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	<updated>2026-07-20T23:30:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=863</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=863"/>
		<updated>2025-05-24T21:10:31Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# [[Life of the Party]] (in Yellow), 2024-12-07&lt;br /&gt;
# [[A Maharani Calls]] (in Yellow), 2024-12-21&lt;br /&gt;
# [[Nor Any Drop to Drink]] (in Yellow), 2025-01-18&lt;br /&gt;
# [[Talking to Trees]] (in Yellow), 2025-02-15&lt;br /&gt;
# [[Climbing the Bird Gradient]] (in Yellow), 2025-03-01&lt;br /&gt;
# Chapter End: [[In the Court of His Majesty of the Forest]] (in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: [title of chapter]===&lt;br /&gt;
# [[Mushroom Mushroom]] (in Green), 2025-04-12&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-05-24 (4.2), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 314 EPs&lt;br /&gt;
* 433 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=568</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=568"/>
		<updated>2025-04-12T21:11:12Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# [[Life of the Party]] (in Yellow), 2024-12-07&lt;br /&gt;
# [[A Maharani Calls]] (in Yellow), 2024-12-21&lt;br /&gt;
# [[Nor Any Drop to Drink]] (in Yellow), 2025-01-18&lt;br /&gt;
# [[Talking to Trees]] (in Yellow), 2025-02-15&lt;br /&gt;
# [[Climbing the Bird Gradient]] (in Yellow), 2025-03-01&lt;br /&gt;
# Chapter End: [[In the Court of His Majesty of the Forest]] (in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-04-12 (4.1), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 304 EPs&lt;br /&gt;
* 425 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=565</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=565"/>
		<updated>2025-03-30T23:01:01Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# [[Life of the Party]] (in Yellow), 2024-12-07&lt;br /&gt;
# [[A Maharani Calls]] (in Yellow), 2024-12-21&lt;br /&gt;
# [[Nor Any Drop to Drink]] (in Yellow), 2025-01-18&lt;br /&gt;
# [[Talking to Trees]] (in Yellow), 2025-02-15&lt;br /&gt;
# [[Climbing the Bird Gradient]] (in Yellow), 2025-03-01&lt;br /&gt;
# Chapter End: [[In the Court of His Majesty of the Forest]] (in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-03-29 (End of Chapter 3), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 294 EPs&lt;br /&gt;
* 417 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=In_the_Court_of_His_Majesty_of_the_Forest&amp;diff=564</id>
		<title>In the Court of His Majesty of the Forest</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=In_the_Court_of_His_Majesty_of_the_Forest&amp;diff=564"/>
		<updated>2025-03-30T22:16:43Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: Created page with &amp;quot;==On the Steps of the Palace== We are standing outside a building made of trees– the Palace of His Majesty of the Forest.  We go into the Palace, and are escorted to a waiting room.  A human comes in and says Danang would like to see us.  Danang?  The Foreign Minister from Purple.  OH.  Right.  We go see him.  There is a Delegation from Purple here, mostly servants.  He uses his casual conversation roll to get all of the information out of us.  We manage to avoid telli...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==On the Steps of the Palace==&lt;br /&gt;
We are standing outside a building made of trees– the Palace of His Majesty of the Forest.&lt;br /&gt;
&lt;br /&gt;
We go into the Palace, and are escorted to a waiting room.&lt;br /&gt;
&lt;br /&gt;
A human comes in and says Danang would like to see us.  Danang?  The Foreign Minister from Purple.  OH.  Right.  We go see him.  There is a Delegation from Purple here, mostly servants.  He uses his casual conversation roll to get all of the information out of us.  We manage to avoid telling him about the Hearts of Blue and Yellow.  He’s here to talk to the King about sending forces to help fight against the Orcs.&lt;br /&gt;
&lt;br /&gt;
The Foreign Minister says the three kingdoms are not at war, and have not been at war for hundreds of years, but &lt;br /&gt;
&lt;br /&gt;
Vidan thinks about the Royal line.  He thinks they are siblings.  Huh.  Interesting.&lt;br /&gt;
&lt;br /&gt;
An elf comes shortly before dinner.  We are shown &lt;br /&gt;
&lt;br /&gt;
He recognizes the Buccaneer, and he has met Managaratha many times (but not this comet). &lt;br /&gt;
Scout gives him a full briefing, including the list of the Breaker's plots.   (That suggests to His Majesty that he trade military for DI help, with Purple). &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We shall be UPDATING THE EVIDENCE PACKETS this evening&amp;quot; - Vidan&lt;br /&gt;
&lt;br /&gt;
Scout asks His Majesty about being in the last Comet.  Yes, that is true.   But Scout doesn’t remember it.  I see.  How far back does he remember?  Huh.  It gets very fuzzy before losing his eyes.  He does think that the goblin’s plan was to take my eyes to draw my friend so that they could capture her.  She’s a spirit of Observation.&lt;br /&gt;
&lt;br /&gt;
Stella asks the Goddess: What needs fixing?  19 successes 12 DI.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Get rid of the Spiders&lt;br /&gt;
&amp;lt;li&amp;gt; Break the Knife&lt;br /&gt;
&amp;lt;li&amp;gt; Don’t Let the Knife talk  (That might be hard)&lt;br /&gt;
&amp;lt;li&amp;gt; It would be good if there could be a Priest of the Goddess in town, everybody _else_ has a representative&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
That’s all Stella gets, which seems low for the amount of Bring It that was Brought, so there are probably other things being hidden.&lt;br /&gt;
&lt;br /&gt;
==By the Light of Day==&lt;br /&gt;
In the morning, we gather information.&lt;br /&gt;
&lt;br /&gt;
The Arbae was killed last night.  Knife wounds.  Well that’s not good.  Stella thinks that she got not a lot of information because there are defenses up on both plots, but the Goddess thought it would be useful to give pointers on both.&lt;br /&gt;
&lt;br /&gt;
Nesh asks around about the murder.  There’s surprisingly little of an underground network here, because there are no mooks.  Huh.  But he does get the name of 6-8 people who _could_ have done it, although nobody has a motive.&lt;br /&gt;
&lt;br /&gt;
We go to the Arbae’s house.  Vidan brings the Detectiving.  There was one assassin, schticked up– probably assassin schticks, not DI-based schticks.  There were defenses on the house, but they were not triggered.  The body is no longer here, so we can’t look at that.  Human-sized, rather than a Troll or a halfling, probably.  He had about 12 successes of No Detectiving.&lt;br /&gt;
&lt;br /&gt;
Scout communes with the spirit of the House, which is kind of like a brownie, tidies up, etc.  A man came in around midnight, looked like a human, in a full-on ninja suits.  He stabbed the Arbae twice (but he didn’t wake up).  There were guests a few night ago.&lt;br /&gt;
&lt;br /&gt;
(Of Nesh’s list, only a few have master-of-disguise kind of schticks; a few.)&lt;br /&gt;
&lt;br /&gt;
There are some notes about losing track of a couple of spirits over the last few months, and wanting to look into it.  One was a mushroom spirit in a faerie circle, about ½ a day south, and a river spirit in a brook, a few hours west.  Both of those spirits were pretty stationary, so it was easier to notice them.  &lt;br /&gt;
&lt;br /&gt;
Scout thinks Spiders are demons; the Knife is an assassin.  The Arbae was a 12-20 DI shaman.&lt;br /&gt;
&lt;br /&gt;
Diomarche talks to the local Priest of Rush, a dwarf named Hammerstrike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; “Oh.  A Paladin.  What brings you to town?”&lt;br /&gt;
&amp;lt;li&amp;gt; “You’re not with the centaur in the palace, then.”&lt;br /&gt;
&amp;lt;li&amp;gt; “No.  You heard about the local Arbae killed?”&lt;br /&gt;
&amp;lt;li&amp;gt; “Ay.  I’d say it was a tragedy, but, you know.”&lt;br /&gt;
&amp;lt;li&amp;gt; “We hear there may be demon attacks.”&lt;br /&gt;
&amp;lt;li&amp;gt; “Ah, that would be a reason to kill the Arbae.”&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He asks after assassins, maybe called the Knife.  There haven’t been any priests of Jord in the area lately.  If you needed an assassin, there are some sluagh who could do that, maybe a halfling if they’re on the way to becoming a redcap.  Broken things around, huh?  Let’s take a look.&lt;br /&gt;
&lt;br /&gt;
There are definitely hidden enemies in the area.  Can’t tell if they’re Broken, they’re well-hidden.  They have to be to get by in the court.&lt;br /&gt;
&lt;br /&gt;
Red Mage, high elf named Leandran who was born in Red.  She’s put a preservation spell on it.  The first strike should have been fatal, but there was some kind of healing response, but the second hit got through that.  The body was definitely healed by a spirit miracle.  &lt;br /&gt;
&lt;br /&gt;
We go back to the Palace, where Hammerstrike is talking to Minister Sandro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gale looks at the Life is a Battlefield scoreboard while talking to Minister Danang: &lt;br /&gt;
The Spiders have a point on the scoreboard.&lt;br /&gt;
&lt;br /&gt;
(Not enough to beat 12 if it's that.)&lt;br /&gt;
&lt;br /&gt;
Matcho, Kirin and &amp;lt;...&amp;gt; are the names of the Ministers talking to the General/Admiral.&lt;br /&gt;
&lt;br /&gt;
Scout goes to brief the King on the Spiders point, and explains that plot further.  His Majesty takes out a map.&lt;br /&gt;
&lt;br /&gt;
Staring at a map, there is a small glow in the Palace, and a large glow at the edge of town.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It appears there is a minor demon somewhere in the Palace, and a major demon there.  And the Arbae is dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Scout thinks that was an Essence spell.)&lt;br /&gt;
&lt;br /&gt;
Vidan can get us to the big dot.  There is a brief kerfuffle about not being to teleport Nesh, the King loses patience and sends us through a plant. &lt;br /&gt;
&lt;br /&gt;
==Battling Spiders==&lt;br /&gt;
We look around and don’t immediately see anything.  Gale has enough show-spiders Mojo to notice them.&lt;br /&gt;
&lt;br /&gt;
The Spider comes for us!  Scout gives everyone see-demons mojo.  A baby spider crawls in Gale’s ear, and mind-controls her.  She zaps Scout before Stella purges her.   The spider has eight limbs that have to be defeated in sequence.  After we clobber three legs, the Spider has decided it has had enough, and tries to flee.  We give chase and take out a fourth leg.  The Spider HAS HAD IT, and a purple mage (Purple 3) appears beside him, and starts to teleport out.  We valiantly try to prevent them from teleporting away, but can't quite manage before the Mage gets a spell out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
We head back to the Palace, to try to do damage control.  Purple 3 was in the Purple delegation, but we hadn't seen him; he was one of the key negotiatiors.  The negotiations are falling apart, but Vidan and/or Nesh try to persuade them to keep at it.&lt;br /&gt;
&lt;br /&gt;
Vidan gets 6 Karma successes, and around 11, takes a walk, and overhears:&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; “You are not fulfilling the arrangement any longer.”&lt;br /&gt;
&amp;lt;li&amp;gt; “We will complete tonight’s.  Last night’s you will have to deal with yourselves.” (The Drow)&lt;br /&gt;
&amp;lt;li&amp;gt; “You will owe my lord for this.”&lt;br /&gt;
&amp;lt;li&amp;gt; “He can take that up with my mistress.”  (The Drow)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vidan leans out, Calls out a Witness miracle with 16 successes, 10 DI. “Treachery!  Let all take notice!”&lt;br /&gt;
A drow and a ninja are there.  Combat time starts.  In 20 the King’s voice calls out “Why is there a Drow in my palace?!”&lt;br /&gt;
&lt;br /&gt;
The drow vanishes. &lt;br /&gt;
The ninja looks up and says in TrueSpeak, &amp;quot;I serve a true heir to the throne.  You are interfering.&amp;quot; and vanishes into the shadows. &lt;br /&gt;
&lt;br /&gt;
Managaratha sends Scout, who can see the ninja enough that the king can entangle him without requiring a long combat.  Unfortunately, he triggers his poison tooth before we get to him.  He has no weapons.&lt;br /&gt;
&lt;br /&gt;
Apparently Minister Sandro was the drow.  The throne must be to the Empire.&lt;br /&gt;
&lt;br /&gt;
The scoreboard ends with 0.5 points for spiders.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 20 EPs&lt;br /&gt;
&amp;lt;li&amp;gt; 20 SPs&lt;br /&gt;
&amp;lt;li&amp;gt; A reward each from Ambassador Strong from Her Majesty’s Court (for revealing that Futeau is the traitor)&lt;br /&gt;
&amp;lt;li&amp;gt; A gift or other ?&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=563</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=563"/>
		<updated>2025-03-30T21:53:35Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# [[Life of the Party]] (in Yellow), 2024-12-07&lt;br /&gt;
# [[A Maharani Calls]] (in Yellow), 2024-12-21&lt;br /&gt;
# [[Nor Any Drop to Drink]] (in Yellow), 2025-01-18&lt;br /&gt;
# [[Talking to Trees]] (in Yellow), 2025-02-15&lt;br /&gt;
# [[Climbing the Bird Gradient]] (in Yellow), 2025-03-01&lt;br /&gt;
# Chapter End: [[In the Court of His Majesty of the Forest]] (in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-03-01 (Run 3.10), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 274 EPs&lt;br /&gt;
* 397 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Climbing_the_Bird_Gradient&amp;diff=562</id>
		<title>Climbing the Bird Gradient</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Climbing_the_Bird_Gradient&amp;diff=562"/>
		<updated>2025-03-30T21:52:08Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: Created page with &amp;quot;==Phoenix Feather Hunt==  We head north to around where Scout said we should go, at the base of the mountains.  The sage said Dubrecht should &amp;quot;climb the tree of feathers&amp;quot; and would eventually find the Phoenix.  There isn't an obvious path up the mountain; we land and look around.   Stella finds some greyish brown feathers.  Managaratha identifies them as harpy feathers.   Stella makes us earplugs.   A harpy grabs Gale, and is promptly taken down by Diomarche. Stella stab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Phoenix Feather Hunt==&lt;br /&gt;
&lt;br /&gt;
We head north to around where Scout said we should go, at the base of the mountains. &lt;br /&gt;
The sage said Dubrecht should &amp;quot;climb the tree of feathers&amp;quot; and would eventually find the Phoenix.&lt;br /&gt;
&lt;br /&gt;
There isn't an obvious path up the mountain; we land and look around.   Stella finds some greyish brown feathers.  Managaratha identifies them as harpy feathers.   Stella makes us earplugs. &lt;br /&gt;
&lt;br /&gt;
A harpy grabs Gale, and is promptly taken down by Diomarche.&lt;br /&gt;
Stella stabilizes her and we tie her up to interrogate.&lt;br /&gt;
&lt;br /&gt;
Diomarche and Gale and Dubrecht hear three more harpies incoming and singing.  Gale thinks we should untie the harpy.   Dubrecht disarms Gale of the harpy, leaving her with a lily. &lt;br /&gt;
&lt;br /&gt;
Diomarche draws his sword and shouts: &amp;quot;We're not here for any of you, we're just on a quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Two hover near Diomarche, not attacking, and he whomps them with hoof and sword.  One goes down, and the other flies away with her.   Gale complains about this whole &amp;quot;stop or I'll shoot&amp;quot; thing, but Diomarche notes that the traditional followup is to shoot. &lt;br /&gt;
&lt;br /&gt;
Managaratha checks the blood splatter of one of the harpies - not Broken. &lt;br /&gt;
&lt;br /&gt;
Managaratha naps as Dubrecht follows the trail of the harpies. &lt;br /&gt;
&lt;br /&gt;
As we get near the harpy nest, we search again and find a big white feather.    That's a pegasus feather.  (They're not intelligent, it's somewhat unusual for them to live in the mountains.)&lt;br /&gt;
&lt;br /&gt;
We fly briefly to look for mesas / valleys.  (Nothing looks mesa-plausible in this sort of mountain.)  Stella thinks that way looks better for valleys than the rest.    We unfold the boat and head that way.   We get to a valley.    Diomarche does some tracking, and finds hoofprints. &lt;br /&gt;
&lt;br /&gt;
Scout arrives, to save everyone!  Or at least help find things.x&lt;br /&gt;
&lt;br /&gt;
We follow the tracks for a ways, until we get to a place where there is blood and more pegasus feathers.   Managaratha gives Scout blood sense, and he tries to follow the scent - off that way.   We go that way. &lt;br /&gt;
&lt;br /&gt;
The trail heads up and out of the valley and up a mountain.   We get to a mostly-devoured Pegasus, with roc feathers around it.  &lt;br /&gt;
&lt;br /&gt;
We collect all the roc feathers here, and take a bunch of the pegasus feathers as well. &lt;br /&gt;
&lt;br /&gt;
Scout thinks there aren't enough trees to support a nest.  Maybe a roost.   More looking around turns it up, napping.&lt;br /&gt;
&lt;br /&gt;
We don't see any Phoenix feathers,   Scout sneaks up to it.    (He thinks he is not on its usual yummy list, but it would attack if annoyed). &lt;br /&gt;
&lt;br /&gt;
We wait for dark.     Scout spots some little burny things under the Roc, and a REALLY BIG DEMON just on the other side of the mountains a few miles that way.   Lucky our Saurian got food poisoning and didn't show up to the run. &lt;br /&gt;
&lt;br /&gt;
Managaratha thinks that teleporting the feathers would have Consequences.  &lt;br /&gt;
&lt;br /&gt;
Will the roc mookify us?  Maybe. But the roc will go much faster than us.  &lt;br /&gt;
&lt;br /&gt;
Scout finds (with DI) a safe cave to hide in.   Managaratha memorizes the location of the cave.  &lt;br /&gt;
&lt;br /&gt;
We come up with an elaborate plan involving hiding in caves and teleporting people.&lt;br /&gt;
“If something stupid happens, I can make it even more stupid,” says Managaratha.&lt;br /&gt;
&lt;br /&gt;
We enact the plan!  Dubrecht starts an avalanche.  The roc heads into the air.  Scout gets two phoenix feathers.     Managaratha extracts Scout, who is promptly on fire.   He doesn't go down, and with Stella's help does stop drop and roll.  Healing is also non-magical, and the feathers does not go out. &lt;br /&gt;
&lt;br /&gt;
==Heart of Yellow==&lt;br /&gt;
&lt;br /&gt;
We sail south towards the X.  There are more Yellow surgey things which are kind of annoying but not damaging.  There is a fancy door on the side of a cliff.    &amp;quot;Open Sesame&amp;quot; in Jabaran works to open it. &lt;br /&gt;
&lt;br /&gt;
We enter the maze of Gootmu!  It’s a strange world.  We have one action, we can use it to Move forward in the Maze the number of successes.  We lay out new tiles as we encounter them.  Gale thinks the Heart is about 8 tiles in.  Tiles without anyone on them / in line of sight of them vanish.  If we’re on a tile that becomes disconnected, it is BAD, in the becomes-disconnected-from-reality way.  Fortunately, we’re on the same Battlemap, and the disconnected tile gets pulled back into connection.  Diomarche discovers he can break down walls, for one DI (though it increases&lt;br /&gt;
&lt;br /&gt;
Eventually, we find a Gootmu, which is an Exit.  We are somewhat scared.  Eventually Managaratha looks at one of these Doors, and discovers that they are doors back to Reality.  Where exactly in Reality, it’s not clear.&lt;br /&gt;
&lt;br /&gt;
Eventually, Managaratha goes in.  He comes back in and says the water is fine tea is good and we can come in.  After more checking to see if he’s been zotted, everyone eventually goes through a door, where there is an older Jabaran women, a table, and tea.  She asks why she should let us through to the Heart of Yellow.  Um.  To put back the Rainbow river?&lt;br /&gt;
&lt;br /&gt;
We should figure out &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; the Rainbow River was taken apart before deciding to put it back together.  Managaratha thinks about it-- it was broken up to help fight the Slith, by giving Magic to all the countries.  She does not think that is a good enough reason to go through.  But she will give us three questions, as a consolation prize.&lt;br /&gt;
&lt;br /&gt;
Managaratha asks, “Why is Feelings Magic changing?”  We all agree that is a question.  The Lady of Love wishes Feelings magic to be in the Goddess’ domain, rather than Orellian's.  The Guardian (no name given) thinks she may not be successful, although if she gets to the Heart she might have better success, and she could make other progress.  Orellian is further away this Comet than he has been, as he has been… busy recently.&lt;br /&gt;
&lt;br /&gt;
Why is the Oasis after Nesh?  The Oasis has eaten most of the desert, it wants to continue growing.  There are a few options: Into Jabar, which would be difficult for a number of reasons at present; or into the Homelands, I suppose you’d call them, that is currently protected by Nikolai’s anti-magic anti-DI fields.  The Oasis wants to take that down and needs Nikolai’s heir to do that.&lt;br /&gt;
&lt;br /&gt;
What does she want us to know / want to tell us?  Managaratha gets 2 out of 2 Karma successes.  &lt;br /&gt;
&lt;br /&gt;
The Breaker’s main plots are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Take over the Empire&lt;br /&gt;
&amp;lt;li&amp;gt; Corrupt the Spirits in the Forest&lt;br /&gt;
&amp;lt;li&amp;gt; Destroy (or corrupt) the Orange Zone&lt;br /&gt;
&amp;lt;li&amp;gt; Promote the disagreements between Rush and the rest of the Five&lt;br /&gt;
&amp;lt;li&amp;gt; Assassinate enough of the Blue Mages that Melmane falls to Chaos (more than it already has)&lt;br /&gt;
&amp;lt;li&amp;gt; Send enough slith into Jabar to conquer it.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And now it is time to be going.  Where do we want to go?  We dither about abandoning Jabar.  Other Dunyazade (because we assume that’s who it is) says we’re probably not getting much more done here.&lt;br /&gt;
&lt;br /&gt;
We decide on His Majesty’s Court, in Green.  We tell Dubreck to call us.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A bunch of Pegasus feathers&lt;br /&gt;
&amp;lt;li&amp;gt; A number of Roc feathers&lt;br /&gt;
&amp;lt;li&amp;gt; 1 Phoenix Feather&lt;br /&gt;
&amp;lt;li&amp;gt; +10 EPs&lt;br /&gt;
&amp;lt;li&amp;gt; +10 SPs&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=561</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=561"/>
		<updated>2025-03-30T21:46:15Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# [[Life of the Party]] (in Yellow), 2024-12-07&lt;br /&gt;
# [[A Maharani Calls]] (in Yellow), 2024-12-21&lt;br /&gt;
# [[Nor Any Drop to Drink]] (in Yellow), 2025-01-18&lt;br /&gt;
# [[Talking to Trees]] (in Yellow), 2025-02-15&lt;br /&gt;
# [[Climbing the Bird Gradient]] (in Yellow), 2025-03-01&lt;br /&gt;
# Run 3.11 (Chapter End, in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-03-01 (Run 3.10), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 274 EPs&lt;br /&gt;
* 397 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Talking_to_Trees&amp;diff=560</id>
		<title>Talking to Trees</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Talking_to_Trees&amp;diff=560"/>
