some sort of green counterspell.&lt;br /&gt;
* There are several dead cataurs in a room with several dead saurians, and a couple more cataurs running through the keep. (noted by Nesh)&lt;br /&gt;
* Luigi is barricaded in a room with a wall blocking it; some other non-named Orange delegates are also there. (noted by Stella)&lt;br /&gt;
* There's a Yellow zone that's hard to see; speculation is there's an Unreality effect going on there.&lt;br /&gt;
* A Blue mage performed an extra-effort Blue spell to make all of Middlesea one battlemap.  They are probably/possibly in the midst of a Berserker rage, as a consequence.  (Discovered in [[Second Run]] but it's unclear who noted it.)&lt;br /&gt;
* An area of effect Green spell is spraying amnesia mist everywhere. (Noted by Lutenania, scout for Their Majesty of the Plains.)&lt;br /&gt;
* An Oasis miracle of isolation is in place. (Noted by Scout.)&lt;br /&gt;
* A Time miracle of some sort is in place.  (Noted by Bordan, priest of Rush.)&lt;br /&gt;
* There are a whole bunch of orcs (Noted by flyover in [[First Run]].)&lt;br /&gt;
* There are lion prints on the outer wall.  (Noted by Nesh.)&lt;br /&gt;
* There are slith tracks sneaking into the keep.  (Noted by Vidan.)&lt;br /&gt;
* There are more than ten &amp;quot;sides&amp;quot; involved, but that might include factions within delegations; e.g., there are five separate delegations from Red, one for each kingdom and one for the Paladins of Rush. It's not clear whether those count as five different &amp;quot;sides&amp;quot;.(From Bordan.)&lt;br /&gt;
&lt;br /&gt;
== Things Remembered ==&lt;br /&gt;
* Vidan was involved in a combat-time ritual of several people-- probably Fivist priests and mages, not priests of other religions-- to counteract the amnesia spell.&lt;br /&gt;
* Vidan recalls a dwarf named Flint looking up from a dead redcap, and saying that if something happens to him, someone should tell the Queen that Futeau is the traitor.&lt;br /&gt;
* [[Gyvail]], a priest of Orellian, is with Caitlyn and Westrack, and was holding. (Recalled by Vidan.)&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=106</id>
		<title>Muddle in Middlesea</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=106"/>
		<updated>2023-02-20T21:37:53Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Current State */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central location for the information we've collected on what happened at the Convocation, in the first run, and what the current status inside the time halt is.&lt;br /&gt;
&lt;br /&gt;
Things we know so far (with information source listed if possible):&lt;br /&gt;
&lt;br /&gt;
== Current State ==&lt;br /&gt;
* The Pirate Queen is on the ground in (location), covered in blood.  (Noted by Gale.)&lt;br /&gt;
* Sergeant Susie is badly injured; she is fighting an orc who is uninjured, and several fallen paladins lay around her. (Noted by Diomarch)&lt;br /&gt;
* A dwarf is standing over a fallen redcap, and another redcap is running away. (Noted by Scout.)  &lt;br /&gt;
* Westly (fox pooka) is in the Yellow zone somewhere but is hard to see.  (Noted by Scout)&lt;br /&gt;
* Vrok (troll) and Astros (high elf) are together - Vrok is guarding Astros while Astros does some sort of green counterspell.&lt;br /&gt;
* There are several dead cataurs in a room with several dead saurians, and a couple more cataurs running through the keep. (noted by Nesh)&lt;br /&gt;
* Luigi is barricaded in a room with a wall blocking it; some other non-named Orange delegates are also there. (noted by Stella)&lt;br /&gt;
* There's a Yellow zone that's hard to see; speculation is there's an Unreality effect going on there.&lt;br /&gt;
* A Blue mage performed an extra-effort Blue spell to make all of Middlesea one battlemap.  They are probably/possibly in the midst of a Berserker rage, as a consequence.  (Discovered in [[Second Run]] but it's unclear who noted it.)&lt;br /&gt;
* An area of effect Green spell is spraying amnesia mist everywhere. (Noted by Lutenania, scout for Their Majesty of the Plains.)&lt;br /&gt;