		<updated>2025-03-30T21:45:20Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: Created page with &amp;quot;==Heading Back== We start flying back towards the capital.  Stella's uncle Carlo calls her - apparently he is a priest of Jord!  We request a feasibility study.   Stealing someone from Middlesea is something Jord might be able to help with.     The Guild might be calling an election soon, so many people are done.   He'll think about it and see if anyone has taken a serious look at it.   We are hit by a yellow surge of darkness just as Scout appears;  Hmm.  We persist, an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Heading Back==&lt;br /&gt;
We start flying back towards the capital.&lt;br /&gt;
&lt;br /&gt;
Stella's uncle Carlo calls her - apparently he is a priest of Jord!  We request a feasibility study.   Stealing someone from Middlesea is something Jord might be able to help with.     The Guild might be calling an election soon, so many people are done.   He'll think about it and see if anyone has taken a serious look at it. &lt;br /&gt;
&lt;br /&gt;
We are hit by a yellow surge of darkness just as Scout appears;  Hmm.  We persist, and it wears off after an hour.&lt;br /&gt;
&lt;br /&gt;
We make it back to the priests, and we check in with them.  Fire giant, huh.  Okay.  &lt;br /&gt;
&lt;br /&gt;
We head back to the capital.  “Let’s not go to the palace, okay?” asks Scout.  People seem puzzled, but Scout continues “Because the Maharani will ask us ‘AND WHAT HAVE YOU DONE FOR ME LATELY?’, and she’s terrifying.”&lt;br /&gt;
&lt;br /&gt;
Vidan gets a note as we approach the capital.   “There was a wave of assassinations in the Ministry of Redactions.  The high priest of Tam, Sai Ko Ti, put together a ritual that revealed a bunch of the half-orcs in the capital, and they’ve either fled or been killed.  He’s hopeful that the immediate danger from the half-orcs is under control, but the Ministry of Ramifications thinks that alerting you to the ongoing half-orc problem is probably helpful. ”  A note thanks him for his efforts to direct Victoria in Red against the orcs rather than against Purple.&lt;br /&gt;
&lt;br /&gt;
Vidan replies: “We did encounter half-orcs in Red, but none in Yellow thus far.  We had success using the Ministry of Lilac’s tinctures to detect half-orcs.”&lt;br /&gt;
&lt;br /&gt;
We tell Seph, the Blue mage, about the fire giant; he thinks he’s not doing anything about that.&lt;br /&gt;
&lt;br /&gt;
==At the Capital==&lt;br /&gt;
Day 4 of flying, we get close to the capital.  Two ravens fly to the boat - they turn into a guy and a dog.   (WHO ARE THEY?  The Red mage from …  Bran, and Vakla the dog)&lt;br /&gt;
&lt;br /&gt;
The Lord Captain wants to know if there's any way to get Baron Vostok out before the whole thing goes down.&lt;br /&gt;
&lt;br /&gt;
(Nesh is born in Red and from the Homelands, Scout divines.  Nesh thinks the Homelands are the place sauriens come from, east of the Oasis?  Nesh remembers that the sauriens he was eavesdropping on in Middlesea mentioned the Homelands.  Hmm.)&lt;br /&gt;
&lt;br /&gt;
Diomarche writes a report, and shares it with Bran.&lt;br /&gt;
Bran knew about the alliance with the merfolk; he has been to Blue and spoken with the Admiral.  He doesn’t have as much information on the Mage.  The information about the on-land fight with the slith is useful, and what the country turns out here are doing is useful.  He’s supposed to speak with the local political leaders, if there are introductions that could be made…?  We can probably do that.&lt;br /&gt;
&lt;br /&gt;
Nesh chats about Red magic, as he is thinking about learning it. &lt;br /&gt;
Scout talks to Vakla about flying, etc.  THere’s some discussion about whether Animal is a single language.  Scout thinks that Nature thinks all Animals speak one language, but Essence says each animal species speaks its own language.  Interesting…&lt;br /&gt;
&lt;br /&gt;
We return to our rooms at the palace.  There’s a letter for Gale from Nidari, a Servant of Life, saying that her brother Stephen is in the process of returning to Melmane.  The letter has been forwarded on but will probably not get to him for some time.  Scout gets a letter from Jabril, and he says he spoke to the priest whose name he gave me, and they’re supposed to be looking into it in Rinyan.&lt;br /&gt;
&lt;br /&gt;
==Talking to the Tree==&lt;br /&gt;
We go to the Tree.  The High Elf suggests getting rid of the Oasis miracle, which she could probably arrange.  We ponder whether that’s going to be a problem.  Vidan thinks that he could sanctify us out of the Oasis miracle, but that would bring the Oasis’ direct attention.  A shaman miracle would probably be better?  Scout thinks he could probably Scout/Find the Path away from the group a bit, but then we have to worry about the being-on-the-same battlemap issue.&lt;br /&gt;
&lt;br /&gt;
Vidan, with help from Gale and Scout, comes up with a ritual to put Scout on an inset battlemap.  He and Gale and Stella will be on the three corners, and there will be ritual rolls, and then Scout will need to escape without anyone seeing him.&lt;br /&gt;
&lt;br /&gt;
The High elf will provide us with space, but reserves the right to veto Scout going to see the Tree if she thinks it’s a problem.  “Oh good.  Our rituals rarely have Quality Control Officers,” says Vidan.&lt;br /&gt;
&lt;br /&gt;
They do the ritual, and Scout sneaks off.  The High Elf doesn’t stop him, so he asks entrance, and spends a DI.&lt;br /&gt;
&lt;br /&gt;
Inside there are a grove of Trees.  There’s not anything obviously to talk to, but he’s obviously IN a Spirit.  He spends a DI to stay connected to Middlesea.  There’s Green here– more Essence and Nature than Alchemy.  The Essence changed the Nature of the Spirit, in some way.  The Nature is mostly just passplant-y sorts of things.  The spirit has connection to the spirit hubs on the outside, and .  There was someone Big who did this, making a big Green ritual, that changed its nature which still resonates, and also connected it to the trees outside it.  The Essence change Scout is less clear on; the Nature change was more that it had a connection to the world in one place.  Now it has lots of connections in lots of different places.  They’re both at least hundreds of years old.  THere’s more than one sigil on the green; none of them are ones Scout recognizes.&lt;br /&gt;
&lt;br /&gt;
Scout introduces himself.  Nothing happens for a minute or two, but then Middlesea says “Its connections to Jabar are difficult to maintain in a holy land, and are shrinking.  A large enough either Green or Shaman ritual could strengthen it.  De-holy-landing Jabar would be fine, but it would weaken Jabar against the Oasis, so maybe don’t do that, but it would work.  Bringing it power from the heart of Green would work.  There are probably other ways to help.  A strong reality spell might help.  Disentangling it from Melmane could help if it was only holding here and not beyond.”  &lt;br /&gt;
&lt;br /&gt;
Scout ponders. He asks whether it knows anything of the Oasis’ plans– is it just trying to grow?  It doesn’t know, but growing is probably part of its plans.  Looking around, Scout thinks a ritual here with 25 DI would work.  A bunch of smaller rituals in the 5-10 range at each Tree would work.  A Nature ritual could be done, but something on the similar power level.  A Nature/DI ritual would work if you are long on skill and short on dice.  (Don’t do that, seems to be the subtext.)  Severing it from Melmane would be relatively easy.  Connecting it to the Heart of Green would change its nature, as that would be far from defending against the Oasis.  (The Grove is about 35 DI, ish?)  A well-designed ritual with several people putting DI in will be worth 10 successes, or something.  And then there’s the amount of DI being put in, and then there’s the number of successes to do the ritual.  &lt;br /&gt;
&lt;br /&gt;
Scout casts Detect Broken, to see if there’s anything wrong here; he sees something way over there oh crap that’s the Oasis, okay, bye!  He escapes.  It takes a few hours to re-connect with the party.&lt;br /&gt;
&lt;br /&gt;
==Other Errands==&lt;br /&gt;
Diomache and Bran go to talk to Suvatra.  She seems pleased to meet him, and will make some relevant introductions.  Diomarche also tells her about the fire giant– THE WHAT?-- the fire giant.  We didn’t approach.  Probably wise.&lt;br /&gt;
&lt;br /&gt;
Vidan tries to find out what fallout there was from the party.  Well, Rani Dwalla did not get the blessing of the Lady of Life, so that’s good.  As to the assassins, it appears that most of the agents there were trying to break or steal the goblet which provides the Goddess’ blessing.  The exact reason for that is not clear to Suvatra, but that appears to have been their goal.  They weren’t all working together– there were two thieves, trying to steal the chalice, and the poisoner, who was trying to break the chalice.  Her poison would have made the chalice no longer holy.  Those three have been disposed of.  The priests who brought them in were, as far as anyone can tell, unaware of their plans.  The politics of the Church, however, are not officially Suvatra’s business.  So the Lady of Life will be resolving the issues with Life’s Servants.  But as she presumably doesn’t want the chalice broken, she will presumably deal with it, as she is not incompetent (more’s the pity).&lt;br /&gt;
&lt;br /&gt;
There have been no further attacks.  Her Majesty is in the field again, along with her bodyguard.  THe princesses and Suvatra are still plausible targets, but security has been enhanced.  Lord Tongree has been informed, and presumably has increased his security.  She’s not sure what the next target will be; probably not the Maharani herself while she’s in the field.&lt;br /&gt;
&lt;br /&gt;
Vidan also mentions that we’re investigating the connection between Love and Feelings.&lt;br /&gt;
&lt;br /&gt;
Diomarche shows Bran around, gives him some more information, and gets some Red spells put into his rack.  A 3 success spell of passing a 3 sentence message to Vakla.  A 4 success spell of grow wings.  And 8 successes of Red Restore Body (touch), which will restore 4 Body that has been taken from someone.  Won’t work as well against divine, but will work against non-Slith poison, magic drains, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout talks to Messalina.  She thinks that the big ritual is more Green than expected, she was thinking closer to the do-small-rituals-at-each-Tree step.&lt;br /&gt;
&lt;br /&gt;
The band meets up with Ruprecht, and Scout points the way to the first step to a Phoenix feather in the mountains.  It’s not to the feather itself, but the first step is near the mouth of the Great River.  He gives distance and direction to Vidan, who teleports the group to a few hours travel from that location.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; +6 EPs&lt;br /&gt;
&amp;lt;li&amp;gt; +10 SPs&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=559</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=559"/>
		<updated>2025-03-30T21:44:00Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# [[Life of the Party]] (in Yellow), 2024-12-07&lt;br /&gt;
# [[A Maharani Calls]] (in Yellow), 2024-12-21&lt;br /&gt;
# [[Nor Any Drop to Drink]] (in Yellow), 2025-01-18&lt;br /&gt;
# [[Talking to Trees]] (in Yellow), 2025-02-15&lt;br /&gt;
# Run 3.10 (in Yellow), 2025-03-01&lt;br /&gt;
# Run 3.11 (Chapter End, in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-03-01 (Run 3.10), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 274 EPs&lt;br /&gt;
* 397 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
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		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Nor_Any_Drop_to_Drink&amp;diff=558</id>
		<title>Nor Any Drop to Drink</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Nor_Any_Drop_to_Drink&amp;diff=558"/>
		<updated>2025-03-30T21:39:57Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: Created page with &amp;quot;Stella considers the assassination plot, with 15 successes and 10 DI.   It is &amp;quot;not fixed&amp;quot; but not &amp;quot;imminently pressing&amp;quot;.   Well, that suggests we can go off to do other things.   We get a note from Jabril inviting us to come by his (cloth) shop.   We explain the &amp;quot;steal the nephew&amp;quot; idea.  He is not a Thief, he notes.  Does he know anyone more divinely thiefly?   He doesn't admit to knowing any, but he has contacts with people in other countries.    He gives Nesh a name -...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stella considers the assassination plot, with 15 successes and 10 DI.   It is &amp;quot;not fixed&amp;quot; but not &amp;quot;imminently pressing&amp;quot;.   Well, that suggests we can go off to do other things. &lt;br /&gt;
&lt;br /&gt;
We get a note from Jabril inviting us to come by his (cloth) shop.   We explain the &amp;quot;steal the nephew&amp;quot; idea.  He is not a Thief, he notes.  Does he know anyone more divinely thiefly?   He doesn't admit to knowing any, but he has contacts with people in other countries.    He gives Nesh a name - someone from Rinyan.  &lt;br /&gt;
&lt;br /&gt;
Gale buys cloth suitable for court-ish clothes, or hard-wearing fabric for Managaratha, and we stop by a tailor.   Diomarche buys supplies. &lt;br /&gt;
&lt;br /&gt;
We will come back for Dubrecht, when Managaratha can teleport him farther.  &lt;br /&gt;
&lt;br /&gt;
Managaratha sends us near where we're heading (where Seph is), and we sail upriver after that, to around the village where he's supposed to be.   He's not there, he's out casting rain.    We head towards the nearest rain, and park near the center until he comes down.  He doesn't really have any theory behind the cause - he's just flying around making it rain.   It started a few years ago, got bad enough here last year that he started flying around helping.  (he is from here). &lt;br /&gt;
&lt;br /&gt;
Gale checks the scoreboard.  Seph is not on a scoreboard - he is too small to affect it, but it is a scoreboard.  The scoreboard is very big.     Gale and Managaratha chat with him about Blue ideas - handing off the runes is one idea. &lt;br /&gt;
&lt;br /&gt;
Then, off we go to the town at the V where the priests are working.   They send up an illusion to tell us to land the boat.   Off to the temple of Love.   (Diomarche has been here before - it is a bit dustier and less busy).   The initial priest we talk to, Serafina, is particularly concerned about our Broken miracle, and takes us to an inn.  Katie, a centaur priest, shows up about an hour later. &lt;br /&gt;
&lt;br /&gt;
She is confident that it is not directly caused by a miracle of the Oasis - there is nothing divine in this area.  If a country turn was used to attack Jabar's resources, she doesn't know how that was done. &lt;br /&gt;
&lt;br /&gt;
Stella asks what around here needs fixing - it's a laundry list of odd jobs and healings.  Gale tries to take any &amp;quot;kill the rats in the basement&amp;quot; quests. &lt;br /&gt;
&lt;br /&gt;
After a while, Katie shows up with Lindera - talk to her about where rain would help.    We spend a day casting rain spells.  That afternoon, someone called Narise comes and tries to get Stella to admit following one face.   She's from Lore, and Stella goes to call on them at the Lore temple.   Lavinia is grumpy (and there was a miracle that bounced off).  Narise doesn't seem to know the causes.   Lavinia is not being helpful, and is not trying to be.    After Lavinia leaves in a huff, Narise says Lavinia doesn't approve of the Broken miracle. &lt;br /&gt;
&lt;br /&gt;
Diomarche finds a centaur from Eschatos lands.   Is it worse where the cousins are?  Well, it's desert.  Hard to tell.  Three years ago was the first year they officially called it &amp;quot;drought&amp;quot;.  The year before that was a dry year, but might have just been a dry year.    There are some particularly bad places, where nothing grows no matter what.   3-4 hours north of the river along the mountains. &lt;br /&gt;
&lt;br /&gt;
Next day, we head for the Eschatos lands.  We teleport south of the river and head northeast.  The sky is remarkably cloudless, even over the mountains. &lt;br /&gt;
&lt;br /&gt;
Managaratha makes a raincloud golem, which immediately heads west.  Gale tries to push it east - the scoreboard says Gale 4 Cloud 1.  Hm. &lt;br /&gt;
&lt;br /&gt;
We keep poking around in the dry patch.&lt;br /&gt;
What needs fixing?   &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The drought needs fixing, though not in a hurry. &lt;br /&gt;
&amp;lt;li&amp;gt; The problem is not &amp;quot;the Phoenix has camped here&amp;quot; but it's closer than that. &lt;br /&gt;
&amp;lt;li&amp;gt; We aren't big enough to solve that part, but we might get help to solve it. &lt;br /&gt;
&amp;lt;li&amp;gt; A country turn could solve it. &lt;br /&gt;
&amp;lt;li&amp;gt; The thing that is not the Phoenix is Broken.   &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nesh speculates &amp;quot;giant&amp;quot; - yup, it's a fire giant.&lt;br /&gt;
(Are fire giants inherently Broken?   Managaratha thinks so.  Storm giants are the unbroken ones.)&lt;br /&gt;
&lt;br /&gt;
The fire giant is probably scaring off the clouds. &lt;br /&gt;
&lt;br /&gt;
We decide to look around as we leave.  Stella gets 8 per 7 karma (!!) and points at the large rock outcropping that she says is a FACE.   We fly casual away from the Giant; Managaratha gets the coordinates of where we are right now. &lt;br /&gt;
&lt;br /&gt;
Visiting Diomarche's family is fairly uneventful - Mom tries to get Stella to help bring Diomarche back to the fold and not this dangerous Paladin of Rush thing he's doing.   She tries to reassure Mom, but later when Diomarche brings up going toe to toe with the Breaker's avatar, the reassurance is probably for naught. &lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; +8 EPs&lt;br /&gt;
&amp;lt;li&amp;gt; +10 SPs&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=557</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=557"/>
		<updated>2025-03-30T21:35:56Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# [[Life of the Party]] (in Yellow), 2024-12-07&lt;br /&gt;
# [[A Maharani Calls]] (in Yellow), 2024-12-21&lt;br /&gt;
# [[Nor Any Drop to Drink]] (in Yellow), 2025-01-18&lt;br /&gt;
# Run 3.9 (in Yellow), 2025-02-15&lt;br /&gt;
# Run 3.10 (in Yellow), 2025-03-01&lt;br /&gt;
# Run 3.11 (Chapter End, in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-03-01 (Run 3.10), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 274 EPs&lt;br /&gt;
* 397 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=A_Maharani_Calls&amp;diff=556</id>
		<title>A Maharani Calls</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=A_Maharani_Calls&amp;diff=556"/>
		<updated>2025-03-30T21:33:38Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: Created page with &amp;quot;The next morning dawns.  (Tam is sad by the nadir of his power.)  Stella bamfs out.  Vidan is still not here.  Hmm.  There is a letter from the cataur Alex to Nesh, saying that he can meet him this afternoon at the Third Pasture.  ==A Maharani Calls== Court is Now!  The Maharani is returned.  We are allowed to attend, but not yet summoned.  The Court is in open session, whereby guards are deployed but people are allowed in.  There is an audience around the edges.  People...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The next morning dawns.  (Tam is sad by the nadir of his power.)&lt;br /&gt;
&lt;br /&gt;
Stella bamfs out.  Vidan is still not here.  Hmm.&lt;br /&gt;
&lt;br /&gt;
There is a letter from the cataur Alex to Nesh, saying that he can meet him this afternoon at the Third Pasture.&lt;br /&gt;
&lt;br /&gt;
==A Maharani Calls==&lt;br /&gt;
Court is Now!  The Maharani is returned.  We are allowed to attend, but not yet summoned.  The Court is in open session, whereby guards are deployed but people are allowed in.  There is an audience around the edges.  People are being called forth.  The Maharani sits on a throne, with bodyguards around her, but there is no chancellor calling names or anything.  Diomarche thinks that’s slightly unusual.&lt;br /&gt;
&lt;br /&gt;
The Merchant presentations are made, more or less back-to-back; they’re not working as a group.  The two feuding noble houses make claims on a particular piece of land, the Maharani says she will discuss with them tomorrow. Princess Alastra gives a report on the state of the Wall; the Saurien is blamed, we are not mentioned.  There is murmuring in the crowd, but presumably anyone who cares knows about the explosions.&lt;br /&gt;
&lt;br /&gt;
Managaratha asks someone if the Maharani usually does her own scheduling.  The position of First Servant has been empty for some time now, and the Second Servant went to Middlesea.&lt;br /&gt;
&lt;br /&gt;
There are fewer illusions than expected; there are some well-established protective miracles around.&lt;br /&gt;
&lt;br /&gt;
The Maharani announces the end of Court, and people started leaving.  When we try to leave, one of the Guards tells us to wait.  Kidnapped!  A few people give us looks wondering who we are and why we have been allowed to stay.&lt;br /&gt;
&lt;br /&gt;
Lisatera comes in from a side door.  The Maharani calls us up, and says “You are those of the Middlesea Free Rangers who are currently available?”  “Yes.”  “Tell me how your preparations for releasing my Nephew are going?”  “Well we haven’t figured out a way to deal with the Breaker’s Avatar,” says Nesh.  “Well, what have you tried.”&lt;br /&gt;
&lt;br /&gt;
“I understand there is an orc army; the Avatar of the Breaker leading the army; some Slith assassins; an odd Blue effect; a Green memory charm of some sort; an Oasis miracle of Isolation.  What am I missing?”&lt;br /&gt;
&lt;br /&gt;
Scout notes the Unreality field; Diomarche remembers some people bleeding out.&lt;br /&gt;
&lt;br /&gt;
Diomarche wonders if the Nephew’s defenses include Unreality; Lisatera says that the Unreal area of the Keep is Lady Hirana’s.  &lt;br /&gt;
&lt;br /&gt;
“So you will not be prepared to take down the time-stop and release people any time soon?”&lt;br /&gt;
&lt;br /&gt;
“No, but we’re arranging alliances to act.”&lt;br /&gt;
&lt;br /&gt;
“And what have you done so far?”&lt;br /&gt;
&lt;br /&gt;
(Scout thinks the Maharani is WAY too on this for our level of preparation.)&lt;br /&gt;
&lt;br /&gt;
“Are there forces under your control that could be assigned?”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She can provide yellow+Goddess to take down Purple + Twins. &lt;br /&gt;
How can her nephew be extracted by himself? &lt;br /&gt;
&lt;br /&gt;
We don’t have a good answer.  We speculate about our connections and assets, the Spirit of Middlesea, etc.&lt;br /&gt;
&lt;br /&gt;
The Maharani mentions that she has considered consulting with a Priest of Jord as to how he could be Stolen out of there.  None of the faces of the Goddess are particularly suited to the task– maybe Lore– but she does not want to involve any of the Ladies.&lt;br /&gt;
&lt;br /&gt;
We recall the merchant Jabril who was a Priest of Jord; maybe we could chat with him.&lt;br /&gt;
&lt;br /&gt;
“Do you have a feel for whether the Red forces arrayed at Middlesea are large enough to deal with the orc army?”&lt;br /&gt;
&lt;br /&gt;
“No, we are gaining more information as we go back and forth,” says Managaratha.&lt;br /&gt;
&lt;br /&gt;
“Let me translate that to Military speak,” says Diomarche.  He discusses how the orcs are an army unit but no other force that big is nearby, but they’re being prevented from going into army combat.  Probably by one of the Blue spells?&lt;br /&gt;
&lt;br /&gt;
“Lisatera is tasked with recovering the Prince.  I know you have spoken on this task some.  I expect you will discuss it with a more Direct and Intentional purpose as to how to effect this, and I look forward to a report Soon.”  Upon which we are Dismissed.  Gulp.&lt;br /&gt;
&lt;br /&gt;
(“We’ve been on a boat for over a month!”)&lt;br /&gt;
&lt;br /&gt;
==Cataurs and Cataurs and Cataurs, Oh My==&lt;br /&gt;
Diomarche wants to get someone with Logistics to help deal with the drought.  Maybe the staff sergeant for the army unit that we traveled with?  Diomarche sends a courier.  Gale sends a letter to Stephen trying to recruit him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On our list of people to talk to soon:&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Gebra &amp;amp; Drought  (Mage Stephen?)&lt;br /&gt;
&amp;lt;li&amp;gt; Alex &amp;amp; Cataurs&lt;br /&gt;
&amp;lt;li&amp;gt; Jabril, Priest of Jord&lt;br /&gt;
&amp;lt;li&amp;gt; WATCH FOR THE GOLDEN TOWER SEER&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Hey Suvatra, We’re going to go meet an Oasis rep in the Third Pasture, just thought we should tell someone in case we get Got.  –Scout.”&lt;br /&gt;
&lt;br /&gt;
Nesh notices some cataurs in the pasture, and some humans who (Diomarche thinks) seem to be watchful in an unexpected way. &lt;br /&gt;
&lt;br /&gt;
“The Boss doesn’t really talk per se, so… I got some of a briefing, and I can explain some of the briefing, but I can’t say anything it wants you to hear.” &lt;br /&gt;
&lt;br /&gt;
“Sure, sure.”&lt;br /&gt;
&lt;br /&gt;
“But the short version is there is a Cave to the East of it, that… well, that is protected from people going into it, except probably for you.  And it wants something from there.  That’s all I got.  So if you want to explore the Fancy Cave of Fanciness, we’d be happy to have you there.”&lt;br /&gt;
&lt;br /&gt;
“We can’t just pick up and go.”&lt;br /&gt;
&lt;br /&gt;
“This is a long-term plan.”&lt;br /&gt;
&lt;br /&gt;
“You all attacked my mother, so…”&lt;br /&gt;
&lt;br /&gt;
“Like I said, a long-term plan.”&lt;br /&gt;
&lt;br /&gt;
“If it was up to me, I’d be interested in seeing what’s in that cave.&lt;br /&gt;
 It’s in my wish to go there in the next few years.”&lt;br /&gt;
&lt;br /&gt;
“I don’t control what timelines are acceptable.”&lt;br /&gt;
&lt;br /&gt;
“I’d be happy to send a message, because I imagine getting there would be much easier with your boss’ help.”&lt;br /&gt;
“It would be hard to get there without the Boss’ permission.”&lt;br /&gt;
&lt;br /&gt;
Scout notices a cluster of humans that are moving into surrounding the Saurien and the Centaur over there.  They don’t seem to have been spotted yet.  He Blends In.&lt;br /&gt;
&lt;br /&gt;
“Hey Nesh!  Ask Alex if those guys are his.” Managaratha calls out, in Bandish.&lt;br /&gt;
&lt;br /&gt;
They decide it’s time to end the conversation, and it’s top of 12.&lt;br /&gt;
&lt;br /&gt;
==Whose Team Are You On?, a.k.a. The Combat==&lt;br /&gt;
In the Surprise Round, Green 7 (from last night’s party) says “Halt! You’re under arrest.” to the people they’re surrounding.&lt;br /&gt;
&lt;br /&gt;
Nesh sits down.  Scout Blends In and gets closer.&lt;br /&gt;
&lt;br /&gt;
Scoreboard: it's the fight over Nesh.  7 has some points, 6 doesn't.  Interesting.&lt;br /&gt;
&lt;br /&gt;
Green 7 does something, and the cataur and Green 6’s Team start glowing.  Huh.&lt;br /&gt;
Half of Team 7 tries to surround the cataur and Nesh, the other half forms a wall against Team 6.&lt;br /&gt;
Green 6 vanishes; &lt;br /&gt;
&lt;br /&gt;
Alex tries to flee.&lt;br /&gt;
&lt;br /&gt;
Scoreboard says Green 7 is Team Guard, team 6 is Team Centaur (&amp;quot;Cataur&amp;quot;?)&lt;br /&gt;
Scout looks at the glowing miracle - team 6 has a DI miracle of  &amp;quot;don't pay attention&amp;quot; and a small illusion that they are centaurs, and a larger Goddessy miracle showing where they are. &lt;br /&gt;
&lt;br /&gt;
Guards put shackles on Nesh and try to bola Alex.  Alex dodges a fair bit, and then says “sorry, arrest would be bad for me” and tries to flee.  Diomarche, not having heard “Let Alex escape”, pursues!&lt;br /&gt;
&lt;br /&gt;
Gale zaps the row of cataurs that were trying to hold the back&lt;br /&gt;
The willow-the-wisps take Alex into a pocket dimension, but Diomarche stomps through the wall and we finish taking them down.   Alex didn’t survive, oops?  Well, okay.&lt;br /&gt;
&lt;br /&gt;
A note arrives at the guard house saying Nesh is free to go, but he waits until Green 7 comes back because he wants to talk to her.   He just wanted to know why they keep wanting to kidnap him - he can open the cave east of the Oasis.   Tisana asks for more details; why him, what’s in the chamber, etc.  He doesn’t know the latter; the former is because he’s descended from his mother, Ilyana.  He doesn’t know more specifically where.  He gets the name of Green 6– Lacrisa.&lt;br /&gt;
&lt;br /&gt;
Nesh leaves.&lt;br /&gt;
&lt;br /&gt;
==Back to Other Plots==&lt;br /&gt;
Scout tries for a connection to Middlesea to ask about getting people out without breaking the timestop.  The Oasis miracle of isolation is the thing that we’d need to get past; the time stop doesn’t really affect getting people out.&lt;br /&gt;
&lt;br /&gt;
Dubreck shows up!  He takes Gale out for drinks.  She thinks we’re dealing with the drought first, and then the Mountains?  The drought is mostly north of the Queen’s River.&lt;br /&gt;
&lt;br /&gt;
Suvatra summons Vidan, and we open his message and show up at his 10am meeting.   &amp;quot;Don't have meetings with cataurs, tell the Guard about them&amp;quot;.    The Maharani will be expecting updates ASAP if we stay in the palace, once a week if we leave. &lt;br /&gt;
&lt;br /&gt;
The shaman had an item of storing DI; the mage had an item of anti-scrying, so a city-wide scan would have been complicated.&lt;br /&gt;
&lt;br /&gt;
We send a note to Jabril, saying we’d like to speak to him.&lt;br /&gt;
&lt;br /&gt;
===Gebra===&lt;br /&gt;
We go to talk to Gebra, along with the logistics person.  The centaurs do have a Blue mage (Seph), although not from Blue, obviously.  Changing the weather of entire portions of the country is beyond his ability.  He is currently on location, several days’ travel up the river.  She gives us an address; he may not be there on any given day.  He has helped prevent it from being a Disaster, but he hasn’t been able to Fix it.  Has there been any investigation into whether it’s naturally occurring or hostile action of some kind.  The Mages and Mother Priests who have been hired haven’t indicated that it’s either a competing Magic field, or a Curse of any sort.  But mostly they’ve been dealing with symptoms rather than root causes.  The Priests of the Mother are based in a temple a bit further up the river than where Seph is.  They haven’t been working together with Seph, particularly.  (Seph is at the ‘s’ in the “Queen’s River” on the map; the priests are at the ‘v’.  The drought basically comes from the Mountain to around where Seph is.)  The slith have not really been going that far up.  Seph and the Mother Priests are the main ones who are dealing with the drought; Gebra has been dealing with logistics.&lt;br /&gt;
&lt;br /&gt;
The drought started after the Comet; it’s been into severe-drought territory this year.  It’s mostly already damaged the crops this year, but making sure it doesn’t hurt next year’s crops would be very helpful.  It’s not mass-starvation level, but it is bad.&lt;br /&gt;
&lt;br /&gt;
===Trees!===&lt;br /&gt;
&lt;br /&gt;
Scout goes in, everyone else stays out.  The priestess asks if Scout has need of the Tree; he responds that he would like to bring his companions to see the Tree.  She does a miracle and frowns– you are connected to the Oasis.  Er, yes, we are on a battlemap with the Oasis, and are under influence from one of its Miracles.  The Priestess does not think that is a good idea to let me in to talk to the Tree.  Hmm.  Scout explains a bit, and then the Priestess comes and takes a look at all of us.  Scout tries to introduce her, and says he didn’t get her name.  She says no– he did not give his name.  “Scout!” “That is not your name.”  Well, no, okay.  She does a shaman miracle, which no one resists, and goes back inside.  Managaratha wonders– is the Tree the Tree that the Arba-sol was working with?  No, he’s pretty clear that the Tree is now what the Valley was, in Comets gone.  Also, Scout is clearly from the last Comet– with the Lord and the Lady and the Buccaneer, back when people had Jobs, not Names.  Oh.  Er.  Huh.  That surprises Scout, but also seems to make sense…  He’s pretty sure he came back from hearing his Song as Scout.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;+6 EPs&lt;br /&gt;
&amp;lt;li&amp;gt; +10 SPs&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=555</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=555"/>
		<updated>2025-03-30T21:30:26Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# [[Life of the Party]] (in Yellow), 2024-12-07&lt;br /&gt;
# [[A Maharani Calls]] (in Yellow), 2024-12-21&lt;br /&gt;
# Run 3.8 (in Yellow), 2025-01-18&lt;br /&gt;
# Run 3.9 (in Yellow), 2025-02-15&lt;br /&gt;
# Run 3.10 (in Yellow), 2025-03-01&lt;br /&gt;
# Run 3.11 (Chapter End, in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-03-01 (Run 3.10), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 274 EPs&lt;br /&gt;
* 397 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Life_of_the_Party&amp;diff=554</id>
		<title>Life of the Party</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Life_of_the_Party&amp;diff=554"/>
		<updated>2025-03-30T21:27:07Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: Created page with &amp;quot;==Preparations==  Purple Guy vanishes; Gale and Diomarche re-appear.  We try to catch them up on some of what’s going on, and this party that’s probably happening tonight.  Scout mentions he could find out where Managaratha is from, now that he has that Essence spell.  Or maybe not, it’s unclear what will happen if cast on someone from before there were Zones.  Gale is baffled, baffled! that you could ever ask the question “I wonder what happens if I cast this sp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preparations==&lt;br /&gt;
&lt;br /&gt;
Purple Guy vanishes; Gale and Diomarche re-appear.  We try to catch them up on some of what’s going on, and this party that’s probably happening tonight.  Scout mentions he could find out where Managaratha is from, now that he has that Essence spell.  Or maybe not, it’s unclear what will happen if cast on someone from before there were Zones.  Gale is baffled, baffled! that you could ever ask the question “I wonder what happens if I cast this spell this way?” and not have already done it.  Scout says huh, and does so.  Turns out that Managaratha is from Kern.  Which is not how most people register.  Nesh says he wants to know where he’s from, so he drops his defenses.  Turns out he’s from Red, and Scout probably could have gotten more information if he had more successes.  Hmm.  He’ll have to try that again some time.&lt;br /&gt;
&lt;br /&gt;
We think about what kind of preparations we need to do.&lt;br /&gt;
&lt;br /&gt;
How does this party work, Asphabel?&lt;br /&gt;
&lt;br /&gt;
The party is to denote who is the Goddess’ Daughter for the next year.  That does not have a definitive effect, but it does draw the attention of the Goddess to that person, and is considered a Blessing.&lt;br /&gt;
&lt;br /&gt;
There are usually five candidates– last year’s Daughter, and a new one from each of the Varna.  There hasn’t been a Goddess’ Child (male winner) in 50 years.  The Servant Varna representative never wins, effectively.  If a candidate wins a second year, they invariably will also win a third.&lt;br /&gt;
&lt;br /&gt;
Rani Dwalla will be the Noble; Harana Mufari is the current Daughter, and is also a Noble.  The Blessing is administered with a sip from a Divine chalice, which is one of the artifacts of the Mother’s Church.  There’s definitely not a public vote.  It’s a consensus-y thing.  It could be Feelings Magic-mediated, it could be divinely mediated.  It’s possible for it to not resolve immediately.  It is not improper for them to be giving out the Blessing, it happens every year, but she does think that giving the blessing to the Rani is one of Life’s Servant’s plans to arrange for a new Maharani.&lt;br /&gt;
&lt;br /&gt;
There will be other non-voting guests; not all priests of Life in the city will be there.  Stella may or may not actually get a vote, that is a fascinating question Asphabel does not know the answer to.  Being someone’s Guest does not mean you’re their best friend or anything.  Everyone in attendance will either be one of Life’s servants, or an actual servant in the mansion, or a guest of one of the priestesses.&lt;br /&gt;
&lt;br /&gt;
Gale thinks we should have a plan.  Harana Mufari is a famous fighter from the South part of Yellow.  Asphabel doesn’t think she’s either good or bad for the Maharani, particularly.&lt;br /&gt;
&lt;br /&gt;
==To the Party!==&lt;br /&gt;
Rani Dwalla (noble, head of house sukrat)&lt;br /&gt;
Harana Mufari (current Daughter of the Goddess, also noble)&lt;br /&gt;
? (servant)&lt;br /&gt;
Ladinas(merchant)&lt;br /&gt;
Aluska (priest Varna, although a poet rather than a Priest)&lt;br /&gt;
&lt;br /&gt;
Oh hey, the party is at Dr. Lucky’s mansion.  It’s architecturally quite open, more so than most of us are used to.&lt;br /&gt;
&lt;br /&gt;
Everyone has two Shield runes, which protect us from various things (lightning, say), but you only need one.  Diomarche has Vendetta and Gust runes, as well.&lt;br /&gt;
&lt;br /&gt;
Scout puts up a small miracle of seeing magic and miracles better for the next several hours.&lt;br /&gt;
&lt;br /&gt;
Red are voting priests; green is guests; orange are the five candidates.  Green 10 is Princess Miranel.&lt;br /&gt;
&lt;br /&gt;
We arrive in the Piazza.  Princess Mirabel introduces us to Marina (Red 15), the “Mistress of the Manse”.  It’s not clear how formal of a title that is, but she appears to be in charge.  &lt;br /&gt;
&lt;br /&gt;
==Round 1==&lt;br /&gt;
===Action 1===&lt;br /&gt;
Top of 12, Combat Time Party Time starts!&lt;br /&gt;
&lt;br /&gt;
Nesh speaks to the Mistress of the Manse, trying to get the lay of the land.  There are some divine protections it would be best not to disrupt; mostly in the Trophy Room.  There are some illusions for entertainment purposes; she apologizes that he will not be able to see those.&lt;br /&gt;
&lt;br /&gt;
Scout goes to the Green House!  It’s not really set up for Green Mages.  It’s got a reasonable selection of Pretty, some Medicinal, and a few poisons.  Mostly native plants.  Scout talks to the Plants— there were some plants harvested today, including some Poison plants.  Scout gets a description.	&lt;br /&gt;
&lt;br /&gt;
Diomarches goes to the Hedge Maze.  Green 14 is a Blue Mage from Blue; Green 13 is a local.  Diomarche introduces himself to the Blue Mage!  His name is Stephen, he lives in Blue, his sister is one of the High Priests of the Temple, so he gets invites.  His sister moved from Blue 20-25 years ago, when she decided she was going to be a Priest of the Goddess.  Nadari, she’s Red 14.  He thinks the Admiralty has been doing well recently.  He enjoys the party but doesn’t know how the voting works; he was glad that last year they picked a Fighter, rather than one of those artists, but.  He doesn’t have a Tower, they’re kind of gauche, but he does have a structure.  He focuses on Weather, mostly Air rather than Water, he likes flying.  He isn’t focused on lightning, but humors Diomarche by offering to talk to her.&lt;br /&gt;
&lt;br /&gt;
Managaratha goes to the Dining Room, and chats up Red 3: Corona, a centaur.  How does this whole thing work, how are the candidates chosen?  They meditate on it, some times it’s someone who has done a great service for the Goddess, sometimes it’s what the Goddess seems to want.  Sometimes it’s decided very last minute, sometimes it’s clear at the beginning.  Which is it this year?  That would be telling.  Corona’s herd is from south of the river, there have been some slith, but fewer than in the areas north.  Managaratha chats with her about the &lt;br /&gt;
&lt;br /&gt;
Gale goes to the Parlor and gathers some information, and runs into Dubreck!&lt;br /&gt;
Gale checks the scoreboard– Rani Dwalla is miles ahead on her scoreboard; Thistle and her opposition are mostly tied (in that neither of them have really started); there’s one conflict that’s not being resolved?; and the poisoner has scored a point.  And there’s probably other &lt;br /&gt;
&lt;br /&gt;
Stella looks around for doctors.  There’s a sign that has been taken down for the party, “If you’re in need of Mara’s midwife services, please speak with the servant in the Foyer.”  Stella goes to the Drawing Room to talk to Mara.  Mara is fairly certain that Rani Dwalla is going to win.   Aluska is not bad.  Vadinas is the Merchant candidate.  Gebra ‘al Nasan is the Servant candidate.  The Lady of Life has made it clear she wants Rani Dwalla to win, so no one is likely to go too hard against her.  She’s a fine upstanding noble, a history of service to the Kingdom, so she’s a fine candidate.&lt;br /&gt;
&lt;br /&gt;
===Second Action===&lt;br /&gt;
&lt;br /&gt;
Dubreck chats with Gale about Phoenix-Feather-hunting.&lt;br /&gt;
&lt;br /&gt;
Green 6 chats up Nesh.&lt;br /&gt;
&lt;br /&gt;
Jasmine (Red 10) chats up Stella– is she interested in becoming one of Life’s Servants.  They compare notes about how the Church works in Orange vs. Yellow.  &lt;br /&gt;
&lt;br /&gt;
Nesh goes to the Trophy Room and recognizes Mirandal and tries to chat up the group talking to the candidate there.  (Red 12, Green 12, Orange 4).  Ladinas recently gave quite a bit of money to build a temple to the Goddess here in the capital.  In a result, she was nominated by Lisabel (Red 12).  They’re chatting about what they can do to help Ladinas win.  Anyone not currently aligned will probably vote for Rani Dwalla, but individuals could be persuaded if given a reason.  Lisabel is unhappy that the fix is mostly in; that’s not usually the way it works.  Dwalla is a fine candidate, but would normally be beatable.  The Lady doesn’t usually do that.  The fact that she’s the niece, well, family is important, but.  Lisabel thinks Ladinas is clearly the best candidate, and is the only one of the three who aren’t Dwalla who has a major Priest as a sponsor.  There are clearly Priests who get more say.  Red 1-5 have a vote; 6-10 have two vote; 11-15 have three votes.&lt;br /&gt;
&lt;br /&gt;
Scout conveys info about the poisoner, but no one has seen them yet.  The poison-collector was a woman.  He looks around for her but doesn’t find her; he does notice Thistle’s spell.&lt;br /&gt;
&lt;br /&gt;
Diomarche chats up Green 13, who is a Servant midwife.  He’s pretty sure she looks like Scout’s description of the poison-collector.  Aha.&lt;br /&gt;
&lt;br /&gt;
Gale chats up Red 2 and 9, trying to convince them to support Alushka, on a “there shouldn’t be a fix, so I’m going to Meddle a bit”.  9 is in fact Aluska’s sponsor, so she’s already in favor; 2 is convincible, in part because she doesn’t really think her vote matters if the fix is in.  Dwalla’s scoreboard hasn’t changed much, but there is now an Anti-Poisoner group that has a point on the scoreboard.  Go us!&lt;br /&gt;
&lt;br /&gt;
Stella thinks about Reds 10 and 13.  Neither of them are all in on Team Dwalla, but are planning to vote for her.  13 is more willing to change that vote, probably, if someone was really a better candidate.  10 would be willing to change her vote if there was something in it for her.  Jasmine thinks Ladinas is obviously the next candidate, given how much money she donated.  Mara thinks Gebra is better, but she’s a Servant, and they never win.  Mara clearly doesn’t care much about the politics, in a way that feels familiar to Stella.&lt;br /&gt;
&lt;br /&gt;
Jasmine chats with Stella.  Lots of NPCs are interested in Nesh as a Saurien.  Green 6 and 7 are looking at each Nesh with interest, but also each other now.  There is a new scoreboard.  Hmm.&lt;br /&gt;
&lt;br /&gt;
===Third Action===&lt;br /&gt;
Rani Dwalla has a good conversation with Kisadrawa about the slith attacks and how the army combats are going, etc.  &lt;br /&gt;
&lt;br /&gt;
Scout checks out the people who are standing about; they probably noticed him checking them out.  He talks to Thistle, who says “Why are you here, and why are you spooking him?!”  Thistle thinks Green 2 is holding for some reason, probably planning to steal something in the back rooms, along with a partner (probably Green 3, once Scout mentions it).  She’s not sure what they’re waiting for, but they’re definitely waiting for something.&lt;br /&gt;
&lt;br /&gt;
Stella thinks Jasmine is definitely Playing The Game; introducing her to the Maharani would be worth something, for instance.  &lt;br /&gt;
&lt;br /&gt;
Diomarche tells Princess Mirabel about the poisoner in the Hedge Maze, and puts his 4th action at her disposal.  &lt;br /&gt;
&lt;br /&gt;
Managaratha tells a story to Reds 12 and 14 about putting aside provincial concerns to Fight The Breaker! &lt;br /&gt;
&lt;br /&gt;
NPCs: Princess moves Diomarche to the Hedge Maze to chat up the poisoner.  Stephen talks to Gale.  That’s fascinating, what are you doing?  They Blue at each other for a while.  (Gale also suggests he team up with the Admiralty if they can give him anything he finds useful). &lt;br /&gt;
&lt;br /&gt;
===Fourth Action===&lt;br /&gt;
Nesh tells Managaratha to convey that we should concentrate our fire on supporting the Merchant candidate.&lt;br /&gt;
&lt;br /&gt;
The Princess politely interrogates the poisoner suspect.  SHe doesn’t crush her as much as expected.  WHile 13 is not admitting anything, is sufficiently flustered and unclear in her answers that she is fairly clearly guilty.  She doesn’t appear to be trying to kill someone here, but is gathering poison to do _something_ with.  The Princess asks Diomarche to not eave &lt;br /&gt;
&lt;br /&gt;
Nesh persuades Red 1 and Red 14 to support Ladinas, to help bolster the &lt;br /&gt;
&lt;br /&gt;
==Round 2!==&lt;br /&gt;
===Action 1===&lt;br /&gt;
Nesh tries to warn Mara; she says alert Nadari.  Managaratha alerts Nadari, who thumps one of the thieves.&lt;br /&gt;
Gale checks the scoreboard– Dwalla is still ahead.  THe poisoner is 2, but anti-poisoners are at 3.  &lt;br /&gt;
&lt;br /&gt;
Thistle is frustrated, she can't get past the guards.&lt;br /&gt;
&lt;br /&gt;
Gebra was nominated for helping with the drought relief in the Centaur territory.&lt;br /&gt;
&lt;br /&gt;
Scout convinces the stairway guard to come help deal with the poisoner.&lt;br /&gt;
&lt;br /&gt;
Miranel and a group of guard &lt;br /&gt;
&lt;br /&gt;
Start of round 3&lt;br /&gt;
&lt;br /&gt;
Current score - &lt;br /&gt;
Ladinas 19&lt;br /&gt;
Aluska 3&lt;br /&gt;
Dwalla 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thistle 0&lt;br /&gt;
Opponents -2&lt;br /&gt;
&lt;br /&gt;
Mystery scoreboard:  (Dubrecht thinks it must be a love plot)&lt;br /&gt;
&lt;br /&gt;
Nesh scoreboard: less done than the others&lt;br /&gt;
&lt;br /&gt;
Poisoner has lost.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But we are still on pins and needles.  What is it? &lt;br /&gt;
Nesh gets 11 successes and does not succeed. &lt;br /&gt;
Gale tries Lore is a Battlefield and makes it to 12.    That guy in the gallery is frowning at the cup. &lt;br /&gt;
Gale points &amp;quot;what is he doing?&amp;quot; and Nadari punches him. &lt;br /&gt;