* An Oasis miracle of isolation is in place. (Noted by Scout.)&lt;br /&gt;
* A Time miracle of some sort is in place.  (Noted by Bordan, priest of Rush.)&lt;br /&gt;
* There are a whole bunch of orcs (Noted by flyover in [[First Run]].)&lt;br /&gt;
* There are lion prints on the outer wall.  (Noted by Nesh.)&lt;br /&gt;
* There are slith tracks sneaking into the keep.  (Noted by Vidan.)&lt;br /&gt;
* There are more than ten &amp;quot;sides&amp;quot; involved, but that might include factions within delegations; e.g., there are five separate delegations from Red, one for each kingdom and one for the Paladins of Rush. It's not clear whether those count as five different &amp;quot;sides&amp;quot;.(From Bordan.)&lt;br /&gt;
&lt;br /&gt;
== Things Remembered ==&lt;br /&gt;
* Vidan was involved in a combat-time ritual of several people-- probably Fivist priests and mages, not priests of other religions-- to counteract the amnesia spell.&lt;br /&gt;
* Vidan recalls a dwarf named Flint looking up from a dead redcap, and saying that if something happens to him, someone should tell the Queen that Futeau is the traitor.&lt;br /&gt;
* [[Gyvail]], a priest of Orellian, is with Caitlyn and Westrack, and was holding. (Recalled by Vidan.)&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=105</id>
		<title>Muddle in Middlesea</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=105"/>
		<updated>2023-02-20T21:36:33Z</updated>

		<summary type="html">&lt;p&gt;130.44.163.15: /* Current State */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central location for the information we've collected on what happened at the Convocation, in the first run, and what the current status inside the time halt is.&lt;br /&gt;
&lt;br /&gt;
Things we know so far (with information source listed if possible):&lt;br /&gt;
&lt;br /&gt;
== Current State ==&lt;br /&gt;
* The Pirate Queen is on the ground in (location), covered in blood.  (Noted by Gale.)&lt;br /&gt;
* Sergeant Susie is badly injured; she is fighting an orc who is uninjured, and several fallen paladins lay around her. (Noted by Diomarch)&lt;br /&gt;
* A dwarf is standing over a fallen redcap, and another redcap is running away. (Noted by Scout.)  &lt;br /&gt;
* There's a Yellow zone that's hard to see; speculation is there's an Unreality effect going on there.&lt;br /&gt;
* A Blue mage performed an extra-effort Blue spell to make all of Middlesea one battlemap.  They are probably/possibly in the midst of a Berserker rage, as a consequence.  (Discovered in [[Second Run]] but it's unclear who noted it.)&lt;br /&gt;
* An area of effect Green spell is spraying amnesia mist everywhere. (Noted by Lutenania, scout for Their Majesty of the Plains.)&lt;br /&gt;
* An Oasis miracle of isolation is in place. (Noted by Scout.)&lt;br /&gt;
* A Time miracle of some sort is in place.  (Noted by Bordan, priest of Rush.)&lt;br /&gt;
* There are a whole bunch of orcs (Noted by flyover in [[First Run]].)&lt;br /&gt;
* There are lion prints on the outer wall.  (Noted by Nesh.)&lt;br /&gt;
* There are slith tracks sneaking into the keep.  (Noted by Vidan.)&lt;br /&gt;
* There are more than ten &amp;quot;sides&amp;quot; involved, but that might include factions within delegations; e.g., there are five separate delegations from Red, one for each kingdom and one for the Paladins of Rush. It's not clear whether those count as five different &amp;quot;sides&amp;quot;.(From Bordan.)&lt;br /&gt;
&lt;br /&gt;
== Things Remembered ==&lt;br /&gt;
* Vidan was involved in a combat-time ritual of several people-- probably Fivist priests and mages, not priests of other religions-- to counteract the amnesia spell.&lt;br /&gt;
* Vidan recalls a dwarf named Flint looking up from a dead redcap, and saying that if something happens to him, someone should tell the Queen that Futeau is the traitor.&lt;br /&gt;
* [[Gyvail]], a priest of Orellian, is with Caitlyn and Westrack, and was holding. (Recalled by Vidan.)&lt;/div&gt;</summary>
		<author><name>130.44.163.15</name></author>
	</entry>
</feed>