Cast of Characters&lt;br /&gt;
Red 1: Alacar&lt;br /&gt;
Red 2: Bethamel&lt;br /&gt;
Red 3: Corona (a Centaur)&lt;br /&gt;
Red 4: &lt;br /&gt;
Red 5: Alana, Gebra’s sponsor in the contest, and Thistle’s sponsor for the party.&lt;br /&gt;
Red 6: &lt;br /&gt;
Red 7: Gisawara&lt;br /&gt;
Red 8: Helena (halfling), brought Dubreck&lt;br /&gt;
Red 9: Isabelle, Aluska’s sponsor.  Dragging a young girl, Raquel along with her.&lt;br /&gt;
Red 10: Jasmine&lt;br /&gt;
Red 11: Kalinda (Dwalla’s sponsor)&lt;br /&gt;
Red 12: Lisabelle, sponsoring the Merchant.&lt;br /&gt;
Red 13: Mara the Midwife (also lives here)&lt;br /&gt;
Red 14: Nadari, sister of Stephen.  She lives in the Manse with Olina and Mara.&lt;br /&gt;
Red 15: Olina, Mistress of the Manse.  The voice of the Lady of Life here.&lt;br /&gt;
&lt;br /&gt;
Green 1: &lt;br /&gt;
Green 2: Has been stationary in the hallway for a while.  Then went upstairs.&lt;br /&gt;
Green 3: Has been stationary in the hallway for a while.  Then went upstairs.&lt;br /&gt;
Green 4: &lt;br /&gt;
Green 5: Thistle!  Eyeing the people who are trying to steal something, but they’re stalling.&lt;br /&gt;
Green 6: &amp;lt;Saurien scoreboard 1&amp;gt;  [Lacrisa, presumably a cataur, we later learn.]&lt;br /&gt;
Green 7: Tisana, investigator something.  Knows Verja, who was investigating Nesh.  &amp;lt;Saurien scoreboard 2&amp;gt;&lt;br /&gt;
Green 8: Dubrech, the Phoenix feather guy&lt;br /&gt;
Green 9: Raquel the young girl &lt;br /&gt;
Green 10: Princess Mirabel (Party princess)&lt;br /&gt;
Green 11: Lord Tangri, supporter of the Maharani.  INterested in &lt;br /&gt;
Green 12: Mirandal Leman, the jeweler that Stella has been working with for the presentation to the Maharani.  Sponsored by Lisabelle.&lt;br /&gt;
Green 13 (fast): Mirial.  A servant Varna midwife.  Also the poisoner.  Interrogated by Mirabel, didn’t quite admit, but flustered enough that she’s probably guilty. &lt;br /&gt;
Green 14: Mage Stephen, from Blue.  Weather (air) mage.&lt;br /&gt;
Green 15: Rani Maras (some high ranking noble)&lt;br /&gt;
&lt;br /&gt;
Orange 1: Harana Mufari (Current Daughter)&lt;br /&gt;
Orange 2: Rani Dwalla (Noble)&lt;br /&gt;
Orange 3: Aluska Fachuna.  A poet in the Priest Varna, nominated by Isabelle.  (Priest)&lt;br /&gt;
Orange 4: Ladinas (Merchant)&lt;br /&gt;
Orange 5: Gebra ‘al Nasan (Servant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gale spots the missing thug, and they get thumped.&lt;br /&gt;
&lt;br /&gt;
==Epilogue==&lt;br /&gt;
With the thumping of Thug #2, the party resolves out of combat/party time and into just conversational time.  &lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
+ 10 EPs&lt;br /&gt;
+ 8 SPs&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=553</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=553"/>
		<updated>2025-03-30T21:24:17Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# [[Life of the Party]] (in Yellow), 2024-12-07&lt;br /&gt;
# Run 3.7 (in Yellow), 2024-12-21&lt;br /&gt;
# Run 3.8 (in Yellow), 2025-01-18&lt;br /&gt;
# Run 3.9 (in Yellow), 2025-02-15&lt;br /&gt;
# Run 3.10 (in Yellow), 2025-03-01&lt;br /&gt;
# Run 3.11 (Chapter End, in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-03-01 (Run 3.10), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 274 EPs&lt;br /&gt;
* 397 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=552</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=552"/>
		<updated>2025-03-29T22:50:52Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# [[Caravan Part 2]] (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]] (in Yellow), 2024-10-12&lt;br /&gt;
# [[A Crack in the Wall]] (in Yellow), 2024-11-09&lt;br /&gt;
# [[Feeling Our Way Around]] (in Yellow), 2024-11-23&lt;br /&gt;
# Run 3.6 (in Yellow), 2024-12-07&lt;br /&gt;
# Run 3.7 (in Yellow), 2024-12-21&lt;br /&gt;
# Run 3.8 (in Yellow), 2025-01-18&lt;br /&gt;
# Run 3.9 (in Yellow), 2025-02-15&lt;br /&gt;
# Run 3.10 (in Yellow), 2025-03-01&lt;br /&gt;
# Run 3.11 (Chapter End, in Green), 2025-03-29&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-03-01 (Run 3.10), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 274 EPs&lt;br /&gt;
* 397 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=History&amp;diff=551</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=History&amp;diff=551"/>
		<updated>2025-03-29T22:45:26Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* The War of the Lord and Lady (C-1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=World History=&lt;br /&gt;
Notes on what happened when, as we discover it.  For now, this will mostly be notes from things we discovered in the last run.  Information on events more recent than that will be added as we stumble upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;By convention, Comets will be referred to by the number of Comets ago they happened; e.g., &amp;quot;three Comets ago&amp;quot;, or C-3.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
Things that have happened since the last Comet / during this Comet.&lt;br /&gt;
&lt;br /&gt;
==The War of the Lord and Lady (C-1)==&lt;br /&gt;
&lt;br /&gt;
* The Land Bridge between Kor and Kern is created, sealing the Inland Sea.&lt;br /&gt;
* Melmaine becomes a single large island, instead of an archipelago.&lt;br /&gt;
* (??) The [[Plains of Geddon]] appear in [[Red]], making it Holy ground to [[Rush]].&lt;br /&gt;
* The Buccaneer is one of the Lady's companions.&lt;br /&gt;
* The Lord and the Lady were an Orange and Blue mage, respectively.  They were humans.&lt;br /&gt;
&lt;br /&gt;
==The Merfolk War (C-2)==&lt;br /&gt;
&lt;br /&gt;
Not so much happened on the mainland (as Comets go - there are a few things that happened), but the Merfolk moved from the Western Ocean to the Eastern one and started fighting the Slith.  Managaratha helped them to move, per [[On His Majesty’s Secret Surface‎]].&lt;br /&gt;
&lt;br /&gt;
==The Dispersal Of Magics (C-3)==&lt;br /&gt;
The [[Oasis]] takes over the desert east of 'al Jabar.&lt;br /&gt;
&lt;br /&gt;
About half of the cataurs are Unbroken in 'al Jabar and become centaurs.  (This may have happened in the interstitial time.)&lt;br /&gt;
&lt;br /&gt;
The Rainbow River disappears, and the Color Zones are established.&lt;br /&gt;
&lt;br /&gt;
Middlesea was built by three of the Comet's Heroes-- Annaliese, the Last Witch of Shu-Mash, Minali Wen (apparently a merchant or rich noble from the Empire), and Davos the Builder (a troll).  They thought that a place that was not in any of the magic zones they had created would be helpful as a neutral meeting place, and layered it with a number of benefits to make it a good place to conduct such meetings.  One of those benefits was that Annaliese found (created?  transformed?) a Spirit to guard it and make it hospitable.&lt;br /&gt;
&lt;br /&gt;
==[https://stuff.mit.edu/~boojum/CometWeb/  Previous Run] (C-4)==&lt;br /&gt;
Lots happens:&lt;br /&gt;
* Centaurs and cataurs come back into the world; the Valley moves from VaKels to ShuMash, the Oasis moves from Avan to 'al Jabar.&lt;br /&gt;
* Slith reappear, invading everywhere from under the sea.&lt;br /&gt;
* Sauriens reappear, start to have children again.&lt;br /&gt;
* Male priests of the Goddess come into the world.&lt;br /&gt;
* 'al Jabar becomes a place where beings are Unbroken.&lt;br /&gt;
* Avan becomes a homeland of the Twins; ShuMash becomes a homeland for Spirits; the whole eastern subcontinent becomes a homeland for the Nameless.&lt;br /&gt;
* Possibly: Ratha becomes a homeland for the Goddess; Trelmane becomes holy to the Five.&lt;br /&gt;
* The Orcslayer becomes the first King of the West, where he is Overlord of the five countries, each of which is somewhat weakened.&lt;br /&gt;
* In Elfheim, the Arba-Sol is defeated and the Tree is destroyed, freeing many many elf souls from having been bound to it.&lt;br /&gt;
&lt;br /&gt;
==Rebellion Against Avan (C-5)==&lt;br /&gt;
About 700 years before C-4.&lt;br /&gt;
&lt;br /&gt;
Tureen and her band of heroes rise up against the oppressive Avani Empire, and it fractures into many countries.&lt;br /&gt;
&lt;br /&gt;
==Founding of Avan (C-6)==&lt;br /&gt;
&lt;br /&gt;
The Avani empire was founded 1683 years before C-4, uniting the east and west subcontinents of the mainland.&lt;br /&gt;
&lt;br /&gt;
==Marriage Comet (C-7)==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1aDO7r-bCrrL40JuJIQW7FuY76qzRUqeVj8Q1CNTLNLg/ Heroes of Kern] happens a few hundred years after this Comet.&lt;br /&gt;
&lt;br /&gt;
==Centaur/Cataur War (C-8)==&lt;br /&gt;
&lt;br /&gt;
==Neverending Winter (C-9)==&lt;br /&gt;
The Last Warlock sheds his tears, converts to the Five, and men stop being able to learn witchcraft.&lt;br /&gt;
&lt;br /&gt;
==The Great War (C-10)==&lt;br /&gt;
The orcs are unified under a Chieftan and march south; Kor and Kern lead the defense against them, and come to political dominance for several comets.&lt;br /&gt;
&lt;br /&gt;
==Magic Goes Haywire (C-11)==&lt;br /&gt;
&lt;br /&gt;
==Ancient History==&lt;br /&gt;
* There have been about 40 comets total (maybe 45 now).&lt;br /&gt;
* Many comets ago, the Inland Sea is created when the mainland sinks.&lt;br /&gt;
* Poisoning of the air causes Sauriens and slith to become &amp;quot;extinct&amp;quot;; Sauriens lose the ability to produce young, slith are driven under the sea to escape the poison.  The Goddess and the Nameless provide a miracle giving some Sauriens incredibly long life, against the day they are able to have children again.&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Colors_of_Magic&amp;diff=550</id>
		<title>Colors of Magic</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Colors_of_Magic&amp;diff=550"/>
		<updated>2025-03-29T22:44:34Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| style=&amp;quot;background-color:#fe0000;&amp;quot; | '''Blood'''&amp;lt;br /&amp;gt;''Hit Points''&lt;br /&gt;
| Animals&amp;lt;br /&amp;gt;''Familiar''&lt;br /&gt;
| Life&amp;lt;br /&amp;gt;''Connections''&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | '''Forge'''&amp;lt;br /&amp;gt;''Gestures''&lt;br /&gt;
| Elemental&amp;lt;br /&amp;gt;''Vulnerability''&lt;br /&gt;
| Making&amp;lt;br /&amp;gt;''Compulsion to Make''&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| style=&amp;quot;background-color:#f8ff00;&amp;quot; | '''Illusions/Senses'''&amp;lt;br /&amp;gt;''Spoken Word''&lt;br /&gt;
| Feelings&amp;lt;br /&amp;gt;''Feelings''&lt;br /&gt;
| Unreality&amp;lt;br /&amp;gt;''Delusions''&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| style=&amp;quot;background-color:#32cb00;&amp;quot; | '''Alchemy'''&amp;lt;br /&amp;gt;''Ingredients''&lt;br /&gt;
| Essence&amp;lt;br /&amp;gt;''Personal Intensification??''&lt;br /&gt;
| Nature&amp;lt;br /&amp;gt;''Nothing Manufactured''&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| style=&amp;quot;background-color:#34cdf9;&amp;quot; | '''Weather'''&amp;lt;br /&amp;gt;''Sigils''&lt;br /&gt;
| Elemental&amp;lt;br /&amp;gt;''Vulnerability''&lt;br /&gt;
| Battle &amp;lt;br/&amp;gt;''Berserker Rage''&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | '''Reality'''&amp;lt;br /&amp;gt;''Concentration''&lt;br /&gt;
| '''Truth'''&amp;lt;br /&amp;gt;''True Names''&lt;br /&gt;
| style=&amp;quot;background-color:#5555cc;&amp;quot; | '''Discipline'''&amp;lt;br /&amp;gt;''Vow''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
from https://stuff.mit.edu/~boojum/CometWeb/Info/Magic/ritual.html&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Magic Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You probably noticed the world has colored zones now.&lt;br /&gt;
 &lt;br /&gt;
The Rainbow River is gone, and each of the colored zones is a perpetual field of that magic color in which random magic occasionally happens (less often than on one of the river sides, but periodically).&lt;br /&gt;
&lt;br /&gt;
The zone you were born in (your &amp;quot;color&amp;quot;) changes how you interact with magic.  You may never learn any spells of the opposed color.  You may learn not just the base-version of your color's magic, but also the two other varieties that were present in the surges.  You may learn one of the other four colors' base-version with no negative interference effects.  You may not be a Rainbow Mage.&lt;br /&gt;
&lt;br /&gt;
In a zone, spells of the opposed color only work if they are the base-version of that color, and even those are one difficulty harder, and if they have a duration it will drop significantly.  Spells of a non-base-version of a non-opposed color are one difficulty harder.&lt;br /&gt;
&lt;br /&gt;
If you were born on the &amp;quot;Rainbow Isles&amp;quot; in the Inland Sea (or on the open ocean or somewhere else weird and not in the colored zones), you get the old magic rules - one base-color, the opposed base-color is learnable by giving up dispels, learning non-opposed colors either burns out your skill or requires having a Rainbow Mage shtick/skill.  There's no school teaching Rainbow Magic, but there are rumored to be a couple of self-taught Rainbow Mages in the Rainbow Isles.  All spells work at their normal difficulty in those areas.&lt;br /&gt;
&lt;br /&gt;
Spells cost 1 skill point.  Skill in a full base-version of a color is breadth five 5, more limited base-version skills are narrower.  Skill in a full non-base version of a color costs 3 (if you can buy it at all).  If you have access to broader skills, you can get full-base+1 non-base for breadth 6 and full-base+both non-base for 7.&lt;br /&gt;
&lt;br /&gt;
Spells that buff dice will be higher difficulty than they used to be.&lt;br /&gt;
&lt;br /&gt;
Note that color is based on what zone you are born in, not what your parents were or where you grew up.  For Elves that's &amp;quot;where you returned the last time you heard your song.&amp;quot;  Half-elves don't *normally* change color when they hear their song, but you might be able to argue me into it as a special case.  If you don't start as a Mage, you can choose not to know what your actual color is.  I might let you choose it later, or I might choose it for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; [[Endurance]] Costs &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It requires a lot of concentration to cast magic spells. Accordingly, how much End you spend depends on your Will (Mind stat). It also depends on the difficulty of the spells, harder spells taking more concentration. Each time you cast enough spells to generate difficulty points equal to your Mind, you spend a point of [[Endurance|End]].&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|Spell difficulty		&lt;br /&gt;
|Difficulty Points&lt;br /&gt;
|-&lt;br /&gt;
| 7-9	&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 10-12&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 13-15&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 16-18&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 19-21&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| 22-24&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| 25-27&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| 28-30&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| etc.&lt;br /&gt;
| etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spells cast in combat cost one difficulty point less (since you've already paid a full End to fight the combat).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; Horrible Awryage&amp;lt;/h3&amp;gt;&lt;br /&gt;
To quote from the webpage:&lt;br /&gt;
&lt;br /&gt;
The term Magic ... is reserved for describing the skill of manipulating the six Colors of Chaos. As the name implies, it's a chancy skill, with a moderately high probability of something going dreadfully wrong if you don't know exactly what you're doing.&lt;br /&gt;
&lt;br /&gt;
I'm not going to try to quantify Awryage here, but I want to give you an idea when and how it might come about. Consider this fair warning.&lt;br /&gt;
&lt;br /&gt;
* Awryage never happens unless you get at least one success on your roll. You've simply failed to generate any magic at that point.&lt;br /&gt;
* If you know the spell you're casting, see how many ones you rolled. If you rolled at least three, awryage is possible. Initial awryage is likely to be fairly harmless (your fireball's a different color from usual, or something), but as the number of ones increases, it can be bad (the fireball misses the target is on the order of 6 ones, the fireball lands at your feet is nine or ten). If you get twice as many ones as successes, there's ALWAYS awryage. You can use skill points IN THE SPELL to cancel out ones (those skill points then can't be used for successes).&lt;br /&gt;
* If you're casting wild magic, count up ones and any die which is more than 5 below your difficulty number to see if there's awryage. You can use skill to bring numbers up to within 5 of your difficulty, if you want to do that instead of generate more successes. Then use rules above.&lt;br /&gt;
* If casting wild magic, all 1s cause Burnout.  Dice which are burned out don't recover without some kind of special action.  Each mage will have their own way of recovering Burnout.  (Sometimes that is as generic as &amp;quot;learn the spell you burned out on&amp;quot;, but it could be &amp;quot;create a self-portrait in a medium you've never made a self-portrait in before.&amp;quot;)  Burnout recovery brings back all burned out dice, unless otherwise specified.&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=549</id>
		<title>Party Loot</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=549"/>
		<updated>2025-03-29T22:24:06Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Blackjack, non-lethal, +10 damage (Scout)&lt;br /&gt;
* A necklace with a bottle of Holding 3 DI, shaman flavored (Scout)&lt;br /&gt;
* A bottle of Holding 5 DI, shaman flavored (Scout)&lt;br /&gt;
* +1 Charisma clothes, for everyone except Vidan.  (Several have lost their buffs by the end of [[To The Heart]].)&lt;br /&gt;
* Dagger of Destruction (Gale): x4 damage, seems to have some way of compelling people to Stab Stab Stab&lt;br /&gt;
* A pair of Absconded Tongs (Gale): Stolen from poor normal people in Rin'yan.&lt;br /&gt;
* Adventuring Perfume (Gale): Dashing, sexy.  From the Ministry of Lilacs.  &lt;br /&gt;
* Orc Allergen Perfume: Makes orcs (half-orcs?) sneeze around us.  From the Ministry of Lilacs.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of coins.&amp;lt;/s&amp;gt; spent to teleport to Darstan.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of pearls (collected from the slith in Run Ten).  Equivalent to 1/2 Loot.&amp;lt;/s&amp;gt; Spent in Melmane.&lt;br /&gt;
* Magic Compass -- tuned to point at Nesh&lt;br /&gt;
* &amp;lt;s&amp;gt;Ring of Yellow area-of-effect mods don't count (Diomarch)&amp;lt;/s&amp;gt;. On loan to Suvatra.&lt;br /&gt;
* Necklace of Dodge Pool (Nesh, at least for the moment)&lt;br /&gt;
* Feather with a Red/Yellow spell on it, from [[Suvatra]]&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Loot (pirated from the cataurs) (Spent in Melmane)&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Random Stuff&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Perfect Pearl&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Gold&lt;br /&gt;
* 1.5 Loot (for the second cataur boat)&lt;br /&gt;
* 2 Necklaces from the time of The Lord and the Lady.  4 successes of Appraisal says they’re worth more for historical value than for their pure gold/gems value.  Might be worth something to one of the Mages that was looking for something.  (One is worn by Gale for fancy dress purposes)&lt;br /&gt;
* Scrolls in Melmani - orders to the sunken ship directing the captain to carry the treasure to somewhere in Orange.  Army logistics orders, so this was some kind of military vessel of some kind.  The loot being carried is to fund the Lady’s army on the mainland.  There is a map to a hidden stash of stuff in Orange somewhere.&lt;br /&gt;
* Some roc feathers&lt;br /&gt;
* A bunch of pegasus feathers&lt;br /&gt;
* 1 Phoenix Feather&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=548</id>
		<title>Party Loot</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=548"/>
		<updated>2025-03-29T21:42:59Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Blackjack, non-lethal, +10 damage (Scout)&lt;br /&gt;
* A necklace with a bottle of Holding 3 DI, shaman flavored (Scout)&lt;br /&gt;
* A bottle of Holding 5 DI, shaman flavored (Scout)&lt;br /&gt;
* +1 Charisma clothes, for everyone except Vidan.  (Several have lost their buffs by the end of [[To The Heart]].)&lt;br /&gt;
* Dagger of Destruction (Gale): x4 damage, seems to have some way of compelling people to Stab Stab Stab&lt;br /&gt;
* A pair of Absconded Tongs (Gale): Stolen from poor normal people in Rin'yan.&lt;br /&gt;
* Adventuring Perfume (Gale): Dashing, sexy.  From the Ministry of Lilacs.  &lt;br /&gt;
* Orc Allergen Perfume: Makes orcs (half-orcs?) sneeze around us.  From the Ministry of Lilacs.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of coins.&amp;lt;/s&amp;gt; spent to teleport to Darstan.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of pearls (collected from the slith in Run Ten).  Equivalent to 1/2 Loot.&amp;lt;/s&amp;gt; Spent in Melmane.&lt;br /&gt;
* Magic Compass -- tuned to point at Nesh&lt;br /&gt;
* Ring of Yellow area-of-effect mods don't count (Diomarch)&lt;br /&gt;
* Necklace of Dodge Pool (Nesh, at least for the moment)&lt;br /&gt;
* Feather with a Red/Yellow spell on it, from [[Suvatra]]&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Loot (pirated from the cataurs) (Spent in Melmane)&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Random Stuff&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Perfect Pearl&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Gold&lt;br /&gt;
* 1.5 Loot (for the second cataur boat)&lt;br /&gt;
* 2 Necklaces from the time of The Lord and the Lady.  4 successes of Appraisal says they’re worth more for historical value than for their pure gold/gems value.  Might be worth something to one of the Mages that was looking for something.  (One is worn by Gale for fancy dress purposes)&lt;br /&gt;
* Scrolls in Melmani - orders to the sunken ship directing the captain to carry the treasure to somewhere in Orange.  Army logistics orders, so this was some kind of military vessel of some kind.  The loot being carried is to fund the Lady’s army on the mainland.  There is a map to a hidden stash of stuff in Orange somewhere.&lt;br /&gt;
* Some roc feathers&lt;br /&gt;
* A bunch of pegasus feathers&lt;br /&gt;
* 1 Phoenix Feather&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=511</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=511"/>
		<updated>2025-03-02T00:24:06Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# Run 3.2 (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]], 2024-10-12&lt;br /&gt;
# Run 3.4, 2024-11-09&lt;br /&gt;
# Run 3.5, 2024-11-23&lt;br /&gt;
# Run 3.6, 2024-12-07&lt;br /&gt;
# Run 3.7, 2024-12-21&lt;br /&gt;
# Run 3.8, 2025-01-18&lt;br /&gt;
# Run 3.9, 2025-02-15&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-03-01 (Run 3.10), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 274 EPs&lt;br /&gt;
* 397 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=510</id>
		<title>Party Loot</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=510"/>
		<updated>2025-03-01T20:01:17Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Blackjack, non-lethal, +10 damage (Scout)&lt;br /&gt;
* A necklace with a bottle of Holding 3 DI, shaman flavored (Scout)&lt;br /&gt;
* A bottle of Holding 5 DI, shaman flavored (Scout)&lt;br /&gt;
* +1 Charisma clothes, for everyone except Vidan.  (Several have lost their buffs by the end of [[To The Heart]].)&lt;br /&gt;
* Dagger of Destruction (Gale): x4 damage, seems to have some way of compelling people to Stab Stab Stab&lt;br /&gt;
* A pair of Absconded Tongs (Gale): Stolen from poor normal people in Rin'yan.&lt;br /&gt;
* Adventuring Perfume (Gale): Dashing, sexy.  From the Ministry of Lilacs.  &lt;br /&gt;
* Orc Allergen Perfume: Makes orcs (half-orcs?) sneeze around us.  From the Ministry of Lilacs.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of coins.&amp;lt;/s&amp;gt; spent to teleport to Darstan.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of pearls (collected from the slith in Run Ten).  Equivalent to 1/2 Loot.&amp;lt;/s&amp;gt; Spent in Melmane.&lt;br /&gt;
* Magic Compass -- tuned to point at Nesh&lt;br /&gt;
* Ring of Yellow area-of-effect mods don't count (Diomarch)&lt;br /&gt;
* Necklace of Dodge Pool (Nesh, at least for the moment)&lt;br /&gt;
* Feather with a Red/Yellow spell on it, from [[Suvatra]]&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Loot (pirated from the cataurs) (Spent in Melmane)&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Random Stuff&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Perfect Pearl&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Gold&lt;br /&gt;
* 1.5 Loot (for the second cataur boat)&lt;br /&gt;
* 2 Necklaces from the time of The Lord and the Lady.  4 successes of Appraisal says they’re worth more for historical value than for their pure gold/gems value.  Might be worth something to one of the Mages that was looking for something.  (One is worn by Gale for fancy dress purposes)&lt;br /&gt;
* Scrolls in Melmani - orders to the sunken ship directing the captain to carry the treasure to somewhere in Orange.  Army logistics orders, so this was some kind of military vessel of some kind.  The loot being carried is to fund the Lady’s army on the mainland.  There is a map to a hidden stash of stuff in Orange somewhere.&lt;br /&gt;
* Some roc feathers&lt;br /&gt;
* A bunch of pegasus feathers&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=505</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=505"/>
		<updated>2025-02-15T22:19:56Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# Run 3.2 (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]], 2024-10-12&lt;br /&gt;
# Run 3.4, 2024-11-09&lt;br /&gt;
# Run 3.5, 2024-11-23&lt;br /&gt;
# Run 3.6, 2024-12-07&lt;br /&gt;
# Run 3.7, 2024-12-21&lt;br /&gt;
# Run 3.8, 2025-01-18&lt;br /&gt;
# Run 3.9, 2025-02-15&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-02-15 (Run 3.9), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 264 EPs&lt;br /&gt;
* 310 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=504</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=504"/>
		<updated>2025-02-15T20:16:32Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# Run 3.2 (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]], 2024-10-12&lt;br /&gt;
# Run 3.4, 2024-11-09&lt;br /&gt;
# Run 3.5, 2024-11-23&lt;br /&gt;
# Run 3.6, 2024-12-07&lt;br /&gt;
# Run 3.7, 2024-12-21&lt;br /&gt;
# Run 3.8, 2025-01-18&lt;br /&gt;
# Run 3.9, 2025-02-15&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-01-18 (Run 3.8), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 258 EPs&lt;br /&gt;
* 377 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=496</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=496"/>
		<updated>2025-02-15T18:58:54Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* About The World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# Run 3.2 (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]], 2024-10-12&lt;br /&gt;
# Run 3.4, 2024-11-09&lt;br /&gt;
# Run 3.5, 2024-11-23&lt;br /&gt;
# Run 3.6, 2024-12-07&lt;br /&gt;
# Run 3.7, 2024-12-21&lt;br /&gt;
# Run 3.7, 2025-01-18&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-01-18 (Run 3.8), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 258 EPs&lt;br /&gt;
* 377 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=495</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=495"/>
		<updated>2025-02-15T18:58:49Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* About The World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
[[Jabar Map]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# Run 3.2 (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]], 2024-10-12&lt;br /&gt;
# Run 3.4, 2024-11-09&lt;br /&gt;
# Run 3.5, 2024-11-23&lt;br /&gt;
# Run 3.6, 2024-12-07&lt;br /&gt;
# Run 3.7, 2024-12-21&lt;br /&gt;
# Run 3.7, 2025-01-18&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2025-01-18 (Run 3.8), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 258 EPs&lt;br /&gt;
* 377 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=464</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=464"/>
		<updated>2024-12-08T01:23:12Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# Run 3.2 (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]], 2024-10-12&lt;br /&gt;
# Run 3.4, 2024-11-09&lt;br /&gt;
# Run 3.5, 2024-11-23&lt;br /&gt;
# Run 3.6, 2024-12-07&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-11-23 (Run 3.6), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 244 EPs&lt;br /&gt;
* 357 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=463</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=463"/>
		<updated>2024-12-08T00:20:46Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# Run 3.2 (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]], 2024-10-12&lt;br /&gt;
# Run 3.4, 2024-11-09&lt;br /&gt;
# Run 3.5, 2024-11-23&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-11-23 (Run 3.6), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 244 EPs&lt;br /&gt;
* 357 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Blue&amp;diff=462</id>
		<title>Blue</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Blue&amp;diff=462"/>
		<updated>2024-12-07T19:37:35Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The island of Melmane, FKA the archipelago Trelmane.  There's a Saurien army outpost here, to help defend against the Slith.&lt;br /&gt;
&lt;br /&gt;
Blue is run by Mages.&lt;br /&gt;
&lt;br /&gt;
[[Mage Stephen]], has a sister Nadari who is a Priest of Life in Yellow.  Weather (air) focused.  Thinks towers are gauche.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Blue&amp;diff=461</id>
		<title>Blue</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Blue&amp;diff=461"/>
		<updated>2024-12-07T19:33:07Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The island of Melmane, FKA the archipelago Trelmane.  There's a Saurien army outpost here, to help defend against the Slith.&lt;br /&gt;
&lt;br /&gt;
Blue is run by Mages.&lt;br /&gt;
&lt;br /&gt;
[[Mage Stephen]], has a sister Nadari who is a Priest of Life in Yellow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=460</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=460"/>
		<updated>2024-11-24T23:13:21Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Chapter 3: In the Land of Yellow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
# Run 3.2 (in Yellow), 2024-08-31&lt;br /&gt;
# [[A Tree Grows in Jabar]], 2024-10-12&lt;br /&gt;
# Run 3.4, 2024-11-09&lt;br /&gt;
# Run 3.5, 2024-11-23&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-11-23 (Run 3.5), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 234 EPs&lt;br /&gt;
* 349 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Colors_of_Magic&amp;diff=459</id>
		<title>Colors of Magic</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Colors_of_Magic&amp;diff=459"/>
		<updated>2024-11-23T21:55:37Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| style=&amp;quot;background-color:#fe0000;&amp;quot; | '''Blood'''&amp;lt;br /&amp;gt;''Hit Points''&lt;br /&gt;
| Animals&amp;lt;br /&amp;gt;''Familiar''&lt;br /&gt;
| Life&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | '''Forge'''&amp;lt;br /&amp;gt;''Gestures''&lt;br /&gt;
| Elemental&amp;lt;br /&amp;gt;''Vulnerability''&lt;br /&gt;
| Making&amp;lt;br /&amp;gt;''Compulsion to Make''&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| style=&amp;quot;background-color:#f8ff00;&amp;quot; | '''Illusions/Senses'''&amp;lt;br /&amp;gt;''Spoken Word''&lt;br /&gt;
| Feelings&amp;lt;br /&amp;gt;''Feelings''&lt;br /&gt;
| Unreality&amp;lt;br /&amp;gt;''Delusions''&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| style=&amp;quot;background-color:#32cb00;&amp;quot; | '''Alchemy'''&amp;lt;br /&amp;gt;''Ingredients''&lt;br /&gt;
| Essence&amp;lt;br /&amp;gt;''Personal Intensification??''&lt;br /&gt;
| Nature&amp;lt;br /&amp;gt;''Nothing Manufactured''&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| style=&amp;quot;background-color:#34cdf9;&amp;quot; | '''Weather'''&amp;lt;br /&amp;gt;''Sigils''&lt;br /&gt;
| Elemental&amp;lt;br /&amp;gt;''Vulnerability''&lt;br /&gt;
| Battle &amp;lt;br/&amp;gt;''Berserker Rage''&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | '''Reality'''&amp;lt;br /&amp;gt;''Concentration''&lt;br /&gt;
| '''Truth'''&amp;lt;br /&amp;gt;''True Names''&lt;br /&gt;
| style=&amp;quot;background-color:#5555cc;&amp;quot; | '''Discipline'''&amp;lt;br /&amp;gt;''Vow''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
from https://stuff.mit.edu/~boojum/CometWeb/Info/Magic/ritual.html&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Magic Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You probably noticed the world has colored zones now.&lt;br /&gt;
 &lt;br /&gt;
The Rainbow River is gone, and each of the colored zones is a perpetual field of that magic color in which random magic occasionally happens (less often than on one of the river sides, but periodically).&lt;br /&gt;
&lt;br /&gt;
The zone you were born in (your &amp;quot;color&amp;quot;) changes how you interact with magic.  You may never learn any spells of the opposed color.  You may learn not just the base-version of your color's magic, but also the two other varieties that were present in the surges.  You may learn one of the other four colors' base-version with no negative interference effects.  You may not be a Rainbow Mage.&lt;br /&gt;
&lt;br /&gt;
In a zone, spells of the opposed color only work if they are the base-version of that color, and even those are one difficulty harder, and if they have a duration it will drop significantly.  Spells of a non-base-version of a non-opposed color are one difficulty harder.&lt;br /&gt;
&lt;br /&gt;
If you were born on the &amp;quot;Rainbow Isles&amp;quot; in the Inland Sea (or on the open ocean or somewhere else weird and not in the colored zones), you get the old magic rules - one base-color, the opposed base-color is learnable by giving up dispels, learning non-opposed colors either burns out your skill or requires having a Rainbow Mage shtick/skill.  There's no school teaching Rainbow Magic, but there are rumored to be a couple of self-taught Rainbow Mages in the Rainbow Isles.  All spells work at their normal difficulty in those areas.&lt;br /&gt;
&lt;br /&gt;
Spells cost 1 skill point.  Skill in a full base-version of a color is breadth five 5, more limited base-version skills are narrower.  Skill in a full non-base version of a color costs 3 (if you can buy it at all).  If you have access to broader skills, you can get full-base+1 non-base for breadth 6 and full-base+both non-base for 7.&lt;br /&gt;
&lt;br /&gt;
Spells that buff dice will be higher difficulty than they used to be.&lt;br /&gt;
&lt;br /&gt;
Note that color is based on what zone you are born in, not what your parents were or where you grew up.  For Elves that's &amp;quot;where you returned the last time you heard your song.&amp;quot;  Half-elves don't *normally* change color when they hear their song, but you might be able to argue me into it as a special case.  If you don't start as a Mage, you can choose not to know what your actual color is.  I might let you choose it later, or I might choose it for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; [[Endurance]] Costs &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It requires a lot of concentration to cast magic spells. Accordingly, how much End you spend depends on your Will (Mind stat). It also depends on the difficulty of the spells, harder spells taking more concentration. Each time you cast enough spells to generate difficulty points equal to your Mind, you spend a point of [[Endurance|End]].&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|Spell difficulty		&lt;br /&gt;
|Difficulty Points&lt;br /&gt;
|-&lt;br /&gt;
| 7-9	&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 10-12&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 13-15&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 16-18&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 19-21&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| 22-24&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| 25-27&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| 28-30&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| etc.&lt;br /&gt;
| etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spells cast in combat cost one difficulty point less (since you've already paid a full End to fight the combat).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; Horrible Awryage&amp;lt;/h3&amp;gt;&lt;br /&gt;
To quote from the webpage:&lt;br /&gt;
&lt;br /&gt;
The term Magic ... is reserved for describing the skill of manipulating the six Colors of Chaos. As the name implies, it's a chancy skill, with a moderately high probability of something going dreadfully wrong if you don't know exactly what you're doing.&lt;br /&gt;
&lt;br /&gt;
I'm not going to try to quantify Awryage here, but I want to give you an idea when and how it might come about. Consider this fair warning.&lt;br /&gt;
&lt;br /&gt;
* Awryage never happens unless you get at least one success on your roll. You've simply failed to generate any magic at that point.&lt;br /&gt;
* If you know the spell you're casting, see how many ones you rolled. If you rolled at least three, awryage is possible. Initial awryage is likely to be fairly harmless (your fireball's a different color from usual, or something), but as the number of ones increases, it can be bad (the fireball misses the target is on the order of 6 ones, the fireball lands at your feet is nine or ten). If you get twice as many ones as successes, there's ALWAYS awryage. You can use skill points IN THE SPELL to cancel out ones (those skill points then can't be used for successes).&lt;br /&gt;
* If you're casting wild magic, count up ones and any die which is more than 5 below your difficulty number to see if there's awryage. You can use skill to bring numbers up to within 5 of your difficulty, if you want to do that instead of generate more successes. Then use rules above.&lt;br /&gt;
* If casting wild magic, all 1s cause Burnout.  Dice which are burned out don't recover without some kind of special action.  Each mage will have their own way of recovering Burnout.  (Sometimes that is as generic as &amp;quot;learn the spell you burned out on&amp;quot;, but it could be &amp;quot;create a self-portrait in a medium you've never made a self-portrait in before.&amp;quot;)  Burnout recovery brings back all burned out dice, unless otherwise specified.&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=458</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=458"/>
		<updated>2024-11-23T21:52:06Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Middlesea Free Rangers]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-11-23 (Run 3.5), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 234 EPs&lt;br /&gt;
* 349 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Colors_of_Magic&amp;diff=457</id>
		<title>Colors of Magic</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Colors_of_Magic&amp;diff=457"/>
		<updated>2024-11-23T20:03:39Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| style=&amp;quot;background-color:#fe0000;&amp;quot; | '''Blood'''&amp;lt;br /&amp;gt;''Hit Points''&lt;br /&gt;
| Animals&amp;lt;br /&amp;gt;''Familiar''&lt;br /&gt;
| Life&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | '''Forge'''&amp;lt;br /&amp;gt;''Gestures''&lt;br /&gt;
| Elemental&amp;lt;br /&amp;gt;''Vulnerability''&lt;br /&gt;
| Making&amp;lt;br /&amp;gt;''Compulsion to Make''&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| style=&amp;quot;background-color:#f8ff00;&amp;quot; | '''Illusions/Senses'''&amp;lt;br /&amp;gt;''Spoken Word''&lt;br /&gt;
| Feelings&amp;lt;br /&amp;gt;''Feelings''&lt;br /&gt;
| Unreality&amp;lt;br /&amp;gt;''Delusions''&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| style=&amp;quot;background-color:#32cb00;&amp;quot; | '''Alchemy'''&amp;lt;br /&amp;gt;''Ingredients''&lt;br /&gt;
| Essence&lt;br /&gt;
| Nature&amp;lt;br /&amp;gt;''Nothing Manufactured''&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| style=&amp;quot;background-color:#34cdf9;&amp;quot; | '''Weather'''&amp;lt;br /&amp;gt;''Sigils''&lt;br /&gt;
| Elemental&amp;lt;br /&amp;gt;''Vulnerability''&lt;br /&gt;
| Battle &amp;lt;br/&amp;gt;''Berserker Rage''&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | '''Reality'''&amp;lt;br /&amp;gt;''Concentration''&lt;br /&gt;
| '''Truth'''&amp;lt;br /&amp;gt;''True Names''&lt;br /&gt;
| style=&amp;quot;background-color:#5555cc;&amp;quot; | '''Discipline'''&amp;lt;br /&amp;gt;''Vow''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
from https://stuff.mit.edu/~boojum/CometWeb/Info/Magic/ritual.html&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Magic Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You probably noticed the world has colored zones now.&lt;br /&gt;
 &lt;br /&gt;
The Rainbow River is gone, and each of the colored zones is a perpetual field of that magic color in which random magic occasionally happens (less often than on one of the river sides, but periodically).&lt;br /&gt;
&lt;br /&gt;
The zone you were born in (your &amp;quot;color&amp;quot;) changes how you interact with magic.  You may never learn any spells of the opposed color.  You may learn not just the base-version of your color's magic, but also the two other varieties that were present in the surges.  You may learn one of the other four colors' base-version with no negative interference effects.  You may not be a Rainbow Mage.&lt;br /&gt;
&lt;br /&gt;
In a zone, spells of the opposed color only work if they are the base-version of that color, and even those are one difficulty harder, and if they have a duration it will drop significantly.  Spells of a non-base-version of a non-opposed color are one difficulty harder.&lt;br /&gt;
&lt;br /&gt;
If you were born on the &amp;quot;Rainbow Isles&amp;quot; in the Inland Sea (or on the open ocean or somewhere else weird and not in the colored zones), you get the old magic rules - one base-color, the opposed base-color is learnable by giving up dispels, learning non-opposed colors either burns out your skill or requires having a Rainbow Mage shtick/skill.  There's no school teaching Rainbow Magic, but there are rumored to be a couple of self-taught Rainbow Mages in the Rainbow Isles.  All spells work at their normal difficulty in those areas.&lt;br /&gt;
&lt;br /&gt;
Spells cost 1 skill point.  Skill in a full base-version of a color is breadth five 5, more limited base-version skills are narrower.  Skill in a full non-base version of a color costs 3 (if you can buy it at all).  If you have access to broader skills, you can get full-base+1 non-base for breadth 6 and full-base+both non-base for 7.&lt;br /&gt;
&lt;br /&gt;
Spells that buff dice will be higher difficulty than they used to be.&lt;br /&gt;
&lt;br /&gt;
Note that color is based on what zone you are born in, not what your parents were or where you grew up.  For Elves that's &amp;quot;where you returned the last time you heard your song.&amp;quot;  Half-elves don't *normally* change color when they hear their song, but you might be able to argue me into it as a special case.  If you don't start as a Mage, you can choose not to know what your actual color is.  I might let you choose it later, or I might choose it for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; [[Endurance]] Costs &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It requires a lot of concentration to cast magic spells. Accordingly, how much End you spend depends on your Will (Mind stat). It also depends on the difficulty of the spells, harder spells taking more concentration. Each time you cast enough spells to generate difficulty points equal to your Mind, you spend a point of [[Endurance|End]].&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|Spell difficulty		&lt;br /&gt;
|Difficulty Points&lt;br /&gt;
|-&lt;br /&gt;
| 7-9	&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 10-12&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 13-15&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 16-18&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 19-21&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| 22-24&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| 25-27&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| 28-30&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| etc.&lt;br /&gt;
| etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spells cast in combat cost one difficulty point less (since you've already paid a full End to fight the combat).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; Horrible Awryage&amp;lt;/h3&amp;gt;&lt;br /&gt;
To quote from the webpage:&lt;br /&gt;
&lt;br /&gt;
The term Magic ... is reserved for describing the skill of manipulating the six Colors of Chaos. As the name implies, it's a chancy skill, with a moderately high probability of something going dreadfully wrong if you don't know exactly what you're doing.&lt;br /&gt;
&lt;br /&gt;
I'm not going to try to quantify Awryage here, but I want to give you an idea when and how it might come about. Consider this fair warning.&lt;br /&gt;
&lt;br /&gt;
* Awryage never happens unless you get at least one success on your roll. You've simply failed to generate any magic at that point.&lt;br /&gt;
* If you know the spell you're casting, see how many ones you rolled. If you rolled at least three, awryage is possible. Initial awryage is likely to be fairly harmless (your fireball's a different color from usual, or something), but as the number of ones increases, it can be bad (the fireball misses the target is on the order of 6 ones, the fireball lands at your feet is nine or ten). If you get twice as many ones as successes, there's ALWAYS awryage. You can use skill points IN THE SPELL to cancel out ones (those skill points then can't be used for successes).&lt;br /&gt;
* If you're casting wild magic, count up ones and any die which is more than 5 below your difficulty number to see if there's awryage. You can use skill to bring numbers up to within 5 of your difficulty, if you want to do that instead of generate more successes. Then use rules above.&lt;br /&gt;
* If casting wild magic, all 1s cause Burnout.  Dice which are burned out don't recover without some kind of special action.  Each mage will have their own way of recovering Burnout.  (Sometimes that is as generic as &amp;quot;learn the spell you burned out on&amp;quot;, but it could be &amp;quot;create a self-portrait in a medium you've never made a self-portrait in before.&amp;quot;)  Burnout recovery brings back all burned out dice, unless otherwise specified.&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=453</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=453"/>
		<updated>2024-11-09T22:14:46Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-11-09 (Run 3.4), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 224 EPs&lt;br /&gt;
* 343 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=452</id>
		<title>Party Loot</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=452"/>
		<updated>2024-11-09T20:54:11Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Blackjack, non-lethal, +10 damage (Scout)&lt;br /&gt;
* A necklace with a bottle of Holding 3 DI, shaman flavored (Scout)&lt;br /&gt;
* A bottle of Holding 5 DI, shaman flavored (Scout)&lt;br /&gt;
* +1 Charisma clothes, for everyone except Vidan.  (Several have lost their buffs by the end of [[To The Heart]].)&lt;br /&gt;
* Dagger of Destruction (Gale): x4 damage, seems to have some way of compelling people to Stab Stab Stab&lt;br /&gt;
* A pair of Absconded Tongs (Gale): Stolen from poor normal people in Rin'yan.&lt;br /&gt;
* Adventuring Perfume (Gale): Dashing, sexy.  From the Ministry of Lilacs.  &lt;br /&gt;
* Orc Allergen Perfume: Makes orcs (half-orcs?) sneeze around us.  From the Ministry of Lilacs.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of coins.&amp;lt;/s&amp;gt; spent to teleport to Darstan.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of pearls (collected from the slith in Run Ten).  Equivalent to 1/2 Loot.&amp;lt;/s&amp;gt; Spent in Melmane.&lt;br /&gt;
* Magic Compass -- tuned to point at Nesh&lt;br /&gt;
* Ring of Yellow area-of-effect mods don't count (Diomarch)&lt;br /&gt;
* Necklace of Dodge Pool (Nesh, at least for the moment)&lt;br /&gt;
* Feather with a Red/Yellow spell on it, from [[Suvatra]]&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Loot (pirated from the cataurs) (Spent in Melmane)&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Random Stuff&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Perfect Pearl&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Gold&lt;br /&gt;
* 1.5 Loot (for the second cataur boat)&lt;br /&gt;
* 2 Necklaces from the time of The Lord and the Lady.  4 successes of Appraisal says they’re worth more for historical value than for their pure gold/gems value.  Might be worth something to one of the Mages that was looking for something.  (One is worn by Gale for fancy dress purposes)&lt;br /&gt;
* Scrolls in Melmani - orders to the sunken ship directing the captain to carry the treasure to somewhere in Orange.  Army logistics orders, so this was some kind of military vessel of some kind.  The loot being carried is to fund the Lady’s army on the mainland.  There is a map to a hidden stash of stuff in Orange somewhere.&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=451</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=451"/>
		<updated>2024-10-12T20:58:54Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# [[Water Alliance]] (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# [[Hunting Slith Spies]] (in [[Blue]]), 2024-04-13&lt;br /&gt;
# [[Recapturing the Cataurs]] (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: In the Land of Yellow===&lt;br /&gt;
# [[Caravan]] (in Yellow), 2024-08-17&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-10-12 (Run 3.3), including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 214 EPs&lt;br /&gt;
* 337 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Colors_of_Magic&amp;diff=447</id>
		<title>Colors of Magic</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Colors_of_Magic&amp;diff=447"/>
		<updated>2024-09-14T20:05:27Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| style=&amp;quot;background-color:#fe0000;&amp;quot; | '''Blood'''&amp;lt;br /&amp;gt;''Hit Points''&lt;br /&gt;
| Animals&amp;lt;br /&amp;gt;''Familiar''&lt;br /&gt;
| Life&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | '''Forge'''&amp;lt;br /&amp;gt;''Gestures''&lt;br /&gt;
| Elemental&amp;lt;br /&amp;gt;''Vulnerability''&lt;br /&gt;
| Making&amp;lt;br /&amp;gt;''Compulsion to Make''&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| style=&amp;quot;background-color:#f8ff00;&amp;quot; | '''Illusions/Senses'''&amp;lt;br /&amp;gt;''Spoken Word''&lt;br /&gt;
| Feelings&amp;lt;br /&amp;gt;''Feelings''&lt;br /&gt;
| Unreality&amp;lt;br /&amp;gt;''Delusions''&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| style=&amp;quot;background-color:#32cb00;&amp;quot; | '''Alchemy'''&amp;lt;br /&amp;gt;''Ingredients''&lt;br /&gt;
| Essence&lt;br /&gt;
| Nature&amp;lt;br /&amp;gt;''Nothing Manufactured''&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| style=&amp;quot;background-color:#34cdf9;&amp;quot; | '''Weather'''&amp;lt;br /&amp;gt;''Sigils''&lt;br /&gt;
| Elemental&amp;lt;br /&amp;gt;''Vulnerability''&lt;br /&gt;
| Battle &amp;lt;br/&amp;gt;''Berserker Rage''&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | '''Reality'''&amp;lt;br /&amp;gt;''Concentration''&lt;br /&gt;
| '''Truth'''&amp;lt;br /&amp;gt;''True Names''&lt;br /&gt;
| style=&amp;quot;background-color:#6665cd;&amp;quot; | '''Discipline'''&amp;lt;br /&amp;gt;''Vow''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
from https://stuff.mit.edu/~boojum/CometWeb/Info/Magic/ritual.html&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Magic Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You probably noticed the world has colored zones now.&lt;br /&gt;
 &lt;br /&gt;
The Rainbow River is gone, and each of the colored zones is a perpetual field of that magic color in which random magic occasionally happens (less often than on one of the river sides, but periodically).&lt;br /&gt;
&lt;br /&gt;
The zone you were born in (your &amp;quot;color&amp;quot;) changes how you interact with magic.  You may never learn any spells of the opposed color.  You may learn not just the base-version of your color's magic, but also the two other varieties that were present in the surges.  You may learn one of the other four colors' base-version with no negative interference effects.  You may not be a Rainbow Mage.&lt;br /&gt;
&lt;br /&gt;
In a zone, spells of the opposed color only work if they are the base-version of that color, and even those are one difficulty harder, and if they have a duration it will drop significantly.  Spells of a non-base-version of a non-opposed color are one difficulty harder.&lt;br /&gt;
&lt;br /&gt;
If you were born on the &amp;quot;Rainbow Isles&amp;quot; in the Inland Sea (or on the open ocean or somewhere else weird and not in the colored zones), you get the old magic rules - one base-color, the opposed base-color is learnable by giving up dispels, learning non-opposed colors either burns out your skill or requires having a Rainbow Mage shtick/skill.  There's no school teaching Rainbow Magic, but there are rumored to be a couple of self-taught Rainbow Mages in the Rainbow Isles.  All spells work at their normal difficulty in those areas.&lt;br /&gt;
&lt;br /&gt;
Spells cost 1 skill point.  Skill in a full base-version of a color is breadth five 5, more limited base-version skills are narrower.  Skill in a full non-base version of a color costs 3 (if you can buy it at all).  If you have access to broader skills, you can get full-base+1 non-base for breadth 6 and full-base+both non-base for 7.&lt;br /&gt;
&lt;br /&gt;
Spells that buff dice will be higher difficulty than they used to be.&lt;br /&gt;
&lt;br /&gt;
Note that color is based on what zone you are born in, not what your parents were or where you grew up.  For Elves that's &amp;quot;where you returned the last time you heard your song.&amp;quot;  Half-elves don't *normally* change color when they hear their song, but you might be able to argue me into it as a special case.  If you don't start as a Mage, you can choose not to know what your actual color is.  I might let you choose it later, or I might choose it for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; [[Endurance]] Costs &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It requires a lot of concentration to cast magic spells. Accordingly, how much End you spend depends on your Will (Mind stat). It also depends on the difficulty of the spells, harder spells taking more concentration. Each time you cast enough spells to generate difficulty points equal to your Mind, you spend a point of [[Endurance|End]].&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|Spell difficulty		&lt;br /&gt;
|Difficulty Points&lt;br /&gt;
|-&lt;br /&gt;
| 7-9	&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 10-12&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 13-15&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 16-18&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 19-21&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| 22-24&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| 25-27&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| 28-30&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| etc.&lt;br /&gt;
| etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spells cast in combat cost one difficulty point less (since you've already paid a full End to fight the combat).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; Horrible Awryage&amp;lt;/h3&amp;gt;&lt;br /&gt;
To quote from the webpage:&lt;br /&gt;
&lt;br /&gt;
The term Magic ... is reserved for describing the skill of manipulating the six Colors of Chaos. As the name implies, it's a chancy skill, with a moderately high probability of something going dreadfully wrong if you don't know exactly what you're doing.&lt;br /&gt;
&lt;br /&gt;
I'm not going to try to quantify Awryage here, but I want to give you an idea when and how it might come about. Consider this fair warning.&lt;br /&gt;
&lt;br /&gt;
* Awryage never happens unless you get at least one success on your roll. You've simply failed to generate any magic at that point.&lt;br /&gt;
* If you know the spell you're casting, see how many ones you rolled. If you rolled at least three, awryage is possible. Initial awryage is likely to be fairly harmless (your fireball's a different color from usual, or something), but as the number of ones increases, it can be bad (the fireball misses the target is on the order of 6 ones, the fireball lands at your feet is nine or ten). If you get twice as many ones as successes, there's ALWAYS awryage. You can use skill points IN THE SPELL to cancel out ones (those skill points then can't be used for successes).&lt;br /&gt;
* If you're casting wild magic, count up ones and any die which is more than 5 below your difficulty number to see if there's awryage. You can use skill to bring numbers up to within 5 of your difficulty, if you want to do that instead of generate more successes. Then use rules above.&lt;br /&gt;
* If casting wild magic, all 1s cause Burnout.  Dice which are burned out don't recover without some kind of special action.  Each mage will have their own way of recovering Burnout.  (Sometimes that is as generic as &amp;quot;learn the spell you burned out on&amp;quot;, but it could be &amp;quot;create a self-portrait in a medium you've never made a self-portrait in before.&amp;quot;)  Burnout recovery brings back all burned out dice, unless otherwise specified.&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Caravan&amp;diff=446</id>
		<title>Caravan</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Caravan&amp;diff=446"/>
		<updated>2024-09-14T18:05:37Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Day Two */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Recap==&lt;br /&gt;
To summarize our to-do list, as it's been a while:&lt;br /&gt;
&lt;br /&gt;
* ''Diomarche's Quest'': Diomarche encounters Ekarna, a fellow centaur from his Herd, who is in town to sell leatherwork due to poor crop yields caused by a drought. The Maharani hasn’t been helping with the drought, and Diomarche is advised to visit his mother back at the Herd.&lt;br /&gt;
* ''Gale's Quest'': Gale is approached by Dubrek, who seeks assistance in flying through the mountains to find the Phoenix’s Nest to obtain feathers. Dubrek consulted a Mage in the Golden Tower, known for her scrying abilities, for guidance on this quest.&lt;br /&gt;
* ''Scout's Quest'': Scout is approached by Messalani, a high elf merchant, who requests his shamanic skills to help fix the Tree Network, a transportation network run by elves that is not functioning properly. The network, which has a divine component, is crucial for maintaining trade and communication.&lt;br /&gt;
* ''Nesh's Quest'': Nesh is confronted by Virga, an officer of the law, who is investigating why a group of cataurs had a magic item pointing to Nesh. Nesh speculates that the Oasis might want him. Virga casts investigative spells on Nesh, suggesting there’s more to Nesh’s connection to the Oasis.&lt;br /&gt;
* ''Stella's Quest'': Stella meets Hama Aliki, a priest of the Goddess, who discusses the organization of the Merchant Varna. Hama suggests that Stella should consider aligning more closely with the religious practices of the land, as the Lady of Lore is interested in developing the Merchant Varna.&lt;br /&gt;
* ''Managaratha's Quest'': Managaratha discusses with Vikarna Vesta about disturbances in Feelings magic, indicating something is off with how emotions are being affected by magic. The disturbances are subtle but noticeable, suggesting a potential larger issue.&lt;br /&gt;
* ''Vidan's Quest'': Vidan is informed by Suvatra about an imminent attempt to remove the Maharani from power, possibly involving violence. Suvatra suspects the Life faction might be involved, though she lacks definitive proof. Vidan is tasked with investigating and preventing this potential coup.&lt;br /&gt;
&lt;br /&gt;
==A Day in Habani==&lt;br /&gt;
&lt;br /&gt;
Loric Assan introduces Alasfal, who will help us with packing.  We will be leaving (tomorrow morning) at dawn.   Alasfal starts packing our stuff.  &lt;br /&gt;
&lt;br /&gt;
Nesh checks with Virga - is there anything else he needs to do?   Well, he does still want to investigate why the cataurs are hunting him, but he can't bring Nesh in for questioning now that the Maharani has summoned him. &lt;br /&gt;
&lt;br /&gt;
Diomarche checks with Ekarna about details about the drought.  It's mostly north of the Queen's River, and mostly in the east.  No Blue Mage hired to fix it. &lt;br /&gt;
&lt;br /&gt;
Gale uses her pirate tael to get everyone (including Managaratha and Scout) court clothes, with advice from Alasfal.  (Gale thinks she can add one of the Lady Necklaces for her costume.)   We also arrange to sell the other spare boat for 1.5 loot.&lt;br /&gt;
&lt;br /&gt;
She also meets up with Dubrek again to say we won't be here in a week but will come back. &lt;br /&gt;
&lt;br /&gt;
Nobody gets kidnapped before morning.  &lt;br /&gt;
&lt;br /&gt;
==Day One==&lt;br /&gt;
&lt;br /&gt;
We join the caravan in the morning.  Lissa Terra and Suvatra are both in the caravan.  (Loric Assan is in charge of it.)  It looks like it's two army units - infantry and centaurs.  Technically, the army unit is the Maharani's guards, and the merchant caravan has joined up with it to travel, as long as they can keep up. &lt;br /&gt;
&lt;br /&gt;
Hama speaks in Stella's head.  That matter she had told Stella about - there are a number of merchants traveling with the group.  The four going to make presentations and support to Her Majesty:&lt;br /&gt;
&lt;br /&gt;
* Marindal Lamon - jeweler&lt;br /&gt;
* Dalin Jaseer - horse merchant&lt;br /&gt;
* Quartz  (a dwarf) - weaponsmith&lt;br /&gt;
* Fasanta Dimar - selling papers and ink&lt;br /&gt;
&lt;br /&gt;
If Stella can help and make sure they go well, that would be appreciated. &lt;br /&gt;
&lt;br /&gt;
There are also some other named people, mostly in the merchant group: &lt;br /&gt;
* Mingdar is the supply sergeant&lt;br /&gt;
* Talinda, a seller of hunting birds (hawks and falcons) &lt;br /&gt;
* Jabril, a cloth merchant&lt;br /&gt;
* Lissa Terra&lt;br /&gt;
* Suvatra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stella starts chatting with the merchants, and gets a better sense of the Merchant Varna.  There are no guilds here - it's not '''legal''' to have groups of merchants operating together in that way. &lt;br /&gt;
&lt;br /&gt;
Gale also chats with people - there are monsters out here too, not just bandits.   The Roc is the scariest of the monsters.  Also unreality effects.  The random Yellow effects seem more frequent here than in the other countries so far. &lt;br /&gt;
&lt;br /&gt;
Vidan talks to Lissa Terra and Suvatra.&lt;br /&gt;
&lt;br /&gt;
Stella casts Camp, which is super comfy.  Alasfel is a little fretful that she isn't doing her job. &lt;br /&gt;
&lt;br /&gt;
(That night, Nesh spots Talinda sneaking into someone else's tent. (Dalin Jaseer)&lt;br /&gt;
&lt;br /&gt;
==Day Two==&lt;br /&gt;
&lt;br /&gt;
Day two, Stella talks more to the four merchants she should be helping.  Quartz is glad to talk to someone who knows about forges.  Fasanta is the most interested in the political ramifications of the change that Hama wants.  Quartz is on personal business.  Dalin just seems too young to be talking to the Maharani.  Marindal is taking advantage of the Varna structure and restructuring if need be. &lt;br /&gt;
&lt;br /&gt;
Talinda and Jabril also have things to present - Jabril has cloth, Talinda has birds - hawks, falcons. &lt;br /&gt;
&lt;br /&gt;
Diomarche talks to Mingdar. &lt;br /&gt;
&lt;br /&gt;
Nesh looks for people paying particular attention to him - there don't seem to be any.  He thinks there's probably some illusions here and there, but not the way the city was. &lt;br /&gt;
&lt;br /&gt;
Gale puts together a card game - most of the merchants are interested.   The game is Gale, Nesh, Marindal, Dalin, Fasanta, Talinda, and Jabril. &lt;br /&gt;
&lt;br /&gt;
Nesh does best.  Dalin is close behind.  Marindal, Fasanta, and Jabril are even, Gale loses a little, and Talinda gets crushed. &lt;br /&gt;
&lt;br /&gt;
Gale notes that both Dalin and Jabril are up for flirting - Jabril is older and would know it for a pleasant game.   She flirts with Dalin, on the theory that he has more of a plot she might learn about, but not enough to learn his secrets.&lt;br /&gt;
&lt;br /&gt;
(Fasanta is Night Two's sneak)&lt;br /&gt;
&lt;br /&gt;
==Day Three==&lt;br /&gt;
&lt;br /&gt;
We are starting to realize that we are missing the plot.  Stella asks the Goddess what needs fixing, and gets seventeen successes.  Good heavens. &lt;br /&gt;
&lt;br /&gt;
Stella was ''asked'' to fix: &amp;quot;Make sure they have solid presentations to give to Her Majesty.&amp;quot;  With the exception of Marindal, they mostly don't. &lt;br /&gt;
&lt;br /&gt;
* Dalin is just going to get nervous and flub it.&lt;br /&gt;
* Quartz will give her good weapons but will not move the agenda. &lt;br /&gt;
* Fasanta has the right skills but the Queen doesn't care about stationery.   (Needs to spin it in the war-relevant way.)&lt;br /&gt;
&lt;br /&gt;
In addition - it's not that DI is specifically shielding something, but something that Stella would think needs fixing is something another priest of the Goddess is actively working on.  So her successes have crushed any actual resistance, but not the general NDA that it's a Goddess priest's plan.   The Goddess gives Stella a hint, though: &lt;br /&gt;
* Vidan has been presented with a thing that he's supposed to be fixing...&lt;br /&gt;
&lt;br /&gt;
Wait, the assassin is coming with us?  Nesh is the only one who's noticed anyone, and reminds us Talinda has been sneaking around. &lt;br /&gt;
&lt;br /&gt;
Vidan asks Alasfel to get him a cloak. &lt;br /&gt;
&lt;br /&gt;
Stella and Diomarche talk to the supply sergeant.   He hasn't even heard of a supply chain, so they can see how the ability to order 200 swords at once rather than knowing twenty smiths in different cities would be useful.  He thinks durable high quality paper is good, not fancy ink.  Stella realizes that &amp;quot;have a supply chain&amp;quot; is the change Hama is talking about and it would actually be helpful in the war against the Slith, not just politically useful for merchants.  So now maybe we have an opinion on the plot.  (Perhaps we should also figure out the reasons against it to be fully informed.)&lt;br /&gt;
&lt;br /&gt;
Vidan watches Talinda.  She invisibly sneaks into Quartz's tent and then back into her own.   Oh - the reason Nesh noticed her is because she's invisible, and he didn't realize that. &lt;br /&gt;
&lt;br /&gt;
Perhaps we will give up for the moment and have Scout follow her tomorrow.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* 1.5 loot for selling the other spare ship&lt;br /&gt;
* 8 EPS&lt;br /&gt;
* 10 Skill Points&lt;br /&gt;
* Court Clothes for Everyone&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Caravan&amp;diff=445</id>
		<title>Caravan</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Caravan&amp;diff=445"/>
		<updated>2024-09-14T17:39:05Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Recap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Recap==&lt;br /&gt;
To summarize our to-do list, as it's been a while:&lt;br /&gt;
&lt;br /&gt;
* ''Diomarche's Quest'': Diomarche encounters Ekarna, a fellow centaur from his Herd, who is in town to sell leatherwork due to poor crop yields caused by a drought. The Maharani hasn’t been helping with the drought, and Diomarche is advised to visit his mother back at the Herd.&lt;br /&gt;
* ''Gale's Quest'': Gale is approached by Dubrek, who seeks assistance in flying through the mountains to find the Phoenix’s Nest to obtain feathers. Dubrek consulted a Mage in the Golden Tower, known for her scrying abilities, for guidance on this quest.&lt;br /&gt;
* ''Scout's Quest'': Scout is approached by Messalani, a high elf merchant, who requests his shamanic skills to help fix the Tree Network, a transportation network run by elves that is not functioning properly. The network, which has a divine component, is crucial for maintaining trade and communication.&lt;br /&gt;
* ''Nesh's Quest'': Nesh is confronted by Virga, an officer of the law, who is investigating why a group of cataurs had a magic item pointing to Nesh. Nesh speculates that the Oasis might want him. Virga casts investigative spells on Nesh, suggesting there’s more to Nesh’s connection to the Oasis.&lt;br /&gt;
* ''Stella's Quest'': Stella meets Hama Aliki, a priest of the Goddess, who discusses the organization of the Merchant Varna. Hama suggests that Stella should consider aligning more closely with the religious practices of the land, as the Lady of Lore is interested in developing the Merchant Varna.&lt;br /&gt;
* ''Managaratha's Quest'': Managaratha discusses with Vikarna Vesta about disturbances in Feelings magic, indicating something is off with how emotions are being affected by magic. The disturbances are subtle but noticeable, suggesting a potential larger issue.&lt;br /&gt;
* ''Vidan's Quest'': Vidan is informed by Suvatra about an imminent attempt to remove the Maharani from power, possibly involving violence. Suvatra suspects the Life faction might be involved, though she lacks definitive proof. Vidan is tasked with investigating and preventing this potential coup.&lt;br /&gt;
&lt;br /&gt;
==A Day in Habani==&lt;br /&gt;
&lt;br /&gt;
Loric Assan introduces Alasfal, who will help us with packing.  We will be leaving (tomorrow morning) at dawn.   Alasfal starts packing our stuff.  &lt;br /&gt;
&lt;br /&gt;
Nesh checks with Virga - is there anything else he needs to do?   Well, he does still want to investigate why the cataurs are hunting him, but he can't bring Nesh in for questioning now that the Maharani has summoned him. &lt;br /&gt;
&lt;br /&gt;
Diomarche checks with Ekarna about details about the drought.  It's mostly north of the Queen's River, and mostly in the east.  No Blue Mage hired to fix it. &lt;br /&gt;
&lt;br /&gt;
Gale uses her pirate tael to get everyone (including Managaratha and Scout) court clothes, with advice from Alasfal.  (Gale thinks she can add one of the Lady Necklaces for her costume.)   We also arrange to sell the other spare boat for 1.5 loot.&lt;br /&gt;
&lt;br /&gt;
She also meets up with Dubrek again to say we won't be here in a week but will come back. &lt;br /&gt;
&lt;br /&gt;
Nobody gets kidnapped before morning.  &lt;br /&gt;
&lt;br /&gt;
==Day One==&lt;br /&gt;
&lt;br /&gt;
We join the caravan in the morning.  Lissa Terra and Suvatra are both in the caravan.  (Loric Assan is in charge of it.)  It looks like it's two army units - infantry and centaurs.  Technically, the army unit is the Maharani's guards, and the merchant caravan has joined up with it to travel, as long as they can keep up. &lt;br /&gt;
&lt;br /&gt;
Hama speaks in Stella's head.  That matter she had told Stella about - there are a number of merchants traveling with the group.  The four going to make presentations and support to Her Majesty:&lt;br /&gt;
&lt;br /&gt;
* Marindal Lamon - jeweler&lt;br /&gt;
* Dalin Jaseer - horse merchant&lt;br /&gt;
* Quartz  (a dwarf) - weaponsmith&lt;br /&gt;
* Fasanta Dimar - selling papers and ink&lt;br /&gt;
&lt;br /&gt;
If Stella can help and make sure they go well, that would be appreciated. &lt;br /&gt;
&lt;br /&gt;
There are also some other named people, mostly in the merchant group: &lt;br /&gt;
* Mingdar is the supply sergeant&lt;br /&gt;
* Talinda, a seller of hunting birds (hawks and falcons) &lt;br /&gt;
* Jabril, a cloth merchant&lt;br /&gt;
* Lissa Terra&lt;br /&gt;
* Suvatra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stella starts chatting with the merchants, and gets a better sense of the Merchant Varna.  There are no guilds here - it's not '''legal''' to have groups of merchants operating together in that way. &lt;br /&gt;
&lt;br /&gt;
Gale also chats with people - there are monsters out here too, not just bandits.   The Roc is the scariest of the monsters.  Also unreality effects.  The random Yellow effects seem more frequent here than in the other countries so far. &lt;br /&gt;
&lt;br /&gt;
Vidan talks to Lissa Terra and Suvatra.&lt;br /&gt;
&lt;br /&gt;
Stella casts Camp, which is super comfy.  Alasfel is a little fretful that she isn't doing her job. &lt;br /&gt;
&lt;br /&gt;
(That night, Nesh spots Talinda sneaking into someone else's tent. (Dalin Jaseer)&lt;br /&gt;
&lt;br /&gt;
==Day Two==&lt;br /&gt;
&lt;br /&gt;
Day two, Stella talks more to the four merchants she should be helping.  Quartz is glad to talk to someone who knows about forges.  Fasanta is the most interested in the political ramifications of the change that Hama wants.  Quartz is on personal business.  Dalin just seems too young to be talking to the Maharani.  Marindal is taking advantage of the Varna structure and restructuring if need be. &lt;br /&gt;
&lt;br /&gt;
Talinda and Jabril also have things to present - Jabril has cloth, Talinda has birds - hawks, falcons. &lt;br /&gt;
&lt;br /&gt;
Diomarche talks to Mingdar. &lt;br /&gt;
&lt;br /&gt;
Nesh looks for people paying particular attention to him - there don't seem to be any.  He thinks there's probably some illusions here and there, but not the way the city was. &lt;br /&gt;
&lt;br /&gt;
Gale puts together a card game - most of the merchants are interested.   The game is Gale, Nesh, Marindal, Dalin, Fasanta, Talinda, and Jabril. &lt;br /&gt;
&lt;br /&gt;
Nesh does best.  Dalin is close behind.  Marindal, Fasanta, and Jabril are even, Gale loses a little, and Talinda gets crushed. &lt;br /&gt;
&lt;br /&gt;
Gale notes that both Dalin and Jabril are up for flirting - Jabril is older and would know it for a pleasant game.   She flirts with Dalin, on the theory that he has more of a plot she might learn about, but not enough to learn his secrets.&lt;br /&gt;
&lt;br /&gt;
==Day Three==&lt;br /&gt;
&lt;br /&gt;
We are starting to realize that we are missing the plot.  Stella asks the Goddess what needs fixing, and gets seventeen successes.  Good heavens. &lt;br /&gt;
&lt;br /&gt;
Stella was ''asked'' to fix: &amp;quot;Make sure they have solid presentations to give to Her Majesty.&amp;quot;  With the exception of Marindal, they mostly don't. &lt;br /&gt;
&lt;br /&gt;
* Dalin is just going to get nervous and flub it.&lt;br /&gt;
* Quartz will give her good weapons but will not move the agenda. &lt;br /&gt;
* Fasanta has the right skills but the Queen doesn't care about stationery.   (Needs to spin it in the war-relevant way.)&lt;br /&gt;
&lt;br /&gt;
In addition - it's not that DI is specifically shielding something, but something that Stella would think needs fixing is something another priest of the Goddess is actively working on.  So her successes have crushed any actual resistance, but not the general NDA that it's a Goddess priest's plan.   The Goddess gives Stella a hint, though: &lt;br /&gt;
* Vidan has been presented with a thing that he's supposed to be fixing...&lt;br /&gt;
&lt;br /&gt;
Wait, the assassin is coming with us?  Nesh is the only one who's noticed anyone, and reminds us Talinda has been sneaking around. &lt;br /&gt;
&lt;br /&gt;
Vidan asks Alasfel to get him a cloak. &lt;br /&gt;
&lt;br /&gt;
Stella and Diomarche talk to the supply sergeant.   He hasn't even heard of a supply chain, so they can see how the ability to order 200 swords at once rather than knowing twenty smiths in different cities would be useful.  He thinks durable high quality paper is good, not fancy ink.  Stella realizes that &amp;quot;have a supply chain&amp;quot; is the change Hama is talking about and it would actually be helpful in the war against the Slith, not just politically useful for merchants.  So now maybe we have an opinion on the plot.  (Perhaps we should also figure out the reasons against it to be fully informed.)&lt;br /&gt;
&lt;br /&gt;
Vidan watches Talinda.  She invisibly sneaks into Quartz's tent and then back into her own.   Oh - the reason Nesh noticed her is because she's invisible, and he didn't realize that. &lt;br /&gt;
&lt;br /&gt;
Perhaps we will give up for the moment and have Scout follow her tomorrow.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* 1.5 loot for selling the other spare ship&lt;br /&gt;
* 8 EPS&lt;br /&gt;
* 10 Skill Points&lt;br /&gt;
* Court Clothes for Everyone&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Caravan&amp;diff=444</id>
		<title>Caravan</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Caravan&amp;diff=444"/>
		<updated>2024-09-14T17:23:58Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Day One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Recap==&lt;br /&gt;
To summarize our to-do list, as it's been a while:&lt;br /&gt;
&lt;br /&gt;
* ''Diomarche's Quest'': Diomarche encounters Ekarna, a fellow centaur from his Herd, who is in town to sell leatherwork due to poor crop yields caused by a drought. The Maharani hasn’t been helping with the drought, and Diomarche is advised to visit his mother back at the Herd.&lt;br /&gt;
* ''Gale's Quest'': Gale is approached by Dubrek, who seeks assistance in flying through the mountains to find the Phoenix’s Nest to obtain feathers. Dubrek consulted a Mage in the Golden Tower, known for her scrying abilities, for guidance on this quest.&lt;br /&gt;
* ''Scout's Quest'': Scout is approached by Messalani, a high elf merchant, who requests his shamanic skills to help fix the Tree Network, a transportation network run by elves that is not functioning properly. The network, which has a divine component, is crucial for maintaining trade and communication.&lt;br /&gt;
* ''Nesh's Quest'': Nesh is confronted by Virga, an officer of the law, who is investigating why a group of centaurs had a magic item pointing to Nesh. Nesh speculates that the Oasis might want him. Virga casts investigative spells on Nesh, suggesting there’s more to Nesh’s connection to the Oasis.&lt;br /&gt;
* ''Stella's Quest'': Stella meets Hama Aliki, a priest of the Goddess, who discusses the organization of the Merchant Varna. Hama suggests that Stella should consider aligning more closely with the religious practices of the land, as the Lady of Lore is interested in developing the Merchant Varna.&lt;br /&gt;
* ''Managaratha's Quest'': Managaratha discusses with Vikarna Vesta about disturbances in Feelings magic, indicating something is off with how emotions are being affected by magic. The disturbances are subtle but noticeable, suggesting a potential larger issue.&lt;br /&gt;
* ''Vidan's Quest'': Vidan is informed by Suvatra about an imminent attempt to remove the Maharani from power, possibly involving violence. Suvatra suspects the Life faction might be involved, though she lacks definitive proof. Vidan is tasked with investigating and preventing this potential coup.&lt;br /&gt;
&lt;br /&gt;
==A Day in Habani==&lt;br /&gt;
&lt;br /&gt;
Loric Assan introduces Alasfal, who will help us with packing.  We will be leaving (tomorrow morning) at dawn.   Alasfal starts packing our stuff.  &lt;br /&gt;
&lt;br /&gt;
Nesh checks with Virga - is there anything else he needs to do?   Well, he does still want to investigate why the cataurs are hunting him, but he can't bring Nesh in for questioning now that the Maharani has summoned him. &lt;br /&gt;
&lt;br /&gt;
Diomarche checks with Ekarna about details about the drought.  It's mostly north of the Queen's River, and mostly in the east.  No Blue Mage hired to fix it. &lt;br /&gt;
&lt;br /&gt;
Gale uses her pirate tael to get everyone (including Managaratha and Scout) court clothes, with advice from Alasfal.  (Gale thinks she can add one of the Lady Necklaces for her costume.)   We also arrange to sell the other spare boat for 1.5 loot.&lt;br /&gt;
&lt;br /&gt;
She also meets up with Dubrek again to say we won't be here in a week but will come back. &lt;br /&gt;
&lt;br /&gt;
Nobody gets kidnapped before morning.  &lt;br /&gt;
&lt;br /&gt;
==Day One==&lt;br /&gt;
&lt;br /&gt;
We join the caravan in the morning.  Lissa Terra and Suvatra are both in the caravan.  (Loric Assan is in charge of it.)  It looks like it's two army units - infantry and centaurs.  Technically, the army unit is the Maharani's guards, and the merchant caravan has joined up with it to travel, as long as they can keep up. &lt;br /&gt;
&lt;br /&gt;
Hama speaks in Stella's head.  That matter she had told Stella about - there are a number of merchants traveling with the group.  The four going to make presentations and support to Her Majesty:&lt;br /&gt;
&lt;br /&gt;
* Marindal Lamon - jeweler&lt;br /&gt;
* Dalin Jaseer - horse merchant&lt;br /&gt;
* Quartz  (a dwarf) - weaponsmith&lt;br /&gt;
* Fasanta Dimar - selling papers and ink&lt;br /&gt;
&lt;br /&gt;
If Stella can help and make sure they go well, that would be appreciated. &lt;br /&gt;
&lt;br /&gt;
There are also some other named people, mostly in the merchant group: &lt;br /&gt;
* Mingdar is the supply sergeant&lt;br /&gt;
* Talinda, a seller of hunting birds (hawks and falcons) &lt;br /&gt;
* Jabril, a cloth merchant&lt;br /&gt;
* Lissa Terra&lt;br /&gt;
* Suvatra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stella starts chatting with the merchants, and gets a better sense of the Merchant Varna.  There are no guilds here - it's not '''legal''' to have groups of merchants operating together in that way. &lt;br /&gt;
&lt;br /&gt;
Gale also chats with people - there are monsters out here too, not just bandits.   The Roc is the scariest of the monsters.  Also unreality effects.  The random Yellow effects seem more frequent here than in the other countries so far. &lt;br /&gt;
&lt;br /&gt;
Vidan talks to Lissa Terra and Suvatra.&lt;br /&gt;
&lt;br /&gt;
Stella casts Camp, which is super comfy.  Alasfel is a little fretful that she isn't doing her job. &lt;br /&gt;
&lt;br /&gt;
(That night, Nesh spots Talinda sneaking into someone else's tent. (Dalin Jaseer)&lt;br /&gt;
&lt;br /&gt;
==Day Two==&lt;br /&gt;
&lt;br /&gt;
Day two, Stella talks more to the four merchants she should be helping.  Quartz is glad to talk to someone who knows about forges.  Fasanta is the most interested in the political ramifications of the change that Hama wants.  Quartz is on personal business.  Dalin just seems too young to be talking to the Maharani.  Marindal is taking advantage of the Varna structure and restructuring if need be. &lt;br /&gt;
&lt;br /&gt;
Talinda and Jabril also have things to present - Jabril has cloth, Talinda has birds - hawks, falcons. &lt;br /&gt;
&lt;br /&gt;
Diomarche talks to Mingdar. &lt;br /&gt;
&lt;br /&gt;
Nesh looks for people paying particular attention to him - there don't seem to be any.  He thinks there's probably some illusions here and there, but not the way the city was. &lt;br /&gt;
&lt;br /&gt;
Gale puts together a card game - most of the merchants are interested.   The game is Gale, Nesh, Marindal, Dalin, Fasanta, Talinda, and Jabril. &lt;br /&gt;
&lt;br /&gt;
Nesh does best.  Dalin is close behind.  Marindal, Fasanta, and Jabril are even, Gale loses a little, and Talinda gets crushed. &lt;br /&gt;
&lt;br /&gt;
Gale notes that both Dalin and Jabril are up for flirting - Jabril is older and would know it for a pleasant game.   She flirts with Dalin, on the theory that he has more of a plot she might learn about, but not enough to learn his secrets.&lt;br /&gt;
&lt;br /&gt;
==Day Three==&lt;br /&gt;
&lt;br /&gt;
We are starting to realize that we are missing the plot.  Stella asks the Goddess what needs fixing, and gets seventeen successes.  Good heavens. &lt;br /&gt;
&lt;br /&gt;
Stella was ''asked'' to fix: &amp;quot;Make sure they have solid presentations to give to Her Majesty.&amp;quot;  With the exception of Marindal, they mostly don't. &lt;br /&gt;
&lt;br /&gt;
* Dalin is just going to get nervous and flub it.&lt;br /&gt;
* Quartz will give her good weapons but will not move the agenda. &lt;br /&gt;
* Fasanta has the right skills but the Queen doesn't care about stationery.   (Needs to spin it in the war-relevant way.)&lt;br /&gt;
&lt;br /&gt;
In addition - it's not that DI is specifically shielding something, but something that Stella would think needs fixing is something another priest of the Goddess is actively working on.  So her successes have crushed any actual resistance, but not the general NDA that it's a Goddess priest's plan.   The Goddess gives Stella a hint, though: &lt;br /&gt;
* Vidan has been presented with a thing that he's supposed to be fixing...&lt;br /&gt;
&lt;br /&gt;
Wait, the assassin is coming with us?  Nesh is the only one who's noticed anyone, and reminds us Talinda has been sneaking around. &lt;br /&gt;
&lt;br /&gt;
Vidan asks Alasfel to get him a cloak. &lt;br /&gt;
&lt;br /&gt;
Stella and Diomarche talk to the supply sergeant.   He hasn't even heard of a supply chain, so they can see how the ability to order 200 swords at once rather than knowing twenty smiths in different cities would be useful.  He thinks durable high quality paper is good, not fancy ink.  Stella realizes that &amp;quot;have a supply chain&amp;quot; is the change Hama is talking about and it would actually be helpful in the war against the Slith, not just politically useful for merchants.  So now maybe we have an opinion on the plot.  (Perhaps we should also figure out the reasons against it to be fully informed.)&lt;br /&gt;
&lt;br /&gt;
Vidan watches Talinda.  She invisibly sneaks into Quartz's tent and then back into her own.   Oh - the reason Nesh noticed her is because she's invisible, and he didn't realize that. &lt;br /&gt;
&lt;br /&gt;
Perhaps we will give up for the moment and have Scout follow her tomorrow.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
* 1.5 loot for selling the other spare ship&lt;br /&gt;
* 8 EPS&lt;br /&gt;
* 10 Skill Points&lt;br /&gt;
* Court Clothes for Everyone&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=427</id>
		<title>Party Loot</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=427"/>
		<updated>2024-08-17T17:52:44Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Blackjack, non-lethal, +10 damage (Scout)&lt;br /&gt;
* A necklace with a bottle of Holding 3 DI, shaman/demon flavored (Scout)&lt;br /&gt;
* +1 Charisma clothes, for everyone except Vidan.  (Several have lost their buffs by the end of [[To The Heart]].)&lt;br /&gt;
* Dagger of Destruction (Gale): x4 damage, seems to have some way of compelling people to Stab Stab Stab&lt;br /&gt;
* A pair of Absconded Tongs (Gale): Stolen from poor normal people in Rin'yan.&lt;br /&gt;
* Adventuring Perfume (Gale): Dashing, sexy.  From the Ministry of Lilacs.  &lt;br /&gt;
* Orc Allergen Perfume: Makes orcs (half-orcs?) sneeze around us.  From the Ministry of Lilacs.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of coins.&amp;lt;/s&amp;gt; spent to teleport to Darstan.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of pearls (collected from the slith in Run Ten).  Equivalent to 1/2 Loot.&amp;lt;/s&amp;gt; Spent in Melmane.&lt;br /&gt;
* Magic Compass -- tuned to point at Nesh&lt;br /&gt;
* Ring of Yellow area-of-effect mods don't count (Diomarch)&lt;br /&gt;
* Necklace of Dodge Pool (Nesh, at least for the moment)&lt;br /&gt;
* Feather with a Red/Yellow spell on it, from [[Suvatra]]&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Loot (pirated from the cataurs) (Spent in Melmane)&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Random Stuff&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Perfect Pearl&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Gold&lt;br /&gt;
* 1.5 Loot (for the second cataur boat)&lt;br /&gt;
* 2 Necklaces from the time of The Lord and the Lady.  4 successes of Appraisal says they’re worth more for historical value than for their pure gold/gems value.  Might be worth something to one of the Mages that was looking for something.  (One is worn by Gale for fancy dress purposes)&lt;br /&gt;
* Scrolls in Melmani - orders to the sunken ship directing the captain to carry the treasure to somewhere in Orange.  Army logistics orders, so this was some kind of military vessel of some kind.  The loot being carried is to fund the Lady’s army on the mainland.  There is a map to a hidden stash of stuff in Orange somewhere.&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=426</id>
		<title>Party Loot</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=426"/>
		<updated>2024-08-17T17:49:16Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Blackjack, non-lethal, +10 damage (Scout)&lt;br /&gt;
* A necklace with a bottle of Holding 3 DI, shaman/demon flavored (Scout)&lt;br /&gt;
* +1 Charisma clothes, for everyone except Vidan.  (Several have lost their buffs by the end of [[To The Heart]].)&lt;br /&gt;
* Dagger of Destruction (Gale): x4 damage, seems to have some way of compelling people to Stab Stab Stab&lt;br /&gt;
* A pair of Absconded Tongs (Gale): Stolen from poor normal people in Rin'yan.&lt;br /&gt;
* Adventuring Perfume (Gale): Dashing, sexy.  From the Ministry of Lilacs.  &lt;br /&gt;
* Orc Allergen Perfume: Makes orcs (half-orcs?) sneeze around us.  From the Ministry of Lilacs.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of coins.&amp;lt;/s&amp;gt; spent to teleport to Darstan.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of pearls (collected from the slith in Run Ten).  Equivalent to 1/2 Loot.&amp;lt;/s&amp;gt; Spent in Melmane.&lt;br /&gt;
* Magic Compass -- tuned to point at Nesh&lt;br /&gt;
* Ring of Yellow area-of-effect mods don't count (Diomarch)&lt;br /&gt;
* Necklace of Dodge Pool (Nesh, at least for the moment)&lt;br /&gt;
* Feather with a Red/Yellow spell on it, from [[Suvatra]]&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Loot (pirated from the cataurs) (Spent in Melmane)&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Random Stuff&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Perfect Pearl&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Gold&lt;br /&gt;
* 2 Necklaces from the time of The Lord and the Lady.  4 successes of Appraisal says they’re worth more for historical value than for their pure gold/gems value.  Might be worth something to one of the Mages that was looking for something.  (One is worn by Gale for fancy dress purposes)&lt;br /&gt;
* Scrolls in Melmani - orders to the sunken ship directing the captain to carry the treasure to somewhere in Orange.  Army logistics orders, so this was some kind of military vessel of some kind.  The loot being carried is to fund the Lady’s army on the mainland.  There is a map to a hidden stash of stuff in Orange somewhere.&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=425</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=425"/>
		<updated>2024-06-09T22:45:32Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
===Chapter 1: Forging the Rangers===&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Across the Sea===&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# Finishing with the Merfolk (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# Hunting Slith Spies (in [[Blue]]), 2024-04-13&lt;br /&gt;
# Recapturing the Cataurs (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-06-08, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 189 EPs&lt;br /&gt;
* 308 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=424</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=424"/>
		<updated>2024-06-09T22:43:30Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
Chapter 1:&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
Chapter 2:&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# Finishing with the Merfolk (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# [[Heart of Blue]] (in [[Blue]]), 2024-03-30&lt;br /&gt;
# Hunting Slith Spies (in [[Blue]]), 2024-04-13&lt;br /&gt;
# Recapturing the Cataurs (in [[Blue]]), 2024-05-11&lt;br /&gt;
# Chapter End: [[Welcome to Jabar]] (on the way to and in [[Yellow]]), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-06-08, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 189 EPs&lt;br /&gt;
* 308 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=History&amp;diff=423</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=History&amp;diff=423"/>
		<updated>2024-06-09T21:42:14Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Rainbow River Disappears (C-3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=World History=&lt;br /&gt;
Notes on what happened when, as we discover it.  For now, this will mostly be notes from things we discovered in the last run.  Information on events more recent than that will be added as we stumble upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;By convention, Comets will be referred to by the number of Comets ago they happened; e.g., &amp;quot;three Comets ago&amp;quot;, or C-3.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
Things that have happened since the last Comet / during this Comet.&lt;br /&gt;
&lt;br /&gt;
==The War of the Lord and Lady (C-1)==&lt;br /&gt;
&lt;br /&gt;
* The Land Bridge between Kor and Kern is created, sealing the Inland Sea.&lt;br /&gt;
* Melmaine becomes a single large island, instead of an archipelago.&lt;br /&gt;
* (??) The [[Plains of Geddon]] appear in [[Red]], making it Holy ground to [[Rush]].&lt;br /&gt;
* The Buccaneer is one of the Lady's companions.&lt;br /&gt;
&lt;br /&gt;
==The Merfolk War (C-2)==&lt;br /&gt;
&lt;br /&gt;
Not so much happened on the mainland (as Comets go - there are a few things that happened), but the Merfolk moved from the Western Ocean to the Eastern one and started fighting the Slith.  Managaratha helped them to move, per [[On His Majesty’s Secret Surface‎]].&lt;br /&gt;
&lt;br /&gt;
==The Dispersal Of Magics (C-3)==&lt;br /&gt;
The [[Oasis]] takes over the desert east of 'al Jabar.&lt;br /&gt;
&lt;br /&gt;
About half of the cataurs are Unbroken in 'al Jabar and become centaurs.  (This may have happened in the interstitial time.)&lt;br /&gt;
&lt;br /&gt;
The Rainbow River disappears, and the Color Zones are established.&lt;br /&gt;
&lt;br /&gt;
Middlesea was built by three of the Comet's Heroes-- Annaliese, the Last Witch of Shu-Mash, Minali Wen (apparently a merchant or rich noble from the Empire), and Davos the Builder (a troll).  They thought that a place that was not in any of the magic zones they had created would be helpful as a neutral meeting place, and layered it with a number of benefits to make it a good place to conduct such meetings.  One of those benefits was that Annaliese found (created?  transformed?) a Spirit to guard it and make it hospitable.&lt;br /&gt;
&lt;br /&gt;
==[https://stuff.mit.edu/~boojum/CometWeb/  Previous Run] (C-4)==&lt;br /&gt;
Lots happens:&lt;br /&gt;
* Centaurs and cataurs come back into the world; the Valley moves from VaKels to ShuMash, the Oasis moves from Avan to 'al Jabar.&lt;br /&gt;
* Slith reappear, invading everywhere from under the sea.&lt;br /&gt;
* Sauriens reappear, start to have children again.&lt;br /&gt;
* Male priests of the Goddess come into the world.&lt;br /&gt;
* 'al Jabar becomes a place where beings are Unbroken.&lt;br /&gt;
* Avan becomes a homeland of the Twins; ShuMash becomes a homeland for Spirits; the whole eastern subcontinent becomes a homeland for the Nameless.&lt;br /&gt;
* Possibly: Ratha becomes a homeland for the Goddess; Trelmane becomes holy to the Five.&lt;br /&gt;
* The Orcslayer becomes the first King of the West, where he is Overlord of the five countries, each of which is somewhat weakened.&lt;br /&gt;
* In Elfheim, the Arba-Sol is defeated and the Tree is destroyed, freeing many many elf souls from having been bound to it.&lt;br /&gt;
&lt;br /&gt;
==Rebellion Against Avan (C-5)==&lt;br /&gt;
About 700 years before C-4.&lt;br /&gt;
&lt;br /&gt;
Tureen and her band of heroes rise up against the oppressive Avani Empire, and it fractures into many countries.&lt;br /&gt;
&lt;br /&gt;
==Founding of Avan (C-6)==&lt;br /&gt;
&lt;br /&gt;
The Avani empire was founded 1683 years before C-4, uniting the east and west subcontinents of the mainland.&lt;br /&gt;
&lt;br /&gt;
==Marriage Comet (C-7)==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1aDO7r-bCrrL40JuJIQW7FuY76qzRUqeVj8Q1CNTLNLg/ Heroes of Kern] happens a few hundred years after this Comet.&lt;br /&gt;
&lt;br /&gt;
==Centaur/Cataur War (C-8)==&lt;br /&gt;
&lt;br /&gt;
==Neverending Winter (C-9)==&lt;br /&gt;
The Last Warlock sheds his tears, converts to the Five, and men stop being able to learn witchcraft.&lt;br /&gt;
&lt;br /&gt;
==The Great War (C-10)==&lt;br /&gt;
The orcs are unified under a Chieftan and march south; Kor and Kern lead the defense against them, and come to political dominance for several comets.&lt;br /&gt;
&lt;br /&gt;
==Magic Goes Haywire (C-11)==&lt;br /&gt;
&lt;br /&gt;
==Ancient History==&lt;br /&gt;
* There have been about 40 comets total (maybe 45 now).&lt;br /&gt;
* Many comets ago, the Inland Sea is created when the mainland sinks.&lt;br /&gt;
* Poisoning of the air causes Sauriens and slith to become &amp;quot;extinct&amp;quot;; Sauriens lose the ability to produce young, slith are driven under the sea to escape the poison.  The Goddess and the Nameless provide a miracle giving some Sauriens incredibly long life, against the day they are able to have children again.&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=422</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=422"/>
		<updated>2024-06-08T21:44:50Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
Chapter 1:&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
Chapter 2:&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
# 2.8: (in the Merfolk Kingdoms and Melmane), 2024-03-02&lt;br /&gt;
# 2.9: &lt;br /&gt;
# 2.10: &lt;br /&gt;
# 2.11: &lt;br /&gt;
# 2.12: (in Blue), 2024-05-11&lt;br /&gt;
# 2.13: [[Welcome to Jabar]] (on the way to and in Yellow), 2024-06-08&lt;br /&gt;
&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-06-08, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 189 EPs&lt;br /&gt;
* 308 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=420</id>
		<title>Party Loot</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Party_Loot&amp;diff=420"/>
		<updated>2024-05-11T21:01:51Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Blackjack, non-lethal, +10 damage (Scout)&lt;br /&gt;
* A necklace with a bottle of Holding 3 DI, shaman/demon flavored (Scout)&lt;br /&gt;
* +1 Charisma clothes, for everyone except Vidan.  (Several have lost their buffs by the end of [[To The Heart]].)&lt;br /&gt;
* Dagger of Destruction (Gale): x4 damage, seems to have some way of compelling people to Stab Stab Stab&lt;br /&gt;
* A pair of Absconded Tongs (Gale): Stolen from poor normal people in Rin'yan.&lt;br /&gt;
* Adventuring Perfume (Gale): Dashing, sexy.  From the Ministry of Lilacs.  &lt;br /&gt;
* Orc Allergen Perfume: Makes orcs (half-orcs?) sneeze around us.  From the Ministry of Lilacs.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of coins.&amp;lt;/s&amp;gt; spent to teleport to Darstan.&lt;br /&gt;
* &amp;lt;s&amp;gt;A small bag of pearls (collected from the slith in Run Ten).  Equivalent to 1/2 Loot.&amp;lt;/s&amp;gt; Spent in Melmane.&lt;br /&gt;
* Magic Compass -- tuned to point at Nesh&lt;br /&gt;
* Ring of Yellow area-of-effect mods don't count (Diomarch)&lt;br /&gt;
* Necklace of Dodge Pool (Nesh, at least for the moment)&lt;br /&gt;
* Feather with a Red/Yellow spell on it, from [[Suvatra]]&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Loot (pirated from the cataurs) (Spent in Melmane)&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Random Stuff&lt;br /&gt;
* &amp;lt;s&amp;gt;1 Perfect Pearl&amp;lt;/s&amp;gt;&lt;br /&gt;
* 1 Loot of Gold&lt;br /&gt;
* 2 Necklaces from the time of The Lord and the Lady.  4 successes of Appraisal says they’re worth more for historical value than for their pure gold/gems value.  Might be worth something to one of the Mages that was looking for something.&lt;br /&gt;
* Scrolls in Melmani - orders to the sunken ship directing the captain to carry the treasure to somewhere in Orange.  Army logistics orders, so this was some kind of military vessel of some kind.  The loot being carried is to fund the Lady’s army on the mainland.  There is a map to a hidden stash of stuff in Orange somewhere.&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Main_Page&amp;diff=419</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Main_Page&amp;diff=419"/>
		<updated>2024-05-11T20:54:41Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* Total EPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
Chapter 1:&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
Chapter 2:&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-05-11, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 189 EPs&lt;br /&gt;
* 288 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
	<entry>
		<id>https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=418</id>
		<title>Muddle in Middlesea</title>
		<link rel="alternate" type="text/html" href="https://thecometreturns.net/index.php?title=Muddle_in_Middlesea&amp;diff=418"/>
		<updated>2024-04-13T21:26:57Z</updated>

		<summary type="html">&lt;p&gt;71.174.88.203: /* The Yellow Dinner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A central location for the information we've collected on what happened at the Convocation, in the first run, and what the current status inside the time halt is.&lt;br /&gt;
&lt;br /&gt;
Things we know so far (with information source listed if possible):&lt;br /&gt;
&lt;br /&gt;
==Before It Went Awry==&lt;br /&gt;
* Pirate Queen Cara, her first mage Federico, William (maybe an organizer), other pirates like Gale, and servants like Nesh, showed up a few days early before the Conclave started.  (Nesh and other servants were there before Cara/Federico/Gale arrived)&lt;br /&gt;
* Managaratha was at the Blue table, and chatted with a diplomat named Rickard from Melmane, also General Petrov and Mage Marek. (Recalled by [[Managaratha]])&lt;br /&gt;
* Dinner was:&lt;br /&gt;
**A ton of people from Red - they sent five delegations instead of one.&lt;br /&gt;
**30-40 from Orange including servants (and some Saurians)&lt;br /&gt;
**Similar from Purple and Yellow&lt;br /&gt;
**Only about 8 from Blue, including [[Mage Marek]] and one Saurian, [[General Petrov]].&lt;br /&gt;
**Green has multiple delegations, once from each of the three Kingdoms, but they are all small. All named Elves.&lt;br /&gt;
&lt;br /&gt;
* Post Dinner, pre-Attack&lt;br /&gt;
** [[Luigi]] says [[Cult of Alan]] would be happy to see Managaratha again (Recalled by [[Managaratha]])&lt;br /&gt;
** Federico spoke with Managaratha.&lt;br /&gt;
*** Managaratha spent two years before the Conclave strongly lobbying for all zones to be represented.&lt;br /&gt;
**** Federico expected Managaratha to tell him why.&lt;br /&gt;
*** Managaratha is more fragged than Federico has ever seen him.&lt;br /&gt;
*** Vidan was fragged, even worse than Managaratha.&lt;br /&gt;
**** Well, something closely akin to fragged, anyway.&lt;br /&gt;
** Their Majesty's representatives went to talk to the Pirate Queen's Table (Furoosh) and Orange (Silenalania).  Silenalania chatted with all the Guild Masters, and the Saurien, and was surreptitiously passed notes from three of them, indicating a location and time: &amp;quot;South Stairs, 10pm&amp;quot;, &amp;quot;Stables, 11:30&amp;quot;, &amp;quot;Library, 11pm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===The Purple Dinner===&lt;br /&gt;
====[[Ministries of Empire|Ministers]] (4th rank)====&lt;br /&gt;
*Win Dae (she/her) - Minister of Repercussions&lt;br /&gt;
*Han Cho - Minister of Grain&lt;br /&gt;
*Kachest - Minister of Naval Trade &lt;br /&gt;
*Az Julan - Minister of Lions&lt;br /&gt;
*Foran Zakar - Minister of Redactions&lt;br /&gt;
*Li Karest - Minister of the Borders &lt;br /&gt;
*Jun Chang - Minister of Fortune&lt;br /&gt;
&lt;br /&gt;
====Advisors and Liaisons====&lt;br /&gt;
*Za - Lord of Light, Priest of Tam &lt;br /&gt;
*Vesper - the Silent One, Priest of Tem &lt;br /&gt;
*Vidan - Priest of Navere&lt;br /&gt;
*Edev Guran - Representative of the Head Stallion&lt;br /&gt;
&lt;br /&gt;
====Others====&lt;br /&gt;
*3rd rank sub-minister of State / Foreign Affairs&lt;br /&gt;
*3rd rank sub-minister of War&lt;br /&gt;
*12-15 other 3rd rank bureaucrats, all mooks.&lt;br /&gt;
*An assortment of servants, etc.&lt;br /&gt;
&lt;br /&gt;
===The Orange Dinner===&lt;br /&gt;
====The principal delegates====&lt;br /&gt;
* Guildmaster Lady Isabella Horenth from Vani &lt;br /&gt;
* Guildmaster Lady Marianna from Rin'yan &lt;br /&gt;
* Guildmaster Stefan - priest of Jord from Eaglofto &lt;br /&gt;
* Journeyman Victor - Saurian from Kor &lt;br /&gt;
&lt;br /&gt;
==== Priests ====&lt;br /&gt;
* Stella - priestess of the Goddess from Rin'yan &lt;br /&gt;
* Luigi - Cult of Alan member from Rin'yan&lt;br /&gt;
* Astrid - priest of Rush from Vani&lt;br /&gt;
* Alfonz - priest of Tem from Vani&lt;br /&gt;
* Georgi - Saurian, itinerant priest of Tam&lt;br /&gt;
&lt;br /&gt;
===The Yellow Dinner===&lt;br /&gt;
====The principal delegates====&lt;br /&gt;
* Prince Vishnarani&lt;br /&gt;
* Lady [[Harana]] (Unreality Mage)&lt;br /&gt;
* Lord Basalin (the guard)&lt;br /&gt;
&lt;br /&gt;
====Others====&lt;br /&gt;
* Serafina and her centaurs&lt;br /&gt;
* Three priests (Verachi, a sylph; Ghadara;  Hasalar )&lt;br /&gt;
* A bunch of merchants&lt;br /&gt;
* Sarasani, head of the Yellow servants&lt;br /&gt;
&lt;br /&gt;
===The Green Dinner===&lt;br /&gt;
==== The Forest ====&lt;br /&gt;
* Astros Culleen (High Elf, head of the delegation)&lt;br /&gt;
* Vrok StoneSkin (Troll, bodyguard)&lt;br /&gt;
* Westly (Fox Pooka)&lt;br /&gt;
* Scout (Wild Elf, just this guy)&lt;br /&gt;
* Custard (Halfling, Astros' valet) - actually a redcap&lt;br /&gt;
* Cream (Halfling, Astros' cook) - actually a redcap&lt;br /&gt;
&lt;br /&gt;
==== The Plains ====&lt;br /&gt;
* Furoosh (Sluagh, related to Their Majesty somehow)&lt;br /&gt;
* Silenalania (High Elf) - bad guy, stole Middlesea&lt;br /&gt;
* Sunbeam (Sylph, Silenalania's lady maid)&lt;br /&gt;
&lt;br /&gt;
The status relationship between Furoosh and Silenalania is unclear; they could be jointly leading the delegation.&lt;br /&gt;
&lt;br /&gt;
==== The Mountain ====&lt;br /&gt;
* Flint (Dwarf.  Very Dwarfy.)&lt;br /&gt;
&lt;br /&gt;
===The Pirate Captain Dinner===&lt;br /&gt;
====Principal Captains====&lt;br /&gt;
* Cara, Queen of the Pirates (Awesome!)&lt;br /&gt;
* Federico (the First Mage)&lt;br /&gt;
* Captain Jane (most adventurous of the greater Captains)&lt;br /&gt;
* Captain Brightwall, captain of the Silver Gull (worried about military matters)&lt;br /&gt;
* Captain Drake (generally an ass and who made him Captain anyway?)&lt;br /&gt;
* Gale, captain of the Kittiwake (most adventurous of the smaller Captains)&lt;br /&gt;
&lt;br /&gt;
=== The Red Dinner ===&lt;br /&gt;
==== Rush Delegation ====&lt;br /&gt;
* Captain Daniel (rarely uses his rank; more of a diplomat though I'm he can chop it up if necessary)&lt;br /&gt;
** Captain Daniel's instructions: Our work is to put together a force to take the fight to the Breaker.  You may think of yourselves as soldiers more than diplomats, but look for opportunities among all the delegations.&lt;br /&gt;
* Sergeant Susie&lt;br /&gt;
* Sergeant Susie's squad of Paladins (including Diomarch)&lt;br /&gt;
* '''Managaratha's voice, weirdly coming from nowhere (as Daniel was briefing on Lord Franklin):'''  ''Hello Diomarche, this is Managaratha.  Tell me I like carrots when you get this.''&lt;br /&gt;
==== Darstan Delegation ====&lt;br /&gt;
* Baron Volstak  &lt;br /&gt;
** Daniel's briefing:  Him being here means he and Zerbina sees this as an expansion opportunity.  Expects he can be talked into being a solid part of the force, but he'll need a reward.&lt;br /&gt;
==== King Richard's Lands Delegation ====&lt;br /&gt;
* Lord Franklin  &lt;br /&gt;
** Daniel's briefing:  Advisor to the last 3 kings in King Richard's Land, over 50 years of service.  Expect him to see the big picture, and recognize that an army is needed, but he will need reassurance that King Richard's Land won't be weakened.  (Most likely to fall in line.)&lt;br /&gt;
** Appears to be a mostly-human-presenting half-elf&lt;br /&gt;
==== Victoria Delegation ====&lt;br /&gt;
* Lord Karsten&lt;br /&gt;
** Daniel's briefing:  Sending him is a bit of a provocation by Queen Iona vs Purple, as he has led many successful offensives into the Empire over the last 15 years.  He has also run many campaigns against the orcs, probably nobody has more experience against them.  Would be a valuable member of a campaign all by himself regardless of what else Queen Iona might send, but the Empire might just refuse to cooperate with him at all.&lt;br /&gt;
==== Berana Delegation ====&lt;br /&gt;
* Lady Frigga  &lt;br /&gt;
** Daniel's briefing:  Don't know much about her, she's not one of the more important children.  Her being here might mean King Olanson doesn't much care about the conference, or that she asked for the assignment as a way to raise her profile.&lt;br /&gt;
** (From another run:  Her mother and brother think she's sensible enough to hide during a Muddle.)&lt;br /&gt;
&lt;br /&gt;
== Things Remembered ==&lt;br /&gt;
* Vidan was involved in a combat-time ritual of several people-- probably Fivist priests and mages, not priests of other religions-- to counteract the amnesia spell.&lt;br /&gt;
* Vidan recalls: ''Flint looks from the dead redcap to the unconscious Scout. &amp;quot;Federico, with me. The rest of you, see what you can do for him. If anything unfortunate happens, tell Her Majesty that Futeau is the traitor.&amp;quot;''&lt;br /&gt;
* [[Gyvail]], a priest of Orellian, is with Caitlyn and Westrack, and was holding. (Recalled by Vidan.)&lt;br /&gt;
* Nesh remembers that dinner went... fine.  He served the Yellow delegation.&lt;br /&gt;
* Managaratha remembers having a conversation with the Blue delegation.&lt;br /&gt;
* Stella remembers being sent to talk to the Purple delegation and feel them out &amp;quot;since you can't actually commit the Guild to anything.&amp;quot;&lt;br /&gt;
* Stella remembers that &amp;quot;Luigi volunteers to speak with the Priests from the Yellow delegation&amp;quot; after dinner.&lt;br /&gt;
* Managaratha remembers warning Lady Harana about the assassin, and the assassination was prevented.&lt;br /&gt;
* Vesalen inspired Truth Telling.&lt;br /&gt;
&lt;br /&gt;
== People By Faction ==&lt;br /&gt;
* Pirate Queen (Cara)&lt;br /&gt;
** First Mage Federico&lt;br /&gt;
** William (Recalled by [[Managaratha]])&lt;br /&gt;
** Gale&lt;br /&gt;
&lt;br /&gt;
* Blue&lt;br /&gt;
** Mage Marek (Recalled by [[Managaratha]])&lt;br /&gt;
** General Petrov, a Saurien (Recalled by [[Managaratha]])&lt;br /&gt;
** Rickard (Recalled by [[Managaratha]])&lt;br /&gt;
*** can cast spells &lt;br /&gt;
*** diplomat-without-portfolio for [[Melmaine]] &lt;br /&gt;
*** has spent time in [[Jabar]] and some of the Merfolk courts &lt;br /&gt;
&lt;br /&gt;
* Cult of Alan&lt;br /&gt;
** Luigi (Recalled by [[Managaratha]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Current State =&lt;br /&gt;
&lt;br /&gt;
== From memories and the first merge experiment ==&lt;br /&gt;
* The Pirate Queen is on the ground in (location), covered in blood.  (Noted by Gale.)&lt;br /&gt;
* Sergeant Susie is badly injured; she is fighting an orc who is uninjured, and several fallen paladins lay around her. (Noted by Diomarch)&lt;br /&gt;
* A dwarf (Flint, with Federico) is chasing a redcap (Custard) who is running away. A green potted plant is spewing amnesia mist; the sigils on the plant include Silenalania. (Noted by Scout, embellished with Alexa.)   &lt;br /&gt;
* Westly (fox pooka) is in the Yellow zone somewhere but is hard to see.  (Noted by Scout)&lt;br /&gt;
* Vrok (troll) and Astros (high elf) are together - Vrok is guarding Astros while Astros does some sort of green counterspell.&lt;br /&gt;
* There are several dead cataurs in a room with several dead saurians, and a couple more cataurs running through the keep. (noted by Nesh)&lt;br /&gt;
* Luigi is barricaded in a room with a wall blocking it; some other non-named Orange delegates are also there. (noted by Stella)&lt;br /&gt;
* There's a Yellow zone that's hard to see/changing even though time isn't passing; speculation is there's an Unreality effect going on there.&lt;br /&gt;
* A Blue mage performed an extra-effort Blue spell to make all of Middlesea one battlemap.  They are probably/possibly in the midst of a Berserker rage, as a consequence.  (Discovered in [[Second Run]] by Gale when she did her own wild-blue-spell on the battlemap.)&lt;br /&gt;
* An area of effect Green spell is spraying amnesia mist everywhere. (Noted by Lutenania, scout for Their Majesty of the Plains.)&lt;br /&gt;
* An Oasis miracle of isolation is in place. (Noted by Scout.)&lt;br /&gt;
* A Time miracle of some sort is in place.  (Noted by Bordan, priest of Rush.)&lt;br /&gt;
* There are a whole bunch of orcs (Noted by flyover in [[First Run]].)&lt;br /&gt;
* There are lion prints on the outer wall.  (Noted by Nesh.)&lt;br /&gt;
* There are slith tracks sneaking into the keep.  (Noted by Vidan.)&lt;br /&gt;
* There are more than ten &amp;quot;sides&amp;quot; involved, but that might include factions within delegations; e.g., there are five separate delegations from Red, one for each kingdom and one for the Paladins of Rush. It's not clear whether those count as five different &amp;quot;sides&amp;quot;.(From Bordan.)&lt;br /&gt;
* Baron Volstak took a lot of damage right before the timestop, which was shared with Duchess Zerbina over the lifelink (she has healed since).  She is concerned that he be gotten to ASAP when the timestop breaks.  (Shared by Duchess Zerbina.  This is a secret.)&lt;br /&gt;
&lt;br /&gt;
==From the visit with [[Alexa]]:==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Orc&amp;quot; is the Avatar of the Breaker.  He gets to take actions while we are visiting.  He has so far had four actions - one in our early experiment, three with Alexa. &lt;br /&gt;
&lt;br /&gt;
* There is some sort of cheating effect to make the &amp;quot;army combat&amp;quot; be a large orc unit against a Middlesea unit, without other factions like the Yellow centaurs and the Pirate Defenders being units. &lt;br /&gt;
* Marek's effect broke the army combat into one battle in which everyone is all in some sense on the same hex. &lt;br /&gt;
* Baron Volstak was stabbed as a sacrifice in a four-priest ritual and is currently being healed not very professionally.  &lt;br /&gt;
* In a different ritual room, now empty except for the dead redcap:&lt;br /&gt;
**Scout was unconscious on the floor over there&lt;br /&gt;
**Two redcaps (Cream and Custard, the halflings from Green, turned out to be redcaps) doing the ritual with Silenalania&lt;br /&gt;
**Flint and Federico and Vidan and Diomarche came in, and there was a fight.  Flint and Federico killed one of the redcaps. &lt;br /&gt;
**Silenalania ran off with the Spirit of Middlesea.&lt;br /&gt;
**Flint and Fedrico chased the redcap&lt;br /&gt;
**Vidan and Diomarche dragged Scout in the other direction&lt;br /&gt;
&lt;br /&gt;
Gale's battle diagnostics with Alexa:&lt;br /&gt;
*The orcs are winning.&lt;br /&gt;
*The &amp;lt;REDACTED&amp;gt; are losing&lt;br /&gt;
*The &amp;lt;OTHER REDACTED&amp;gt; are doing fairly well but they aren’t really in the battle.&lt;br /&gt;
*The cataurs have mostly lost.&lt;br /&gt;
*The goblins have left the field with their win.&lt;br /&gt;
*Orange Teams 2 and 3 are losing to &amp;lt;OTHER REDACTED&amp;gt;.  (This is a different scoreboard; they are only in this battle because Marek put everyone on the same battlemap)&lt;br /&gt;
*Vidan’s allies are about breaking even.&lt;br /&gt;
&lt;br /&gt;
What needs fixing?&lt;br /&gt;
&lt;br /&gt;
* Bringing Middlesea back probably need fixing.  The Goddess thinks that Spirits are iffy, but better than Demons. &lt;br /&gt;
* Don’t let Volstak die.  &lt;br /&gt;
* Don’t let Cara die.  &lt;br /&gt;
* Don’t let the Prince of ‘al Jabar die.  &lt;br /&gt;
* Marek is not in immediate danger, but if he dies, this will turn back into an Army combat, and the orcs will crush everyone.  So don’t let him die, or leave, because his magic effect is keeping us in personal combat.  &lt;br /&gt;
* The Artifact for Breaking Orange probably shouldn’t be allowed to leave.  (That’s fuzzy, something is defending that.)  &lt;br /&gt;
* Cataurs are unlikely to successfully kidnap Nesh.  &lt;br /&gt;
* There are slith here.  &lt;br /&gt;
* There’s a goblin, but it will probably be handled.&lt;br /&gt;
* Catching the half-orc assassin would be good.  It’s not clear if the assassin is a half-orc or just working for the half-orcs.&lt;/div&gt;</summary>
		<author><name>71.174.88.203</name></author>
	</entry>
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